Trending Games | Guild Wars 2 | Pillars of Eternity | Skyforge | Camelot Unchained

  Network:  RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,959,967 Users Online:0
Games:803  Posts:6,394,008
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online AD2460 ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord 2 Archlord X Armored Warfare Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Bionic Marine Command Online Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blackguards 2 Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodborne Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chroma Squad Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crowfall Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Heart Online Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dying Light Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthlock: Festival of Magic Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Fable Legends Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GRAV GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods Rush Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Hand of Fate Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Immune Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online Kill Strain King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lords of the Fallen 2 Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Hunter 4: Ultimate Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Necropolis Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Nova Genesis Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Chronicles Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Coast Legends Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Banner Saga 2 The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Trapped Dead: Lockdown Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utherous Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles 3D Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Star Wars Galaxies

Star Wars Galaxies 

General Discussion  » So where did SWG go wrong?

6 Pages « 1 2 3 4 5 6 » Search
120 posts found
  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

12/10/11 3:13:58 AM#21

 



Originally posted by tixylix
The game itself had so many good ideas that were amazing like the Profession system and seamless player housing. However SOE launched it a broken game and never fixed the problems, they just created more problems every patch and then ruined it with the CU and NGE. 
What is funny is back then everyone moaned about no space and how could they launch Star Wars without space. SWTOR is launching without space too and no one is complaining....
I don't count that linear mini game as space, I mean space you can travel and PVP in.


Hehe, I beg to differ. You should have seen this board when Space-On-Rails got announced and first shown. It wasn't pretty.


It's still a major let down for many people. But most sane folks can understand that the amount of land based content they had to develop for launch was so staggering that they didn't have the time, money and manpower to give us anything more than a minigame "placeholder spaceholder" ... yet.

 

  Kickaxe

Apprentice Member

Joined: 11/30/11
Posts: 91

12/10/11 3:44:01 AM#22
Originally posted by Lord.Bachus
Originally posted by grunt187
Originally posted by Souldrainer
Originally posted by Lord.Bachus

So where did SWG go wrong? 

SOE.  /thread

+1

You didn't even read the blog i posted.

 

As it was as much Lucas Arts (maybe even more then SOE) that went wrong.  And Lucas Art is as much part of SWTOR then it was of SWG.

Does the blog give evidence to this?  Maybe I'm missing it but I only see the statement, 'LucasArts apparently pushed for it...'  I'm not suggesting LA wasn't heavily involved in decision making for NGE changes, but I'd like to see a reliable source for the claim.

  evicton

Apprentice Member

Joined: 6/21/11
Posts: 399

12/10/11 3:44:36 AM#23
Originally posted by DarkPony

 



Originally posted by tixylix
The game itself had so many good ideas that were amazing like the Profession system and seamless player housing. However SOE launched it a broken game and never fixed the problems, they just created more problems every patch and then ruined it with the CU and NGE. 
What is funny is back then everyone moaned about no space and how could they launch Star Wars without space. SWTOR is launching without space too and no one is complaining....
I don't count that linear mini game as space, I mean space you can travel and PVP in.


Hehe, I beg to differ. You should have seen this board when Space-On-Rails got announced and first shown. It wasn't pretty.


It's still a major let down for many people. But most sane folks can understand that the amount of land based content they had to develop for launch was so staggering that they didn't have the time, money and manpower to give us anything more than a minigame "placeholder spaceholder" ... yet.

 

Its to early to tell yet, but I have a feeling the current space is what we get. Unless they have a large part done there not sharing with us it would be ultimately like building another game in a game. Me I'm happy with the direction they went if I want space combat I'll go play eve. Game that try to do both fail hard (I'm looking at you STO whose 'away missions' made me want to gouge out my eyeballs with a spork).

If Bioware has to constantly use all there development pools at creating new endgame content for their current game model ie raids and hopefully more storyline archs I think its a bit unrealistic to expect them to keep up with that along with creating a whole new game. And if the game is successful in its current state long enough to warrant an expac based on space when the majority of the playerbase may just want more content for the game in its current state.

  evicton

Apprentice Member

Joined: 6/21/11
Posts: 399

12/10/11 3:49:50 AM#24
Originally posted by Kickaxe
Originally posted by Lord.Bachus
Originally posted by grunt187
Originally posted by Souldrainer
Originally posted by Lord.Bachus

So where did SWG go wrong? 

SOE.  /thread

+1

You didn't even read the blog i posted.

 

As it was as much Lucas Arts (maybe even more then SOE) that went wrong.  And Lucas Art is as much part of SWTOR then it was of SWG.

Does the blog give evidence to this?  Maybe I'm missing it but I only see the statement, 'LucasArts apparently pushed for it...'  I'm not suggesting LA wasn't heavily involved in decision making for NGE changes, but I'd like to see a reliable source for the claim.

Actually if you click the first newslink on the blog I believe its title revenge of the fans you'll see in that article there basicly only talking to Lucas Arts reps who are basicly saying we wanted to make the game more accessible to a larger player base. While its not really proof I do find it funny LA is the one making those claims for the article and not SOE as I have yet to se LA  answer the press on biowares behalf.

  kiern

Apprentice Member

Joined: 3/04/04
Posts: 437

12/10/11 4:14:15 AM#25


Originally posted by azmundai

Originally posted by kiern
The bigger problems started long before the change. They would have had a bigger player base in the beginning if they had focused more on the gameplay at the start. They ended up with a niche player base, which is still OK, but then you need to put more focus on what that niche wants, and give it to them. Instead they apparently focused on what other (new)players might want, and alienated a good chunk of their player base.

You can't really compare SWG to SWTOR. Different games, different focus. Plus, Bioware has had a working relationship with Lucas Arts, for years. They specifically created and used the Old Republic to give them the freedom that they needed to create a universe that is far less restrictive than what SWG had to deal with (SWG was set during the canon years).


That's interesting. So it was an MMO based on a story, instead of TOR which is a story based on an MMO concent (many many jedi / sith).

Wasn't it something like before "the change", which again I know little about, jedi were "demigods" or something?


Well, SWG was set around the time of the movies. That put a lot of restrictions on them. One big one, of course, was that Jedi were rare.

TOR isn't based on an MMO, it is based on Bioware's "Knights of the Old Republic" timeline. When Bioware first talked to Lucas Arts about doing a Star Wars based RPG, they were given the choice of doing it during the Official Story line, or doing it in the far distant past. Bioware chose the past so they could be more creative with the story line. The two KOTOR games were set about 4000 years before the movies, and the history goes back to 5000 years prior to them. TOR is set in that universe, using the lore that was created for it.

I'm not sure what the "the change" was. The were several major wars that either divided the Jedi, or made them nearly extinct. The Sith did have a major change, where they moved from a time of many Sith to a system of one master and one apprentice, "the rule of two". That happens near the end of the old republic era.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8106

“No path is darker then when your eyes are shut.” -Flemeth

12/10/11 5:01:43 AM#26

Aww, SWG. It was my first MMO, my greatest "MMO-love" ever, and the many good and wonderful years I had with the community and the game will always be the best MMO years I will remember.

I am sure a lot of people will cite the famous NGE as reason, for the failure, but it was only the syptom for a deeper flaw. As many SOE developers in hindsight reported and I, as one who played the game in that time saw as well was, SWG was bleedings subs. NGE was a reaction to a failure, it just greatly accelerated what would have happend anyway. Back then WOW was on the rise and tons of gamers went to WOW and away from SWG, way before the NGE.

One of the "flaws" if you might call it that, certainly was, SOE bit off more than they could chew. SWG was a giant game with a ton of gameplay spheres and bringing them together coherently was just too much. It was a game under constant rework. The so called CU to this day divides the fans. I count to those who welcomed the CU as a great step in the right direction, because pre-CU combat was just horribly clums, and you were awfully dependent on a plethora of "ifs". Essentially you could do NOTHING alone. All people I knew in my large guild welcomed the CU change, but also others had preferred a more hardcore approach. Since SWG was constantly "under construction" even way before the NGE, there were always some fundamentals changing, so the game kinda never rested. I for one was NOT surprised when the NGE came (a) because SOE had always worked with fundamentals, and (b) it was clear to every players that SWG was loosing subs FAST and substantially!

Second, I think the sandbox purist idea of just tossing people into the world never was for more than a very few. I mean, I loved to have sandbox on top of things, or as bachground, but just giving people a world and let them hunt is never enough save for a handful few. So after a time, people just were out of stuff to do, and that only began to change when Kashyykk was added with the first world really with quests all over, and later Mustafar also with quests. Those worlds were VERY popular, because finally you had a constant line of quests to do. I think that just is what by and large the VAST majority of people wants and wanted back then. The "quest haters" were, as I saw it, even back then only a tiny group.

Finally, the Jedi issue. I know it was much debated over the years. These days it seems only those who disliked the addition of Jedi are speaking. But the truth is, MANY people I spoke to before NGE wanted to play Jedi. It is just a logical thing when people enter a Star Wars world. Not allowing them to play Jedi was a big mistake and most of the 150+ people I knew back then saw it the same. I wrote SOE many times they needed to add it. When Jedi was finally added as unlockable, it was in the WORST possible way. It was a horribly boring grind, it had almost no story and NOTHING to do with being a Jedi at all. It was just "kill 50,000 creatures". And then Jedi could have permadeath. These two features made Jedi only playable to people with essentially no "real life" and I know a lot people who back then quit SWG out of protest against SOE for allowing casual gamers not being allowed to be Jedi.

 

SWG did a lot of things right: player cities, large worlds which are not just "quest themeparks" but like REAL worlds, many non combat additions like entertainers, open space, real good housing, much stuff to wear or put into your house and of course the chance to really mix all kind of skills and abilities you wanted and not being confined to one class. For me, SWG will always remain a great vision, a WORLD not just a game, and it's friendly people, the great community and wonderful years is something I never even remotely experienced since then. But games moved on, and SWG was too vast, too complex and too "not completed" to compete. I hope that at least some of it's legacy, like real open worlds, entertainers and player cities will not be entirely lost. Maybe we see it in Arch Age again. Even if SWTOR will be great in it's own way, and I think it can be, it will never be like my first MMO love, Star Wars Galaxies!

People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8106

“No path is darker then when your eyes are shut.” -Flemeth

12/10/11 5:05:41 AM#27
Originally posted by Whacko

Looking back, I believe that the corporate asshats got greedy. They saw the explosion of subs WOW was generating and decided to DUMB down the swg concept. Thus creating the motives for the NGE.

It was ultimately Smedley choking on Lucas Arts shlong that caused the irreversible effects of the downfall.

SOE alienated the players and the rest is history.

Sorry, but even though a lot of people believe that, with all due respect: it is bullshit.

SWG was losing subs CONSIDERABLY. I was there in those days and I experienced as enitre guilds and cities died because people were moving to WOW in droves. SOE fought with the back against the wall. It wasn't greed, it was the sheer desperation, trying to survive. You can say the answer, the NGE was wrong, who is to say. A lot of people came to SWG after NGE, even tho it alienated many (but not all) old fans.

But just claiming SOE/Smedley was greedy or SOE is generally inable to do MMOs right is just bollocks.

People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  Muke

Elite Member

Joined: 1/04/07
Posts: 1757

12/10/11 6:13:16 AM#28

 I liked SWG from start till even CU....no problems with that.

And if they added more content like the Corvette, or even post NGE like those Hoth BG and other dungeons that I never got to do as I left shortly after the NGE I would have kept playing for years to come.......

It was just the exodus of the server that made me quit.

in 1 month; my guild of 60+ original -and active- players went down to a whopping 6!, my server I was on at the time, Eclipse was a barren wasteland with the occasional 4-5 players in Theed.

Combined with the fact that I got amazing stories about WOW and the fact that it actually ran great with good Customer Service made me try it and stay there...

Empty servers, those made me quit.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  onthestick

Apprentice Member

Joined: 12/06/11
Posts: 647

12/10/11 6:19:26 AM#29

I was there at SWG release and i played all the way till game was changed form head to toe. SWG was actually losing susbscribers fast and no matter how much old school sandbox lovers want us to believe..nop..SWG didn't turn out the success LA was hoping it to be.

So NGE was the last ditch effort to try to get subscriptions back and try to reach broader player base. Who the hell in their right minds would destroy an already profitable game? seriously? so when people say 'hey SWG was doing great, had lots of subs and was a great success'..i usually think 'what a load of crap'.

How many servers SWTOR will launch with on release?

ShredderSE - Umm how many do they need? Maybe 6.
US, EU, Asian, France, German and Russian.
Subs will be so low there is no need for more
Snoocky-How many servers?
The first 3 months a lot...after that 2 i guess, one for PVE and 1 for PVP...

Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs.

  Dranny

Advanced Member

Joined: 10/04/06
Posts: 287

12/10/11 6:22:30 AM#30

CU and then NGE imo

  CalonLan

Novice Member

Joined: 12/10/11
Posts: 1

12/10/11 7:06:56 AM#31

What went wrong:

1. The game was never finished, this theme would run through the game's entire history.

2. LucasArts weren't happy that a Star Wars game was considered "niche."

3. LA/SOE chased the Holy Grail of MMORPG's, mass appeal.

4. Ignored the warning signs. When the CU was introduced the game a large proportion quit  and the changes attracted few new subs and not nearly enough to bring population back to it preCU levels. Would another major game play change do the same?

5. Forced New Game Enhancements on the SWG community immediately after a major expansion! The biggest "DOH!" in MMO history. Nothing is going to infuriate a consumer more than this. It did and player cities turned to ghost town's literally over night..

6. If SWG wasn't near it's finished build at release, NGE was barely started. This soon prompted players to think along the lines of "Hang on, I'm paying monthly subs to beta test a game? WTF?"

7. SOE broke promises it couldn't keep. Clash detection in six months? Never happened. There were numerous others.

8. SOE spent an inordinate amount of effort trying to win back players that had left and again neglected and annoyed their current player base.

9. With the vast majority of community leaders leaving, player organised events dwindled. The new breed of SWG player needed to be spoonfed and lead by the nose as this is what they were used to in other games.

10. The jacked up game engine also fell apart when more than 20 ppl gathered. Mass PvP invariably became a slideshow.

11. It took the best part of 2 years before any new themepark content was introduced as SOE rebuilt the game. As this game was now supposed to be a themepark title, it had little themepark content to boast. Mustafar and Kashyyk soon became tired.

12. Lack of cohesion. Post NGE the game went through more lead dev's than you could wave a wiggly stick at. Each had they're own spin and took SWG in different directions. Post NGE population probably peaked when the Echo Base instance was introduced.

13. After Echo Base it became obviously apparent that there would be no new content of the same scale. Echo base had failed to attract the subs anticipated.

14. Players got wind of a new Star Wars MMO. SWTOR was shortly announced.

 

SWTOR might be the new WoW killer, the jury is still out. SWTOR is definitely the final nail in the SWG coffin.

 

 

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

12/10/11 7:20:09 AM#32

I get the impression that Lucas Arts made sure to get involved in the game's direction early on this time around, because of what happened with SWG.  They know changing the game post-release was a mistake, so they've pushed for Bioware to make a certain kind of game, from the very beginning, so that they wouldn't need to make any drastic changes later.

 

So, if you love TOR the way it is, I don't think you have to worry.  You are the audience LA was hoping for, and this time, they're launching with you in mind.

 

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  kishe

Advanced Member

Joined: 2/28/04
Posts: 1985

firefighter lvl90

12/10/11 7:38:31 AM#33

Kotor1 and kotor2 were fairly popular games both, Bioware and Lucarts are tapping on ready fanbase that for most parts stays true to the single player prequels.

 

SWG was doing fine, peaked at 300k subs when WoW released and took the world by force. After WoW made MMOs mainstream, new MMOs started pop out like mushrooms in the rain and SWG couldnt keep up with increasing competition and started losing subs. Therefore they thought they could buff up the subs by slicing themselves a piece of the wow cake...ending up with weird cut&paste work that didnt attract many new players and completely alienated the old ones.

For SWTOR to suffer SWGs fate, it would need to pull the rug from below KOTOR fans feet and change the way the game is played 100% middle of the game cycle.

 

 

 

 

  Hauken

Novice Member

Joined: 3/22/06
Posts: 650

12/10/11 8:21:19 AM#34
  1. SOE got their greedy hands on it. And they pushed launch WAY to early with tons of bugs and almost no content.
  2. Bugs wasnt fixed
  3. Content like the Alderaan story arc stopped
  4. Jedi was introduced to the game.
  5. To much profession fixes due to flavour of the month. Really... whats the point if all professions are completly balanced?
  6. John Smedly
  7. Julio Torres (LA)
 
Shit if they just spent all the money and time used on the CU and the NGE on fixing the game and adding content the freakin game would have done just fine.
 
Things they should have worked more on is thing like the Corellian corvette missions, the Genosian cave and such.....
 
Stupid SOE never realized what a gem they had in their posession..

Hauken Stormchaser
I want pre-CU back
Station.com : We got your game
Yeah?, Well i want it back!!!

  musicmann

Advanced Member

Joined: 12/25/05
Posts: 1123

12/10/11 8:23:19 AM#35

I don't know. I think putting the blame on LA the most is not correct. Don't get me wrong, but just look at SOE's track record since the demise of SWG. They surely haven't been the epitomy of gaming development, that's for sure.

 

I can understand back in that time, LA, scratching their head thinking, how in the world is SWG not the biggest and most popular game out. SW is the most popular IP in the world and the game is just blah and getting slaughtered by other games.

 

I can surely see a meeting or a very serious phone call between LA and SOE that must have happened. LA probably said, the game is not standing up to the SW brand and we gave you guys the chance to create a SW mmorpg.

 

Let's look at the facts. LA were not mmorpg builders. That's the reason they seeked out the biggest and the most repected developers at that time, SOE to build a SW MMO. Like i said, i can just see LA and SOE in a room, and LA just saying hey, we put the ball in your court, you guys are the experts at this, do whatever it takes to make things tick.

 

SOE, in their grand wisdom, instead of adding a better tutorial area and more content on top of the existing game, that had been out, they changed the whole game. It's already been well documented that SOE and SOE alone came up with the changes not LA.

 

LA wanted it to be a better and more popular game, but SOE was the driving force behind the changes. Their the ones who created the code and maintained the game. The only thing, i think LA really had input on was not how the game played or it's systems but what was in the game concerning the SW canon and such.

 

Any way you look at it, what went wrong could be,  the era that it launched in, being more small community groups that was only into mmo's at that time.

 

It could have been a lack of a really detailed tutorial, that engaged players from the start and eased them into the more complex systems the game had.

 

It could have been the lack of any real purpose or content, that the game didn't have, compared to say everquest. Maybe people just didn't know what to do and where to go.

 

It also could have been just the game code that was riddled with bugs and other things that turned people off and they left for a more polished and stable game to play.

 

Hey, it was good run, but a run not without it's drama. If you played it at the beginning, you have the memories of what was the good old days. If you played after that up until now, and thought it was really fun, you have those memories to cherish. Remember, nothing lasts forever.

 

 

 

  Kooshdin

Advanced Member

Joined: 5/27/09
Posts: 220

12/10/11 8:29:52 AM#36
Originally posted by Lord.Bachus
Originally posted by grunt187
Originally posted by Souldrainer
Originally posted by Lord.Bachus

So where did SWG go wrong? 

SOE.  /thread

+1

You didn't even read the blog i posted.

 

As it was as much Lucas Arts (maybe even more then SOE) that went wrong.  And Lucas Art is as much part of SWTOR then it was of SWG.

What about the game players who bitched on and on about a combat balance because they couldnt be arsed grinding teras kasi or the profession they thought was uber. :P That killed everything especially when the uproar after the combat balance came into play.  It was not soes fault or lucas at all ! Weall left because we wereall hating, 1-0 to the empire !

http://www.speedtest.net/result/1651869499.png

  Zinzan

Advanced Member

Joined: 3/03/06
Posts: 1372

12/10/11 8:32:51 AM#37

Jedi Grind killed it dead, till then it had a vibrant community, in a matter of weeks all the cantinas emptied, all you got were afk macro entertainers.

A sandbox need a community hub, the grind killed that long before the NGE or the CU.

Expresso gave me a Hearthstone beta key.....I'm so happy :)

  Thane

Elite Member

Joined: 8/14/03
Posts: 2107

I'm a leaf on the wind. Watch how I soar.

12/10/11 8:33:02 AM#38
short answer: 3 words - jump to lightspeed. long answer, see initial post :P

"I'll never grow up, never grow up, never grow up! Not me!"

  Ubermeh

Apprentice Member

Joined: 12/05/11
Posts: 97

Societies collapse will be blogged and twittered along until it's conclusion.

12/10/11 8:34:43 AM#39
Originally posted by grunt187
Originally posted by Souldrainer
Originally posted by Lord.Bachus

So where did SWG go wrong? 

SOE.  /thread

+1

I am hoping with the closing of SWG that posts like these will end and those people who have spent the last 6 years of their lives in rage and sorrow will be able to move on.

But I doubt it. To many people will always prefer to knee jerk that SOE is the ultimate evil.

  AzurePrower

Novice Member

Joined: 3/18/07
Posts: 1547

Ahh yes, "Hypers." The people who praise and hate every MMORPG... We've dismissed that claim.

12/10/11 8:46:10 AM#40


Originally posted by Ubermeh


Originally posted by grunt187


Originally posted by Souldrainer



Originally posted by Lord.Bachus

So where did SWG go wrong? 


SOE.  /thread


+1


I am hoping with the closing of SWG that posts like these will end and those people who have spent the last 6 years of their lives in rage and sorrow will be able to move on.
But I doubt it. To many people will always prefer to knee jerk that SOE is the ultimate evil.

It's not just SWG. SOE screwed up a lot of games before and after it.


Fool me once, shame on you.


Fool me twice, shame on me.


Fool me thrice, I'm asking for it.


Fool me any further, this is just getting sad.

That pretty much sums SOE to a 't'.

6 Pages « 1 2 3 4 5 6 » Search