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I enjoyed the game all the way up till end of Act 1, then I realised I already had done it all and only things I had to expect from the game was more of the same. I got ship, I got speeder, i got crafting skills where i wanted them, i had done flashpoints and warzones and story quests...then i thought...what more would there be for me? ...same warfronts, more identical flashpoints, more identical looking gear, more "kill XX of XXX" quests with ridiculously long prologues. I played three classes to lvl 30-35 and then lost interest in playing them, when I wondered why that was, it was because past lvl 30 the game simply runs out of carrots to keep you going. This game isn't bad, it's just unfinished. They've spent all the fireworks on first half of the game and second half just feels unfinished and unsatisfying. I'm going to wait 6 months to see how the game has matured, I wish they'll make the endgame as amazing as start of the game is so it'll encourage me to return.
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1/04/12 12:54:39 PM#2
That's when the game really started getting good.
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tryklon
Advanced Member
Joined: 7/17/06
"The flow of time is cruel...its speed seems different for each person, but no one can change it..." |
1/04/12 12:56:49 PM#3
{mod edit}
PS: It's precisely after act 1 that the game starts being really good and the storys become really interesting, but it also gets harder, maybe there is where the problem resides... |
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1/04/12 12:58:08 PM#4
You sound more burnt out on MMORPGs than on swtor. After act 1 it starts to get interesting. |
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1/04/12 12:59:42 PM#5
{mod edit} |
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1/04/12 1:01:57 PM#6
The only carrots in themeparks are: PVE (and Endgame), PVP (and Endgame), Character Development (Achievements, etc), and as of SWTOR, Story. Apparently the story didn't grab you or you would've kept going, I don't think you mentioned PvP, the PvE that you could do was boring to you, and you said you felt you had accomplished everything you wanted for your character's development. Yeah, sounds like you're about done :) although I think you're pretty much done with the themepark formula as well. .. But in a good way. |
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1/04/12 1:02:37 PM#7
Originally posted by tryklon I couldnt agree more about waiting to purchase an MMO until you see what it is but I have to say this is the first time ive seen the word "hard" used in reference to TOR. |
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Originally posted by tinuelle I admit, I'm burn out on MMOs, the story is only thing that kept me going as far as it did, but after the gaps between the storyline quests started to grow wider and wider, the same old stereotypical mmo features started to shine through.
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1/04/12 1:10:46 PM#9
Originally posted by kishe Yeah I could totally see that. .. But in a good way. |
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Originally posted by Blacknd The story is amazing, the rest of the game is just standard themepark model. My honeymoon with the game and rose colored classes fell off when the storyline quests started to get few and far between. The PVP were worst Ive experienced in any mmo, who ever thought giving just about every class AOE crowd control abilities and then making warfronts claustrophobically small and full of bottlenecks was a novel idea should be slapped silly. Didnt help my enthusiasism to watch friend show me how in the open world pvp area hordes of republics and imps just ran around completely ignoring one another doing the area objectives over and over just to get themselves full champion gears in few hours.
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
1/04/12 1:14:18 PM#11
All I'm going to say is...
The OP talks about more of the same post 30.. out of "playing" 3 characters to the 30s... so basically, they haven't played any of the content they are talking about.
My personal opinion... Acts 2 and 3 are much better storylines then act 1. Worlds get much more open and varied, and different quests present themselves at the higher levels, not to mention there are better flahspoints, and so on.
Its like saying "I played Mass effect until I got all of my crew, and then realized its more of the same" . Everything is more of the same in every game ever.
If you played all the way through borderlands, get to the end and complete it, then notice theres DLC.. guess what.. that DLC isn't going to be a flight simulator, its just more of the same borderlands gameplay. New content coming to your favorite MMO? Chances are its going to be more of the same quests just in different areas, or new characters with different looks using skills that do the same thins.
However you want to slice it, gaming is repetitive, MMOs more than most. Maybe its time to try a different hobby. |
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1/04/12 1:16:39 PM#12
I feel a distubance in the Force. ![]() |
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1/04/12 1:18:11 PM#13
Good luck finding a new game. Better yet give them all a break for a while then come back for some ArchAge awsomeness in a year or so :) ----- |
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1/04/12 1:19:24 PM#14
{mod edit} ----- |
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1/04/12 1:20:03 PM#15
Originally posted by maskedweasel I will admit that it's not fair to judge the game based on a limited experience. That said though, I don't really think it's a good idea to put the "good" stuff at the end of a game and then make people slog through something they may not enjoy to get to it. This is the experience I felt that I had with SWTOR. People kept saying that it gets better once you get to Tatooine but well...I just couldn't slog through the levels before that, they were too boring for me. I had the same issue with FFXIII. The game is a terrible, linear experience for like 20 hours, but then it's supposed to "open up" a bit where you can explore. I never got to this though because I wasn't willing to subject myself to 20 hours of linear grind. |
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1/04/12 1:20:31 PM#16
{mod edit}
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1/04/12 1:21:03 PM#17
Originally posted by mrw0lf My recommendation as well. I think there are enough tidbits and extras in the game to keep me interested once I've completed the story. Hell, maybe upon completion of the story, I'll be so attached to the character that I'll want to develope the character. .. But in a good way. |
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1/04/12 1:22:19 PM#18
Originally posted by maskedweasel Actually, I think MMO's are less(repetitive) than most other game types. Look at DOTA, CoD, LoL, HoN, CS, BF3... You play the same thing over and over and over. The only difference, those games are designed to be enjoyable doing the same thing over and over. People keep asking for bigger planets/areas and more content. Why is it that millions of people are playing League of Legends on the SAME map for years and years? Obviously new and bigger zones aren't required for enjoyment. Maybe quality of gameplay is more important? |
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Kaocan
Advanced Member
Joined: 8/18/09
The eye sees only what the mind is prepared to comprehend. |
1/04/12 1:22:35 PM#19
Originally posted by kishe Wait, so the reason you lost interest is because you ran out of carrots to lead you around? When you had to play the game instead of being led around by the leash? Amazing. Thats almost as good as the other thread today where people are complaining that there is TOO much leveling content in this game, which they blew past to reach cap, and are now complaining there isn't enough content. You guys are just amazing! (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.) |
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1/04/12 1:24:41 PM#20
More and more people hating on this game with good reason. Soon enough it will only be hte fan base keeping the game alive. |
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