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12/28/11 11:25:11 AM#121
Originally posted by Reion1 Like everything in WoW? I mean right now, SWTOR is basically Classic WoW* with the bonus of BW's cinematic storytelling. *which isn't at all a bad thing; loads of people are hankering for that Classic WoW experience. "Never argue with a fool; onlookers may not be able to tell the difference." I need to take this advice more. |
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12/28/11 11:28:43 AM#122
Originally posted by Reion1 crafting (although neither is super awsome really) combat animations (such as parrying/dodging etc - tors are there just out of sync if you look closely at lightsabres parrying) interaction with the game world freedom of movement within said world class diversity ui/mod options (although this shouldn't count since Tor doesnt have them really) things to do **cinematics i guess TOR is better but thats like saying WoW has better dwarves or elves** (not comparing graphics since they are 2 totally different art directions and both are good - not talking about character creation) |
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Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
12/28/11 11:38:50 AM#123
Originally posted by Divion As normal a poll with limited options. SWTOR is a great game and MMO is it the best who CARES !!!!! I seem to be having fun in the game with friends; So yes the game has passed the test. Now lets add a little: Does the game provide any real challenge to me personally ? NO, (But for a bit of fun it is fine) Would any MMO games provide any real challenge to me personally these days ? NO, the days of real challenge seem to have gone but these can be still be found in community based games with circa 100-200 conccurent users and yes they exist. Will any MMOs in the Future buck the trend ? Maybe, if all the playboy/girl features are removed maybe the genre can become a challenge again. But that would involve forcing people to play games again. Sadly gameplay has been removed with the introduction of; Auto Travel ; Auto Mail ; Auto Sell ; Community Killers ; Guild & PvP (Anti - Immersive worlds and longevity - wini win win against the community is a nagative against a worlds development MMOs shoulc embrace vast untamed worlds and the untamed being the environment). someone will cotton onto this sometime soon I hope . One thing is for sure that myself and friends can always revert to Tabletop , Roleplay because we have the ability to do so. Sadly the current Majority of the MMO crowd (Note: I missed out the RPG because developers don't bother these days. We can give SWTOR a pass on this one) are so dumb they need the above whack-a-mole features to even be able to contemplate playing an MMO these days.
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12/28/11 1:04:26 PM#124
Really isn't fair to have this discussion at this point one way or the other but least for me it is not worthy of the crown. I do not believe it is going to overtake WoW either. We'll see though... 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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12/28/11 1:10:58 PM#125
Originally posted by Reion1 Well I can name a couple right off the top of my head that TOR doesn't have that makes WoW a better game right now. Customizable UI and something as simple as a guild bank. TOR has neither of those and that is just two off the top of my head. Stop praising TOR as the bestest game "ever"! It isn't...it has a way to go before it can claim that crown. Maybe in a year...yeah...but right now it lacks even basic features gamers expect in their MMO's. ![]() |
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12/28/11 1:12:54 PM#126
Originally posted by Teala Both of which they are working on at this very moment...
When an MMO comes out with absolutly no missing content come and tell me. |
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12/28/11 1:17:58 PM#127
Originally posted by Happyguy83 Good, glad they are working on it...the point still stands. When SWTOR adds the basic features we have come to expect of MMO's then maybe people will be able to praise it...as it is now, it is not even a finished game. Missing one feature is excusable...but SWTOR is missing quite a number of features. So to put it on a pedestal and say this is our new King of MMO's - that is just laughable. ![]() |
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12/28/11 1:21:26 PM#128
MMOs are interesting, 2 week old baby MMO gets compared to the juggernaut of the industry with 7 years of post-release development. Not saying you shouldn't make the comparison, but I think expectations run rampant and people forget that WoW has had 7+ years of development to add the handful of features it has over each new game which comes out. I hear the stuff all the time from my friends like "I can't believe there is no PvE instance queue", but it took WoW years to come out with it, but we expect it all up front now.
This may be true for some things in life, but software made from scratch doesn't automagically obtain all previous features from all previous games. Like there is some MMO manufacturing plant and all they have to do is check the boxes for "pve queue" and "dual-spec" and they will be there.
As far as TOR being the new King, no I don't think it will dethrone WoW. And for the OP who talked about walking away angry, then actually giving the game a chance and enjoying it. I wish more people would be patient with MMOs as you were. Most of my friends just insta-rage the second something is dissimilar to the last game they played... even though they quit that last game... huhwha?? "They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath |
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12/28/11 1:21:31 PM#129
Originally posted by tixylix It hasn't released yet, it is still in beta testing. As for what people are saying, nobody that has played it that is from the US has ever claimed it was an Asian grinder. In fact the leade designer has said his game will not be like past Asian made MMO"s, that he is creating it from a western model right from the start because he is making it primarily for this market. ![]() |
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12/28/11 1:23:38 PM#130
Originally posted by Teala So I guess you'll start saying the same thing about GW2,TSW and AA when they release for not having full VO and story choices? |
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12/28/11 1:27:33 PM#131
Originally posted by Meltdown Yep, you're right, WoW has 7+ years head start. Know what else that means? That means Bioware had 7 years of someone else doing the work for them on what works and what doesn't work in an MMO. 7 years of live testing that they could call upon. Bioware said they were aiming at WoW, that they were going to use Blizzards model for game making. I guess they didn't pay attention in class those 7 years. No custom UI. Hardly any guild tools- no guild bank. No target of target. etc, etc, etc... So stop throwing the stop comparing a game that has been out for X number of years around. It is an old failed argument. Bioware had 7 years of someone else showing them what makes a good MMO and they failed to even give gamers the basic features one might expect in a game released in 2011. ![]() |
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12/28/11 1:27:50 PM#132
Originally posted by Teala meh, that's pretty much hyperbole. Whether or not a game has a customizable interface isn't really relevant. So what? One can play the game just fine with the interface that is included. For the record, I'll say that I would prefer the interface to be a bit smaller. But the game is completely playable with the current interface. I would be faster to call them on the carpet for not having a guild bank. That is more of a glaring ommission. I wouldn't say that SWToR is the new king of mmo's nor would I want it to as I strongly suspect that any game that is aiming for such popularity will eventually become quite watered down trying to make the entire playerbase happy. Of course the phrase "no mmo is ever finished" comes to mind. Having said that, too many games have fallen back on that same phrase because they really weren't ready for prime time. SWToR is ready for prime time. and though not having a guild bank is somewhat inexcusable, going as far as saying it's not a "finished" game seems going a bit too far.
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12/28/11 1:28:28 PM#133
Originally posted by Happyguy83 VO's do not make a game. ![]() |
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12/28/11 1:30:02 PM#134
Originally posted by Teala And custom UI does? |
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12/28/11 1:30:54 PM#135
Originally posted by Happyguy83 Yes...a custom UI can make or break an MMO. ![]() |
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12/28/11 1:31:02 PM#136
Originally posted by Happyguy83
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12/28/11 1:31:40 PM#137
Originally posted by Teala Give me a break lol. |
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12/28/11 1:33:44 PM#138
Originally posted by Happyguy83 None of course ;). But you see, that's the problem. An MMORPG is like a stack of pancakes. When it comes out, it's a modest stack, playable, but stuff could be added. Over time, people keep adding more and more pancakes to the stack. Eventually it becomes huge (WoW)! This basically means that whenever a new MMORPG comes out, it will always be a smaller stack than the established MMORPGs. Now you may ask...how can a new MMORPG ever hope to compete with an existing one when the existing one already has such a huge stack? The answer? Change the flavor. If the existing MMORPG is "buttermilk" pancakes, then you make "chocolate chip!" Yes, your stack is smaller, but if people are tired of buttermilk, they will still play your game. The problem people have is that SWTOR's flavor is too similar to WoW. And really, when you strip out the VO and the dialog (both of which are not very repeatable), the game is VERY similar to WoW. That's why you keep getting these "stack size" comparisons. Because SWTOR is essentially the same "flavor" as WoW, and yet it's a much smaller "stack." Are you team Azeroth, team Tyria, or team Jacob? |
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12/28/11 1:36:17 PM#139
Originally posted by Happyguy83 While that's certainly a neat addition to the MMO genre, it's not anything that I would say is required in titles moving forward. Like other similar themeparks, they all release with a specific variety of gimmick to set themselves apart, when there really isn't much mechanically to distinguish one from another. For TOR, that's story and full VO: a fun gimmick, but ultimately unnecessary to make a good multiplayer game (IN MY OPINIONLOLOLOL). "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran) |
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12/28/11 1:36:48 PM#140
Originally posted by Teala No, a bad interface can break a game. One that is completely usable and allows a player to do exactly what needs to be done without any issues is not going to break a game. |
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