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It's EverQuest Day today at MMORPG.com and we have a pair of features that should bring a starry tear of remembrance to our readers' eyes. In our second feature, we had the pleasure to sit down with Brad McQuaid to talk about the earliest days of EverQuest. It's an exciting interview that you won't want to miss. Read on!
Read more of Adam Tingle's EverQuest: Building EQ - The Brad McQuaid Interview. Associate Editor: MMORPG.com |
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1/04/12 8:20:42 AM#2
"We made the game we ourselves wanted to play." this, again, and again, and again. a mantra for any game designer out there. |
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1/04/12 9:34:05 AM#3
You have to be an Enthusiast first... business man second, to make the next-gen game. Jake Song & Brad prove this.
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1/04/12 9:35:14 AM#4
Agreed, but not alot of game developers seem to do that nowdays. they make games that is for everyone so that they can make as much money as possible. Only a handfull of game developers seems to make games they themself wanna play. But they are greatly lacking in funding since nobody wanna fund them since its not "mainstream" enough so they all end up very buggy and with little content. Currently Playing Path of Exile |
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1/04/12 10:21:24 AM#5
The best part of the quote: "Making the game we ourselves wanted to play" to me is that this is exactly what it seems like the majority of AAA games coming out are going after. ArenaNet, Funcom, Carbine, etc. They're all a bunch of gamers trying to make a game they'd really want to play. That's exciting. |
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1/04/12 11:05:40 AM#6
"Making the game we ourselves wanted to play" I do not know anyone making this statement about games these days, except maybe Curt Shilling. It still remains to be seen if he comes thru for us. so far EQ was the best online game I have played. I have tried so many more since then. The only one that came close, was Vanguard, and unfortunatly, it just was not done, when I tried it. I personally like Brad's games. |
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1/04/12 11:16:35 AM#7
I want to see Brad doing more games. |
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1/04/12 11:22:02 AM#8
I second that; Vanguard was/is a great game that was ruined by circumstance and a iffy launch. The guy's got something that the genre needs. |
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1/04/12 11:35:02 AM#9
I agree about EQ,it was and still is the best MMO i have ever played.Vanguard has come a close second because i stuck with the game and five years later its turned into a fantastic PVE mmo. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
1/04/12 11:35:57 AM#10
In terms of MMOs, I think still Jake Song approaches games in that way, Shilling as well, and I think the ANet guys probably still do... I am not sure about others. I think their philosophy would be more 'make commercial games that our shareholders like to the best of our ability'. I like Brad's view of game design as well. it's a shame that VG was plagued by so many other issues. He remians an icon in the MMO space though as probably one of the most important players ever, whatever some rant about him. |
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1/04/12 1:14:46 PM#11
I wouldn't trust Brad to create anything these days. After the mess he made of VG and how he handled everything after that... He had a hand in EQ and at the time it was a great game. That type of game would be dead on arrival if it released today and I am certain that's the type of game he'd re-create. The whole "we made things hard because we remembered those games" ... well that's not what I like. I remember games I have fun in, not ones that are pointlessly a pain in the ass.
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1/04/12 1:52:22 PM#12
I hate how developers nowadays make easy games because they think westerners are pansy gamers who would cry if a game had even a slight challenge. I blame WoW's easymodeness for making these type of gamers think they are good at video games. I have always liked Brad's games, especially Vanguard. I also know that a lot of westerners love challenging games and are sick of throwing money down on something they will finish in a week. Just look at how well Dark Souls sold in North America as proof. Anyway, i hope for a gamer revolution soon where we get some more challenging games. Are you a Pavlovian Fish Biscuit Addict? Get Help Now! |
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1/04/12 6:14:53 PM#13
"Some of my favorite memories playing MUDs and then later EQ are the corpse runs. Having friends and guild mates log on late into the evening and risk everything to save us - it was challenging, even frustrating, but in the end the comradery and team-work employed made for the most fun I've had playing online games." -Brad
This is pretty much what has been lost over the years, no one has the balls to do this anymore. To force team work. It's part of the reason the genre is so goddamned boring anymore. |
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1/04/12 7:55:43 PM#14
Originally posted by sullivanj69 Nah won't happen. If you want a challenge, go play WOW hard mode raid. Very few get that done. Now that is a challenge. For the rest of us who want a good game, there is ALSO WOW LFR and normal modes. |
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1/04/12 7:56:31 PM#15
Originally posted by ghettobooste
Force team work is just failed. Asking a week after week work-like commitment for an ENTERTAINMENT product is just bad design for most players. |
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1/04/12 8:05:06 PM#16
I don't understand the MMO audience, on the one hand the fact that games are easier and more accesbile is lamented; we hate that they've dumbed down, but anything more challenging or commited gets cries of "WE DON'T WANT TO SPEND ALL OF OUR TIME IN-GAME". It's a strange Catch 22 situation, and one that you really have to say, this game is made for this audience, and this is made for the other, because no game is yet to reach a balance that is convincing. |
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1/04/12 8:40:00 PM#17
It's different audiences though. The players coming into this thread to wallow in the nostalgia of Brad's EQ possibly want to go through that kind of experience again (but with better graphics, improved UI with all the expected functions, bug-free gaming experience etc) but they are in the vast minority. The vast majority want to log in, play an hour or two and achieve something, sometimes with friends / a team. There are players out there who believe that forced downtime, forced teaming, lining up to fight a named boss who has a 5% chance of dropping an item they need, corpse runs et al are great things, but huge numbers of players went to MMOs that got rid of those things. Also, EQ was considered the 'themepark' of its time compared to the 'sandbox' UO. Which game was overall more successful in drawing in players? EQ. |
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1/04/12 9:48:05 PM#18
skill in combat and battle tactics in a given game will make you overcome challenges like large mobs and bosses... waves of attacks but that's only one type of challenge a MMO can have you go through challenges that test your knowlege your ability at calculus... riddles, puzzles. Challenging us with quests that have a marker to find the target and quest textes that only tell of the task and none of the indications that the said marker replaced? I don't think so, no matter how many cows there are to kill in that quest or how you get there, that's just a quest to kill cows. compare it to looking for tresurs with a hand drawn map without a marker... which one challenges you? |
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1/04/12 9:51:27 PM#19
That's because the mainstrean crowd don't know what they really want and that's one of the biggest hurdle MMO developers have been facing since 2004.We should blame Blizzard for that but 2012 looks like some developers seems to go back to the roots and want to make game that they want to play...I'm following the development of games such as ArcheAge,Copernicus,GW2,The Secret World because they are the games that will make MMO evolve from the WoW template. In the land of Predators,the lion does not fear the jackals... |
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1/04/12 11:36:47 PM#20
Thats my hope as well - I am following the same games (except The Secret World) and hoping that one of them will hit home for me. If the current games are what the MMO genre is moving toward (Rift, SWTOR as the latest two) then I see no future MMO gaming for me. I just can't play stupidly simple games like that anymore and have any sense of enjoyment over the long term. Sure, I am in the minority, but there are a lot of folks in the minority... there is a market for us, I swears it. I think games like Demon's Souls/Dark Soul's success shows that as well. |
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