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So I was on the pts downloaded a 365mb update and notice literally nothing changed and there were no notes. This has happened before so I went about datmining stuff and found some interesting stuff
New raid coming on or around 1/4/2012 (data inidicated when this world event is ending) is called Infernal Dawn
Infernal Dawn Cathedral:
Infernal Dawn Crystal cave:
Maelforge room:
New room in Infernal Dawn raid called the Lava room. This image is big and I did not want to resize it http://oi41.tinypic.com/2e4hj44.jpg
There also appears to be a new race coming with Planetouched Wilds. They are called the Estrian!
Estria front view Power Plant:
Estrian building
Main city?
This was filed under dungeon called Dream Hive! 5man?!?!10man?!?!
Random building devoted to the sun
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12/04/11 12:01:37 PM#2
nice work! Looking forward to it despite the fact that I have not consumed all of the current content. Hurray for casual gaming! |
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12/04/11 9:04:49 PM#3
"Big time raiding is dying. . ."
In an era where the average attention span is about 22 minutes the amount of customers willing to pay for multi hour events has to be fading fast. |
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12/04/11 10:54:28 PM#4
In Trion's defense, their problem isn't necessarily not listening to a major portion of their base (which they are guilty of). Trion's problem is what most every mmo before it's problem was; lack of PROPER vision.
Hartsman naively thought that the secret to WoW's success lied in dungeons and raiding when that was only a portion of the players. Most of the players wanted casual, light and non-threating stuff ala WoW. If you doubt this, look at the Rift officials at all the players saying not enough "middle content" for soloers and casuals; all raid crap. Making a game you THINK everyone wants in 2006 is quite different from what they will want in 2012 and it takes a real talent to know that, and even more talent to make exactly that. Imo, this is what Bioware knew four years or so ago and saw STORY was a missing theme in most mmos that people craved and could keep them subbed vs a loot carrot grinding endgame. |
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12/04/11 11:03:57 PM#5
Originally posted by MyGarona i don't think it's attention span which did that, but instead the reality of getting large groups together who can play nice. personally, i play all games with my wife. we're not much into large groups because we seldom have any good experiences in guilds. i'd love a few more things built around smaller groups because they're both easier to manage, often friendlier, and less likely to turn into a lootfight over who gets what, where, when and why. given also that raids are just a mario bros boss with abnormal hp, a few extra jump animations and galaga-style speeding up at the end, i feel it's hardly worth the effort. give me something a little more creative than that and i'll be on it like a fly on garbage. stop mmo "dungeons" being little more than a donkey kong level.
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I do not see big time raiding going anywhere as long as the concept of guilds exist in mmorpg's. Also yes it is 6 weeks after 11/16/2011 and I think Trion specifically gave us dates this time because of TOR
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Originally posted by headphones I have 3 pieces of gear on right now that I got only doing Rifts. Like I said before there are a lot of people in this thread who have not played Rift in 5-6 months.
There is a vendor who gives raid level gear for doing zone events. It is not a raid or die game like some people try and paint it. I do not understand the need to comment 5-6 months after you quit a game about something that is out dated information.
It is still not a pvp game, so I would hold out for GW2 if that is what you want. No instanced raiding at all and no gear chase = best pvp'rs in the world will flock to that game and most people will be surprised how bad they get drilled. |
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12/04/11 11:12:10 PM#8
12/28 will be six weeks after 1.6. The fact that no info has been anounced, and IA isnt in game yes, leads me to believe there will be a longer delay. |
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12/04/11 11:14:41 PM#9
Content is content, raid or not, however. If that's ALL there is in 1.7, 1.8 than I would have a problem with it because I am not a raider. I really hope Trion cracks this issue because I think we've all been blinded by WoW's success and since there are so many people playing/played that game we have no real idea what percentage of players truly like WoW's endgame. I know I hated the raiding side of it and at least 2 or 3 friends just didn't persue it. Granted, I knew at least 2 or 3 other people who did raid but eventually they too left the game. So....basically we need to see if this raid or die endgame can be changed and something "new" put in to keep people playing, aside from level cap increases and expansions just making the game grow vertically. Personally, I am very impressed with Trion and their development plans, although I wish Rift was larger as a world and such, but they are working pretty quickly with what they have. Heck, I can't complain, they comped me a free month 2 days ago after I had unsubbed and was going to sub back in a few months whenever they put in non raiding content and non- I need tier 2 gear to complete content like Ember Isle, lol. So, I at least can log in each day this month and get my fae yule snowflakes to grab my reindeer mount and rudolph pet (I'm a sucker for pets, mounts and collections, hint hint). |
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12/04/11 11:14:59 PM#10
You should probably read more industry news on 8-16 man raids maximum. It's the current trend.
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http://www.gamesradar.com/rifts-instant-adventure-going-live-next-week/
Exclusive: Rift's "Instant Adventure" going live next weekJump in, kill stuff, jump out starting next week
Instant Adventure is fairly simple: join into a group just as you do when joining a dungeon and you'll be given a random outdoor quest in a level-appropriate area. The quests scale to the size and level of the group, rolling into new quests as the old ones are finished. Eventually it'll peak, hitting a rare monster and giving everyone involved sweet loot, before dropping back down and continuing to push the mass of players around the level. It sounds like a great addition for both hardcore and casual players alike, as it'll give those who have done everything infinite new content to do, and those who don't have time to do everything a chance to participate in big groups for as little (or as long) as they wish. We'll have more about Rift next week, so check back if you're interested in finding out even more awesome Rift news. |
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12/04/11 11:15:06 PM#12
I think Rift has bigger issues to address other than adding new raids. Like the lack of a varried leveling path, or limited starting zones. But, I'm at least glad they are pumping out some form of content, and if the current subscribers are enjoying it then at least they are doing something good. |
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12/04/11 11:19:19 PM#13
Originally posted by popinjay Big time raiding died with the release of Burning Crusade. The fact that 10 mans are considered raids is insulting to any old EQers.
Rift and, from the looks of it, GW2 at least have some content geared for massive numbers though |
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12/04/11 11:23:24 PM#14
PM: Are IAs still 50 only? Its absolutely mind boggling to me how Trion releases stuff that could be applied to mid levels very easily but chooses not to. No reason for PAs to not start until 50 for instance. |
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Originally posted by teakbois It is confirmed 45+
- Planar attunement starting earlier makes no sense really because you get two different xp bars? Also the xp for one planar attunement lvl is 500,000. That is like 15+ lowbies levels lol
If you look at the UI for it there is obviously room for more areas. It says Stillmoor/Shimmersand now, but you have to remember who else in the mmo industry has this? This is like WoW's LFR finding, but for open world lol
Trust me it gets reptetive if that is all you do. I do not recommend more then 30min a day doing it.
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12/04/11 11:34:29 PM#16
Originally posted by Puremallace Going to need to be 2 experience bars when they raise the cap someday. EQ1 and 2 both started before max level.
Or maybe they never raise the cap but then they have to get real creative because people are going to want new abilties and new builds to play with. |
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12/04/11 11:34:39 PM#17
Imo, this is exactly the type of content Trion needs to be working on more often and not putting it in as an afterthought, which is what they've been doing. This is the type of content the ex-WoW fans want to see that they have as subs, not the raiding.
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12/04/11 11:43:00 PM#18
Originally posted by Puremallace good on you. nowhere did i say i was giving you anything new. as for why i commented - because i felt like it and it was more or less on the topic. not sure why you felt the need to comment on my comment if all you want to do is be a negative nelly. i feel and still feel rift was a positive experience. it just let us down in the whole interest department. the pvp was imbalanced to the point of idiocy with the healing issue at the time (fixed or not, i haven't followed) and the pve was hugely fun when you have a million people running from rift to rift, but not so much when game launched and you had pockets of players. the game has paved the way, i think, for the future of DEs in mmos, and for that i thank it. i'd love to see hugely challenging DEs taking the place of raids. it gets everyone involved and you meet more people in a more positive way than in guilds and raiding. my wife and i love our pvp. we're looking forward to continuing with the drilling. |
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12/04/11 11:43:45 PM#19
I liked EQ2's system much better. You get your AA as you level doing regular stuff, so there was no reason to go grinding mobs on Faraway Volcano Island ad nauseum. And the best part was that the skills you got actually HELPED you level along with meaningful skill boosts that weren't OP but made your leveling worthwhile. The PA was one of the reasons I didn't resub because at 50, they weren't hardly worth much to use and just grinding points for points sake was dumb. EI gives some new quests but at the end of the day, it's still basically grinding for PA since your level is capped. That and not having a reset available for the PA and being told to Pokemon it (gotta catch em all) if you make a mistake. Doing it WHILE you level made it seem like non-grind, it just happened naturally. |
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The problem is the EQ2 system is the exact reason why it never caught on. Holocrons in TOR are a wierd way of doing Rifts PA's. They are there and small enough that it does not enrage the playerbase.
EQ2 you get it or you are screwed. Instead of a gear grind they added a AA grind too. EQ2 is going F2P for a good reasons and devs need to be careful what they decide to copy.
Also why would you grind? Ember Isle events gives one PA level per with up to 14 crystals that give 10k xp per. The entire point of the system is so you do not feel like grinding. It is XP you are getting anyways. I hate that WoW philosophy that you hit max level and you stop progressing. |
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