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The Pub at MMORPG.COM  » Most discussed MMO on MMORPG.COM- Skyrim

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105 posts found
  PukeBucket

Novice Member

Joined: 9/10/11
Posts: 888

11/17/11 1:38:32 AM#81
Originally posted by mrxennon

 

What exactly does Skyrim have that an MMO that exists doesnt have?

Good designers.

People make the difference.

The problem with MMORPGs now a days is that game companies wanting to cash in like Blizzard did keep hiring and trading around the same pieces of crap who have sucked every bland drop of blood from the turnip of the last decade.

That's the issue.

That's why SWTOR is going to basically get by on story telling alone.

These guys aren't bringing us anything new. Even the ones who try open world sand box-ish dynamic games tend to be the same ones who programmed against it. So it turns out rather poorly.

Craftsmanship counts. Sometimes it matters more than innovation itself.

I used to play MMOs like you, but then I took an arrow to the knee.

  User Deleted
11/17/11 1:39:41 AM#82
Originally posted by Lukain

Skyrim is how a RPG should be , a open world full of adventure & excitment at every turn , NPC that taunt you calling you a wussy  made me lol so hard .. the only thing I dislike (well at least dont love) is the interface  but thats because it was made for Xbox360  its not a great PC interface  but thats why we have a mod community ..  Now If I can just get thru this 640 page Official Game Guide  :)

 

To get me to spend money on a Game is a feat in it self  But Skyrim did one better , Not only did i get the collectors edition  But I purchased 2 nice Frames $20 each for the 2 Maps that came with it  so now there hanging on my wall infrom of me  there a good size to  about 80cmx60cm  with heaps of info one one  & the other just looks great 

 

 

 

You bought a guide on how to play Skyrim?  you must suck bad.

  User Deleted
11/17/11 1:49:02 AM#83
Originally posted by PukeBucket
Originally posted by mrxennon

 

What exactly does Skyrim have that an MMO that exists doesnt have?

Good designers.

People make the difference.

The problem with MMORPGs now a days is that game companies wanting to cash in like Blizzard did keep hiring and trading around the same pieces of crap who have sucked every bland drop of blood from the turnip of the last decade.

That's the issue.

That's why SWTOR is going to basically get by on story telling alone.

These guys aren't bringing us anything new. Even the ones who try open world sand box-ish dynamic games tend to be the same ones who programmed against it. So it turns out rather poorly.

Craftsmanship counts. Sometimes it matters more than innovation itself.

I'm not disagreeing with anyone on how good Skyrim is. I havnt put it down since I bought it.  As a single player game its brilliant.  I Just dont think there is enough to make it an MMO, You would need to change so much, people would not be happy with everything being instanced, guildwars although not an MMO was instanced and people hated it.

SWtoR now your trying to make me laugh, just cannot take that game seriously, its a joke, all they got is money spent on voices and think that its enough for it to be succesful.  They can't even get rid of all the Beta keys its that bad.

 

  mav1234

Novice Member

Joined: 7/09/09
Posts: 79

11/17/11 1:52:52 AM#84

one of the reasons they can't get rid of all the beta keys is that everyone in their database got invited to the beta already and was told not to apply an additional key...

virtually everyone interested in being in the beta was already going to be in that "end of month' beta, so the keys were just to try to pull more people in... and they gave like 75k to every major website. 

  PukeBucket

Novice Member

Joined: 9/10/11
Posts: 888

11/17/11 1:55:21 AM#85
Originally posted by mrxennon
Originally posted by PukeBucket
Originally posted by mrxennon

 

What exactly does Skyrim have that an MMO that exists doesnt have?

Good designers.

People make the difference.

The problem with MMORPGs now a days is that game companies wanting to cash in like Blizzard did keep hiring and trading around the same pieces of crap who have sucked every bland drop of blood from the turnip of the last decade.

That's the issue.

That's why SWTOR is going to basically get by on story telling alone.

These guys aren't bringing us anything new. Even the ones who try open world sand box-ish dynamic games tend to be the same ones who programmed against it. So it turns out rather poorly.

Craftsmanship counts. Sometimes it matters more than innovation itself.

I'm not disagreeing with anyone on how good Skyrim is. I havnt put it down since I bought it.  As a single player game its brilliant.  I Just dont think there is enough to make it an MMO, You would need to change so much, people would not be happy with everything being instanced, guildwars although not an MMO was instanced and people hated it.

SWtoR now your trying to make me laugh, just cannot take that game seriously, its a joke, all they got is money spent on voices and think that its enough for it to be succesful.  They can't even get rid of all the Beta keys its that bad.

 

It'd not have to be instanced as much as you'd think. Really the mechanics would be needed more than the graphics. 

A lot of people want a real open world game now.

But with the quality on par with their non-MMO peers.

I mean UO and Shadowbane are still out there, but they've aged and have their own problems.

That spirit in a new game that's developed with some care (I've taken people at their word about Mortal Online).

What I like most is Skyrim proves Fantasy is still a top RPG genre.

I used to play MMOs like you, but then I took an arrow to the knee.

  User Deleted
11/17/11 1:58:53 AM#86
Originally posted by mrxennon
Originally posted by Lukain

Skyrim is how a RPG should be , a open world full of adventure & excitment at every turn , NPC that taunt you calling you a wussy  made me lol so hard .. the only thing I dislike (well at least dont love) is the interface  but thats because it was made for Xbox360  its not a great PC interface  but thats why we have a mod community ..  Now If I can just get thru this 640 page Official Game Guide  :)

You bought a guide on how to play Skyrim?  you must suck bad.

lol Don't hate the strategy guides, man. Some of them are cool... though I haven't bought a strategy guide since, like, Pokemon Red, and it came with tons of cool things inside. A Skyrim one might be kinda cool to have if it's loaded with enough information. I would definitely not read it until I'm done with a game like Skyrim though. It could contain spoilers.

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1833

11/17/11 2:18:26 AM#87

I find the most engaging thing about Skyrim is that I'm extremely cautious. I'm cautious because I don't know what lies ahead and what's ahead could quite possibly crush my skull. I'm constantly creeping through dungeons, so that I can *hopefully* see what's ahead before it sees me first and creams me, lol. Having had dragons swoop down from the skys while I'm on my way to a quest objective has put me in the habit of nervously checking the skys so that I'm not caught unaware. Hell, while I'm traveling, I've often looked around at my surroundings for places I can take cover behind if a dragon does swoop down and try to eat me!

In MMORPG's, I don't worry about a thing, because mobs are packed tight in every zone with levels above their head. I know from a cursory glance whether or not I can beat them. Mobs in MMORPG's since WoW came out are no challenge at all if they are even a few levels higher than me. I know in a MMORPG that if I do draw agro, I can set my character on autoattack, go to the bathroom, and feel confident that when I return the mob will be dead and me back to full health.

The icing on the cake is that I can choose whichever skills I want in Skyrim. I'm not pigeon-holed in a highly restrictive class in the name of *class balance*, plus my actions change the world around me along with my relationships with towns and their inhabitants.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

11/17/11 2:21:57 AM#88

Well ... give me a (good) mmorpg with the most beautiful and immersive gameworld ever created and I'll be trying it out for sure.

  User Deleted
11/17/11 2:24:21 AM#89
Originally posted by PukeBucket
Originally posted by mrxennon
Originally posted by PukeBucket
Originally posted by mrxennon

 

What exactly does Skyrim have that an MMO that exists doesnt have?

Good designers.

People make the difference.

The problem with MMORPGs now a days is that game companies wanting to cash in like Blizzard did keep hiring and trading around the same pieces of crap who have sucked every bland drop of blood from the turnip of the last decade.

That's the issue.

That's why SWTOR is going to basically get by on story telling alone.

These guys aren't bringing us anything new. Even the ones who try open world sand box-ish dynamic games tend to be the same ones who programmed against it. So it turns out rather poorly.

Craftsmanship counts. Sometimes it matters more than innovation itself.

I'm not disagreeing with anyone on how good Skyrim is. I havnt put it down since I bought it.  As a single player game its brilliant.  I Just dont think there is enough to make it an MMO, You would need to change so much, people would not be happy with everything being instanced, guildwars although not an MMO was instanced and people hated it.

SWtoR now your trying to make me laugh, just cannot take that game seriously, its a joke, all they got is money spent on voices and think that its enough for it to be succesful.  They can't even get rid of all the Beta keys its that bad.

 

It'd not have to be instanced as much as you'd think. Really the mechanics would be needed more than the graphics. 

A lot of people want a real open world game now.

But with the quality on par with their non-MMO peers.

I mean UO and Shadowbane are still out there, but they've aged and have their own problems.

That spirit in a new game that's developed with some care (I've taken people at their word about Mortal Online).

What I like most is Skyrim proves Fantasy is still a top RPG genre.

Personally I think GW2 will offer everything people are crying out for plus more.  They have used pax, gamescon, comic-con etc as a base to get criticism and reacted on it, thats my opinion on this years Anet's attendance.  We will see the living breathing world and the npc reaction to what we do or dont do in that game.  Voices are a nice addition to an mmo, but I dont think its enough to hold people's attention and will wear thin after a few weeks, if not a few days.

I also believe the MMO market may slow down now, we have been hammered with titles the past 5 yrs or so although most of them have been under par in the quality department, the recent announcemants of games going f2p the past 12 months has shown that the market has become to saturated and cant make these game break even on a subscription only market.  Many more will follow suit, can SwtoR retain enough players to stay as a subscription game, will have to wait and see on that one, TSW also going on the  subscription based model, with a cash shop aswel, that lost my interest right there.

Typed more up than I intended.

 

 

  kostoslav

Novice Member

Joined: 5/27/09
Posts: 467

11/17/11 4:54:13 AM#90

That would be pvp gankfest. Ppl would camp others everywhere. 

  GoldenJug

Novice Member

Joined: 3/19/10
Posts: 13

11/17/11 9:47:20 AM#91

Not MMO ,private servers.

 

The system like Minecraft has right now ,where one person sets up a server and then you play the game with less than 20 people that you know and trust ;)

Thats what TES needs.

I'm the hardcore player, the one that rushes lvl cap before you even finish the starting area.

  CalmOceans

Apprentice Member

Joined: 5/06/11
Posts: 1815

11/17/11 10:34:34 AM#92

Skyrim: miles of content, quests and very good graphics, much higher immersion

MMO: often grind, RMT, drama no one wants, raids many don't want, need friends to play, etc etc etc

Skyrim winner!

  Lukain

Novice Member

Joined: 4/23/06
Posts: 591

11/17/11 1:35:20 PM#93
Originally posted by mrxennon
Originally posted by Lukain

Skyrim is how a RPG should be , a open world full of adventure & excitment at every turn , NPC that taunt you calling you a wussy  made me lol so hard .. the only thing I dislike (well at least dont love) is the interface  but thats because it was made for Xbox360  its not a great PC interface  but thats why we have a mod community ..  Now If I can just get thru this 640 page Official Game Guide  :)

 

To get me to spend money on a Game is a feat in it self  But Skyrim did one better , Not only did i get the collectors edition  But I purchased 2 nice Frames $20 each for the 2 Maps that came with it  so now there hanging on my wall infrom of me  there a good size to  about 80cmx60cm  with heaps of info one one  & the other just looks great 

 

 

 

You bought a guide on how to play Skyrim?  you must suck bad.


No it came with the Collectors edition  :) 

 

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 7432

"Really officer, they're herbs."

11/17/11 1:45:19 PM#94

Skyrim Nexus is down.  :(   To many people trying to use it.  

  Krytycal

Novice Member

Joined: 4/17/06
Posts: 527

11/17/11 2:20:12 PM#95

If Skyrim were an MMO, it would have been received very differently.

For starters, for 5 years in development Skyrim was released with a lot of bugs. In more occasions than I'm comfortable with I've had to reload previous saves and use command lines to get past bugged quest stages. It's not as bad because I can quickly fix it myself, but it would be a deal breaker in MMOs. Imagine having to wait around for CSRs to fix your quest or character everytime you come across a glitch or bug as often as it happens in Skyrim. Unacceptable.

Secondly, character progession is a joke. There are many "tricks" that can be used to max out things like Smithing, Alchemy and Sneaking rather quickly. People maxing out skills in the first day of launch would create a lot of bad press for an MMO, not so much in a single player RPG, there it just means we can get the good stuff sooner.

Which brings me to my next point, the game is very easy and forgiving, which is not helped by the fact that it's very easy to max out crafting and make some of the best gear early on, turning the most difficult quests into pushovers even on master difficulty. Picture an MMO where everyone has the best gear a week into the game and is able to solo the most difficult bosses. Sounds great, huh?

Class balance is out of wack in Skyrim. Some trees have a lot of potential and turn into powerhouses, while others not so much, but it doesn't matter because the PvE is a push-over to begin with and you don't see NPCs complaining. If Skyrim were an MMO, every min-maxer would have top of the line bows and/or daggers with with a side of CC, 200% bonus dmg from enchantments and 3x or 15x dmg multiplier from sneak, while mages are left snowballing people to death as they can't improve their damage much past their perks. A balance oversight like that would completely destroy the PvP aspect of an MMO. I would pay to see the outcry in the forums of a game like that.

Skyrim feels more alive than the average MMO because it can get away with it being a single player RPG. Imagine an MMORPG where players can openly kill the NPCs you need for quests and whatnot. Griefers and trolls would throw a fucking party.

In summary, single player RPGs like TES are so successful because they only have to deal with one player.

  blackcat35

Advanced Member

Joined: 2/05/07
Posts: 476

Developers of MMORPGS nerf us today so they can sell us tommorow what we had yesterday.

11/20/11 11:39:40 AM#96
Originally posted by Krytycal

If Skyrim were an MMO, it would have been received very differently.

For starters, for 5 years in development Skyrim was released with a lot of bugs. In more occasions than I'm comfortable with I've had to reload previous saves and use command lines to get past bugged quest stages. It's not as bad because I can quickly fix it myself, but it would be a deal breaker in MMOs. Imagine having to wait around for CSRs to fix your quest or character everytime you come across a glitch or bug as often as it happens in Skyrim. Unacceptable.

Secondly, character progession is a joke. There are many "tricks" that can be used to max out things like Smithing, Alchemy and Sneaking rather quickly. People maxing out skills in the first day of launch would create a lot of bad press for an MMO, not so much in a single player RPG, there it just means we can get the good stuff sooner.

Which brings me to my next point, the game is very easy and forgiving, which is not helped by the fact that it's very easy to max out crafting and make some of the best gear early on, turning the most difficult quests into pushovers even on master difficulty. Picture an MMO where everyone has the best gear a week into the game and is able to solo the most difficult bosses. Sounds great, huh?

Class balance is out of wack in Skyrim. Some trees have a lot of potential and turn into powerhouses, while others not so much, but it doesn't matter because the PvE is a push-over to begin with and you don't see NPCs complaining. If Skyrim were an MMO, every min-maxer would have top of the line bows and/or daggers with with a side of CC, 200% bonus dmg from enchantments and 3x or 15x dmg multiplier from sneak, while mages are left snowballing people to death as they can't improve their damage much past their perks. A balance oversight like that would completely destroy the PvP aspect of an MMO. I would pay to see the outcry in the forums of a game like that.

Skyrim feels more alive than the average MMO because it can get away with it being a single player RPG. Imagine an MMORPG where players can openly kill the NPCs you need for quests and whatnot. Griefers and trolls would throw a fucking party.

In summary, single player RPGs like TES are so successful because they only have to deal with one player.

What you said here makes alot of sense.  I was thinking about going out and buying Skyrim.  Probably still will, but hoping its not that buggy of a game.  Probably be hard for them to make this a mmorpg unless they cleaned up alot of the balance issues and bugs.

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The game is dead not, this game is good we make it and Romania Tv give it 5 goat heads, this is good rating for game.

  Classicstar

Advanced Member

Joined: 12/02/04
Posts: 2518

11/23/11 5:03:44 PM#97

Why we want that Skyrim becomes a mmo i wonder?

First we wanne have fun playing game right? Do we have fun playing Skyrim? I have so no need for mmo version right?

Also we all have so much fun with Skyrim as SOLO game that its one of the most discussed games in past year on MMORPG.COM sinds it launched.

1. So we have fun playing it while its a solo game

2. We all discuss this game a lot on MMORPG.COM becouse we also like to talk about our favorite SOLO game Skyrim on this mmo site:)

So i dont realy see any reason why Skyrim should be a MMO while we already have ALOT OF FUN with this game and talk about it on a MMORPG site :D

Lets hope more developers pick this up and make us some fine new SOLO games like Elder Scrolls and then discus it here on MMORPG.COM even the STAFF here ADORE Skyrim misson accomplished Bethesda:)

 

 

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  Homitu

Hard Core Member

Joined: 10/01/09
Posts: 2036

11/23/11 5:24:23 PM#98

The answers are rather simple: Skyrim is very MMO-like and it's new.  

 

Skyrim is appealing to many of the same people who find MMOs appealing.  It features one of the most expansive, immersive, "living, breathing" (to use two words that have very commonly been deployed to describe Skyrim) virtual worlds ever created.   Many people were initially drawn to RPGs for these reasons.  Then MMOs came along and they seemed to provide this immersion sensation to a greater extent than any single player RPG ever did.  It seems many single player RPGs are now reclaiming the throne, surpassing MMOs in their ability to create that "living, breathing virtual world."  

 

Oh, and Skyrim is new.  It's only natural for the new big thing to be talked about like crazy.  It's the same reason SW:TOR threads are popping up everywhere now that beta is in full effect and the NDA has been lifted.  Expect the same thing when GW2 goes into beta.  

  Classicstar

Advanced Member

Joined: 12/02/04
Posts: 2518

11/26/11 5:35:24 PM#99
Originally posted by Homitu

The answers are rather simple: Skyrim is very MMO-like and it's new.  

 

Skyrim is appealing to many of the same people who find MMOs appealing.  It features one of the most expansive, immersive, "living, breathing" (to use two words that have very commonly been deployed to describe Skyrim) virtual worlds ever created.   Many people were initially drawn to RPGs for these reasons.  Then MMOs came along and they seemed to provide this immersion sensation to a greater extent than any single player RPG ever did.  It seems many single player RPGs are now reclaiming the throne, surpassing MMOs in their ability to create that "living, breathing virtual world."  

 

Oh, and Skyrim is new.  It's only natural for the new big thing to be talked about like crazy.  It's the same reason SW:TOR threads are popping up everywhere now that beta is in full effect and the NDA has been lifted.  Expect the same thing when GW2 goes into beta.  

Yes but SWtor is mmo on mmo site so talked about alot is logic when its soon launched.

In my history here sinds 2004 and i come here regualry sinds 2004 i have never and i say NEVER seen a non mmo being so POPULAR a Solo RPG thats even get there own articles by mmorpg.com STAFF there own section sticky on PUB and General gaming.

I think Skyrim on this site is one most popular non mmo games OFF ALL TIME!!!

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  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2644

11/26/11 5:42:27 PM#100
Originally posted by Teala

I think we're all so excited because Skyrim is delivering whart so many MMORPG's fail to give us players - a living breathing virtual world.

This! No MMO world (from my experience) comes even close to what I've seen in Skyrim.

 

Originally posted by Krytycal

If Skyrim were an MMO, it would have been received very differently.

For starters, for 5 years in development Skyrim was released with a lot of bugs. In more occasions than I'm comfortable with I've had to reload previous saves and use command lines to get past bugged quest stages. It's not as bad because I can quickly fix it myself, but it would be a deal breaker in MMOs. Imagine having to wait around for CSRs to fix your quest or character everytime you come across a glitch or bug as often as it happens in Skyrim. Unacceptable.

Secondly, character progession is a joke. There are many "tricks" that can be used to max out things like Smithing, Alchemy and Sneaking rather quickly. People maxing out skills in the first day of launch would create a lot of bad press for an MMO, not so much in a single player RPG, there it just means we can get the good stuff sooner.

Which brings me to my next point, the game is very easy and forgiving, which is not helped by the fact that it's very easy to max out crafting and make some of the best gear early on, turning the most difficult quests into pushovers even on master difficulty. Picture an MMO where everyone has the best gear a week into the game and is able to solo the most difficult bosses. Sounds great, huh?

Class balance is out of wack in Skyrim. Some trees have a lot of potential and turn into powerhouses, while others not so much, but it doesn't matter because the PvE is a push-over to begin with and you don't see NPCs complaining. If Skyrim were an MMO, every min-maxer would have top of the line bows and/or daggers with with a side of CC, 200% bonus dmg from enchantments and 3x or 15x dmg multiplier from sneak, while mages are left snowballing people to death as they can't improve their damage much past their perks. A balance oversight like that would completely destroy the PvP aspect of an MMO. I would pay to see the outcry in the forums of a game like that.

Skyrim feels more alive than the average MMO because it can get away with it being a single player RPG. Imagine an MMORPG where players can openly kill the NPCs you need for quests and whatnot. Griefers and trolls would throw a fucking party.

In summary, single player RPGs like TES are so successful because they only have to deal with one player.

 

I never really liked the skill/class system in the TES series. I didn't like it in Morrowind and Oblivion and neither do I like it in Skyrim. Bugs can be fixed etc. You are missing the point imo. It's the world of Skyrim that is most impressive. The ridiculous attention to detail is something you will not see in any MMO or any single player game for that matter. 

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