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11/26/11 5:48:54 PM#101
Originally posted by Krytycal If Skyrim were an MMO released as-is, it would run into those issues, yes. However, I don't think anyone expects and, in fact, I've seen many people remark that if Bethesda were to release a game like Skyrim as a MMO, a lot of it would have to be changed.
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11/26/11 5:53:02 PM#102
Originally posted by blackcat35 It's a "mileage may vary" situation. None of the bugs are "deal breakers" and, in fact, some of them are rather funny in how they show up. I notice them sometimes and sorta shake my head... but they don't ruin the experience at all. Most every review out there makes mention of the bugs in the game... and everyone (that I've read so far) agrees that while they're def. bugs... they're so inconsequential to the game, and are so-overshadowed by everything that's right with the game, that you won't care. The people who seem to be most upset by the bugs are (disclaimer: this is based purely on my observations, I don't claim to represent every single person in every single example): - People who are going out of their way to look for them. - People who have a beef with the game for whatever reason and are trying to make them sound a lot worse than they are to downlplay the game overall.
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11/26/11 5:54:39 PM#103
I've been saying for ages we need a TES (The Elder Scrolls) MMORPG Bethesda touch in making RPG for RPGers could make the miracle of making a MMORPG for MMORPGers I really do not understand why Bethesda hasn't announced any MMO yet. With Bioware, they are the king of RPGs..............everyone and their dog is doing an MMORPG except them, weird |
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11/27/11 12:20:03 PM#104
What a great topic! Why Skyrim? I must say that Skyrim is the most provacative piece of work I have seen since Everquest. But why is an rpg garnishing so much praise on an mmo site? Skyrim represents the level to which we want to be immersed in an mmo. The immersiveness of mmos has not evolved. In fact it has devolved into a themepark ride. Once when I was at Disney World as a teenager I got out of the boat on an island in Pirates of the Caribbean. That is when the real adventure begins. We want a state of the art physics engine that brings the player into the world. If you're a good shot with a bow, you can hit the pot hanging over the camp fire and it will clank and make a noise that others nearby can hear. Even the lock-picking dynamic in Skyrim was engaging. We want puzzles that must be solved to enter dungeons and have them change so that you must do each time you go. It is well past time that an investment is made to enhance the experience by putting the player in the world. |
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11/27/11 12:21:40 PM#105
Originally posted by Teala +1 "Well, there was a time when I was quick to judge others based on what little I'd heard. But... traveling with even the worst, slimiest, smelliest of tieflings and no-honor tree-worshipping elves has taught me some of them are all right." -Khelgar Ironfist |
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