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10/31/11 10:08:01 PM#41
Not that I'm in either camp but....
Why should you get a discount ordering online? |
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10/31/11 10:12:24 PM#42
Originally posted by popinjay well the idea with paying less for a digital version is that you are cutting out the cost of making the box, disk, and anything else that comes with it. buying a bixed version online i could see no real reason to pay less, but seems if there are no material costs from a digital download then it should be less |
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10/31/11 10:20:45 PM#43
That's one way of looking at it and that side was presented but the labor to make the product is different than packaging.
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10/31/11 10:22:02 PM#44
Originally posted by gaou To elaborate: The cost of the application itself...is the same. But it is not just the cost of the application. Digital copy - there is no physical media, no physical packaging. There is no physical warehousing. There is no physical distribution. With none of that involved, there are no employees that get paid a wage nor benefits. There is no buying back any unsold copies of the game. There is no processing returns for defective media, etc. The list goes on and on... The Digital Copy...does not involve any of those costs. The Physical Copy does. There is X profit on the Physical Copy. If X was maintained for the Digital Copy, then the cost of the Digital Copy would be much less. It is not. X is not maintained. X is substantially more on the Digital Copy than the Physical Copy when one takes into account the number of copies sold. And to some, it goes beyond this. What? In what way? Well, as mentioned - you do not have the labor costs there. This means you're not hiring and you've likely laid off people. Not only with your company, but with the company you would have used for warehousing and the company you would have used for distribution... it trickles on. Digital Copies are bad for the economy... because all of those people without jobs, have no money to spend in the economy. In the end, you're simply left with that game publisher with their increased profits... ...just a way that some might look at it - some only part of the way and some beyond even what I stated here. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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10/31/11 10:25:19 PM#45
Originally posted by VirusDancer Whether it should or shouldn't really isn't the issue. There's a much larger factor here, inflation. PC Games development is one of the few industries that have not followed this business trend over the last 20 years. I still remember my mother bicthin' about $50 for one game? When I was the age of 12. Most PC games still retail for around the same price (or less), and I'll be 33 in a week. (The console market is a different story as they usually run around $10 more today.) Hell the PC gaming market has been shrinking in price over the last few years when it comes to hardware. People overlook this constantly when arguing over this stuff. If we want to look further we can look at the vilified F2P market rising. Look at the amount of game you can play for free compared to the single player or console world, neither of those markets has anything like that. I look at what you get for free in a game like AOC, CO, COH, FE, LOTRO, etc.. and compare that to what people pay 60 dollars (in some cases monthly) for in the single player world. I just can't help but /facepalm when I see people bitching about the $2.00 here or $6.00 to $10.00 there they ask for, to support their business. I'd say this market has lost sight of reality in a lot of cases, there's no perspective. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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10/31/11 10:29:25 PM#46
Originally posted by Distopia I'd tend to disagree on this. Look at how many units were sold with that $50 then and how many units are sold now for that $50... ...unless I'm reading what you're saying wrong. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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10/31/11 10:32:29 PM#47
Originally posted by VirusDancer Again for some perspective in most markets when the market grows they charge more, as they know those who have grown to love that market will pay it.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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Normandy7
Advanced Member
Joined: 3/17/07
"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus |
10/31/11 10:36:40 PM#48
I have no issue with digital downloads, I do have a problem with sub fees+expansions+dlc+cash shops. Bioware/Ea will be milking every penny out of their fanbase and the sad thing is that the game isn't even worthy of all that money spending, no mmo is for that matter. |
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10/31/11 10:44:51 PM#49
What game doesn't "milk" it's fanbase? The worthy portion would appear to be your personal opinion of what's value to you, but plenty of fans of their particular games seem to think it is, which is why the industry keeps making more of them. |
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10/31/11 10:50:05 PM#50
Originally posted by Distopia While on one hand you do have the ability to charge more because there will be demand - you also have the psychological draw in not charging more...while still selling a massive quantity of units and making a greater profit that you did previously. Usually it is a case of both... the price will go up slowly. Games actually do cost more now than they did 10 years ago, 20 years ago. Getting into a discussion of value, one might also argue they offer less (which is where I typically go off on my infamous grocery store analogy)... I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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10/31/11 10:52:56 PM#51
Sky is falling again? Could we let it stay up for once? It always makes such a mess. |
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10/31/11 10:56:28 PM#52
Originally posted by VirusDancer Hmm , this is going ino the area of subjectivity now though, as whether games offer more today is a personal opinion, more-so than a fact we can gauge. While you may have felt systems in games were deeper back then, IMO in some cases they were. The problem is more money is put into games today, far more actually. Far more devs typically work on a single game as well. Really this topic boils down to what you want to see in a game, rather than whether you get more in a game today. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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10/31/11 11:02:05 PM#53
Originally posted by Distopia But the increased payroll for the devs - is going to be covered by the increased revenue from the number of units sold. Or it will not be, and the game will go under or have to be bailed out. So when looking at the costs of the digital copy... it is still much less than a physical copy. The profit on a digital copy... is much more than a physical copy. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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10/31/11 11:10:42 PM#54
The costs are identical. One does not cost more than the other. The reason they charge the same price for both is because no third-party retailer would touch it if the site sold it for half what they sell it.
Boxes cost more because it's actually advertising space. |
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10/31/11 11:15:13 PM#55
Originally posted by VirusDancer Maybe so, I just hold the opinion that before we start actually evaluating this issue gamers have to gain some perspective in their views of cost, as well as how markets generally work. They also need to realize it could be far worse. Should a digital copy be cheaper? Yes, it's simply logical that the cost has dropped. However, keep in mind I'm saying this based on my own habits. What does the box matter? I keep my PC games in a disc binder, I couldn't tell you where the last box I bought is now, but it has landfill in its name. Point being, who factors in the cost of the box when actually buying a game? Are we paying extra for garbage? No, we're paying the price to play the game. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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10/31/11 11:30:18 PM#56
Originally posted by Eliandal Pick whomever you want. You won't follow through because you're a gamer and thus, are a ruled by self-gratification. You can't say no. That's how EA gets away with screwing over developers and customers without so much as a hiccup in their sales. Gamers don't care what obscenities EA might be guilty of -- we just want another hit off that crackpipe and we really don't care where it's been. Gamers: all addiction, no conviction. |
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Originally posted by popinjay So should we discuss the fact EA can not keep the servers for BF 3 up and running, that game codes are not working, that accounts are getting lost? Oh but according to EA you shouldnt let the fact they can not stabilize thier server farms deter you from buying thier games especially SWTOR. |
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Originally posted by Distopia Obviously you did not read any of the reports or listen to the conference call, EA owns and plans to guy bioware, they are already cutting staff, and plan to outsource it's future project productions. The business model clearly states to barebones the development companies they aquire and ship the labor overseas for less money. |
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Originally posted by popinjay LOL did the math recently on what my husband spent on Everquest over the last 15 years.. with an expansion every year, and the cash shop and the annual subs, he is close to $5000 just on Everquest. LOL just thought about something else, that doesnt even count the 5 fanfaires we've gone to. |
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11/01/11 12:02:58 AM#60
Originally posted by popinjay
The point is different kinds of fanbase get milked differently. I'm only talking about mmorpgs here and these two quotes: "EA's says their facebook games have taken over the market and are the future of online gaming and they want to make that a huge part of their future moving forward." EA says DLC's and cash shops are nothing but profit oriented and want to make them more prevalent in the industry so that they can make them the standard in all their games." shows what fanbase they are aiming to milk and how. People who preferred the older-style mmorpgs need to learn to program (or model, animate, texture, whatever).
edit: i'm not against being milked in exchange for what i want. i'm saying the games companies have found a different and bigger cow that can be milked for less effort. |
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