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News & Features Discussion  » Star Wars: The Old Republic: Mirrored Classes

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287 posts found
  paterah

Novice Member

Joined: 4/21/07
Posts: 589

11/30/11 1:11:05 PM#121
Originally posted by Reizla

Originally posted by MikeB




Originally posted by Grizzkhit




Seems the author forgot that you choose an advanced class in Swtor at level 10, so you basically just have to choose another path on your mirror class to get a completely different playstyle.


These are identical to their mirror's counterparts as well. Vanguard (Trooper) == Powertech (Bounty Hunter).


What I don't get is that the author tells us that mirroring is BAD BAD BAD. And look at what MMO has done it for the last 7 years now..? Right WoW has been mirroring classes 100% and no one ever complained about that..?


Other point of interest: the classes the author named as mirrors ARE NOT their mirros. The mirror of Bounty Hunter is Smuggler, and not the Trooper as the author states...


Also, as Grizzkhit  said gameplay is different. Mirrored classes have a whole set of DIFFERENT skills. In basic they might seem the same, but the differences in skills makes them completely different in game-play.


Common misconception...The mirror of Bounty Hunter is Trooper not Smuggler, they just use somewhat swapped weapons. Same goes for Smuggler - Imperial Agent.

  Vyeth

Advanced Member

Joined: 12/17/07
Posts: 1460

Celebrated pariah of MMORPG.com

11/30/11 1:17:28 PM#122
Originally posted by paterah
Originally posted by Reizla

Originally posted by MikeB




Originally posted by Grizzkhit




Seems the author forgot that you choose an advanced class in Swtor at level 10, so you basically just have to choose another path on your mirror class to get a completely different playstyle.


These are identical to their mirror's counterparts as well. Vanguard (Trooper) == Powertech (Bounty Hunter).


What I don't get is that the author tells us that mirroring is BAD BAD BAD. And look at what MMO has done it for the last 7 years now..? Right WoW has been mirroring classes 100% and no one ever complained about that..?


Other point of interest: the classes the author named as mirrors ARE NOT their mirros. The mirror of Bounty Hunter is Smuggler, and not the Trooper as the author states...


Also, as Grizzkhit  said gameplay is different. Mirrored classes have a whole set of DIFFERENT skills. In basic they might seem the same, but the differences in skills makes them completely different in game-play.


Common misconception...The mirror of Bounty Hunter is Trooper not Smuggler, they just use somewhat swapped weapons. Same goes for Smuggler - Imperial Agent.

Speaking of.. Has anyone compared and/or confirmed any differences either stat wise or dps/att. speed wise between each of the weaponsets?

I played an Operative and Scoundrel to the same levels, and part of me thought that the Operative's Rifle base damage was a little higher than that of the Scoundrel.. I mean, I know that mirroring the classes was a cut to balance, but did they just copy and paste all the weapons to mirror each other as well?

I think the Commando's machine gun weapon looks cool, but is there a difference between it and say the 2 pistols of a mercenary?

  blbeta

Hard Core Member

Joined: 9/18/04
Posts: 73

11/30/11 1:18:23 PM#123

While I am all for nonmirrored classes, Bioware has done themselves a favor by having mirrored classes.  Neither side has an advantage in any encounter PvP or PvE.  I expect this will leave them more time to add what I believe their MMO is more focused on PvE stories.  The other nice thing about it for customers is that when there is an issue with a class/spec it is more likely to be fixed quicker as it is a much larger part of the playerbase.


I prefer nonmirrored classes, hell I prefer to be able to be very different even within the same class.  I am just not surprised Bioware went this way with such a story heavy MMO.  I am also going to play, because I enjoy it despite mirrors.


  Robsolf

Advanced Member

Joined: 4/21/06
Posts: 3990

Let go of my ears, I know what I'm doing!

11/30/11 1:19:31 PM#124
Originally posted by Reizla

What I don't get is that the author tells us that mirroring is BAD BAD BAD. And look at what MMO has done it for the last 7 years now..? Right WoW has been mirroring classes 100% and no one ever complained about that..?


Other point of interest: the classes the author named as mirrors ARE NOT their mirros. The mirror of Bounty Hunter is Smuggler, and not the Trooper as the author states...


Also, as Grizzkhit  said gameplay is different. Mirrored classes have a whole set of DIFFERENT skills. In basic they might seem the same, but the differences in skills makes them completely different in game-play.

Not the case.  The BH mirror IS the trooper.  Smuggler's mirror is the IA.  They both have the cover system and a stealth AC.  Medium armor, etc.

Troopers and BH's, both have heavy armor, a heavy damage ranged AoE, etc...

As their stories go, you could say they are somewhat mirrored like you say.  BH's and Smugglers are kinda neutral, self interest classes, while Trooper and IA are very embedded in their factional gov't.

  Robsolf

Advanced Member

Joined: 4/21/06
Posts: 3990

Let go of my ears, I know what I'm doing!

11/30/11 1:23:37 PM#125
Originally posted by Vyeth

Speaking of.. Has anyone compared and/or confirmed any differences either stat wise or dps/att. speed wise between each of the weaponsets?

I played an Operative and Scoundrel to the same levels, and part of me thought that the Operative's Rifle base damage was a little higher than that of the Scoundrel.. I mean, I know that mirroring the classes was a cut to balance, but did they just copy and paste all the weapons to mirror each other as well?

I think the Commando's machine gun weapon looks cool, but is there a difference between it and say the 2 pistols of a mercenary?

seems to me that fire rates balance them out.  Pistols cycle faster via standard fire while rifles do more damage per hit.  I could be wrong, though.

  zinkerz

Novice Member

Joined: 7/10/09
Posts: 174

11/30/11 1:29:40 PM#126
Originally posted by timtrack

Wait, this is a game-breaker? Isn't every MMO like this? Except they don't have "mirrored" classes, they have the SAME classes for each faction.

Exactly...lol people find so much to complain about. If it was the opposite people will be complaining how it is not balanced lmao.

  User Deleted
11/30/11 1:31:07 PM#127

I found the mirrored classes to only be an issue if you jumped from one side of the mirror directly to the other. Let me explain:


In my first beta, I did Jedi Knight to 17, then jumped straight to Sith Warrior. I was very disappointed by the Sith Warrior. All I could focus on was that it was the Jedi Knight reskinned. 


However, when I came back for my 2nd beta, I really enjoyed the Warrior. In the end, it was story I really cared about. If mirroring means they are able to perfect gameplay easier, then I am all for it. 


Yeah, it sucks that there is a bit of a bait and switch. If you don't expect the mirroring, it is really disappointing. Once I knew it was there, I didn't really care. 


  laserit

Advanced Member

Joined: 3/24/10
Posts: 1365

Confusius say: Man who go to bed with itchy bum wake up with stinky finger

11/30/11 1:35:07 PM#128
Originally posted by zinkerz
Originally posted by timtrack

Wait, this is a game-breaker? Isn't every MMO like this? Except they don't have "mirrored" classes, they have the SAME classes for each faction.

Exactly...lol people find so much to complain about. If it was the opposite people will be complaining how it is not balanced lmao.

To expand on that point... You could produce 20 different classes, all with identical attacks and spells, give them different names, animations and descriptions. And people would complain that the some of the classes are OP and the game is not balanced.

Zenimax kicked my dog

  Robsolf

Advanced Member

Joined: 4/21/06
Posts: 3990

Let go of my ears, I know what I'm doing!

11/30/11 1:35:53 PM#129
Originally posted by Exostotic

I found the mirrored classes to only be an issue if you jumped from one side of the mirror directly to the other. Let me explain:


In my first beta, I did Jedi Knight to 17, then jumped straight to Sith Warrior. I was very disappointed by the Sith Warrior. All I could focus on was that it was the Jedi Knight reskinned. 


However, when I came back for my 2nd beta, I really enjoyed the Warrior. In the end, it was story I really cared about. If mirroring means they are able to perfect gameplay easier, then I am all for it. 


Yeah, it sucks that there is a bit of a bait and switch. If you don't expect the mirroring, it is really disappointing. Once I knew it was there, I didn't really care. 

I agree about the disappointment; it's the gameplay side of taking Soldier as the 2nd character after a Smuggler.  Same starter area over again takes a bit of the shininess away. 

However, wouldn't that be a perfect opportunity to take the "other" advanced class at Level 10?

Like, if I were to do the IA first, and take the stealth AC, then playing a Smuggler/Gunslinger should do the trick, no?

  Vyeth

Advanced Member

Joined: 12/17/07
Posts: 1460

Celebrated pariah of MMORPG.com

11/30/11 1:36:59 PM#130
Originally posted by Robsolf
Originally posted by Vyeth

Speaking of.. Has anyone compared and/or confirmed any differences either stat wise or dps/att. speed wise between each of the weaponsets?

I played an Operative and Scoundrel to the same levels, and part of me thought that the Operative's Rifle base damage was a little higher than that of the Scoundrel.. I mean, I know that mirroring the classes was a cut to balance, but did they just copy and paste all the weapons to mirror each other as well?

I think the Commando's machine gun weapon looks cool, but is there a difference between it and say the 2 pistols of a mercenary?

seems to me that fire rates balance them out.  Pistols cycle faster via standard fire while rifles do more damage per hit.  I could be wrong, though.

After doing a little research on Torhead.com (don't know how "official" it is) but the Scoundrel Scatter Gun and Operative Vibroknife have a min-max base shift.. So while one has a slightly lower floor or min (scattergun) the other has a lower roof or max (vibroknife)..

It's a very small difference but it makes me pretty happy that they at LEAST decided to use different yet balanced techniques on the weaponsets of the mirrors..

 

EDIT: A good comparison..

OPERATIVE - Lv 10 Greens

SCOUNDREL - Lv 10 Greens

They are for the most part identical except for what I mentioned..

 

  jerlot65

Novice Member

Joined: 7/05/08
Posts: 802

11/30/11 1:41:52 PM#131

i would just a bit moer.  The author said:



If you’ve played one class for an extended period of time and feel like checking out how the other side lives, it’s a real shame to coincidentally pick your class mirror on the opposing faction and realize you already know how to play the character down to the tiniest detail. I really can’t stress enough how identical things are.


Ok so let me get this straight through an example.  You play a bounty hunter Powertech with tank spec to level 50, do all kinds of stuff then one day say " hey, I want to roll a republic charcter".  So you go onto teh server, create a trooper, pick the vanguard class, and then spec tank, then complain because you rolled the only possible mirror and want to blame BW for limiting choices?


Even though you could have rolled any ot he other three republic classes?   Even though if you picked the trooper class you can picked the commando AC?  Even though if you picked the Vanguard AC you could have specced damage?


Give me a break!  Theres plenty of ways you could have deviated from picking the the exact mirrored class.  I call BS!


  Robsolf

Advanced Member

Joined: 4/21/06
Posts: 3990

Let go of my ears, I know what I'm doing!

11/30/11 1:46:11 PM#132
Originally posted by Vyeth

EDIT: A good comparison..

OPERATIVE - Lv 10 Greens

SCOUNDREL - Lv 10 Greens

They are for the most part identical except for what I mentioned..

eeenteresting...

Thanks fer lookin it up!

  jerlot65

Novice Member

Joined: 7/05/08
Posts: 802

11/30/11 1:48:29 PM#133

And BTW, for the earlier comment there is actually 8 classes.  For example a sith inquistor can become an assassin or a sorcerer. each of the AC have specs that causes you be able to do one of two rolls.


 


A sith assassin plays completely differently then a sith sorcerer.  Granted your story line will be the same but those two completely different classes ones a mele who can tank or go rogue dps, the otehr is a spell caster that can go healer or dps.


  jerlot65

Novice Member

Joined: 7/05/08
Posts: 802

11/30/11 1:50:04 PM#134

Originally posted by Vyeth


Originally posted by Robsolf



Originally posted by Vyeth




Speaking of.. Has anyone compared and/or confirmed any differences either stat wise or dps/att. speed wise between each of the weaponsets?


I played an Operative and Scoundrel to the same levels, and part of me thought that the Operative's Rifle base damage was a little higher than that of the Scoundrel.. I mean, I know that mirroring the classes was a cut to balance, but did they just copy and paste all the weapons to mirror each other as well?


I think the Commando's machine gun weapon looks cool, but is there a difference between it and say the 2 pistols of a mercenary?



seems to me that fire rates balance them out.  Pistols cycle faster via standard fire while rifles do more damage per hit.  I could be wrong, though.



After doing a little research on Torhead.com (don't know how "official" it is) but the Scoundrel Scatter Gun and Operative Vibroknife have a min-max base shift.. So while one has a slightly lower floor or min (scattergun) the other has a lower roof or max (vibroknife)..


It's a very small difference but it makes me pretty happy that they at LEAST decided to use different yet balanced techniques on the weaponsets of the mirrors..


 


EDIT: A good comparison..


OPERATIVE - Lv 10 Greens


SCOUNDREL - Lv 10 Greens


They are for the most part identical except for what I mentioned..


 



 


Yep this is true.  But even if you pick the mirror base class and even the mirror AC, you still even ahve the option of speccing differently, completely changing how the class plays.


  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4075

11/30/11 1:50:17 PM#135
Originally posted by Biggus99
Originally posted by elocke
Originally posted by teakbois

Originally posted by timtrack

Wait, this is a game-breaker? Isn't every MMO like this? Except they don't have "mirrored" classes, they have the SAME classes for each faction.





 

DAoC certainly was not mirrored.


 


Mirrored isnt ok when you basically have 4 classes in the entire game because of it.

THIS^^^^!!!!!! Bingo.  I love story, but if that's the only way to diversify the classes in an MMORPG, than Bioware doesn't understand MMORPGs.  Keep the story but give us more variety.  Even 2 more unique classes would have sealed the deal, preferably I would like more.  Maybe in a future expack?  Do we even know what kind of roadmap this game will have post launch?

You don't have 4.  You have 8.  Advanced Classes are full classes.  And as it was pointed out, this is absolutely no different than than what most MMOs have per side.  The difference here is that at least with these mirrored classes, you get some variation in weapons, armor, and combat animations between the mirrors.  In a game like WoW, instead of having mirrored classes, you just have the same classes for the two factions.

And to make the point more relevant to your interests, Elocke, what kind of variation do you get with Guild Wars 2?  They'll have what, 8 classes as well?  But yeah, in SWTOR it's bad, but it GW2 it's innovative I guess.

/sigh.  In GW2 everyone can heal, everyone can tank, everyone can CC, THAT's the difference.  Now whether it works for balancing issues and allows them to just throw new classes into the game with each xpack, I don';t know, time will tell.

I guess I just feel for SWTOR, I was expecting different class experiences for each faction, thereby making alt replayability better.  Story isn't enough for me with MMORPGs.  I need the characters to play differently.  Again, my tastes in this category lie with Vanguard:SoH.  That game, to me, is the epitome of how to make classes fun and varied and give us LOTS of them.  

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  ropenice

Hard Core Member

Joined: 10/02/04
Posts: 584

11/30/11 1:51:06 PM#136

Originally posted by MikeB




Originally posted by Grizzkhit




Seems the author forgot that you choose an advanced class in Swtor at level 10, so you basically just have to choose another path on your mirror class to get a completely different playstyle.











 




These are identical to their mirror's counterparts as well. Vanguard (Trooper) == Powertech (Bounty Hunter).





 




Yes, but if you chose one advanced path for Trooper and the different path for the BH then you would have a different set of abilities. It would make playing the mirror class different.


  Leucent

Apprentice Member

Joined: 1/24/04
Posts: 2452

11/30/11 1:53:01 PM#137
Originally posted by elocke
Originally posted by Biggus99
Originally posted by elocke
Originally posted by teakbois

Originally posted by timtrack

Wait, this is a game-breaker? Isn't every MMO like this? Except they don't have "mirrored" classes, they have the SAME classes for each faction.





 

DAoC certainly was not mirrored.


 


Mirrored isnt ok when you basically have 4 classes in the entire game because of it.

THIS^^^^!!!!!! Bingo.  I love story, but if that's the only way to diversify the classes in an MMORPG, than Bioware doesn't understand MMORPGs.  Keep the story but give us more variety.  Even 2 more unique classes would have sealed the deal, preferably I would like more.  Maybe in a future expack?  Do we even know what kind of roadmap this game will have post launch?

You don't have 4.  You have 8.  Advanced Classes are full classes.  And as it was pointed out, this is absolutely no different than than what most MMOs have per side.  The difference here is that at least with these mirrored classes, you get some variation in weapons, armor, and combat animations between the mirrors.  In a game like WoW, instead of having mirrored classes, you just have the same classes for the two factions.

And to make the point more relevant to your interests, Elocke, what kind of variation do you get with Guild Wars 2?  They'll have what, 8 classes as well?  But yeah, in SWTOR it's bad, but it GW2 it's innovative I guess.

/sigh.  In GW2 everyone can heal, everyone can tank, everyone can CC, THAT's the difference.  Now whether it works for balancing issues and allows them to just throw new classes into the game with each xpack, I don';t know, time will tell.

I guess I just feel for SWTOR, I was expecting different class experiences for each faction, thereby making alt replayability better.  Story isn't enough for me with MMORPGs.  I need the characters to play differently.  Again, my tastes in this category lie with Vanguard:SoH.  That game, to me, is the epitome of how to make classes fun and varied and give us LOTS of them.  

So if everyone can do as you mentioned isn t that the opitimy of mirrored? Everyone can do everything? Don t get me wrong I can t wait for GW2, this difference is I could care less if someone on another faction is almost exactly how I am, or do I care if anyone can heal or tank etc.

  Illyssia

Novice Member

Joined: 8/10/09
Posts: 1523

11/30/11 1:53:45 PM#138
Originally posted by elocke
Originally posted by Biggus99
Originally posted by elocke
Originally posted by teakbois

Originally posted by timtrack

Wait, this is a game-breaker? Isn't every MMO like this? Except they don't have "mirrored" classes, they have the SAME classes for each faction.





 

DAoC certainly was not mirrored.


 


Mirrored isnt ok when you basically have 4 classes in the entire game because of it.

THIS^^^^!!!!!! Bingo.  I love story, but if that's the only way to diversify the classes in an MMORPG, than Bioware doesn't understand MMORPGs.  Keep the story but give us more variety.  Even 2 more unique classes would have sealed the deal, preferably I would like more.  Maybe in a future expack?  Do we even know what kind of roadmap this game will have post launch?

You don't have 4.  You have 8.  Advanced Classes are full classes.  And as it was pointed out, this is absolutely no different than than what most MMOs have per side.  The difference here is that at least with these mirrored classes, you get some variation in weapons, armor, and combat animations between the mirrors.  In a game like WoW, instead of having mirrored classes, you just have the same classes for the two factions.

And to make the point more relevant to your interests, Elocke, what kind of variation do you get with Guild Wars 2?  They'll have what, 8 classes as well?  But yeah, in SWTOR it's bad, but it GW2 it's innovative I guess.

/sigh.  In GW2 everyone can heal, everyone can tank, everyone can CC, THAT's the difference.  Now whether it works for balancing issues and allows them to just throw new classes into the game with each xpack, I don';t know, time will tell.

I guess I just feel for SWTOR, I was expecting different class experiences for each faction, thereby making alt replayability better.  Story isn't enough for me with MMORPGs.  I need the characters to play differently.  Again, my tastes in this category lie with Vanguard:SoH.  That game, to me, is the epitome of how to make classes fun and varied and give us LOTS of them.  

If you play SW:TOR you will find that all the classes have different story arcs, that is a a lot of game. Mirror classing just means you won't have a class that dominates in PvP destroying the gameplay.

 

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4075

11/30/11 1:57:30 PM#139
Originally posted by Leucent
Originally posted by elocke
Originally posted by Biggus99
Originally posted by elocke
Originally posted by teakbois

Originally posted by timtrack

Wait, this is a game-breaker? Isn't every MMO like this? Except they don't have "mirrored" classes, they have the SAME classes for each faction.





 

DAoC certainly was not mirrored.


 


Mirrored isnt ok when you basically have 4 classes in the entire game because of it.

THIS^^^^!!!!!! Bingo.  I love story, but if that's the only way to diversify the classes in an MMORPG, than Bioware doesn't understand MMORPGs.  Keep the story but give us more variety.  Even 2 more unique classes would have sealed the deal, preferably I would like more.  Maybe in a future expack?  Do we even know what kind of roadmap this game will have post launch?

You don't have 4.  You have 8.  Advanced Classes are full classes.  And as it was pointed out, this is absolutely no different than than what most MMOs have per side.  The difference here is that at least with these mirrored classes, you get some variation in weapons, armor, and combat animations between the mirrors.  In a game like WoW, instead of having mirrored classes, you just have the same classes for the two factions.

And to make the point more relevant to your interests, Elocke, what kind of variation do you get with Guild Wars 2?  They'll have what, 8 classes as well?  But yeah, in SWTOR it's bad, but it GW2 it's innovative I guess.

/sigh.  In GW2 everyone can heal, everyone can tank, everyone can CC, THAT's the difference.  Now whether it works for balancing issues and allows them to just throw new classes into the game with each xpack, I don';t know, time will tell.

I guess I just feel for SWTOR, I was expecting different class experiences for each faction, thereby making alt replayability better.  Story isn't enough for me with MMORPGs.  I need the characters to play differently.  Again, my tastes in this category lie with Vanguard:SoH.  That game, to me, is the epitome of how to make classes fun and varied and give us LOTS of them.  

So if everyone can do as you mentioned isn t that the opitimy of mirrored? Everyone can do everything? Don t get me wrong I can t wait for GW2, this difference is I could care less if someone on another faction is almost exactly how I am, or do I care if anyone can heal or tank etc.

No, that's not mirrored, because the difference is the class itself, while they can fulfill the same roles anyone else can, each class is quite distinct in it's style.  

I think some in this thread are confusing this "mirroring" issue.  I've only ever seen it ONCE in a game and that's in Warhammer Online.  Now I'm seeing it again in SWTOR and the issue here is, at least in WAR the mirrored class didn't really feel the same.  Maybe they don't feel the same in SWTOR endgame, but they sure do feel the same up to level 25.  I took a sith warrior and a jedi knight to 25 and the combat and feel of the class was exactly the same.   That's the issue here.  

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  Leucent

Apprentice Member

Joined: 1/24/04
Posts: 2452

11/30/11 2:00:52 PM#140
Originally posted by elocke
Originally posted by Leucent
Originally posted by elocke
Originally posted by Biggus99
Originally posted by elocke
Originally posted by teakbois

Originally posted by timtrack

Wait, this is a game-breaker? Isn't every MMO like this? Except they don't have "mirrored" classes, they have the SAME classes for each faction.





 

DAoC certainly was not mirrored.


 


Mirrored isnt ok when you basically have 4 classes in the entire game because of it.

THIS^^^^!!!!!! Bingo.  I love story, but if that's the only way to diversify the classes in an MMORPG, than Bioware doesn't understand MMORPGs.  Keep the story but give us more variety.  Even 2 more unique classes would have sealed the deal, preferably I would like more.  Maybe in a future expack?  Do we even know what kind of roadmap this game will have post launch?

You don't have 4.  You have 8.  Advanced Classes are full classes.  And as it was pointed out, this is absolutely no different than than what most MMOs have per side.  The difference here is that at least with these mirrored classes, you get some variation in weapons, armor, and combat animations between the mirrors.  In a game like WoW, instead of having mirrored classes, you just have the same classes for the two factions.

And to make the point more relevant to your interests, Elocke, what kind of variation do you get with Guild Wars 2?  They'll have what, 8 classes as well?  But yeah, in SWTOR it's bad, but it GW2 it's innovative I guess.

/sigh.  In GW2 everyone can heal, everyone can tank, everyone can CC, THAT's the difference.  Now whether it works for balancing issues and allows them to just throw new classes into the game with each xpack, I don';t know, time will tell.

I guess I just feel for SWTOR, I was expecting different class experiences for each faction, thereby making alt replayability better.  Story isn't enough for me with MMORPGs.  I need the characters to play differently.  Again, my tastes in this category lie with Vanguard:SoH.  That game, to me, is the epitome of how to make classes fun and varied and give us LOTS of them.  

So if everyone can do as you mentioned isn t that the opitimy of mirrored? Everyone can do everything? Don t get me wrong I can t wait for GW2, this difference is I could care less if someone on another faction is almost exactly how I am, or do I care if anyone can heal or tank etc.

No, that's not mirrored, because the difference is the class itself, while they can fulfill the same roles anyone else can, each class is quite distinct in it's style.  

I think some in this thread are confusing this "mirroring" issue.  I've only ever seen it ONCE in a game and that's in Warhammer Online.  Now I'm seeing it again in SWTOR and the issue here is, at least in WAR the mirrored class didn't really feel the same.  Maybe they don't feel the same in SWTOR endgame, but they sure do feel the same up to level 25.  I took a sith warrior and a jedi knight to 25 and the combat and feel of the class was exactly the same.   That's the issue here.  

Bottom line is gw2 doesn t have factions, they have servers vs servers. So in reality i m fighting a carbon copy of myself, not really diverse. When it comes to pvp, and yes people will bitch pvp wrecks some games, it s the best way to balance. Thing is, I can fight a sith warrior/maurader and have no clue what tree he/she went down, or if tri specced, in gw2 you see a warrior, it s a warrior. Not sure whats the problem with that.

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