|69 posts found|
12/26/11 4:57:57 AM#61
FotM? Haven't heard that term in a long time, like back in '07. Just as Bloodspike has long gone into the archives. PvX moved, toegether with guildwiki from wikia to another hoster, I suspect you're looking at the abandonned remains on Wikia.
The conventional trinity professions/classes as the basis of a team is not in GW2, there's no efficient heal-other and no character can absorb high damage for long. Control, damage and support - generalized concepts of the trinity - are availabel to all professions and for a team, to be succesful all it's members will have to use their abiltiies and be flexible and take turns controlling and damaging foes and supporting themselves and their team.
12/26/11 12:08:22 PM#62
"Are you talking about a balanced PvP or a build?
I am talking about "the" balanced build.
"And caling me a troll or "not knowing the game real well" when you yourself have said you didn't know the CURRENT METAGAME is hypocritical."
I was calling you a troll, because you didn't read what I wrote, but seemingly interpreted my words. Well, and obviously lacked knowledge of a big part of GW's history.
"Huh? Well it seems you do know a little something about Guild Wars 2, which makes it harder to understand why you constantly go into a rant about Guild Wars 1. "
I don't rant about GW1, I support my opinion by stating my experience and obvious movement within game balance design. Additionally, I use them as analogies for the sequel, which is made by the same people. So concerns are valid unless they replaced people's mind.
"It is why there is no dual spec. It's to reduce the number of variables, thus granting each profession with greater focus and making the PvP easier to balance."
Read my post about game complexity. It is much higher than you'd think.
"FotM? Haven't heard that term in a long time, like back in '07."
Yeah, nowadays it's just called build wars and people usually watch obs extensively to copy paste builds. It is easy enough.
12/27/11 2:30:56 AM#63
People watch as observer for the tactics and gameplay, not for the builds, those are easily made or found on PvX.
12/27/11 7:49:58 AM#64
I thought they were outdated and/or misleading.
I am taling about this one:
12/27/11 9:04:55 AM#65
With more then 50 edits today (I estimate 70-80), and about 500 since the 23th, I think 'outdated' is likely a misclassification. You are entitled to your opinions but calling GW-PvX 'misleading' while you yourself are referring to the long outdated 'blood-spike' as an example of 'gimmicks' and 'unbalanced PvP' in Guildwars-1 is itself misleading.
I am myself no fan of GW-PvX but I thought that was over-the-top.
You might be confusing GW2 with GW1, it was Guildwars 1 which didn't need holy-trinity teams, but it still allowed it.
12/28/11 5:34:16 AM#66
Originally posted by Malaksbane
Yeah, I am sorry for this confusion. I used bspike as one example for gimmick builds in the past, which went untouched for what, 6 years? It's probably my fault, because I sometimes want to tell more and actually write less.
However this long life span of a pretty simple build by build design tells you either how incompetent the balance team is or how important pvp balance was for such a long time or that the game itself is not that balanced as people claim it to be. It's improved quite a bit with the introduction of the TK, though.
The source I posted can be misleading, because like wikipedia, information can be wrong or used for different purposes.
In the last part, you raise a good point. GW1 had no holy trinity aswell. You could even argue that the term trinity is more important in GW2 than it ever was in GW1. It is possible to clear an elite area in GW1 with Mesmers and N/R without any tank or be very successful without ever tanking damage in GvG. GW1, just like GW2, doesn't have an aggro system.
12/28/11 7:06:29 AM#67
Bloodspike was nerfed years ago, it sounds like you overrate what is left of 'bloodspike'. It is, after all, usually not their intention to nerf a build or concept completely out of the game, usually it's effectiveness is reduced (nerfed) when it is overpowered or sees too much play to the exclusion of other options.
12/28/11 10:47:56 AM#68
Originally posted by Malaksbane
The (indirect) nerf happened on January 28, 2010, when RoF and other skills countered life steal. Source: http://www.gw-memorial.net/skills/Monk/195-Reversal_of_Fortune
That's not that far away (years) and it still saw play until more powerful gimmick builds like E/P-Spike got popular.
Did you ever watch all the fame farming going on on special events or well, anytime around the year with these spikes?
I am not saying everything is bad and should be nerfed into oblivion as soon as it's effective, but some builds deserve to be smiter's booned as AN is obviously not able to keep the balance. They are quite good at shifting things around, though.
12/28/11 11:49:46 PM#69
The game really doesnt have a trinity. It will just be a bit more difficult if you dont have those 3 classes. They arent absolutley necessary. Personally i was somewhat a fan of the trinity because you always new what you were going to do at all times. Not having the holy trinity will make the game more fun though because you need to find ways to fit all professions together.