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News & Features Discussion  » Star Wars: The Old Republic: Fansite Summit #2 Reactions

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34 posts found
  MikeB

MMORPG.com Community Manager

Joined: 5/27/09
Posts: 5449

 
OP  11/08/11 9:43:35 PM#1

MMORPG.com Community Manager Michael Bitton has some thoughts on the latest Old Republic news, including new details coming out of the latest Fansite Summit. Check out what he has to say and leave your comments below!

This week, members of the Star Wars: The Old Republic fansite community were invited out to BioWare Austin for the second Fansite Summit event, and we’ve already learned some interesting things as information has trickled out. One of the most eye-opening possible revelations coming out of the event comes from SWTOR-RP’s report on their Q&A with BioWare’s James Ohlen. During the Q&A, it appears James confirmed that coveted appearance tab would now be a reality. According to SWTOR-RP, James stated that the appearance tab is “high” on the developers’ radar and will be coming to The Old Republic “soon.”

Read more of Michael Bitton's Star Wars: The Old Republic: Fansite Summit #2 Reactions.

Michael "MikeB" Bitton
Community Manager
Twitter: @eMikeB

  ningastyle47

Novice Member

Joined: 6/23/06
Posts: 19

Breathe wheneva ya ned

11/09/11 8:52:06 AM#2
@precious328 hopefully never...
  Vindictus

Novice Member

Joined: 3/04/04
Posts: 49

11/09/11 9:00:22 AM#3

I thought the 'Item Modification System' only applies to certain special items, and not across the whole game. I think the majority of items will work in the traditional MMO style, so an appearance tab option will be great.


 


  gobla

Novice Member

Joined: 3/30/07
Posts: 1417

C'est la vie.

11/09/11 9:05:01 AM#4
Originally posted by precious328

{mod edit}

Nope, right after you personally buy the game.

They've got it all lined up. They've got your credit-card numbers and personal information and they've got a script working on their servers that launches the cash-shop the second an account with your credit-card and personal information signs up.

We are the bunny.
Resistance is futile.
''/\/\'''''/\/\''''''/\/\
( o.o) ( o.o) ( o.o)
(")("),,(")("),(")(")

  Cik_Asalin

Novice Member

Joined: 8/29/04
Posts: 3091

11/09/11 9:13:49 AM#5

Regarding the PvP parts of this story; with Void Star being nothing, based on the reveals, but a 8 v 8 team-based instanced arena shoe-box third-person redundant shooter, a hypothetical concern is that with each run, it will show it to be just another generic instanced dungeon that one is expected to find entertaining over and over and over and over again.

 

On top of that, a player has to trudge through 3-6 months of single-player / cooperative online rpg game-play with redundant content, while paying $15/month, in order to get to the only thing I've heard of that might be considered a "massively-multiplayer" feature; level 50 end-game Ilum.

 

I can see the boredom setting in very quickly, as it did with WAR again.  Running the same single-player linear and funneled pve content and the same cooperatively instanced small-team shoe-box battlegrounds repetitively mindnumbing content for months in order to get at anything that resembles community-centric and incentivised "massively-multiplayer".

 

I hope it's worth it, because the more I hear about the lack of massively-multiplayer features over linear and repetitive content, it concerns me.

  OhMyGoth

Novice Member

Joined: 6/07/10
Posts: 56

Play the game for what it is, not what you expected it to be.

11/09/11 9:28:35 AM#6
Originally posted by precious328

{mod edit}

Just a bit curious, have you been in beta yet or just assuming this game is WoW 2.0 based on the info out or video's released? As for your comment on a cash shop, highly doubtful, really no place for one in this game.

  xxantiheroxx

Apprentice Member

Joined: 8/07/09
Posts: 70

11/09/11 9:29:02 AM#7

First, I doubt it will take most people 3-6 months to get to 50. Maybe 2 months tops for most people. Each class story is said to be around 200 hours, so even if somebody only plays 4 hours a day thats still under 2 months.




Also, Ilum isn't the ONLY open PvP planet. You can start doing open world PvP when you get to Tatooine around level 20.





 

  DrWookie

Advanced Member

Joined: 7/24/03
Posts: 249

11/09/11 10:02:20 AM#8
Originally posted by xxantiheroxx

First, I doubt it will take most people 3-6 months to get to 50. Maybe 2 months tops for most people. Each class story is said to be around 200 hours, so even if somebody only plays 4 hours a day thats still under 2 months.




Also, Ilum isn't the ONLY open PvP planet. You can start doing open world PvP when you get to Tatooine around level 20.





 

I'm sorry I just had to laugh when I read "So even if somebody ONLY plays 4 hours a day"...

Maybe for you that is super lowball...but for a lot of people 4 hours a day may only happen on weekends, and even then when we are lucky. Sometimes I only play 4 hours a week. 4 hours is pretty much all I have at home after getting home from work before sleeping.

  Hekate27

Apprentice Member

Joined: 1/15/11
Posts: 44

11/09/11 10:17:25 AM#9

I must be old fashioned, or perhaps just old, but why would anyone want to rush to end-game.  This is a place to explore I personally hope to be exploring for a few years, this fad for rush, rush, rush frankly bemuses me.  it is not as though the end-game is going away it will still be there when you get maxed out.  Surely it is all about the journey.  And when we arrive hopefully there will be something new and exciting to see, but I am happy to take my time getting there and to experience all that Bioware has created for us.  Remember you will only get to experience it for the first time once.  After that rolling an alt, even with a new storyline, will be into a universe that you will already know, so please try to enjoy this opportunity.


Do what thou wilt, and harm ye none. - Witches Rede

  xxantiheroxx

Apprentice Member

Joined: 8/07/09
Posts: 70

11/09/11 10:42:22 AM#10

Originally posted by DrWookie


Originally posted by xxantiheroxx


First, I doubt it will take most people 3-6 months to get to 50. Maybe 2 months tops for most people. Each class story is said to be around 200 hours, so even if somebody only plays 4 hours a day thats still under 2 months.








Also, Ilum isn't the ONLY open PvP planet. You can start doing open world PvP when you get to Tatooine around level 20.











 


I'm sorry I just had to laugh when I read "So even if somebody ONLY plays 4 hours a day"...


Maybe for you that is super lowball...but for a lot of people 4 hours a day may only happen on weekends, and even then when we are lucky. Sometimes I only play 4 hours a week. 4 hours is pretty much all I have at home after getting home from work before sleeping.



 


Well that's fine, and while that may be true for you, the "average" mmo player usually plays somewhere around 20-25 hours a week according to most polls I've seen. So going on the lower end of that, if each class playthrough is actually around 200 hours, you're looking at around 10 weeks or a little over 2 months for the average person to reach end game. 


And with TOR releasing in DEC, that's not really taking into account a lot of the people that will be on winter break from school, and not taking into account the people that will be taking time off of work.


  utharda

Novice Member

Joined: 10/27/10
Posts: 15

11/09/11 10:45:12 AM#11

Ohhhh, we can has alarm clocking?


Ie.  thanks I missed enough sleep due to eve.


<a href='http://signs.swtor-tools.com'><img src='http://signs.swtor-tools.com/generate/12493.png'></a>

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7266

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

11/09/11 10:52:31 AM#12
Originally posted by xxantiheroxx

First, I doubt it will take most people 3-6 months to get to 50. Maybe 2 months tops for most people. Each class story is said to be around 200 hours, so even if somebody only plays 4 hours a day thats still under 2 months.




Also, Ilum isn't the ONLY open PvP planet. You can start doing open world PvP when you get to Tatooine around level 20.





 

Actually, you can PvP on any planet where both factions reside.  Tatooine is just one of those planets,  but you run into the opposite faction before that.

"Loan me a Dragon I wanna see space"


  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17372

11/09/11 10:59:25 AM#13
Originally posted by xxantiheroxx

Originally posted by DrWookie


Originally posted by xxantiheroxx


First, I doubt it will take most people 3-6 months to get to 50. Maybe 2 months tops for most people. Each class story is said to be around 200 hours, so even if somebody only plays 4 hours a day thats still under 2 months.








Also, Ilum isn't the ONLY open PvP planet. You can start doing open world PvP when you get to Tatooine around level 20.











 

I'm sorry I just had to laugh when I read "So even if somebody ONLY plays 4 hours a day"...


Maybe for you that is super lowball...but for a lot of people 4 hours a day may only happen on weekends, and even then when we are lucky. Sometimes I only play 4 hours a week. 4 hours is pretty much all I have at home after getting home from work before sleeping.



 

Well that's fine, and while that may be true for you, the "average" mmo player usually plays somewhere around 20-25 hours a week according to most polls I've seen. So going on the lower end of that, if each class playthrough is actually around 200 hours, you're looking at around 10 weeks or a little over 2 months for the average person to reach end game. 


And with TOR releasing in DEC, that's not really taking into account a lot of the people that will be on winter break from school, and not taking into account the people that will be taking time off of work.

But what about the casual players who don't go to forums, websites or answer polls?

There are mmo players who dont' come near to that 20-25 hours per week.

20-25 hours per week is quite a bit. So sure,  the average active involved mmo players might be doing the 20-25 hours per week but the averge person who just logs in for some play time is not going to come close to that time.

There is a difference between a "gamer" who suddenly finds that he/she has a busy life but carves out time for games and the average person who just plays games in their off time for fun.

 

  eric_w66

Apprentice Member

Joined: 1/12/06
Posts: 1009

11/09/11 11:02:24 AM#14

Rare resources only in a PvP area.... same ol tired ploy to get PvEers to be fodder for the PvPers. I suppose with the Mythic meatheads designing it, they thought it was a great idea.


  ghost047

Advanced Member

Joined: 5/17/05
Posts: 608

Why worry about life, you won''t survive it anyway!

11/09/11 11:08:41 AM#15

It's not only 200 hours of gameplay, it's 200 hours of story, you have to add the world quest which are shared with everyone.

Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!

  Calibanvov

Novice Member

Joined: 2/06/04
Posts: 192

The price of peace, is eternal vigilance.

11/09/11 11:21:27 AM#16

Please allow the "take over" in the wee hours of the night.  Because, Im a night shift guy and we have rights too!   Malgus and Shaatelle would did not sign a peace treaty from Midnight too noon!


 


:-)


 


  Distopia

Drifter

Joined: 11/22/05
Posts: 15685

"what a boring life, HATING everything" -Gorilla Biscuits

11/09/11 1:06:18 PM#17

Glad to see even after putting a lot of work into another system they're willing to give in and give players what they've been asking for.


For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  kalinis

Apprentice Member

Joined: 8/11/10
Posts: 1444

11/09/11 2:35:52 PM#18

First off there are 15 flashpoints that u can start running at level 8 and go all the wayt o max level. U could avoid all class and world story arcs if u wanted to level that way. U could do pvp from level 10 up as well. 




There is world pvp areas on more then just illum its just illum is a dedicated pvp planet. They have said the pvp part wont affect the pve aspects of the planet in the q and a i read. They did say there would be rare objectives for those that control illum though. 




So with flashpoints from level 8 up, pvp warzones, pvp lakes on multiple planets. open world pvp on pvp servers there is tons of mmo stuff to do not to mention crafting. 




So there is tons of mmo stuff to do besides your" single player class story"  lies people keep spouting on this site to downgrade tor. 




Oh and as for gw 2 fans whens that coming out anyways 2014. They havent even got a beta date yet. Come on people i expect secret world  to be out before gw2 if gw2 even ever hits the market.





 

  keithian

Advanced Member

Joined: 5/20/06
Posts: 2994

11/09/11 2:46:14 PM#19

Another very well written article, so thanks. I admit that in WAR I did do those things in the wee hours sometimes, but thats only because it was allowed and its not my fault that on the server when I was playing at 1:00AM Pacific Time that people went to sleep too early in their time zones lol.


There Is Always Hope!

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

11/09/11 3:11:32 PM#20
Originally posted by Cik_Asalin

 

On top of that, a player has to trudge through 3-6 months of single-player / cooperative online rpg game-play with redundant content, while paying $15/month, in order to get to the only thing I've heard of that might be considered a "massively-multiplayer" feature; level 50 end-game Ilum.

 I can see the boredom setting in very quickly, as it did with WAR again.  Running the same single-player linear and funneled pve content and the same cooperatively instanced small-team shoe-box battlegrounds repetitively mindnumbing content for months in order to get at anything that resembles community-centric and incentivised "massively-multiplayer".

 I hope it's worth it, because the more I hear about the lack of massively-multiplayer features over linear and repetitive content, it concerns me.

Can the nonsense arguments please, it's getting tiresome and ridiculous.

According to your evaluation, all themepark MMORPG's are not massively multiplayer and people would've stopped playing them within a month or 3, while reality shows that MMO gamers have played the themepark MMORPG of their choice like WoW, LotrO etc for many months longer, doing the stuff that according to you isn't massively multiplayer or is mindnumbingly repetitive. Get real please.

 

As for the article, I'd read the info elsewhere already. Sounds interesting, will see how it turns out. I'm curious about the PvP objectives on other planets though, up till now there have been hints about it but nothing concrete.

 

 

Originally posted by xxantiheroxx

First, I doubt it will take most people 3-6 months to get to 50. Maybe 2 months tops for most people. Each class story is said to be around 200 hours, so even if somebody only plays 4 hours a day thats still under 2 months.

 

The average MMO playtime in a week was stated to be around 20-25 hours based on surveys done. I can see however that this may be more in the first couple of weeks for a lot of people.

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

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