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News & Features Discussion  » The Secret World: First Ever Hands-On Preview

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115 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13708

 
OP  11/19/11 2:38:19 PM#1

During a recent press event at Funcom's Montreal studio, MMORPG.com Associate Editor Suzie Ford had the opportunity for a day-long hands-on experience with The Secret World. Calling it "a thinking player's game", Suzie has a lot to say about why she thinks that in her comprehensive first look at The Secret World. Treat yourself to a fine read. Leave us a comment or two when you're finished reading.

Funcom’s The Secret World has been one of the best kept game mysteries for the past couple of years. The team has chosen when and where information will be disseminated and how much will be released when it is discussed. However, as the game nears its April 2012 release date, the team is ready to start letting the rest of us in on what is arguably one of the most keenly anticipated titles coming next year. With that objective in mind, members of the worldwide gaming press were invited to visit Funcom’s Montreal studio where the bulk of the work on The Secret World is being carried out.

Read more of Suzie Ford's The Secret World: First Ever Hands-On Preview.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1879

11/21/11 8:52:23 AM#2

What would draw me to the game:

-24/7 persistent faction conflict

 

-you actually have to think (now thats refreshing)   

 

I look forward to hearing more...love the sandbox character progression too.

  xenogias

Advanced Member

Joined: 9/13/07
Posts: 1945

11/21/11 9:10:30 AM#3

Sounds fairly interesting to say the least. Unfortunatly its made by Funcom and that means its a title I will hold off on even looking at till there is either an open beta or a free trial. Funcoms pathetic launch of AoC has jaded me on the company for good.

  User Deleted
11/21/11 9:16:20 AM#4

The google aspect sounds immersion-breaking and annoying.  Not that I don't alt tab when playing games for one reason or another but to make it required rubs me the wrong way.


  xKingdomx

Novice Member

Joined: 8/24/10
Posts: 1550

11/21/11 9:17:32 AM#5
no need for alts

good job

How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  VirusDancer

Novice Member

Joined: 11/18/04
Posts: 3684

Heroes are about character - not gear.

11/21/11 9:17:43 AM#6

That was a nifty read.  Have to say, for the most part - I'm still liking what I see when I look at TSW.  Unfortunately, I'm still put off by the GW-esque approach to skills.  Really wish they had gone with a realistic version of what EVE offers.

I miss the MMORPG genre. Will a developer ever make one again?

Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  paterah

Novice Member

Joined: 4/21/07
Posts: 589

11/21/11 9:18:08 AM#7
Originally posted by alywelch

The google aspect sounds immersion-breaking and annoying.  Not that I don't alt tab when playing games for one reason or another but to make it required rubs me the wrong way.

They said they are planning to include an in-game browser on an interview.

  xKingdomx

Novice Member

Joined: 8/24/10
Posts: 1550

11/21/11 9:19:36 AM#8

Originally posted by Shadanwolf

What would draw me to the game:


-24/7 persistent faction conflict


 


-you actually have to think (now thats refreshing)   


 


I look forward to hearing more...love the sandbox character progression too.



 


They have already said PvP are instanced battleground


not sure if there are no open world PvP, they gave reason to the three factions 'know' each other, but they understand they need each other to survive.


 


lol


How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  paterah

Novice Member

Joined: 4/21/07
Posts: 589

11/21/11 9:22:58 AM#9
Originally posted by xKingdomx

Originally posted by Shadanwolf

What would draw me to the game:


-24/7 persistent faction conflict


 


-you actually have to think (now thats refreshing)   


 


I look forward to hearing more...love the sandbox character progression too.



 

They have already said PvP are instanced battleground


not sure if there are no open world PvP, they gave reason to the three factions 'know' each other, but they understand they need each other to survive.


 


lol


I think they have said they don't have open world pvp but they have persistent zones for pvp to fight for domination and give advantages for your faction.

  rwyan

Apprentice Member

Joined: 7/24/03
Posts: 433

11/21/11 9:25:36 AM#10

I could have sworn there was talk of a persistant FvFvF zone in the game in addition to your standard battleground challenges.  I hope we will see this.


Sounds promising.  Hopefully, Funcom will let this bake in the oven until its ready.  Funcom really can't deny the fact that launching AoC when it did really hindered the game's overall potential.


  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13708

 
OP  11/21/11 9:26:16 AM#11

Originally posted by alywelch

The google aspect sounds immersion-breaking and annoying.  Not that I don't alt tab when playing games for one reason or another but to make it required rubs me the wrong way.





 


If you look a bit closer, I was told that there will be a way to use Google within the game. It wasn't in the build I played but it's definitely going in. It makes sense too. Since this is "real world", it's exactly what we would do if we needed to figure out a puzzling clue.


Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13708

 
OP  11/21/11 9:27:41 AM#12

Originally posted by rwyan

I could have sworn there was talk of a persistant FvFvF zone in the game in addition to your standard battleground challenges.  I hope we will see this.




Sounds promising.  Hopefully, Funcom will let this bake in the oven until its ready.  Funcom really can't deny the fact that launching AoC when it did really hindered the game's overall potential.





 


From everything I learned on my trip, I would say that Funcom is a company that's actually learned from its mistakes and will make good on this one.


Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  User Deleted
11/21/11 9:29:41 AM#13

Plus you know the chat will just be spammed with people asking for the info rather than looking it up themselves.


  User Deleted
11/21/11 9:31:56 AM#14

I knew somebody was going to use the real world arguement.  There's a lot of things I do in real life that I don't need replicated in a game.  But if google truly does get built into the game, that's an improvement.


  Scot

Hard Core Member

Joined: 10/10/03
Posts: 5280

11/21/11 9:32:22 AM#15

AO had the worst launch ever, 2 years later it was a great MMO. These days you don't get two months never mind two years to put things right. On that basis I will look at SW about a  year after launch, which is what I wish I had done with AoC.


I won't be there for the first month when everyone says its the most amazing MMO ever or month two when people leave in droves looking for the next best thing.


You do have to wonder how many more half baked releases players have to be slapped in the face with until they just give up on MMO's.


  Nerves

Novice Member

Joined: 5/13/11
Posts: 7

11/21/11 9:33:22 AM#16

Originally posted by xKingdomx




Originally posted by Shadanwolf




What would draw me to the game:




-24/7 persistent faction conflict




 




-you actually have to think (now thats refreshing)   




 




I look forward to hearing more...love the sandbox character progression too.







 




They have already said PvP are instanced battleground




not sure if there are no open world PvP, they gave reason to the three factions 'know' each other, but they understand they need each other to survive.




 




lol





 


There will be no open world PvP.  There will be 1 persistent battlefield with several temporary instanced ones.  The idea is that in order to prevent the secret war from spilling onto the streets and blowing everyone's cover, the secret war (between factions) will take place in set aside areas.


  Senadina

Advanced Member

Joined: 4/16/06
Posts: 886

11/21/11 9:37:16 AM#17

Originally posted by paterah


Originally posted by alywelch

The google aspect sounds immersion-breaking and annoying.  Not that I don't alt tab when playing games for one reason or another but to make it required rubs me the wrong way.



They said they are planning to include an in-game browser on an interview.



 


 Since TSW has a modern day setting, if they include a browser on, say, your character's netbook or tablet, it would actually ADD to immersion for me.


This game has excited me from the moment it was announced just due to the setting and genre, and it's only becoming more intriguing the more I read about it. As much as I plan on playing TOR and GW2, TSW is the MMO I can see myself playing for the long haul.


  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

11/21/11 9:39:44 AM#18
Originally posted by SBFord

Originally posted by rwyan

I could have sworn there was talk of a persistant FvFvF zone in the game in addition to your standard battleground challenges.  I hope we will see this.




Sounds promising.  Hopefully, Funcom will let this bake in the oven until its ready.  Funcom really can't deny the fact that launching AoC when it did really hindered the game's overall potential.





 

From everything I learned on my trip, I would say that Funcom is a company that's actually learned from its mistakes and will make good on this one.

Maybe, their business model put me off though. Box buy - ok it is normal. Then they said they think about subscription in range of 15-17$. Ok 17 is a bit more than standard, but ok - after all kinda long since there was increase in sub fee.

But they plan to put cash shop on top of that, and expand it as game matures + they said they are happy with AoC experiences in that regard. They also plan to acquire additional 1/3 of sub revenue from cash shop/

Double Dipping

Ok sorry that's not working for me.

 

/passing on TSW

  Gargola

Novice Member

Joined: 12/14/05
Posts: 356

11/21/11 9:41:14 AM#19

Originally posted by xKingdomx




Originally posted by Shadanwolf




What would draw me to the game:




-24/7 persistent faction conflict




 




-you actually have to think (now thats refreshing)   




 




I look forward to hearing more...love the sandbox character progression too.







 




They have already said PvP are instanced battleground




not sure if there are no open world PvP, they gave reason to the three factions 'know' each other, but they understand they need each other to survive.




 




lol





 


Minigames are instanced called "battlegrounds", "Warzones" are persistent, 24/7, non instanced Factional warfare areas, somewhat like the ones found in DAoC.


  kingotnw

Advanced Member

Joined: 2/13/04
Posts: 103

11/21/11 9:52:52 AM#20

I hope it's good, but as with all Funcom games, the press is loving it... In thepast when this happens, the numbers have dropped drasticly after the first month in their games, hopefully that will not be the case with this one.


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