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Forgive me if it has been posted before. I did look. Sometime an article is so well made that it deserves a thread of its own. I think this does- and i am not the author btw. http://www.teamquitter.com/viewtopic.php?f=55&t=27150
read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2 |
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11/23/11 9:57:57 AM#2
point #6 is the biggest deal breaker for me on this game, but I guess they could technically change it later. Good to see an article about GW2 that brings concerns that i'm sure some well read people have. |
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11/23/11 10:03:38 AM#3
most of those concerns are how its not like gw1, and a formal QQ thread. However somethings do concern me, but I cannot make any opinions on it since its not even in testing yet and the game isnt even finished. |
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11/23/11 10:04:44 AM#4
Blasphemy. GW2 has no flaws it is a perfection. |
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DeaconX
Elite Member
Joined: 2/08/05
Stand up for what you believe; Even if you stand alone. |
11/23/11 10:06:52 AM#5
Some great points of thought. Eagerly looking forward to how things will actually work out. Whenever you're trying to do something different, there are bound to be hurdles and even stuff that just falls flat. Hopefully ArenaNet is covering their bases - but again, valid concerns. It'll be interesting to see what it's like to actually play the game with many others. |
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11/23/11 10:09:05 AM#6
I think a lot of those points, except maybe the ones about camera balance and that the skills are rather similar, will change during beta and the first 6 months. Sadly do some issues show up when you remake so much, particularly since they themself changed the attributes and took away the energy cost recently. I think the end result will be great eventually, but there will always be issues when you try something new. Not surprisingly do most of the points only or mainly affect the PvP, which makes sense since PvP takes more to get good than PvE. The control and camera thing is hopefully something you get used to after a while of playing. It is rather hard to adapt if you just tried out a few 30 minutes demos with long time in between. |
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11/23/11 10:15:32 AM#7
Its very easy to give negative criticism but a lot harder to give positive criticism, the game isnt out and its shown some vids, until a game has been fully released to the general public and is considered finished then people shouldnt have a right to complain about different elements of the game until it is. I really dont understand why we are seeing all these posts with such negativity to a game that hasnt been released yet. None of the other games due for release in the next 6 months are getting this much negative attention. |
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11/23/11 10:15:48 AM#8
These "flaws" are all pretty vague and in several I couldn't really make what the author is trying to say. #7 for example, now what is THAT all about? #6 seems the only valid concern until you realize that ALL the PvP maps in WAR were conquest as well and they were incredibly varied. You can stick quite a lot into the basic old "conquest" model. For example, TF2's "push-the-cart" maps can also be considered "conquest" maps with a moveable objective... #5 is just ludicrous. He just described the normal way modern mmo controls work in a very convoulted long-winded way which proves... nothing except that he considers wow-style movement and skills to be "fighting the controls".. maybe.. because I'm still not sure what is his point - maybe that mmorpgs use more keyboard buttons than FPSs? If so, he is right. etc etc... Yawn, anywayz we'll see... |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
11/23/11 10:16:22 AM#9
Somehow the poster seems to not understand the game. Most of these problems are feautures i am looking forward to. Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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11/23/11 10:18:00 AM#10
Concerns are valid, but it most of those are design choices not flaws i.e., the health being in a bubble (ala Diablo). I suppose one might consider a design choice a flaw.
Edit: keep in mind, that this is a PvP website so everything is viewed with PvP goggles (which is valid, just stating) |
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11/23/11 10:18:46 AM#11
I would rather they innovate and struggle, but succeed, than take the easy way and bring nothing new to the genre. I am looking forward to this title, but I am a bit more reserved. The fact that they are doing so many new things does not guarantee an awesome game. I am eager to play this but my friend, he thinks this will be the second coming. In the end, there are only so many things you *can* do with this genre, given the practicalities of technology and interface. To expect it will be a flawless, totally new experience that will be the second coming, is probably setting yourself up for as much disappointment as all the folks who wanted SWTOR to be SWG2 are experiencing. |
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11/23/11 10:23:32 AM#12
Flaw #5 has sort of worried me as well. Only sort of because when I played the demo it wasn't a problem at all, but as I look back on it I can't see how that could be...It just...works. I used to TL;DR, but then I took a bullet point to the footnote. |
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11/23/11 10:28:43 AM#13
Originally posted by Naral I think there is a lot more things possible than any of us can imagine. Heck, look at the old Commodore 64, it had very limited options and yet a myriad of different kind of games came out like the world never seen the likeness of since. Many of those games sucked though, but it pioneered most of the game types we see today even. I think devs should have a new look on P&P games, they are the key to a lot of things that never worked well in MMOs or not have existed at all but still would be awesome. Biowares Neverwinter nights actually had some unique features that were forgotten about again after it if any of you played it. It is the closest thing to a P&P game that ever come out and still it just scratch a bit on the surface. The possibilities are almost endless, not severly limited but companies like EA wish all games were just like their EA sports game where they can slightly upgrade each game every year and people still buy the new games in millions. |
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11/23/11 10:35:36 AM#14
As I said, these 10 are pretty vague and unconvincing. Even as a self-professed GW2 fanboi I can give you 10 better ones off the top of my head.. in no particular order. 1. No companions. Companions might be cool in some parts of the game such as personal story. I see that there are valid reasons for their absence but I like having an NPC retairner or two.. makes me feel more "heroic." 2. No colision detection. I can tolerate this in PvE but in PvP.. I think they ditched a very fun and immersive mechanic that would have added an extra dimension to combat. 3. No mounts. Mounts are cool, everybody loves mounts. I hope they get implemented soon. 4. Difficulty scaling in DE's can go sour... Anybody remembers scaling in Oblivion which basically made any progression worthless and any challenge bland because it's tailored to your skill? It just screams "fake" and kills immersion. 5. Only 5 character slots?! (not confirmed TBH) Only 5?!?!? 6. Loot distribution. If you can get any piece of gear or new skills by purchasing it with some karma or dungeon points then what is the point of visiting different dungeons/DE's? I suspect playrs will find the "easiest" place to get those points and then the grind will ensue... 7. Lack of friendly targetting bothers me. Area-effect spells are always fiddly to place. Friendly targeting with the said friend being the center of the said aoe would be much more comfortable. 8. Weapon classes having the same skills. I'd love to have a rare special magical sword with skills that are somewhat different from those of a noob one I get at level 1! 9. cant' think of anything.... oh wait 10. Human running animations still look gay. That's one of the things I couldn't stand in GW1.
...but I'm still completely fanboishly infatuated with GW2 and with what its trying to accomplish. See? You can still love something even if you do admit it's not "perfect." |
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Ramonski7
Spotlight Poster
Joined: 5/21/03
"A wise man has something to say, but a fool just has to say something." |
11/23/11 10:38:01 AM#15
I cannot agree with any of those points as I am a mmorpg fan and to this day the first GW never meant much to me. Guild Wars 2, on the other hand, seems to be trying to bring the series more aligned with what mmorpgs really are. And those happen to be 10 flaws that I don't find very negative, since they are all reflections of what PvPers are upset with. If you want a PvPing mmo choose GW1. If you want a PvE mmorpg w/ some PvP, then GW2 is your choice.
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DeaconX
Elite Member
Joined: 2/08/05
Stand up for what you believe; Even if you stand alone. |
11/23/11 10:40:42 AM#16
Originally posted by Lord.Bachus I cocnur - I understand where the OP is coming from but I'm personally looking forward to it all and hoping ArenaNet makes it work right. From what I've seen/heard/read so far, they know what they're doing. |
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11/23/11 10:43:33 AM#17
There are some very salient points in that article. One part of the game mechanic that I had thought would bolster, not counter, the "negation of trinity/creating of choice" selling point is that the existing weapons system locks in five of your talents. However, "locked in" might be apt, in that those particular five skills can't be swapped out as they are dedicated to each weapon, despite that a character may choose between a variety of weaponry. This eats up 6/10ths of the bar (the 10th skill being the dedicated self-healing slot). Guild Wars is brilliant, in that you have a variety of skills to work with to create a multitude of character builds. The weapon system in GW2 could hamper that dynamic. I'm not a PvP junkie, but I can see the point about elimination of guild PvP as stripping away the essence of the title. Regardless, this is the future MMO that I'm most anticipating, and there is still time to work out the kinks.
Re: SWTOR "Remember, remember - Kakk says 'December.'" |
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11/23/11 10:44:08 AM#18
Holy wall of text, batman! Not reading all that. For the first time in my life I'll side with the zealous fans and say: Omghowcanyourightallthatwhenthereisnotevenabetayet!!!!111 |
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11/23/11 10:49:33 AM#19
I think it's an interesting demonstration of how there's a large segment of the GW population (Not the biggest segment, just... a segment that is noticable in size) that really wishes GW2 was more like GW, rather than less. :D |
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11/23/11 10:52:51 AM#20
read it all, some valid points in there. some erraneousones too. |
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