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12/16/11 8:27:38 PM#101
I still strongly believe a zombie survival game would work and I will rip off your scalp and eat your brains (after removing the skull of course) if you disagree with me. |
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12/16/11 9:49:42 PM#102
Originally posted by Loke666
Ouch. First time I ever remember disagreeing with one of your posts. Joss Whedon is the best television writer out there, although it's true I wouldn't call his work horror, except in the sense that, if you scratch the surface of the storyline you get to the real horror underneath, and that's all about being human in a human world. |
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12/17/11 2:31:37 AM#103
Consider: When Hellgate:London shipped as a horror MMO it did with an end game, hardcore modes, scary demons, and insanely powerful and interesting bosses. Point #1: Horror needs storyline Horror movies are notoriously devoid of story. Plot-less 80s horror movies were insanely common and insanely popular. Remember Evil Dead? What was the story here? Bruce Campbell goes into the woods with friends and random demons attack him. That was the single most popular indy film of all time. Horror is usually devoid of storyline specifically because our own imaginations will make up for the lack of storyline and create terrors far worse than we can imagine. Anyone remember Arachniphobia? That movie scared the shit out of me, all it needed was an invasion of mass spiders for no reason or cause. #2: No end game content This is a big mistake. The FPS survival genre (Left 4 Dead, Payday: The Heist, Dead Island) is devoid of end game content and instead focuses around high scores and playing with friends. It's easy to create end game for any game, a horror game can be especially potent because unlike gay ass elves that need to fight dragons or stupid space monkeys who need to fight aliens or big ships... horror can literally fight anything you want. Want to watch Jason kill people in space? They made a movie about it! #3: There are no scary monsters left Really? All of the resident evils have featured scary ass super creations that wrought terror on the public. Maybe you should watch more horror movies: Jeepers Creepers, Stigmata, Poltergeist, House of Wax, The Hills Have Eyes, Chain Saw Massacre, and 28 Weeks Later Afraid of sparkly vampires? There are literally over 70 films featuring zombies: http://en.wikipedia.org/wiki/Vampire_film#Other_vampires_in_films If you want to see some gruesome vampires watch 30 Days of Night and Daybreakers. Sparkly vampires are nothing new. Anne Rice has written about gay ass vampires a century before Twilight. I mean Tom Cruise and Brad Pitt are vampires. I think your article is poorly researched and poory orchestrated. None of the reasons you have listed are valid reasons for a horror MMO not working. The only one that comes to mind for me is that the market is already flooded with horror-themes, a horror MMO won't survive unless it is better than all the horror survival and horror RPG games out there. This is the same reason I think End of Nations won't work... won't be as good as other RTSes on the market. Website: http://www.thegameguru.me / YouTube: http://www.youtube.com/users/thetroublmaker |
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Skuz
Hard Core Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
12/17/11 9:13:39 AM#104
The problem is that in Fantasy games the mind-set is "you are a hero" where Hero is a near demi-god of awesome powers. To create a sense of fear your character would need to be, well, ordinary, vulnerable, even weak. Where then, in a horror MMO would you generate "progression" the staple of MMO's? There could easily be a horror MMO, but it would be so far removed from the tropes of the genre that it would almost by default box itself into a rather unique niche, it just could not function on the same mechanics existing right now as the mainstay. So in my opinion, the industry has set-up how players expectations are, it would take a extraordinary development team to breakfrom so many norms to craft a horror MMO that would be able to function with "vulnerable" player characters. |
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12/17/11 9:59:24 AM#105
An enjoyable rant, and I agree with most of the points presented. I don't agree with his opinion of The Walking Dead, I freaking love that show, of course I haven't read the graphic novels so my opinion might not count for much. I remember playing a lot of Call of Cthulu and Unknown Armies up at college and loving the experience. It was such a refreshing change of pace from D&D (not that I've grown weary of D&D, it was just nice playing something different) and I remember thinking how awesome it would be if there was ever a video game (single player or MMO) that managed to immerse players as much as the P&P games did. I think the closest any video game has ever come was the older Call of Cthulu: Dark Corners of the Earth video game that came out for PC and the original Xbox way back when. |
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12/17/11 10:01:04 AM#106
Originally posted by troublmaker OMG, please actually pay attention next time you watch evil dead, theres nothing random about it. Apparently stating the truth in my sig is "trolling" |
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12/17/11 12:37:43 PM#107
Play The secret World,end of the OPs problems. |
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12/17/11 2:28:12 PM#108
I think that making Horror MMO is possible (Horror and Supernatural are different genres). Think about predator in dark room where your sight is very limited. You can't see him, he can't see you. But you can hear (you must hear). And they can smell blood. Even more scary is that predators are cooperating with each-other. More people = More defense + More risks. If you want it to be RPG, then all professions are craft-type (not combat type) and you gain experience for crafting (not for killing), but side-effects of crafting is sound and smell, and there is no stats reward for leveling - only better production. Higher level = Higher convenience + Higher risks. And there is also "respawn radius" - predators and convenient items respawn only outside such distance from players and players respans outside such distance from predators. And this radius is much shorter for sleeping (logged-off) players. It means large cooperating groups of people can fortify areas turning them into relatively safe places, but they would still be forced to take raids in unguarded areas to gather materials and items. In such situation characters can't speak normally (outside safe areas) - they should use simple sign language to comunicate with each-other. It allows introduction of AI controlled NPC capable of cooperation based on such simplified communication system which would massively enrich game-world. That is how I see it. |
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12/17/11 4:48:08 PM#109
I don't know why I keep coming here & reading this crap. I'll say this to you Coyote, maybe a horror MMO might stand a chance if you the the rest of the trolls don't show up to play. you try to pass this bile off as satire but the contempt that you have for your own audience is obvious. I for one wont be coming back to read any more of it. |
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12/18/11 6:58:36 PM#110
MMO fans have been clamoring for a horror-themed game for as long as the genre has existed. In today's Coyote's Howling, we take a look at why we don't believe that a horror MMO won't work -- not now, not ever. Check it out and see if you agree. Let us know what you think in the comments........
Does this mean that the whole story is saying an MMO-Horror will work? I am sarcastically confuzzeled. |
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12/19/11 2:23:55 AM#111
Am I the only person who found this column entry mildly misogynistic? <3 |
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