Trending Games | The Crew | Landmark | Middle-earth: Shadow of Mordor | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,850,785 Users Online:0
Games:732  Posts:6,224,117
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » This game is not a real MMORPG! So what is a real MMORPG?

4 Pages « 1 2 3 4 » Search
68 posts found
  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5979

1/05/12 9:27:33 PM#21
Originally posted by Axehilt

Persistent shared worldspaces + lots of players + RPG mechanics (progression, combat, story) = MMORPG

 

Dynasty Warrior and VINTICUS and Guikd Wars are MMO?

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

1/05/12 9:32:22 PM#22
Originally posted by dannydeuce
Originally posted by Teala
 

When you quoted Thomas Edison you lost me, Thomas Edison was a hack, so anything he said is worthless, he gained fame off the work of others - people like Nicolas Tesla.  

As for what a real MMORPG is?  Well SWTOR is not one.  That I can tell you.  :)

Talk about proving his point absolutely perfectly.   Everyone that claims this mmo and that mmo is not an mmo always lack any substance in regards to the why.   "It's not an mmo, trust me" is so cliche.

Not everyone.  You shouldn't criticize someone in the same sentence that you toss out a huge blanket statement that isn't even true.  I've given specific reasons why I feel SWTOR doesn't feel massively multiplayer, but rather an Online Cooperate RPG.  And you don't have to trust me, but don't claim "everyone" does the same thing.

Later on in your post, you say how the game is massive.  The first M in MMORPG does not stand for massive, and this is where the problems start.  In GW2, and in Rift, I see massive amounts of people in one area playing together.  I don't see anyone talking about such huge groups in SWTOR.  The game is largely instanced or zoned, much of the RPG elements of which can be solo'd, and lastly, I don't consider raids a massive amount of people.

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

1/05/12 9:33:43 PM#23
Originally posted by MMOExposed
Originally posted by Axehilt

Persistent shared worldspaces + lots of players + RPG mechanics (progression, combat, story) = MMORPG

 

Dynasty Warrior and VINTICUS and Guikd Wars are MMO?

Nope, at least not in my book.  I consider them all COORPGs, like SWTOR, only SWTOR goes a bit further, but not much.  It's still in COORPG territory to me, but people on this site seem to think Diablo 3 classifies as an MMO, so it's no sense splitting hairs in the end..

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

1/05/12 9:35:53 PM#24
Originally posted by Axehilt

Persistent shared worldspaces + lots of players + RPG mechanics (progression, combat, story) = MMORPG

Pretty much, that is the definition of an MMORPG.  It's just an RPG with a persistent world and lots of players that share that world.  So if a game has the three things Axehilt mentioned then it technically in an MMORPG.

Now let me get to why we have these debates.

Imagine you have a game which has a persistent world, lots of players, and RPG mechanics.  Now imagine that players in that game spend almost all their time solo-questing, in 5-man dungeon instances, or warfront PvP.  The game is technically an MMORPG, but the activities the players are doing are not MMORPG activities.  In fact, you can do ALL of those activities in non-MMORPG games.  The persistent world is not necessary at all for those.

This is where you get the "it's not an MMORPG argument."  This argument is basically just hyperbole used to make a reasonable point.  The point is that if you create a game with all of the components of an MMORPG (as Axehilt mentioned) but then proceed to design the game to IGNORE or HIDE those components in favor of traditional multiplayer RPG mechanics, then you have defeated the purpose of making an MMORPG.  You have basically created an MMORPG that tries its very best not to be an MMORPG...which is ridiculous.

Arena Net actually understood this principal when they made Guild Wars.  They basically made Guild Wars because they didn't like all of the annoyances associated with the MMORPGs of the time, and wanted to make a game that eliminated them and felt more like an actual RPG.  So they just decided to make it a completely instanced CORPG instead.  They knew a persistent world would make no sense for what they were trying to do.  All it would do is get in the way.

I seriously don't understand why some developers feel like they need a persistent world.  If your game is going to be extremely linear and emulate an SPRPG as much as possible...then I don't see the purpose of a persistent world.  It just gets in the way.

Are you team Azeroth, team Tyria, or team Jacob?

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

1/05/12 9:37:52 PM#25
Originally posted by MMOExposed
Originally posted by Axehilt

Persistent shared worldspaces + lots of players + RPG mechanics (progression, combat, story) = MMORPG

 

Dynasty Warrior and VINTICUS and Guikd Wars are MMO?

I have no clue about those first two, but the vast majority of Guild Wars is not persistent.  It is all instances.  The only persistent part are the towns...and this is a minor part of the game.  Calling GW an MMORPG would be like calling Diablo an MMORPG because it had a persistent lobby.

Are you team Azeroth, team Tyria, or team Jacob?

  User Deleted
1/05/12 9:50:02 PM#26

To me so long as a game has a persistent setting that that supports a massive amount of players to interact together in that area it is a mmo. To me a persistent world is a world that is not randomly generated, such as that when you walk into an area the enviroment as well as people in that area are the same overall, and not having completely different land masses or creatures in the area each time you go there. To me interaction is merely having your actions effect other players in the area around you, which range from being able to help kill a creature with a players to gathering things that now another character can not now or killing other characters in the area as well. Yet  this does not mean that you have to group, fight,  or work couperatively with other players around you, but merely have an effect on those players around you.

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

1/05/12 11:16:07 PM#27
Originally posted by MMOExposed
Originally posted by Axehilt

Persistent shared worldspaces + lots of players + RPG mechanics (progression, combat, story) = MMORPG

Dynasty Warrior and VINTICUS and Guikd Wars are MMO?

Did Dynasty Warrior become massive at some point?  When I played it there were no shared worldspace -- heck there wasn't even multiplayer (splitscreen at most.)

Guild Wars is pretty damn close to a MMORPG, I'd say.  For a long time, I insisted it was an MMORPG actually.  But it's realistically in a grey area due to how fragmented the world spaces are and how little RPG there is (very little vertical progression.)

(Although oddly less fragmented world spaces than many MMORPGs.  If I'm in a city in GW I can always join a friend.  But if I'm in Org in WOW and my friend is in another realm (another instance, effectively), I'm prevented from joining them without a fee and a long wait.  Only games like EVE (of which there are extremely few) have a truly singular shared world space, and we're certainly not going to pretend EVE is the only "one true MMORPG".)

No clue what Vindictus (Vinticus?) is.

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

1/05/12 11:17:46 PM#28
Originally posted by Creslin321

I have no clue about those first two, but the vast majority of Guild Wars is not persistent.  It is all instances.  The only persistent part are the towns...and this is a minor part of the game.  Calling GW an MMORPG would be like calling Diablo an MMORPG because it had a persistent lobby.

Actually yeah this is probably the main reason it's not considered a MMORPG.

Just like a game which is predominantly about FPS-aiming but has RPG elements is called a MMOFPS (Planetside), but a game which has strong RPG elements and happens to have FPS-aiming is called an RPG (Skyrim).

  Quirhid

Hard Core Member

Joined: 1/28/05
Posts: 5515

Correcting wrongs on the Internet...

1/06/12 12:32:01 AM#29
Originally posted by MMOExposed
Originally posted by Axehilt

Persistent shared worldspaces + lots of players + RPG mechanics (progression, combat, story) = MMORPG

 

Dynasty Warrior and VINTICUS and Guikd Wars are MMO?

All of those are close enough. So is DDO. Close enough that they don't need a genre of their own.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  EvilestTwin

Novice Member

Joined: 3/21/11
Posts: 279

1/06/12 1:09:40 AM#30
Originally posted by Quirhid
Originally posted by MMOExposed
Originally posted by Axehilt

Persistent shared worldspaces + lots of players + RPG mechanics (progression, combat, story) = MMORPG

 

Dynasty Warrior and VINTICUS and Guikd Wars are MMO?

All of those are close enough. So is DDO. Close enough that they don't need a genre of their own.

I can't comment on Dynasty Warriors because I have not played it, but Vindictus and Guild Wars ARE NOT MMORPGs.   This is coming from someone who's bought every single expansion for GW and is currently playing Vindictus.   The fact that they are both 100% instanced pretty much prevents them from fulfilling the 'massively' part of the MMORPG acronym.   The towns where you can see more than 8 people are basically nothing more than glorified lobbies given a 3D space.   There's a huge difference between the towns in WoW where they are seamnlessly integrated with the game world and the towns in GW/Vindictus where the only thing you can do is walk around.

They are at most MORPGS, although A-net decided to call GW a CORPG.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5979

1/06/12 2:38:14 AM#31
Originally posted by EvilestTwin
Originally posted by Quirhid
Originally posted by MMOExposed
Originally posted by Axehilt

Persistent shared worldspaces + lots of players + RPG mechanics (progression, combat, story) = MMORPG

 

Dynasty Warrior and VINTICUS and Guikd Wars are MMO?

All of those are close enough. So is DDO. Close enough that they don't need a genre of their own.

I can't comment on Dynasty Warriors because I have not played it, but Vindictus and Guild Wars ARE NOT MMORPGs.   This is coming from someone who's bought every single expansion for GW and is currently playing Vindictus.   The fact that they are both 100% instanced pretty much prevents them from fulfilling the 'massively' part of the MMORPG acronym.   The towns where you can see more than 8 people are basically nothing more than glorified lobbies given a 3D space.   There's a huge difference between the towns in WoW where they are seamnlessly integrated with the game world and the towns in GW/Vindictus where the only thing you can do is walk around.

They are at most MORPGS, although A-net decided to call GW a CORPG.

 

Yeah Anet may call it a MMO, but other developers and producers do call these games MMO. How is Guild Wars not a MMO, but Dynasty Warrior Online is? Makes no sense. Its all marketing scams. This is why I have issues with this discussion, and make such a big deal out of which games are/aren't MMO, because these people are milking off people

  EvilestTwin

Novice Member

Joined: 3/21/11
Posts: 279

1/06/12 2:42:08 AM#32
Originally posted by MMOExposed
Originally posted by EvilestTwin
Originally posted by Quirhid
Originally posted by MMOExposed
Originally posted by Axehilt

Persistent shared worldspaces + lots of players + RPG mechanics (progression, combat, story) = MMORPG

 

Dynasty Warrior and VINTICUS and Guikd Wars are MMO?

All of those are close enough. So is DDO. Close enough that they don't need a genre of their own.

I can't comment on Dynasty Warriors because I have not played it, but Vindictus and Guild Wars ARE NOT MMORPGs.   This is coming from someone who's bought every single expansion for GW and is currently playing Vindictus.   The fact that they are both 100% instanced pretty much prevents them from fulfilling the 'massively' part of the MMORPG acronym.   The towns where you can see more than 8 people are basically nothing more than glorified lobbies given a 3D space.   There's a huge difference between the towns in WoW where they are seamnlessly integrated with the game world and the towns in GW/Vindictus where the only thing you can do is walk around.

They are at most MORPGS, although A-net decided to call GW a CORPG.

 

Yeah Anet may call it a MMO, but other developers and producers do call these games MMO. How is Guild Wars not a MMO, but Dynasty Warrior Online is? Makes no sense. Its all marketing scams. This is why I have issues with this discussion, and make such a big deal out of which games are/aren't MMO, because these people are milking off people

It's true.  A-net proved with Guild Wars that instanced CORPGs can do fine without having a monthly fee.   Hence why all the recent heavily instanced MORPGs released are going free2play, because people realized there's no point in paying a monthly fee for co-op rpgs.

 

  yewsef

Novice Member

Joined: 2/02/07
Posts: 343

1/06/12 3:28:59 AM#33

 

A Real MMORPG should be Massively Multiplayer Online Role Playing Game. If it loses one part then it stops being an MMORPG.

WoW style Intanced Dungeons or instanced "BattleGrounds" contradicts the Massively Multiplayer part. If the game is infested with instances then it is not a Massively Multiplayer.

Auction Houses also hurt the Massively part; you will ask "why?" and I will answer you.... Auction House eliminated a big part of MMORPGs. It is when you communicate with other players to set a deal. Player-to-Player communication is a key in what a Massively Multiplayer is all about. Not only Combat should be Massive but the Player Interaction in Economics should be massive. If you get what you want communicating with a Program called the Auction House and you get the best prices of a specific piece of armor in a split of a second then why the heck do you want to interact with other players to look for a good deal? That auction house destroyed what was available in Massive games before.

Quest Driven Solo Content: Having 90% of the game Solo Friendly forces it to be a Single Player game and there's nothing Massive about a game you can solo all the way.

Dangerous World: Being in a dangerous world not only improve the massive part because you have to band together to survive (hence massive multiplayer) but it also improves the Role Playing part as well.

No Insta Traveling: Insta Traveling makes the worlds small. If a player can jump from part of the world to another far away part in a split of a second... the world is trivialized and is never a mssive world. Also, you lose the player-based traveling skill which were available on EverQuest... by making players, and only players, being able to boost your traveling you create a player-to-player interaction which, again, makes the game leans towards the Massively Multiplayer Online Role Playing game because You're Interaction with players.

Immersion: Immersion improves on Role Playing and if you don't improve on immersion and just make a gamish-game then you lose the RP part.

 

These are just some of the points of what I believe makes an MMROPG an MMORPG. I don't consider a lot of MMORPGs MMORPGs... But I don't give a rats ass what you think. I know for sure I don't like these games and I stopped waiting for a decent one because I know the good old days are gone and are not coming back. Today is for today's kids just enjoy it because it's not going to last. But your MMORPGs now adays are a piece of shit.

 

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

1/06/12 8:42:30 AM#34
Originally posted by MMOExposed
Originally posted by EvilestTwin
Originally posted by Quirhid
Originally posted by MMOExposed
Originally posted by Axehilt

Persistent shared worldspaces + lots of players + RPG mechanics (progression, combat, story) = MMORPG

 

Dynasty Warrior and VINTICUS and Guikd Wars are MMO?

All of those are close enough. So is DDO. Close enough that they don't need a genre of their own.

I can't comment on Dynasty Warriors because I have not played it, but Vindictus and Guild Wars ARE NOT MMORPGs.   This is coming from someone who's bought every single expansion for GW and is currently playing Vindictus.   The fact that they are both 100% instanced pretty much prevents them from fulfilling the 'massively' part of the MMORPG acronym.   The towns where you can see more than 8 people are basically nothing more than glorified lobbies given a 3D space.   There's a huge difference between the towns in WoW where they are seamnlessly integrated with the game world and the towns in GW/Vindictus where the only thing you can do is walk around.

They are at most MORPGS, although A-net decided to call GW a CORPG.

 

Yeah Anet may call it a MMO, but other developers and producers do call these games MMO. How is Guild Wars not a MMO, but Dynasty Warrior Online is? Makes no sense. Its all marketing scams. This is why I have issues with this discussion, and make such a big deal out of which games are/aren't MMO, because these people are milking off people

 It really isn't that complicated...

If the significant majority of the world is persistent and shared between lots of people, then it is an MMO.  If this game has RPG mechanics, then it is an MMORPG.

You can apply this litmus test to anything and it's easy to see what isn't and is an MMORPG.

Is the majority of Guild Wars persistent and shared?  NO.  It's not an MMORPG.

It really doesn't matter if some company "chooses" to call their game an MMORPG for marketing purposes.  The definition that has pretty much been agreed upon since UO is that an MMORPG has to have a persistent shared world with lots of people.

Are you team Azeroth, team Tyria, or team Jacob?

  User Deleted
1/06/12 8:54:29 AM#35
Originally posted by Teala
Originally posted by Calerxes

After being through a few MMO releases over the past 5 years I've heard this phrase used many many times and its been cropping up again in the SW:TOR forum. But everyone that uses it has a different idea of what a real MMORPG is it can be a sandbox like UO or a heavily group grinding based game like Everquest or a hybrid of the two like Asherons Call or a three faction PvP game like DAOC or a quest heavy game like World Of Warcraft and Everquest 2 or inter-corporation polictics, exploration, galactic PVP game as in  EVE. Now as I wasn't there at the creation of the graphical Massive Multiplayer Online Roleplaying game as I came in in 2007 I wonder was there an actual template that defines what a real MMORPG is or is this just a meaningless phrease used to denegrate modern "MMORPG's"?

 

Personally I've had some great experiences in modern MMORPG's that I could not get in any other type of online game like the feeling I'm immersed in an online world with thousands of other players, (when I first played WoW I wanted to explore all the world do all the quests and play with as many people as I could, same with EQ2 and now SW:TOR), roleplaying with others has been a surprisingly enjoyable experience, crafting objects that are actually useful and needed by my guild or friends in game, going on adventures around the world with others and having to be organised in a team to survive what ever the world threw at us, being a successful trader within a real economy, having a home that I can hang my treasures and trophies the list goes on. So now I'm thinking I've never actually played a real MMORPG and I'm wondering what else is there other than going full simulation like Wurm Online. 

 

We all seem to have different ideas of what makes an MMORPG and the "its not a real MMORPG" seems to come from disgrungled vets who have seen the genre evolve away from what they imagined it would be a decade or so ago, but that happens with entertainment and Art in general.  Thomas Edison said about his new invention “I don’t want the phonograph sold for amusement purposes. It is not a toy. It is for business purposes only.” what would he think about the iPod and I feel that many of the users of this "its not a real MMORPG"  phrase feel the same about there precious MMORPG games.

 

In SW:TOR I feel much more immersed in the world around me than I have with previous games, it has come alive with a myriad of different characters and places to meet and see that it makes me want to see and hear it all just like WoW and EQ2 and when I'm grouped it feels like I'm in an adventure film with all the dialogue choices and fast paced action. But it is to some a lobby based dungeon/quest/PvP grinder though I feel I'm playing a Massive Multiplayer Online Roleplaying Game with all the different people to play with and against, places to see and things to do and with game dev's only having a certain amount of time, resources and funds I understand that no game is going to be all things to all men but why do players think that they should be? surely there is an MMORPG out there for you and if not patience is a virtue you know, there are plentry of other things to fill your time rather than bemoaning the demise of the genre. 

When you quoted Thomas Edison you lost me, Thomas Edison was a hack, so anything he said is worthless, he gained fame off the work of others - people like Nicolas Tesla.  

As for what a real MMORPG is?  Well SWTOR is not one.  That I can tell you.  :)

Dont really care if Edison was a crack or not, but he was very influential in the latter part of the Industrial Revolution so he gets a pass in my book.  Tesla on the other hand was an idiot savant and jis AC electical ideas were not only stupid but byond unsafe its the reason why his inventions never gained traction, not to mention he was an eccentric and considered a mad scientist.  Theres a reason why people like him and Howard Huges never went mainstream.

 

With that being said SWTOR is an MMO regardless if you hate the game or not and its pretty obvious you hate the game so theres no reason to to undo what it obviously is.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

1/06/12 8:54:40 AM#36

If you have any question about what mmorpg means, you might want to review the "Development of EQ".

The redefinition game is ultimately futile when dealing with a field as varied as this one.

WoW style Intanced Dungeons or instanced "BattleGrounds" contradicts the Massively Multiplayer part. If the game is infested with instances then it is not a Massively Multiplayer.

If you've ever found yourself seriously proposing that WoW is not an MMO, for example, you might need to just stop treating abstract concepts as concretes.  You're splitting hairs and indulging your pedantry.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Fadedbomb

Spotlight Poster

Joined: 5/19/06
Posts: 2149

1/06/12 9:00:45 AM#37
Originally posted by Teala
Originally posted by Calerxes
~Random Jibberish that didn't make sense...

When you quoted Thomas Edison you lost me, Thomas Edison was a hack, so anything he said is worthless, he gained fame off the work of others - people like Nicolas Tesla.  

As for what a real MMORPG is?  Well SWTOR is not one.  That I can tell you.  :)

~QFE

 

Examples of REAL MMOs previously done:

~DAOC

~EQ pre-Planes of Power

~SWG Pre-NGE, maybe even Pre-CU

~Shadowbane

~UO

 

Instances detracts from the "open world" of what an MMO is. ZERO instancing is EVER allowed!

Hand-Holding linear questing destroys immersion, and eventually turns into a grind of Exp per hour (EPH).

Uninteresting generic itemization destroys any sort of uniqueness to character customization.

 

 

Enjoy your hand-holding SWTOR, it won't last long. People don't want that old Wow-Clone model anymore.

The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19506

1/06/12 9:06:39 AM#38
Originally posted by Squal'Zell

MMORPG for me, meaning my opinion, and it will be my criteria to decide if i will or will not play that game

1. open world acceccible by anyone, anytime, without instancing, without instant travel

reason: makes it more immersive to play when not only can you kill monsters, but you also have to deal with competition, its like a form of pvp without the bloodshed, well maybe a bit of blodshed... ok maybe alot...:), also, interacive environment, cuting down trees building cities, etc... is not necessary but a bonus.

 

Great. You can pretty much quit the genre now.

 

  Adamantine

Apprentice Member

Joined: 1/07/08
Posts: 3316

War is not the ultima ratio, but the ultima irratio - Willy Brandt

1/06/12 9:07:50 AM#39

A MMORPG is a "Massively Multiplayer Online Role-Playing Game".

Thus it would have to be:

- Massively Multiplayer : Not just multiplayer, but massively multiplayer, i.e. there have to be at least hundreds, if not thousands of other players in the same world with you.

- Online : The game is played in the internet

- Role-Playing : The game is based on character properties and statistics, rather than on the reflexes etc of the gamer. Unlike a shooter, where the power of the game character depends mostly upon the amount of physical skills with the game controls the gamer possesses. Using a roleplaying rather than a shooter control allows for better tolerance in respect to ping.

- Game : There is no actual gain from the program; it is art and entertainment.

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

1/06/12 9:10:13 AM#40
Originally posted by Icewhite

If you have any question about what mmorpg means, you might want to review the "Development of EQ".

The redefinition game is ultimately futile when dealing with a field as varied as this one.

WoW style Intanced Dungeons or instanced "BattleGrounds" contradicts the Massively Multiplayer part. If the game is infested with instances then it is not a Massively Multiplayer.

If you've ever found yourself seriously proposing that WoW is not an MMO, for example, you might need to just stop treating abstract concepts as concretes.  You're splitting hairs and indulging your pedantry.

WoW is still an MMOrpg ,but almost everything Blizz did with this game since Vanilla - like prioritizing instance gameplay, making Arenas , making cross-server LFG tools with auto-teleportation, phasing , redesinging game so players spent 90% in instances ,etc  - all of this imho is pushing WoW outside of MMOrpg sphere.

Don't get me wrong WoW is still mmorpg ,but imo barely.

 

That does NOT change the fact that this is kind of gameplay ALOT of people like and even prefer.

They just (propably cause many not even tried) not like original mmorpg concept.

 

10 or 20 years from now , there will be clear distinction between diffrent types of mmorpg's.

 

Same was with strategies and rts.

 

Firstly RTS games were just thrown into same genre as strategies, but after some years it evolved into whole diffrent genre.

 

Same will happen in mmorpg , genre is too big , playerbase and it's expectations vary too much , cause of WoW whole genre was in 'freezer' - it will start evolving faster and laungague and acronyms will come later :)

 

After all EvE Online and for example Vindictus are totally diffrent kind of games, almost nothing in common.

 

 

MMORPG - seamless ,persistant world, players are playing a chosen role in fictional "community" (actually it does not need to have levels and things like that to be RPG - common misconception , same game can have levels but not be rpg at all - see BF3 , CoD ,etc)

 

4 Pages « 1 2 3 4 » Search