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During a recent press event at Funcom's Montreal studio, MMORPG.com Associate Editor Suzie Ford had the opportunity for a day-long hands-on experience with The Secret World. Calling it "a thinking player's game", Suzie has a lot to say about why she thinks that in her comprehensive first look at The Secret World. Treat yourself to a fine read. Leave us a comment or two when you're finished reading.
Read more of Suzie Ford's The Secret World: First Ever Hands-On Preview. Associate Editor: MMORPG.com |
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11/21/11 8:52:23 AM#2
What would draw me to the game: -24/7 persistent faction conflict
-you actually have to think (now thats refreshing)
I look forward to hearing more...love the sandbox character progression too. |
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11/21/11 9:10:30 AM#3
Sounds fairly interesting to say the least. Unfortunatly its made by Funcom and that means its a title I will hold off on even looking at till there is either an open beta or a free trial. Funcoms pathetic launch of AoC has jaded me on the company for good. |
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11/21/11 9:16:20 AM#4
The google aspect sounds immersion-breaking and annoying. Not that I don't alt tab when playing games for one reason or another but to make it required rubs me the wrong way. |
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11/21/11 9:17:32 AM#5
no need for alts
good job How much WoW could a WoWhater hate, if a WoWhater could hate WoW? |
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11/21/11 9:17:43 AM#6
That was a nifty read. Have to say, for the most part - I'm still liking what I see when I look at TSW. Unfortunately, I'm still put off by the GW-esque approach to skills. Really wish they had gone with a realistic version of what EVE offers. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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11/21/11 9:18:08 AM#7
Originally posted by alywelch They said they are planning to include an in-game browser on an interview. |
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11/21/11 9:19:36 AM#8
They have already said PvP are instanced battleground not sure if there are no open world PvP, they gave reason to the three factions 'know' each other, but they understand they need each other to survive.
lol How much WoW could a WoWhater hate, if a WoWhater could hate WoW? |
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11/21/11 9:22:58 AM#9
Originally posted by xKingdomx
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11/21/11 9:25:36 AM#10
I could have sworn there was talk of a persistant FvFvF zone in the game in addition to your standard battleground challenges. I hope we will see this. Sounds promising. Hopefully, Funcom will let this bake in the oven until its ready. Funcom really can't deny the fact that launching AoC when it did really hindered the game's overall potential. |
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If you look a bit closer, I was told that there will be a way to use Google within the game. It wasn't in the build I played but it's definitely going in. It makes sense too. Since this is "real world", it's exactly what we would do if we needed to figure out a puzzling clue. Associate Editor: MMORPG.com |
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From everything I learned on my trip, I would say that Funcom is a company that's actually learned from its mistakes and will make good on this one. Associate Editor: MMORPG.com |
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11/21/11 9:29:41 AM#13
Plus you know the chat will just be spammed with people asking for the info rather than looking it up themselves. |
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11/21/11 9:31:56 AM#14
I knew somebody was going to use the real world arguement. There's a lot of things I do in real life that I don't need replicated in a game. But if google truly does get built into the game, that's an improvement. |
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11/21/11 9:32:22 AM#15
AO had the worst launch ever, 2 years later it was a great MMO. These days you don't get two months never mind two years to put things right. On that basis I will look at SW about a year after launch, which is what I wish I had done with AoC. I won't be there for the first month when everyone says its the most amazing MMO ever or month two when people leave in droves looking for the next best thing. You do have to wonder how many more half baked releases players have to be slapped in the face with until they just give up on MMO's. |
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11/21/11 9:33:22 AM#16
There will be no open world PvP. There will be 1 persistent battlefield with several temporary instanced ones. The idea is that in order to prevent the secret war from spilling onto the streets and blowing everyone's cover, the secret war (between factions) will take place in set aside areas. |
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11/21/11 9:37:16 AM#17
Since TSW has a modern day setting, if they include a browser on, say, your character's netbook or tablet, it would actually ADD to immersion for me. This game has excited me from the moment it was announced just due to the setting and genre, and it's only becoming more intriguing the more I read about it. As much as I plan on playing TOR and GW2, TSW is the MMO I can see myself playing for the long haul. |
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11/21/11 9:39:44 AM#18
Originally posted by SBFord Maybe, their business model put me off though. Box buy - ok it is normal. Then they said they think about subscription in range of 15-17$. Ok 17 is a bit more than standard, but ok - after all kinda long since there was increase in sub fee. But they plan to put cash shop on top of that, and expand it as game matures + they said they are happy with AoC experiences in that regard. They also plan to acquire additional 1/3 of sub revenue from cash shop/ Double Dipping Ok sorry that's not working for me.
/passing on TSW |
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11/21/11 9:41:14 AM#19
Minigames are instanced called "battlegrounds", "Warzones" are persistent, 24/7, non instanced Factional warfare areas, somewhat like the ones found in DAoC. |
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11/21/11 9:52:52 AM#20
I hope it's good, but as with all Funcom games, the press is loving it... In thepast when this happens, the numbers have dropped drasticly after the first month in their games, hopefully that will not be the case with this one. |
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