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catlana
Apprentice Member
Joined: 11/18/08
Playing Rift, ToR, PoE |
11/28/11 11:53:13 AM#21
Originally posted by Teala Not real sure about end game, I got real busy at work before my bounty hunter capped. You can always use player inspired mechanics thou. Killing gankers / running protection for lowbies is a lot of fun and can be quite rewarding. I am pretty sure that there will be bounty hunter style missions at max level. The real trick is how fun and can they match the quality of the story based ones. |
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11/28/11 11:53:24 AM#22
Originally posted by nerovipus32 OK, I was just curious to see if maybe there was something different about playing a BH than say an Imperial Agent, or a Smuggler - something that allowed you to play the role you are titled after. ![]() |
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11/28/11 11:56:49 AM#23
This is why I'm torn over purchasing this game. On the one hand, BioWare really gets Star Wars. From the iconically ridiculous industrial scale of things, to the notions of Dark and Light, BioWare understands the Star Wars universe like few other game companies have. But on the other hand, the mmo gameplay is tired and cliche. I might enjoy the animations more if I didn't have to look constantly at my hotbar to monitor my cooldowns. |
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11/28/11 11:57:22 AM#24
Have to agree as well, the BH storyline was great, by far the best of those i've tried. Makes me wish my guild was going IMP. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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11/28/11 12:03:47 PM#25
Originally posted by Teala Yeah, that's what the personal stories are all about. edit: What you are asking is if cars have circle shaped elements to transmit the engine's power in forward or backward motion on a road surface ... OTHER THAN WHEELS! ;-) |
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11/28/11 12:10:38 PM#26
Didnt play the bounty hunter, but even as a sith inquisitor I had an awsome time. The story was awsome and kept me marching forward to unravel more of the story. I reached lvl 15 and stoped playing becuz I didnt want to spoil to much of the game before Dec. 20th. I too am an old SWG player and I am happy with the world, lore, and general direction SWTOR is going. |
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11/28/11 12:21:23 PM#27
I have been in many MMO betas. Most of the time I don't even want to login because I know that my character will be wiped. This time I can't stop playing even knowing my character will be wiped. In fact, I'm lierally pissed I am going to have to wait 2+ weeks to play again.
This has never happened to me from playing a beta. But I can tell you, I will be playing this game for years. And so will millions of other people.
(and yes I'm an old sandbox mmo player who wasnt especially excited about the game) Remember Old School Ultima Online |
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11/28/11 12:46:02 PM#28
Originally posted by Teala I have not played the game, and have zero intentions on doing so, but I can say with all due confidence that there is nothing to do pertaining to any freedom of actions or choice or development of any class in this game outside the strict theme park guidelines set forth by EA...er I mean bioware. |
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11/28/11 12:49:50 PM#29
Originally posted by nerovipus32 EXACTLY...Bioware did what they do best, in fact what they ONLY know how to do, and thats make a great single player RPG. EA basically decided to label it an "MMORPG" and get people to pay a $15 month sub fee for a single player RPG. Best part (for them) is that its going to work. For now at least. |
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11/28/11 12:56:59 PM#30
Originally posted by games72 Tattooinne is pretty near perfect in my book in terms of overall look and feel. Hoth was good once I turned bloom off, but until I did, I could barely see what I was doing. Both could look even better with more environmental fx and day/night, but running my speeder across the dune sea is pretty sweet as is. I'm glad they gave the mounts a speed boost. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
11/28/11 1:00:04 PM#31
Originally posted by DarkPony No, what she was asking is once the personal story line is over, does the game world actually have Bounty Hunting of other players incorporated into it, or Smuggling of goods from one place to another, you know, sort of like some other famous space title has as part of its gameplay. It was a good question and I'm glad she asked it, I hadn't thought that far through everything and it appears the answer is pretty much no. While people can follow a story line as a smuggler, bounty hunter or trader, there really aren't any game mechanics that actually accomodate those actions in the game world.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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11/28/11 1:03:05 PM#32
jedi knight ftw!. Loved every bit of it XD |
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11/28/11 1:03:32 PM#33
In Wow, I dont remember saying mass or saving the faithful as a Priest, and I never was lending spiritual help to the downtrodden as a Shaman either. Come to think of it, there arent too many games out there that give those experiences are there? In saying "aside from the main quest," is like saying "I'll have a cup of coffee, but dont use water to make it." It isnt SWG bounty hunting, but the story does give far more of the given identity to experience than most other themepark titles. |
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11/28/11 1:04:57 PM#34
Just checking. |
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11/28/11 1:14:25 PM#35
Originally posted by Baikal Yup, that's what I mean. And of course you are free to heal your fellow Republicans (lol that sounds awful) as a healing specced Consular long after the story ends. Or Assassinate them out in the open world as a Sith Assassin, or protect them as a Trooper. Hide them as a Smuggler (group stealth thingie), take them out at range as a Sniper. Etc, etc. Maybe they'll implement class based dailies at some time though, would be kind of cool actually.
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
11/28/11 1:35:16 PM#36
Originally posted by DarkPony Well, based on the game's design that would be the logical solution to bring to the table. As others noted, it is a standard theme park MMO in its core design therefore it's end game would be more like WOW or Rift and not that "other" space title.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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11/28/11 1:47:07 PM#37
Originally posted by Kyleran The answer is no, there are no player bounties, there's nothing to smuggle, can't even free fly a ship so I'm not sure how that would even be possible. They have said they are looking into player bounties down the road though.. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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11/28/11 4:04:05 PM#38
Originally posted by Baikal Actually it is more comparable to a reasoned opinion based off of many articles, blogs, beta impressions, forum posts, and dev diaries about said game. If you think someone cant come to an informed opinion on if a game suits their tastes as obtained from the many mediums of information we have at our fingertips you are sorely mistaken. Next thing you will be telling people at a restaurant they have never been to before, that they have no idea what they might like or dislike since they havent tried the offerings -- you read the darn description guy and then make a decision...make sense ? i sure hope so.
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11/28/11 4:07:05 PM#39
OP i think your on to something.
My guild and I, mainly all about 30 or older all EQ1 vets, are moving into SW:TOR on Dec 15, yeah we preordered early. See you there :) |
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11/28/11 4:08:37 PM#40
Originally posted by Tyvolus1 Actually, it's nowhere near that simple. I can go to a resturaunt and read the description of a ribeye steak.....and it might sound fantastic. But as it turns out the chef is a moron, and ruins the meat. And vice versa......the steak might come to me and change my life, it's so damn good. The only way I will know for sure, is to try it. |
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