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12/21/11 3:59:45 AM#21
Originally posted by Polarisation So you are implying you got your inormation from beta. Well if it's true, which I doubt, then this is what betas are for. A while ago necromancer was almost godlike in PvP but ANet tweaked it somewhat, especially the downed death-shroud mechanic, and now its fine. |
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12/21/11 4:14:07 AM#22
Originally posted by MMOExposed More importantly, it's not fixed. Any character can take any role at any given time. |
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12/21/11 5:08:24 AM#23
Originally posted by Naqaj Technically, in Holy Trinity games DPS can become a Tank (for about 1 second or so). The key difference is that swapping roles is more effective than sticking to them, which is opposite to how Holy Trinity games work. |
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12/21/11 7:30:39 AM#24
Originally posted by Polarisation Any three professions, with skilled players behind them, can beat any other three professions.
One thing ANet does better than most is balance PvP. Fear not, little one. |
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12/21/11 11:09:48 AM#25
Well, someone on these boards once commented really well about static-like behavior of dragons. It would look rather odd if such big creature like a dragon was hopping around like a bunny.
Yea, its a so called damage/support/control trinity. However, there is a big difference in GW2 trinity and holy trinity. In most games you are locked into your role the moment you choose your class but in GW2 you can be all 3 things whenever you need to be them. P.S. Rift is only game that comes to my mind that has holy trinity but allows you to change the role on the fly ... to a certain extent.
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12/21/11 11:19:05 AM#26
Originally posted by Polarisation An all Thieves group will kick the collective asses of your "holy trinity" group if they are superior players. Player skill trumps character build in GW2. OP classes: the last refuge of lousy players. |
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12/21/11 5:41:59 PM#27
You have to wonder why people insist on calling it "trinity" when they have to explain it like: "Its not holy trinity but..." "...and you don't really stick to one role and..." etc. Anet probably explained it through A trinity so that people would have easier time to grasp it. I don't think it has a trinity, tho. It would be stretching the term too much. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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12/21/11 6:14:32 PM#28
Originally posted by Volkon ANet sucks at game balance. Just take a look at GW1.
Oh and btw: I'd like to see your team consisting of one warrior, one guardian and one elementalist getting crushed by my engineer, thief, mesmer, ranger and ranger combo. |
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12/21/11 6:18:06 PM#29
Originally posted by IPolygon excuse you! 10 professions, dual profession system = 90 posible combinations. Game has over 1300 skills! It's as balanced as it can be! Give them some credit.. |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
12/21/11 7:22:43 PM#30
Originally posted by thedarkess I am so confused... lets take a look at why! 1. Anet has stated that, not Bioware... you seem confused on what forum your on... 2. PvP will be balanced, Gw1 was very good at balanceing, now, while there are some cheap builds (Blind Eles), there was always some sort of counter, just pay attention to what is running. 3. Gw2 does not have a dual profession system. I hope to god you all are messing around :P
http://www.merriam-webster.com/dictionary/innovation |
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12/21/11 7:51:20 PM#31
Originally posted by KingJiggly I don't know if you're replying to thedarkess or IPolygon, but thedarkess is talking about GW1. |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
12/21/11 10:00:46 PM#32
Originally posted by cali59 IPolygon mainly, I just wanted to add the no dual proffesion because it sounds like he was talking of Gw1, and because it seems there are a lot of uninformed people in this thread.
http://www.merriam-webster.com/dictionary/innovation |
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12/21/11 10:02:05 PM#33
Originally posted by Kuraphimaru Every time a make a coment like that, i get reported. WTF? |
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12/21/11 10:09:06 PM#34
Originally posted by Polarisation this explains why you have one star under your name, it doesn't have a trinity it's not finished and it's in closed betas so if there were any previous assumptions about a class being op it's being fixed NOW before launch. that's number 1 number 2: the classes all have similar abilities dots and a single ability per bar that can be used as an emergency heal. 3: every class has a down not a dead a down, which means you can be healed you can be brought back or you can heal yourself and finally: their trinity isn't warrior guardian ele it's damage cc and support. maybe if you spent less time posting nonsense and actually READ what they have for features you might not make statements like this in the future. |
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12/21/11 11:28:25 PM#35
Originally posted by Polarisation LOL!!! mmmkay. You heard, huh? ------- just some stuff from the reddit 'answer all questions,' related or not: Question #81: "Is the mesmer overpowered?" Question #207: "HEY! I'm so excited to try this game out when it goes live!!! I've been following development pretty closely, and I'm actually not a GW1 player, but this game really really appeals to me somehow! What is your favorite class in the game so far, and why? " ^ the thief? And that's coming from ANet's "pvp guy" A couple reasons to not worry as much about fotm profession: Question #116: "When i start the game to pvp: can I choose any class, access every skill/weapon, and play in all facets of pvp right away ? or is there some sort of progression/unlocking system to access different areas or facets of PvP?" Question #154: "My favorite aspect of GW was the flexibility for setting up multiplayer classes, especially when designing and building groups. I really enjoyed the pvp and what pve I did, I had too. What are the plans for GW2 with regards to PvP skills and gear? " And just something to add that could be pretty cool: Question #195: "In case anyone sees this later I forgot to ask. Will there be underwater PvP?" ----------
Finally, stating that "the best PVP team is based around the best dps, crowd-control and support/heal classes," is still an assumption that the three "best" professions at the given tasks are or will remain the warrior, guardian and ele while the game is developed and then periodically updated. One thing specifically stated is that there isn't typical tanking in GW2. The warrior may fill that role the best if forced, but how does that make it the best crowd control profession? A water ele is supposedly very good at healing, so does that make it the best dps and healing profession? Necros have wells, rangers have spring, engineers have med kits, etc. And a final point, the portals that mesmers can create are usable by all members of the party (portal range being = to radar range). That is something that can be extremely useful in specific pvp instances.
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12/21/11 11:55:24 PM#36
Originally posted by Kuraphimaru
Got your point but keep in mind, dragons DO move just not as fast as other characters. Think, you misunderstood my pov I'm talking about a dragon what he is supposed to do based on "dragon lore" if you wanna call it that way: tailhit failed to see any of that. He stood there waiting to get hit, with some abilities like massfear, little flying and some sort of damaging absorbing thornshield...but thats about it. Yeah, he shouldn't walk around like a bunny but how about flying causing things like earth-shattering, calling for help, mezz your character and stuff like that? I mean, afterall - again according to the lore - dragons are on of the most intelligent monsters so they should be more than just static and very impressive creations agreed?
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12/22/11 11:32:44 AM#37
Originally posted by KingJiggly
It may be now, I don't know since I quit the game a couple of months ago due to a dead guild and 50/50 score in the hom-calculator, but after Factions was released, this game was in a really bad shape balance-wise. GvG had probably the worst tiebreaker in gaming history and you could grief the other team with a couple of builds. Moving on, the game went from one flotm (flavour of the month) to the next, which wasn't that bad from a gaming perspective, because one build could always be played, thus keeping the game accessible: balanced. Then at some point balanced got killed and you had to learn new builds and new professions each month (or two depending on the rate of skill balance updates). At this point a lot of really old players quit GW1 for some time, because the scene degraded due to bad skill design and balance that got worse from time to time. Due to lack of knowledge of the game or sheer ignorance, the game got updated mostly in favour of pve, which has always been the main selling point and the most players. Due to the power creep, which was introduced with each new campaing/addon it was very difficult to keep GvG on a high level and due to incompetence the fotm-design was getting more and more important. I do remember someone from ANet saying that fotm keeps the game interesting, how could somebody be so wrong for both pve and pvp. Very few people are creative enough or want to dedicate that much time for a new build. Most of us want to go with the ones that are tested and working. Hence fotm had a minor positiv impact on the crowd, when many others had to relearn their profession, their builds. I remember when Mesmer was mostly shutdown and edenial. Someone on the skill balance department thought it would be bad to make people think about energy-management and recharge, thus alienating the Mesmer more and more from CC to raw/armor ignoring damage. --- I don't care how many skills there are, you brought that on yourself, make them balanced or lock them out of high level pvp. And no, the dual class system is the reason why gimmick builds are a problem, but they aren't the reason for bad skill balance. It's bad skill design that kills balance. |
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12/22/11 11:40:52 AM#38
So let me get this straight, iPolygon. In your opinion it is bad that devs forced PvPers to come up with new builds and tactics instead of letting them use same old stuff for years on end?
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12/22/11 1:37:46 PM#39
Originally posted by Kuraphimaru Mentalities like that are why WOW is such a pile of garbage now. |
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12/22/11 3:25:13 PM#40
Originally posted by IPolygon You do realize that this is the Guild Wars 2 forums. If you want to QQ about the way Guild Wars 1 was balanced then go over here and do that, because pretty much everything you brought up has nothing to do with Guild Wars 2. Especially since the 2 games don't share that many game mechanics. If you had done even an ounce of research then you would know this.
Guild Wars 2 is nothing like Guild Wars 1... deal with it. |
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