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Off-Topic Discussion  » How to stop Game Piracy

14 posts found
  Lukain

Advanced Member

Joined: 4/23/06
Posts: 542

 
11/13/11 3:51:36 PM#1

Create Great Game : Simple

 

"Activision has announced that "Call of Duty: Modern Warfare 3" has set the record for the biggest entertainment launch of all time in any medium with 6.5 million copies sold and more than $400 million in revenue garnered from North America and the United Kingdom alone in the first 24 hours of release

 

And Bethesda Software : Elderscrolls V Skyrime  has sold just over 4.2 Million in the first 2 days of release & expect to reach 6 Million by Christmas

 

So if you make quality people will spend Money  but if you make crap people with Download play 2-3 hours & delete said crap ..

 

.

  sepher

Novice Member

Joined: 6/10/06
Posts: 3548

11/13/11 4:22:08 PM#2

That doesn't stop piracy. More sales doesn't equate to less piracy, often the same game topping the sales charts is topping the piracy charts. 

The only way to completely stop piracy is to either make a piece of software unstealable or price better than free. Neither are possible right now so piracy will always exist. It may get to the point though that piracy is so miserable its reduced to nil. A new round fo consoles and a new version of Windows will definitely bring more anti-piracy measures in the coming few years.

  generals3

Novice Member

Joined: 11/22/04
Posts: 3275

11/13/11 4:29:00 PM#3

First how is MW3 a quality game?

Secondly, you don't know how many copies have been pirated. I mean yes they may have sold 6 million copies but there might be 6 million pirated versions around. While a game with 1 mill sales would have 1 million pirated copies around . You can't draw conclusions with just numbers from one side of the topic.

Fere libenter homines id quod volunt credunt.
Among those who dislike oppression are many who like to oppress.

  Grahor

Novice Member

Joined: 5/08/11
Posts: 371

11/14/11 10:03:24 AM#4

To be honest, I was bored with MW3 in the first 20 minutes, of off my hd it went. Good thing I hadn't to actually buy it.

  User Deleted
11/14/11 11:11:24 AM#5

Piracy will continue to remain.  There is no way to totally destroy it.  Everytime a company comes out with an "anti-pirate" system, like the draconian DRM systems (SecuROM, Stardock, etc...) claimed to be, they get cracked usually on the first day by pirates.  And, ironically, the only ones who get hurt by these "anti-pirate" systems are the ones that purchased the products.

Then, there is the online-required games, like Darkspore and Starcraft2.  They do a better job at combatting pirates.  But, they also do a far better job at pissing off their own potential and current customer base.  They piss off the potential base due to having to use the internet to play the game.  And, they piss off the current base due to usually shoddy servers provided by the company (especially true in Darkspore).

MMORPG's fall within this category as well.  However, they might be the only ones who are truly anti-pirate.  However, it's not as big of an issue as most mmorpg's are going F2P or are not even worth it for people to even buy the game (if it's required to buy the game).  MMORPG's also suffer from the same issues as online-required games, but also include the problem of lack of quality (that many have).  They are also not hacker-immune as many hacks have been seen in many mmorpg's.

The fact remains:  Hackers are far, far, far craftier and more knowledgable than the people that build these "anti-pirate" systems.  I am reminded of an old commercial where the company hired a hacker to hack into their system so they could find the vulnerabilities and fix them.  And, every time, the hacker rolled by the computer in his chair, hit a button, and said "hacked" (or something like that).  That is fairly representative of the issues of any network "security" system, including the "anti-pirate" ones.  Hackers are far better at it than the ones who built the system in the first place.

  Precusor

Hard Core Member

Joined: 1/24/05
Posts: 4197

Aim Bot

11/14/11 2:35:08 PM#6

Piracy in the third and devloping world will never end.

  outfctrl

Advanced Member

Joined: 11/16/03
Posts: 3512

American by Birth
Biker by choice
Patriot forever

11/14/11 2:46:03 PM#7

I dont see how you can pirate BF3.  When you execute it, you login to Origin, then you go to a web page to start the game?

I have never done this before in any game that I installed on my system.  You have to log in to play.  I take that back, you have to log into Rise of Flight to play that game too.

 

There is no other way to play it. Then again, I am not hacker saavy, just a gamer.

  Grahor

Novice Member

Joined: 5/08/11
Posts: 371

11/14/11 3:17:42 PM#8

Battlefield 3 was cracked the day it went out. The part of code which connects to Origin, etc was kind of replaced with "just run it already" code. That, of course, is a description for not-technical people, the reality of cracking is a bit more complicated. :)

 

Any game where playing happens actually on client machine can be cracked. Any game where playing happens on the main server can't be. Thus, singleplayer part of BF3 can be cracked, and multiplayer part can't be. That is, unless a false main servers, like pirated servers for Team Fortress or Counterstrike are up and running.

  outfctrl

Advanced Member

Joined: 11/16/03
Posts: 3512

American by Birth
Biker by choice
Patriot forever

11/14/11 3:25:45 PM#9
Originally posted by Grahor

Battlefield 3 was cracked the day it went out. The part of code which connects to Origin, etc was kind of replaced with "just run it already" code. That, of course, is a description for not-technical people, the reality of cracking is a bit more complicated. :)

 

Any game where playing happens actually on client machine can be cracked. Any game where playing happens on the main server can't be. Thus, singleplayer part of BF3 can be cracked, and multiplayer part can't be. That is, unless a false main servers, like pirated servers for Team Fortress or Counterstrike are up and running.

Isn't there any game out there that is totally unhackable?

Unbelievable

  User Deleted
11/14/11 3:46:01 PM#10
Originally posted by outfctrl
Originally posted by Grahor

Battlefield 3 was cracked the day it went out. The part of code which connects to Origin, etc was kind of replaced with "just run it already" code. That, of course, is a description for not-technical people, the reality of cracking is a bit more complicated. :)

 

Any game where playing happens actually on client machine can be cracked. Any game where playing happens on the main server can't be. Thus, singleplayer part of BF3 can be cracked, and multiplayer part can't be. That is, unless a false main servers, like pirated servers for Team Fortress or Counterstrike are up and running.

Isn't there any game out there that is totally unhackable?

Unbelievable

Pretty much, no.  Pure online games are harder to hack because they require an online server to play on.  However, they are not hack proof (see all the hacks that have been in almost every mmorpg).

  Sawtooth

Apprentice Member

Joined: 7/06/04
Posts: 2833

11/14/11 7:24:42 PM#11

It seems like the game industry is following what the music industry has gone through. Technologically, I don't think there's a way to stop piracy. I remember when Half Life 2 came out, with it's big fancy protection deal. It was the most secure thing ever, no one could penetrate it...and it was cracked before launch day. And that scenario has pretty much played out over and over again.

I think the only way to fight it is to build goodwill amongst customers. Music is so easy to pirate, but you still have bands making lots of sales (albeit not as good as they did a few years ago) because their fans love them and they treat them right. It seems the more companies fight piracy with technology, the more they anger their customer base.

Of course alot of musicians have decided to cut out the publisher and release songs on their own, since more people are buying digital stuff. And it certainly seems like there's a tremendous upswing in the amount of 3rd party online-only games being released. Granted nothing with grand mainstream budgets, but it's certainly making people money without publishers.

  eycel

Elite Member

Joined: 4/15/06
Posts: 1290

pew pew

11/14/11 10:32:11 PM#12

I think its a bit lame to post on a gaming website about piracy. It would be more fiting for a news site or something more oriented along the lines of a family site. 

This is a gaming website, its what we do, we game.  I dont think anyone should be held away from using the software they need, theres no point.  The internet is free to use as we see fit, by limiting access in such a broad manner you would be shuting down a great deal of what makes the internet special. 

Its like anything in life, there is always things that draw the line of what everyone thinks about certain things. Not everyone lives the same way and its cruel to think of the prospect of having a world where its tried to be so. 

 

  Mytob

Novice Member

Joined: 2/15/09
Posts: 30

11/16/11 5:02:11 AM#13

To be honest as far as i can see there are 2 ways to try to combat it...

 

1. Remove DRM. - I hate DRM and the fact that a pirate dosent get it and they paying customer has to deal with it does is just stupid! Oh and stuff like Steam etc is just as bad as you have no easy way of selling on your game after you have finished playing it which to be honest I see as w right.

2. Reduce prices - Not everyone can afford £35 - 45 for a game!

 

Nuf said.

  Grahor

Novice Member

Joined: 5/08/11
Posts: 371

11/16/11 7:10:04 AM#14
Originally posted by outfctrl

Isn't there any game out there that is totally unhackable?

Programming doesn't work this way. Everything should be programmed in such a way that processor can understand and follow the commands; and therefore another human can understand and follow those commands, and therefore change them how they need it.