Trending Games | Landmark | Skyforge | Camelot Unchained | Hearthstone

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,919,769 Users Online:0
Games:760  Posts:6,310,293
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Something that I have noticed

6 Pages « 1 2 3 4 5 6 Search
112 posts found
  sanosukex

Advanced Member

Joined: 4/08/05
Posts: 1857

12/23/11 10:39:31 PM#101
Originally posted by evilastro
Originally posted by Creslin321
Originally posted by evilastro
Originally posted by sanosukex

coming from rift its actually almost game breaking not to be able to change roles.. thats how fun rifts system was

Rifts system was an abomination. Classes were cheap and meaningless.

I would disagree.  I mean, you're entitled to your opinion of course, but...

You still had four main "class archetypes" that you had to pick from at the start of the game, and your choice could not be changed.  So there was still a lot of variety between players.  It wasn't like everyone was the same.

Rift just gave you a lot of flexibility within your archetype.  If you were a wizard, you could mix and match elements from all the different "souls" (kind of like magic schools) to create your own unique character.

And people actually found a lot of different effective combinations, it wasn't like it was all just one fotm.  Personally, I LOVED the flexibility of Rift's system.  I just couldn't stick with the game because it had the infinitely recycled WoW quest grind.

 

You 'could' create whatever you wanted, but most souls didnt work very well together, and the ones that did had a FOTM build that was number crunched to be the optimal build. If you didnt have it, you were sub par. All the skills looked the same, you never really felt like you were that class. You were basically one of 4 classes playing one of 3 roles.

Not to mention the fact that you could just shove all your abilities into one supermacro and spam it for optimal effect. I had two macros, one for single target dps and one for aoe dps, what a joke. Give me well defined and fun classes any day.

 

not true at all just look at taugrims or bleeds pvp videos and you can see how non FOTM builds can kick ass in pvp in that game.. also macros is a whole differn't argument and has nothing to do with how great the role system was in rift

with this system you really had so many options with your class you could come up with so many builds many people never even thought of.. here we are going to be stuck with the same couple builds for pretty much every class until they release an expansion

http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

12/23/11 10:47:30 PM#102
Originally posted by sanosukex
Originally posted by evilastro
Originally posted by Creslin321
Originally posted by evilastro
Originally posted by sanosukex

c...

 

You 'could' create whatever you wanted, but most souls didnt work very well together, and the ones that did had a FOTM build that was number crunched to be the optimal build. If you didnt have it, you were sub par. All the skills looked the same, you never really felt like you were that class. You were basically one of 4 classes playing one of 3 roles.

Not to mention the fact that you could just shove all your abilities into one supermacro and spam it for optimal effect. I had two macros, one for single target dps and one for aoe dps, what a joke. Give me well defined and fun classes any day.

 

not true at all just look at taugrims or bleeds pvp videos and you can see how non FOTM builds can kick ass in pvp in that game.. also macros is a whole differn't argument and has nothing to do with how great the role system was in rift

Yep, I will corroborate this.

I had a mage, and don't get me wrong, there are popular builds (of course).  But there were a bunch of fringe builds that worked very well too.  I remember I tried this guy's warlock/archon build in PvP and it was DESTROYING, when everyone else thought that Pyro was OP.

In my experience, there were a lot of builds in Rift that could be really effective, and people were finding new ones all the time around release.

Are you team Azeroth, team Tyria, or team Jacob?

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4846

12/23/11 10:51:37 PM#103
Originally posted by evilastro
 

You 'could' create whatever you wanted, but most souls didnt work very well together, and the ones that did had a FOTM build that was number crunched to be the optimal build. If you didnt have it, you were sub par. All the skills looked the same, you never really felt like you were that class. You were basically one of 4 classes playing one of 3 roles.

Not to mention the fact that you could just shove all your abilities into one supermacro and spam it for optimal effect. I had two macros, one for single target dps and one for aoe dps, what a joke. Give me well defined and fun classes any day.

For starters, you do realize the only reason this isn't possible in TOR is because they both A) don't have macros, and B) don't allow you to switch specs yet.

That said, I don't see how you can call Rift's soul system cheap and meaningless. Not only did it allow you to switch between PvE and PvP specs, but it also allowed you to to change the way your class played (AoE, single target, heals, damage, protection, etc.). On top of this, there were multiple builds that were often acceptable for each class. (mage had zoomancer / pyromancer / necrobomb / stormcaller / etc.) (rogue had sabo builds, nightblade builds, assassination builds, bard builds etc.)

I also don't see how you can both complain about it being 'too simple' and at the same time crave 'well defined' classes. The only thing preventing TOR's classes from feeling the same is lack of a macro system. There are already optimized builds, and instead of having nearly a dozen roles per class, you have 3 (1 of which is shared). From what I've seen, each class is already reduced to 2, sometimes 3 optimal builds. Can't get much simpler than that w/ out removing talent trees.

  sanosukex

Advanced Member

Joined: 4/08/05
Posts: 1857

12/23/11 10:54:02 PM#104
Originally posted by Creslin321
Originally posted by sanosukex
Originally posted by evilastro
Originally posted by Creslin321
Originally posted by evilastro
Originally posted by sanosukex

c...

 

You 'could' create whatever you wanted, but most souls didnt work very well together, and the ones that did had a FOTM build that was number crunched to be the optimal build. If you didnt have it, you were sub par. All the skills looked the same, you never really felt like you were that class. You were basically one of 4 classes playing one of 3 roles.

Not to mention the fact that you could just shove all your abilities into one supermacro and spam it for optimal effect. I had two macros, one for single target dps and one for aoe dps, what a joke. Give me well defined and fun classes any day.

 

not true at all just look at taugrims or bleeds pvp videos and you can see how non FOTM builds can kick ass in pvp in that game.. also macros is a whole differn't argument and has nothing to do with how great the role system was in rift

Yep, I will corroborate this.

I had a mage, and don't get me wrong, there are popular builds (of course).  But there were a bunch of fringe builds that worked very well too.  I remember I tried this guy's warlock/archon build in PvP and it was DESTROYING, when everyone else thought that Pyro was OP.

In my experience, there were a lot of builds in Rift that could be really effective, and people were finding new ones all the time around release.

not only release try 6 months after release I was always finding new builds months after months and writing guides in the rift forums.. this one feature actually kept me around for probably several months longer than I normally would have stayed.. so saying it was junk is just insane to me

http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4846

12/23/11 10:54:20 PM#105
Originally posted by Creslin321

Yep, I will corroborate this.

I had a mage, and don't get me wrong, there are popular builds (of course).  But there were a bunch of fringe builds that worked very well too.  I remember I tried this guy's warlock/archon build in PvP and it was DESTROYING, when everyone else thought that Pyro was OP.

In my experience, there were a lot of builds in Rift that could be really effective, and people were finding new ones all the time around release.

Seconded. I tried a Domination / Lock / archon build in PvP, and would pretty much destroy everything, and everyone thought the domination spec was useless.

I also raided with a zoomancer spec before people realized it was any good, and again i was told it sounded stupid, until i started topping the DPS charts.

  sanosukex

Advanced Member

Joined: 4/08/05
Posts: 1857

12/23/11 10:55:59 PM#106
Originally posted by aesperus
Originally posted by evilastro
 

You 'could' create whatever you wanted, but most souls didnt work very well together, and the ones that did had a FOTM build that was number crunched to be the optimal build. If you didnt have it, you were sub par. All the skills looked the same, you never really felt like you were that class. You were basically one of 4 classes playing one of 3 roles.

Not to mention the fact that you could just shove all your abilities into one supermacro and spam it for optimal effect. I had two macros, one for single target dps and one for aoe dps, what a joke. Give me well defined and fun classes any day.

For starters, you do realize the only reason this isn't possible in TOR is because they both A) don't have macros, and B) don't allow you to switch specs yet.

That said, I don't see how you can call Rift's soul system cheap and meaningless. Not only did it allow you to switch between PvE and PvP specs, but it also allowed you to to change the way your class played (AoE, single target, heals, damage, protection, etc.). On top of this, there were multiple builds that were often acceptable for each class. (mage had zoomancer / pyromancer / necrobomb / stormcaller / etc.) (rogue had sabo builds, nightblade builds, assassination builds, bard builds etc.)

I also don't see how you can both complain about it being 'too simple' and at the same time crave 'well defined' classes. The only thing preventing TOR's classes from feeling the same is lack of a macro system. There are already optimized builds, and instead of having nearly a dozen roles per class, you have 3 (1 of which is shared). From what I've seen, each class is already reduced to 2, sometimes 3 optimal builds. Can't get much simpler than that w/ out removing talent trees.

thank you good post +1

http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html

  Konfess

Elite Member

Joined: 10/10/07
Posts: 795

12/23/11 11:08:58 PM#107

I suspect that those who reached level 50 in less that a week did more them gloss over the story.  In time the more exposure to these flaws that we found will begin to annoy them as well.  Not being able to paste an item name to the GTN to search for an item.  My problem with the UI is not customization it's usablity.  The UI is bad.  When I use the UI it screams to me "We have never played a game with this feature and have no idea what this feature should do.  We don't care if this is not usefull to you or makes the game unenjoyable, here it is take it and live with it, we just don't care about you the customer.  Oh by the way we know this is a piece of junk and we intend to fix it, just not before we make you buy it and use it as is."  This was a "Speed Bump".

I am a casual gamer, I get more fun in a game crafting and equiping my characters and their companions.  When I first read the description of the crafting system, I fealt that the companion skill system would detach the player from any emotional connection to the crafting.  Later I decided that companion crafting was the same as factory crafting in SWG.  I now know that it is not.  Being limited to 5 items per run instead of the "Craft All" system is a "Speed Bump".  I spent 2 days and 9,000 credits leveling  Underworld Trading to tier 2 missions (17-24),  This was a "Speed Bump" that wasn't fun or heroic.

Synthweaving had a hole in the recipies, no light armour for skill levels 100 & 110.  This was a "Speed Bump".  I am calling them "Speed Bumps", other may say snags or barbs.  What it comes down to are flaws that when exposed to players for a length of time become deal breakers.  There are other flaws that I experienced.  There used to be items at these levels in beta, but they were taken out for release.  Probably from the feed back they got, quest rewards or PvP items were undervalued becuase of crafted items.  I don't know whay this was done

I wasn't going to mention this becuase so many of you will find this petty or disagree with me that it is an exploit.  I plaid Hutt Ball three time each time my team won the match 1-0.  Here is what I feel is the exploit.  Neither team tried to score.  The way Hutt Ball is being played, a ball handler take the ball to the side lines drawing the nubie players into a killing field, where they are taken out by the respective advanced players.  PvP is being manipulated and controlled,  kills are valued over playing the game.I suspect a single guild with two premade teams joins a match, each premade on the oposite team, they then work togther to contrrol the ball and heard the non-guild team members into a kill-zone.  I didn't want to mention this and pass it on to the population.  But as more people see it, they would eventually begin talking about it.  There by becomeing common knowledge.

I have even more faults than this, but I will end it here.  For me thses things just added up and became deal breakers.  What does this game say to me?  "We don't know the right thing to do when it comes to making a game like this.  Eventully some one will tell us the right way, and we may even implement it.  But for now we can care less."  I could tolerate SWG \ NGE, and I played it and enjoyed it.  The rest of you seem to enjoy this.  For me this is worse than the NGE ever was. 

Pardon any spelling errors
Konfess your cyns and some maybe forgiven
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.

  User Deleted
12/24/11 5:14:25 AM#108
Originally posted by aesperus
Originally posted by evilastro
 

You 'could' create whatever you wanted, but most souls didnt work very well together, and the ones that did had a FOTM build that was number crunched to be the optimal build. If you didnt have it, you were sub par. All the skills looked the same, you never really felt like you were that class. You were basically one of 4 classes playing one of 3 roles.

Not to mention the fact that you could just shove all your abilities into one supermacro and spam it for optimal effect. I had two macros, one for single target dps and one for aoe dps, what a joke. Give me well defined and fun classes any day.

For starters, you do realize the only reason this isn't possible in TOR is because they both A) don't have macros, and B) don't allow you to switch specs yet.

That said, I don't see how you can call Rift's soul system cheap and meaningless. Not only did it allow you to switch between PvE and PvP specs, but it also allowed you to to change the way your class played (AoE, single target, heals, damage, protection, etc.). On top of this, there were multiple builds that were often acceptable for each class. (mage had zoomancer / pyromancer / necrobomb / stormcaller / etc.) (rogue had sabo builds, nightblade builds, assassination builds, bard builds etc.)

I also don't see how you can both complain about it being 'too simple' and at the same time crave 'well defined' classes. The only thing preventing TOR's classes from feeling the same is lack of a macro system. There are already optimized builds, and instead of having nearly a dozen roles per class, you have 3 (1 of which is shared). From what I've seen, each class is already reduced to 2, sometimes 3 optimal builds. Can't get much simpler than that w/ out removing talent trees.

 

Actually even if they had macros, which they are putting in, it wouldnt work as 1 button macros. You cant simply list your spells / combat skills in order of damage priority and click the one button, it wouldnt work.

Lots of skills work on triggers from the talents and its not worth using the skill unless the talent has triggered. Also skill cooldowns dont match their duration or priority.

Using the sorceror in madness as an example you use force lightning as a filler, its always up. So that could go in a macro as the bottom skill.

You should apply affliction on the mob and keep it up, even though you could actually spam this, its not efficient to do so, youll want to keep it refreshed. So that ability cant go in a macro.

You have to apply crushing darkness on cooldown, but you dont want to do it unless you have triggered the instant cast from channeling force lightning. Otherwise it will lower your DPS, so that cant go in a macro.

You cast lightning strike every time your instant cast proc triggers when crushing darkness is on cooldown. Also couldnt go in a macro.

Final ability is a powerful DoT that has an 18 second duration and 9 second recast, so you should keep it up on two things at once. Also wouldnt work in a macro.

Then theres positional AoEs that also couldnt go in a macro.

 

Pretty much every class I have played has had reasons why a super macro just wouldnt work. You have to pay attention to your skills and power reserves.

So unless they implement some sort of smart macro (read: bot) that can only cast things when the instant cast proc has triggered, or only reapply DoTs when needed, its not really going to work like RIFT where you could just shove everything into one supermacro where you order your skills based on damage.

Each of the advanced classes in SWTOR feels more unique and interesting than the whole clusterfuck of souls in Rift.

  tkoreaper

Novice Member

Joined: 6/03/09
Posts: 421

12/24/11 5:20:45 AM#109
Originally posted by i_own_u

I have noticed that the people who claim that SWTOR is either a bad game, or are quitting have only played a maximum of one day playing time.

What is this due too? Impatience? Are they too spoiled with WoW?

Is there something that I am missing here?

 

I am just curious, as I reached 50 yesterday and will be playing the game after the free month.

It's easy... Most of those people played beta and didn't enjoy. They came back for live and still felt it was the same way so why bother? A game should be enjoyable and NOT feel like a chore.

  Gibbonici

Advanced Member

Joined: 2/24/07
Posts: 474

12/24/11 6:57:16 AM#110
Originally posted by Creslin321
Originally posted by evilastro
Originally posted by Creslin321

On a practical level, dual specs also make it MUCH easier to find a healer for dungeons and crap.  Most healers don't like being specced in heal while they solo because it's inefficient, and respeccing can be expensive.

I like dual spec, because I like having the option to play two roles in end game dungeons.

But due to companions in this game you can level pretty easy as a healer spec, just use a DPS companion and heal it. Thats why theres so many types of companion, they are there to augment whatever your current role is weak in.

This is true, but I like switching specs just for the fun of playing in a different style.

That's what alting's for, no?

  Royalkin

Novice Member

Joined: 7/09/05
Posts: 276

If you can dream it... you can achieve it.

12/25/11 5:52:06 AM#111
Originally posted by i_own_u

I have noticed that the people who claim that SWTOR is either a bad game, or are quitting have only played a maximum of one day playing time.

What is this due too? Impatience? Are they too spoiled with WoW?

Is there something that I am missing here?

 

I am just curious, as I reached 50 yesterday and will be playing the game after the free month.

 

Perhaps... Could it be... that they just don't like the damn game? Seriously, if you don't like fish, continuing to eat fish isn't going to make you like it.



  kishe

Advanced Member

Joined: 2/28/04
Posts: 1970

firefighter lvl90

12/25/11 6:03:59 AM#112
Originally posted by Royalkin
Originally posted by i_own_u

I have noticed that the people who claim that SWTOR is either a bad game, or are quitting have only played a maximum of one day playing time.

What is this due too? Impatience? Are they too spoiled with WoW?

Is there something that I am missing here?

 

I am just curious, as I reached 50 yesterday and will be playing the game after the free month.

 

Perhaps... Could it be... that they just don't like the damn game? Seriously, if you don't like fish, continuing to eat fish isn't going to make you like it.

Quitting the game without even finishing the prologue is like leaving the resteraunt before the fish is even served because the appetizers suck.

6 Pages « 1 2 3 4 5 6 Search