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12/08/11 11:23:58 AM#61
Originally posted by Azaria Zylaxx made a claim that people who are satisfied with current MMOs have settled on crap. You can't be surprised that people who disagree with such statement act offended, and you can't deny them right to answer - GW2 forum or not. |
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12/08/11 11:26:46 AM#62
Originally posted by Thane Tales of Tyria links have been posted on these forums for months now. Observe that this was podcast #7. Factor in the fact that Tyria is in the title of the podcast, and one *should* be able to infer that these guys are pretty big fans of GW2 and that the title is sarcastic. |
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12/08/11 12:25:45 PM#63
Originally posted by Azaria That is called a rhetorical question. Do i really need to explain what that question really meant and why i asked him if he thinks his life is better than other only because he is going to play GW2. And no he doesn't need to answer it because that is exactly what he meant. Once again, my discussion is not about GW2 vs TOR. Nope. How many servers SWTOR will launch with on release? ShredderSE - Umm how many do they need? Maybe 6. Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs. |
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12/08/11 12:43:10 PM#64
Originally posted by musicmann Thanks, I didn't mean to sell STWOR short. I am no avid follower, which makes me keep forgetting core features of the game.
However what people need to keep in mind, when they throw the world clone at everything, which reminds them of WoW, is the fact that the games they are taling about are all found in the mmorpg genre. It doesn't matter who made something first, unless you are apple, who think everthing the produce is new, but who made it successful. Which is also the case for Apple in the IT. (No flame against Apple intended.) More importantly this genre hasn't evolved much for more than 10 years. Just take a look at DaoC, most of the really good features can be found in other games, and the best have been forgotten. I don't think this is based on laziness of developers, but the huge financial risk behind game development of that scope. When you hear devs talk about future games, or fans/players talk about their current games, one thing that keeps coming is how much content there is. If you truly want to compete with a game like WoW, many thing they have to produce as much distinct content or more to be competetive right from the start. I don't think that's a healthy approach to the genre. Of course I don't want games to be over in less time they are worth, but who defines what something is worth. Limbo usually costs 9 Euro and offers about 3 hours of gameplay. This is not much and I was on the fence for a long time, but once you've finished the game (and solved everything on your own), you don't regret the amount you spent on such a short game. Imo, content is getting too important for mmorpgs these days. Instead devs should focus more on other stuff aswell that will set themselves apart from competitiors and make their product unique. Fortunately, I see a good trend arise from SWTOR and GW2: story-telling. After all, games are the perfect medium for interactive stories and not just some interactive film. You could say that story is content too, but the presentation and structure, the char development and voice over (among other things) are much more important to story-telling than map creation or any other aspect of game design. Once you as a dev can get into people's mind, make them think, make them shape the world of a game with their minds and supported by visuals, you can leave a good impression and be on par with books. There are not that many scenes in games you keep remembering, because that images got burnt into you with heavy visual support. The most images are big set pieces that leave imagination out in the cold. |
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12/09/11 11:52:14 AM#65
Originally posted by onthestick Actually, in GW2 you craft various weapons mods/upgrades, so I don't know where you're getting this from. Armor as well. |
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Originally posted by Homitu This is correct. In this episode we tried to lock our Fanboy/fangirl selves away for a bit and take a serious look at what the flaws of the game could be. To that end we asked each host to try to answer the question "Why will GW2 Fail" from a devil's advocate position. This is literally the first thing I point out at the start of the show. |
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