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The Pub at MMORPG.COM  » I truly believe the MMORPG genre limits itself by being subscription based.

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65 posts found
  Z3R01

Novice Member

Joined: 9/09/08
Posts: 2441

 
11/30/11 8:24:52 AM#1

I love the mmorpg genre but we can't deny that other than WoW the entire market is niche.

Every time I bring up a mmo around friends or gamers i meet its always the same thing.

"I don't want to pay a monthly fee to play a game".

Take a look around the net and you will find many gamers with that same opinion.

What if all of those P2p games went B2p? Its been proven gamers dont mind paying for a game box.

Imagine the untapped market of players that would come flocking too mmos if they only had to buy a game box and nothing else.

I strongly believe the mmorpg market is hurting itself by keeping with a payment model that (atleast in my opinion) the majority of the gaming community sees as taboo.

What do you guys think? Would going completely B2p (like GW) help or hurt the genre?

 

 

Playing: GW2
Waiting on: Neverwinter, Elder Scrolls Online

  Gamer54321

Novice Member

Joined: 5/31/11
Posts: 103

11/30/11 8:34:46 AM#2

What does this even mean? "Would going completely B2p (like GW) help or hurt the genre?"

That ALL MMORPG games is to become B2P (buy to play), or that any one MMORPG is to become B2P?

The absolutist notion of all MMORPG's going B2P seem pointless.

It seem obvious to me that the devs simply has to make a great game, and then they will get their money one way or another. An alternative view of mine, would be to speculate that B2P will have developers aiming for big cash grabs with their unwarranted hype having the climax at the time in which the game is released.

I would argue that if developers make a crappy game and get rich, there seem to be no reason to believe they will bother to change their format, they could just split their workforce and, guess what, make another mediocre game to double their profits.

I sort of worry that developers has no passion for making good games, and that they in general are simply in it for the predictable profit margins.

Profit margin = profit x 100 for example

If the profit margin were to be the prospective x10, they might not even bother to develop a game in the first place.

WOW (10 days and quit) | EVE (1000 days and quit) | WOT(30 days and idle) | LOTR (5 days and quit)

  Z3R01

Novice Member

Joined: 9/09/08
Posts: 2441

 
11/30/11 8:43:41 AM#3
Originally posted by Gamer54321

What does this even mean? "Would going completely B2p (like GW) help or hurt the genre?"

That ALL MMORPG games is to become B2P (buy to play), or that any one MMORPG is to become B2P?

The absolutist notion of all MMORPG's going B2P seem pointless.

Gamers don't like the idea of paying a sub to one video game.

Remove the sub and more people would come to the genre.

Yay or Nay?

 

My op in a nutshell.

Playing: GW2
Waiting on: Neverwinter, Elder Scrolls Online

  Gamer54321

Novice Member

Joined: 5/31/11
Posts: 103

11/30/11 8:49:22 AM#4

I can agree to the notion of young people wanting to pay a one sum fee, however I seriously doubt the the MMO industry will improve by having more people playing it, unless one find it meaningful to conclude that TOO FEW people are playing it right now, but is that correct?

I bet there must be 10 mil people playing MMO games at the very least, surely this ought to keep the industry going regardless, and even not being detrimental to deveopment leading up to what one would want to call a great MMO game.

I wonder if a complication of B2P might perhaps be that people in general will want to play multiple MMO or MMORPG's, which seem unfortunate if one imagine such a situation (if this were to be plausible) leading to simpler MMORPG's.

To be honest, I have difficulty in visualizing or conceptualizing how a "most-simple-MMORPG" game would look like, but I imagine that it will turn into something like Battlefield 3 which is a first person shooter game. If games become too simple or formulaic, I cannot believe that (sensible) people will want to play this.

WOW (10 days and quit) | EVE (1000 days and quit) | WOT(30 days and idle) | LOTR (5 days and quit)

  stealthbr

Advanced Member

Joined: 5/07/06
Posts: 965

11/30/11 8:52:48 AM#5

Nay. Costly MMORPG's would still need subscriptions to generate atleast some profit.

  Derros

Elite Member

Joined: 2/16/09
Posts: 714

11/30/11 8:56:40 AM#6

The question then becomes, would people still expect the same kind of quality, content, support and content updates of a 60+ million dollar game at B2P prices?

 

Also, are you talking no micro transactions either?

 

Also, people dont really seem to mind paying a sub just to access the internet and play online through a console (xbox live)

  paterah

Novice Member

Joined: 4/21/07
Posts: 589

11/30/11 8:56:53 AM#7

I think I have to agree. I visit other sites like PCgamer and RPS and everyone seems to hate MMOs and while sub fee is not the only reason, it certainly is one of them. On the other hand, I think it's extremely risky and requires the game to be set up and work in a certain way for B2P to be possible and at the same time not hinder your average player. I also have to disagree with the ones saying that B2P is not profitable for costly MMOs.

  Manticorps

Novice Member

Joined: 1/26/10
Posts: 40

11/30/11 9:02:35 AM#8

I vote Nay. While I think there is room for many types of payment models;I prefer to stick with subscription based with no microtransactions. There aren't many like that anymore though so I may just be out of luck.

  Z3R01

Novice Member

Joined: 9/09/08
Posts: 2441

 
11/30/11 9:02:51 AM#9
Originally posted by stealthbr

Nay. Costly MMORPG's would still need subscriptions to generate atleast some profit.

DLC/expansions? 

Playing: GW2
Waiting on: Neverwinter, Elder Scrolls Online

  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 4364

I got so much
trouble on my mind
Refuse to lose.

11/30/11 9:02:53 AM#10
Originally posted by Z3R01

I love the mmorpg genre but we can't deny that other than WoW the entire market is niche.

Every time I bring up a mmo around friends or gamers i meet its always the same thing.

"I don't want to pay a monthly fee to play a game".

Take a look around the net and you will find many gamers with that same opinion.

What if all of those P2p games went B2p? Its been proven gamers dont mind paying for a game box.

Imagine the untapped market of players that would come flocking too mmos if they only had to buy a game box and nothing else.

I strongly believe the mmorpg market is hurting itself by keeping with a payment model that (atleast in my opinion) the majority of the gaming community sees as taboo.

What do you guys think? Would going completely B2p (like GW) help or hurt the genre?

 

 

I know many gamers.

And of them only one except me is willing to pay subscription , or any reacuring cost for games they buy.

 

Problem is , people dont understand that subscription gaming is niche. They always look at WOW and cite is as example.

But it is not.

WOW is exception to the rule. A fad, trend. Something that happened once, when the circumstances were right, and will most likely never happen again.

 

  Xzen

Apprentice Member

Joined: 5/01/06
Posts: 2550

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

11/30/11 9:08:48 AM#11

I don't think a vote is necessary. It's pretty much a given that more people would play if there is no sub fee. I think they should at least drop the standard sub fee to $5 a month maybe $7 based on how the costs of maintenance etc have gone down. That or a cosmetic cash shop.

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

11/30/11 9:10:38 AM#12

It's not even about the amount of money.  Whether it's $15 a month, or just $1 a month, a lot of gamers don't like the feel that they're only renting a game, renting thier character, their progress in the game, etc.  I think that's one major reason subscriptions are so unpopular.  It's not just that people are being cheap - they won't hesitate to shell out $50-60 for a game.  They just want to own it, once they do.

 

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  Z3R01

Novice Member

Joined: 9/09/08
Posts: 2441

 
11/30/11 9:14:30 AM#13

THis is how I would imagine a mmo working as a B2p.

 

Game releases. 

Gamebox/client - 40-60 bucks

Bi monthly Content packs (DLC) 5-10 bucks

Bi yearly Expansions 20-30 bucks

 

Give the illusion that all the extra content is optional when in reality if you really love the game you will sell out the cash (just like they do with Sp games DLC).

Doing this will reduce one of the biggest issues mmorpgs have, Subscriber retention. 

Think about those mmorpgs you paid for, how many of them would you have revisitied if you didnt have to resub to check out to see how they changed/improved?

Playing: GW2
Waiting on: Neverwinter, Elder Scrolls Online

  Renoaku

Hard Core Member

Joined: 2/10/07
Posts: 709

11/30/11 9:24:25 AM#14

I honestly dont mind paying a Subscription fee for a MMORPG, although my problem with Subscription based games are when a company like Blizard, or NC Soft gets greedy. For example Blizzard wanted to charge extra for a simple API/Mobile Auction House App, and NC Soft got greedy with Aion and started charging for every character customization a person wanted to change any little detail about their character they get slapped with a $10 Fee I dont care about their little Give away things either for one free change I want FREEDOM OF Play.

Another Very bad company that I really do not like is PWE, or PWI Perfect World International, as they are a very bad company at being F2P, and setting up a cash shop. They charge you for every little customization for your character as well so for example in the original perfect world, you get a set of blue armor, and want to change your hair to blue for example or black or whatever they charge you for that each and every single time I Hate it Restricts my freedom of play, and they do this across all their games.

Not only this but MMORPG F2P titles that You spend $16 for a whole costume set on like in PWE/PWI's title forsaken world, you get tired of that costume,  but you can't simply give it away or trade it to another person, or hand it to an alternate character of yours and change it out instead you loose that money you put into the game, and it isn't worth playing.

Also PWE/PWI are quite confusing about Zen Exchanges you buy Zen but have to exchange their currency across each game you play when it should be an all in one deal instead of doing the confusing exchange rate.

I do support the F2P Genere of games, but I will not support any F2P games that ask for way too much and bind me on a leash as a player of their game Free 2 Play or not. I want freedom to customize my character, I will willingly pay for any costumes, extra hairs, or unlocks that are designed as long as I can change them any time I please across all my characters on my same account/server, or as long as they do not cost an arm and a leg to buy for my characters I am playing on I do not mind spending some money.

I would also support a system similar to APB's/ Real Time Worlds when they allowed players to trade RTW Points for in game items aka real money to be used in the game I actually liked the system, and support RMT as long as the money is obtained legally and not by bots or illegal account hacking and such.

http://fw-forum.perfectworld.com/showthread.php?t=297611 This is an example of supporters of a game company that doesn't care about customization and the reason why certain gamers who like to play their way get left out in a lot of F2P games except those like Runes OF Magic, DCUO, and P2P games that don't get greedy.

I mean seriously I respect other peoples Opinions abotu F2P cash shops, but Forsaken World, and PWI is nothing but Trolls, and people who do not understand customization at all and think that their games that have good visuals are worth playing without respecting or even giving any concern or question to the original post there, instead they make comments like go play Barbie, or Hello kitty, Doesn't seem like the community anyone would want to play in.

I really think that these companies make way more than enough moeny to give us character customizations and make our game a bit more fun giving us actual content from the cash shop worth paying for for our money spent but are just way to greedy, and I will not give a game a good raiting, or play any F2P game evne if it is free or not that doesn't have a good cash shop, and give people the freedom to customize their character, as well as give people actually what they buy for their buck without the leash of telling people its Bind on Equip and all that other stuff. Honestly I don't care if the graphics are the best in the game, or how much work the developer has put into the game either, to me if it lacks customization, and doesn't give players the freedom and choice to play it isn't worth playing, so it would really have to be something Very high tech, and very next gen before I would actually play a F2P game that supported greed/leash thing which I have yet to see from a F2P game.

  Gamer54321

Novice Member

Joined: 5/31/11
Posts: 103

11/30/11 9:26:43 AM#15

A subset of the "hype and cash in" problem I suggested earlier, it what seem to be the fact that developers will have the initiative to cash in on everything they do leaving most players to react and suck it up, even with a DLC.

How has DLC content/update worked until now?!

Do some MMO's "break" when a new DLC is introduced? (Effectively obligatory payment, could be camouflaged as monthly payment but with a bigger price.). If they have not until now, maybe they , or some, will in the future perhaps.

WOW (10 days and quit) | EVE (1000 days and quit) | WOT(30 days and idle) | LOTR (5 days and quit)

  oubers

Apprentice Member

Joined: 11/14/11
Posts: 775

11/30/11 9:29:45 AM#16
Originally posted by Z3R01

THis is how I would imagine a mmo working as a B2p.

 

Game releases. 

Gamebox/client - 40-60 bucks

Bi monthly Content packs (DLC) 5-10 bucks

Bi yearly Expansions 20-30 bucks

 

Give the illusion that all the extra content is optional when in reality if you really love the game you will sell out the cash (just like they do with Sp games DLC).

Doing this will reduce one of the biggest issues mmorpgs have, Subscriber retention. 

Think about those mmorpgs you paid for, how many of them would you have revisitied if you didnt have to resub to check out to see how they changed/improved?

i do feel your point....not a bad one i might add for MMO's.

As for single player games i realy cant put money in it......example:

Dirt 3 has soo many downloadable content i feel i just bought a half game for the price of a normal one.....i pay'd about 40€ for that game and half the special tracks and cars can only be unlocked with real money......sorry but i realy refuse to pay anything more to those thieves.......if they would have sold this game for 20€ i wouldnt mind putting another 20 into the game for content......but not paying 80+ euro's to have a complete single player game...sorry.

specialy EA and SOE are ALL about the cash......pay double and get half......f*** that :(

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6197

There's a beast within every man that stirs when you put a sword in his hand

11/30/11 9:39:45 AM#17

B2P is fine, the issue is that you need money to maintain servers, bandwidth, CSRs etc and without sub. fees the initial box sale wont be able to cover those costs for long.

F2P is a terrible "evolution" of the genre as it fundamentally changes how you play the game and how the world works. It shifts from "you get what you accomplish", i.e. equipment from defeating a raid boss or money from being a good crafter, to "you get what yoy pay for in RL money". And that is altogether bad as it promotes Pay to Win rather than Play to Win.

That it would bring more people playing MMORPGs I dont see how that is good for me as a customer. For the devs and their wallets, sure, but for us existing customers, no. Not like there is a shortage of MMORPG gamers.

  Torik

Elite Member

Joined: 1/02/09
Posts: 2110

11/30/11 9:40:18 AM#18
Originally posted by Vhaln

It's not even about the amount of money.  Whether it's $15 a month, or just $1 a month, a lot of gamers don't like the feel that they're only renting a game, renting thier character, their progress in the game, etc.  I think that's one major reason subscriptions are so unpopular.  It's not just that people are being cheap - they won't hesitate to shell out $50-60 for a game.  They just want to own it, once they do.

 

That would not change with a B2P game.   The company would still own the servers the characters are stored on and their only incentive for maintaining access is to get future income from the players.    For P2P that's subscriptions and for B2P it's DLC and expansions.  If a B2P company decides that supporting an old game is not profitable anymore, they will pull the plug on your characters.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 5797

11/30/11 9:43:05 AM#19

VAST majority of MMOs are free to play. What is this thread about again...?

  nerovipus32

Advanced Member

Joined: 1/15/11
Posts: 1567

11/30/11 9:43:46 AM#20

your average gamer would be horrified to know they must pay 15 bucks each month to play a game they already paid for, b2p is the future and the genre will be more successful for it. These games are really not worth the subscription fees they ask for.

If i can play a quality polished title like guild wars 2 for free, why in my right mind would i pay to play an inferior product like most subscription based mmo's.

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