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11/29/11 9:57:20 AM#41
Originally posted by Benedikt No all your crew members have the same 3 crew skills. He's talking about alts. To have everything covered you gonna need 6 alts, as there's 6 crafting skills. Also it would require you to level all your alts, seeing how the missons are bound to character level. |
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11/29/11 9:59:06 AM#42
Originally posted by Benedikt no, i meant, if you make 2 alts. "I’d rather work on something with great potential than on fulfilling a promise of mediocrity." Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO |
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11/29/11 10:00:11 AM#43
Originally posted by Mightyking oh, right, i confused alt with companion, sorry :) that explains it :) thanx |
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11/29/11 10:01:03 AM#44
Two whole new characters of the same faction as your main character. Each of those characters will have at least one companion. Join the League For Gamers. |
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11/29/11 10:02:04 AM#45
Originally posted by Mightyking Also it would require you to level all your alts, seeing how the missons are bound to character level. Missions are not bound to character level. At least they weren't in this build. I was able to gather materials for (via missioning) and craft items above my level.
New missions opened up based on my skill in that particlar crew skill. (i.e. I need Investigation 60 before Tier 2 investigation missions opened up) "I’d rather work on something with great potential than on fulfilling a promise of mediocrity." Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO |
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11/29/11 10:07:35 AM#46
Unless I was doing something wrong, only thing I did not enjoy much was the crafting itself - you have to make zillions of low level items in order to raise your crating skill.
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11/29/11 10:09:07 AM#47
Originally posted by Gdemami I Felt the crafting was enjoyable, it was nice that i could send my 2 companions off to gather and craft while i was pvping or merely taking a smoke break..
Beats the hell out of node hunting like other various mmos, Even tho you can "node" hunt in swtor.. you dont Have to.. |
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11/29/11 10:17:15 AM#48
Crafting in SWTOR is incredibly stupid and done chjeap to get it in the game as fast as possible.They elininated al lthose nodes ,eliminated 3d animations and crafting tables.Just a quick thrown together idea. Your companion doesn't craft he actually does nothing at all.It is just a script and a 2d window that pretends to do things,pretends to send your compaion off and pretends to craft.There is no real crafting process just a more of that same EVE online crap that has windows that open .I call it spreadsheet gaming,takes any possible immersion out of a game and is a super cheap design. Crafting is one of the very main reasons i decidd to not get this game,because i take crafting seriously as an important part of gaming. SWTOR shows it's rushed out face in amny aspects.A lot of it's design is based more on creating code instead of creating mesh's,animations, actual content that a player can see, and interact with.Example instead of creating more useful abilities and spells ,they opt for the super cheap TREE lines to do the EVE online thing again ,ticking off boxes.One player model to escape having to make new models and create the animations.The Crafting part i already touched on.Instead of creating quests to actually go do with your companion they opt for the fake 2d pop up windows again a lazier effort.Then there is just the VERY bare minimum quests to carry you through each zone,an extreme lack of content.What they actually do is give you xp just for showing up to meet a npc lol or just for clicking your crafting trainers.../sigh.I think i got almost 3k xp just clicking Crafting trainers.
http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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11/29/11 10:17:47 AM#49
Originally posted by Gdemami You get 1 crafting skill-up for every item you craft.
You need to make 3-4 of each item in order to get the upgraded recipe (unless you get lucky, but 3 on average).
So really, if i make weapons, there are at least 5 or 6 different weapons i can make.
So, 3 copies of each of the 5 weapons = skill +15. 3 copies of each of the 5 weapons (upgraded version) = skill +15 1 copy of each of the 5 weapons for self (purple version) = skill +5. 1 copy of each of the 5 weapons for sale (purple version = skill +5 Total skil 40. By the time you have skill 40, you already have access to version 2 and possibly version 3 of those weapons.
It takes a bit of doing to get up to like skill 30-40, but once i was over 30 in crafting, i wasn't crafting anything i wasn't going to somehow use - either to get a better recipe i needed or to equip a companion. And i wasn't even selling stuff, just making for myself. Meaning, after skill 30, i stopped making "1 of everything" and just made what i needed and it gave me plenty of skill upgrades. By the time i actually made my blue level 17 sniper rifle, i my skill was already over 100 and i would have been able to make level 20 stuff if i wanted to (but i didn't need to yet, since i was only 16)
"I’d rather work on something with great potential than on fulfilling a promise of mediocrity." Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO |
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11/29/11 10:21:40 AM#50
Originally posted by Wizardry Ever send your companion to craft than head to your ship? Ooh.. look at that, the companions.. crafting, at a crafting station... |
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11/29/11 10:30:46 AM#51
Originally posted by Wizardry you sound angry. how much crafting did you actually do in TOR? because nodes (and node gathering) still exist and crafting tables still exist and your companions stand at them and craft.
If you'd actually got a decent amount of crafting done, you would see this. The system is simple to use, but is actually a lot better than most existing games.
Then again, i always thought that standing by a table and swinging a hammer for an hour without actually contributing any skill to the activity was retarded and did not partake in that kind of crafting. Pretty much the only game where i previously enjoyed crafting was SWG and that game had factories and things, the complexity was in finding components and deciding on them, not in standing by a crafting station.
THe feeling of making your first puple item after getting it researched in TOR is pretty awesome and a lot more immersive than the feeling of buying a rare crafting component in eq2 and hammering together for your "rare" crafted gear. "I’d rather work on something with great potential than on fulfilling a promise of mediocrity." Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO |
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11/29/11 10:38:36 AM#52
During this last weekend beta. I spent most of my time crafting to get a better feel for it. The crewskills I choose were Biochem, Bioanalysis, and Diplomacy. Before the crafting glich i was 84 biochem, 141 bioanalysis, and 40 diplomacy. Crafting is attached to your lvl. I was unble to do 25-36 mission becase my lvl was at 20. It seems BW has put in place a system that does not allow to gather mats outside your current lvl range. I was not one of those individuals that ran out of credits. If i remember currectly I had 15,000 credit before I logged off last night. Its of my opinion that crafting is not as easy as it seems. Its a very costly and its a credit sink. Some thought has to be given on why and when you should accuire a new recipe. Just because its available does not mean you should obtain the recipe at that time. Using your compainion as the only means of gathering will only break you. Your compain should only be used to gather hard to find items. Also, inventory seems to post a problem in this game. If your a crafter, your must send your compainion out regularly to sell your grey or trash items in you bag. Remember to purchase your first inventory upgrade ASAP when you have enought credits. This will allow you to carry more and sell more trash items. |
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11/29/11 10:42:34 AM#53
Originally posted by Soopaman Hrmm.. that's interesting. Perhaps the reason i was eble to make level 20 stuff at 16 was because level 20 is technically in the same "range" as level 16. It sucks if this is true and there is a limit. It should really be just based on your Crew Skill, not on your character level. "I’d rather work on something with great potential than on fulfilling a promise of mediocrity." Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO |
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11/29/11 11:36:05 AM#54
Originally posted by Mightyking Actually, I'm pretty sure it's bound to your crafting skill level. I'm slicing 42-50 level boxes(and missions) and have done so since lvl 37-ish. |
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11/29/11 11:40:06 AM#55
Are all crew skills bound by your level, or is it just the gathering and/or mission skills? Perhaps you could have a low level crafting alt, but they would be unable to gather anything (which was noted in a post above). Join the League For Gamers. |
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11/29/11 12:21:04 PM#56
Sorry for not clariftying my last statement. I dont know if you can craft beyond your current lvl. But you can only run crew skill missions within a lvl range. The first crew skills mission range is 10-16 and the second crew skills mission range is 17 to 24 if i'm not mistaken. During the last beta i out leveled the 17-24 range and was unble to do any missions in the next range. |
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11/29/11 12:38:48 PM#57
Here is a little crafting write up i found. Hope it helps.
SWTOR Crafting GuideHi Guys! I'm not sure how much interest there is around here in SWTOR, but I figured since I spent quite a bit of time in my short beta weekend and more time in the week since reading every piece of info I can get my hands on about the crafting system, I would share some information. If people are very interested in becoming a Jawa (the new goblin!) I'll try and keep things updated as I hope to explore more of the skills in the next beta weekend. |
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11/29/11 1:12:05 PM#58
With all the mats, it takes 3 minutes for my companion to craft 1 blue stimpack...
So i guess i will never be able to sell 10 stacks of 20 stimpacks/potions like i always do in other games :(
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11/29/11 1:16:56 PM#59
I tried out the crafting experience this weekend, armormech to 80ish, scavenging to 145 and underworld trading to 95. I was very happy with the way it all worked out, got my spaceship which made it much easier as you get a worker drone before that you kind of need your companion as extra dps. Scavenging is very easy lots of nodes and a lot of droids you or anyone else kills can be done, a nice touch if you have 2 close together you can tell your companion do do 1 while you do the other. Armormech you craft from basic recipe(green), i generally reverse engineered which if you were lucky gave you the next level of recipe(blue) as well as mats, if you craft and get a crit you get an extra augment slot, re these apparently gives a better chance of a better recipe, i managed to upgrade to a purple on my 1st blue re, probably lucky didnt really re many blues after this, so your basic green had 2 stats the purple had 4 stats both equipable at lev 9. This leads me onto Underworld trading where my experience was not so good, you can choose companion gifts or metal and fabric quests. I wanted to make my purple belt so spent a lot of credits sending out my minion.You will get blue metal or fabric from your missions unless it crits which is when you get the purple mats required, after roughly 40 missions for craft goods i ended up with 23 fabric and 6 metal epics as i didnt find a use for the fabric this did not seem a very efficient method but i am unaware if you can find these metals any other way except the galactic trade network which will be pricey. So i invested roughly 40k credits for 3 lev 9 epic belts which i doubt will sell for more than 2-3k as noone will have much money and will outlev the starter zones quite quickly. I was unlucky with the procs but it gives you an idea. I also did the companion gifts as the higher your companion likes you the better chance of critical sucess you have so more epic mats. you need 10k for the big blue heart at lev 20 my companion was at 1600 with only a few gifts a blue awards 95 if you choose the right one. So from my experience which i really enjoyed i wouldnt bother going too hard into the more expensive mission skills for mats as your not likely to get your return back, the companion gifts are much cheaper missions i would store them till you get a companion with the right skills you require then get them to love you for max crit on mission skills at max lev for hopefully your bast return. |
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11/29/11 1:55:50 PM#60
So many craftig proffessions... im just gonna gather and sell the mats.
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