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10/28/11 1:24:23 PM#81
Article is srs journalism written by a srs journalist yo! |
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10/28/11 1:28:27 PM#82
Actually you're wrong in your assessment.
That's the other part of the argument people against FTP games don't grasp: ANY money you spend in a game's cash shop should automatically be termed as DISPOSABLE because you don't care if it's gone; reason being it's slotted for just that purpose... entertainment.
I'm not for cashshops per se, but I at least understand that if I was going to use one, I'd be using money that was slotted for that purpose and not the rent money or my kid's college tuition.
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10/28/11 1:31:28 PM#83
So true. I started noticing that it would've cost me roughly $40/month to buy each new champion in League of Legends since champions comes out twice a month. That's more than I would've paid for a monthly subscription fee.
But what matters to me is the availability of the game. In a sub-based game, if I don't pay my "bill" (yes it's a bill), they cut me off like the utility company. In a free-to-play, you are not obligated to pay every month.
Yes I agree that it would be hard to keep track how much we spend in a micro-transactions but the problem is not the game, but our spending habit. |
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10/28/11 2:27:17 PM#84
I wouldn't say broke but playing multiple P2P games is definitely not cheap....hahaha especially if you have to pay to keep extra characters. D: |
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10/28/11 3:02:10 PM#85
Article was way cool, this had me laughing my ass off. |
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10/28/11 3:12:27 PM#86
I have been playing AOC since it went FTP & so far I have spent a Massive $0 dollars I also played EQx for a few Month & again spent $0 dollars , I love FTP game because My play style suits them
I play for the journey, I don't play for endagme or to look cool , so when Rift goes FTP & it will I will again go & enjoy the journey for a few characters before moving on to my next FTP game .,
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
10/28/11 3:17:44 PM#87
Originally posted by DarkPony
Agreed, but it aint so new... EQ2 has been running the quad dip model (box, sub, expac, cash shop) for a while now.
and still it's players defend it to death :/ |
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10/28/11 4:05:27 PM#88
more likely you can't track not because you spending habits, you guys forget the game IS made in such way you need to pay for something some are more upfront of it others hide better, but in the end the CS will be there not to help you but to try to make it a vice, like drug user after the 1st fix, you will have to pay, or you really think when the people running this F2P games gives things like one day 2xp item or some cash to spend(normally enough just to buy pots and maybe a lesser item to helpenchant gear, aka or you use it or you gear break) |
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10/28/11 4:15:50 PM#89
Originally posted by vesavius I don't think this makes sense. The P2P and F2P models are seperate clients and the cash shops, though both have them, are for vanity items (X server does have crafting materials and regents but nothing you can't get from playing). Also, once you buy an xpac all previous ones are included. Am I missing something? Edit: Arrows, not regents Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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10/28/11 4:29:26 PM#90
You're overthinking this WAY too much. Here, lemme help: Someone's wallet before they paid their rent, car note, food bill, child support, clothes, etc:
They're only supposed to spend THIS much on gaming after they take out for their bills:
Players see this:
..and moronically spend THIS much:
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10/28/11 4:39:26 PM#91
Originally posted by popinjay Question... is the game designed to make this more likely? Has it been designed in a way to take advantage of this situation? Think of a con artist... they con people. The con artist gets arrested... is what you provided a probable defense for said con artist? They are con games. They are scams. Some people will not be conned. Some people will not be scammed. Does that change that it is a con or a scam? Based on what you said there at the end - odds are you'd never be on a jury in any criminal case involving any sort of scam. It's not Madoff's fault that all those people were morons...am I right? /sigh I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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10/28/11 4:39:33 PM#92
FTP=The work of the devil. Give me a sub only based game anyday. |
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10/28/11 4:44:36 PM#93
They lied...all corporations lie...it's in their nature... |
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10/28/11 4:46:39 PM#94
Originally posted by avalon1000 What about a B2P game with DLC... where the premium for the online aspect was built into the prices for the original box, the DLC, and any expansions? That way, you would not pay for what you did not do. Or perhaps a tiered subscription model with varying access? The common example I use for the latter is the following: Thomas does raiding. Richard does PvP. Harold does raiding and PvP. All three are paying the same $15ish a month sub. They're obviously not all accessing the same content. Thomas plays on the weekends only. Richard plays an hour a day or so. Harold plays the game like a full time job. All three are paying the same $15ish a month sub. They're obviously not all playing the same amount of time. Part of the reason that we ended up with the $15ish a month sub is because of it - people that do not access all the content or who do not play as much as others...well, they're supplementing the costs to the company for the players that do... ...imagine going into a restaurant where everybody paid the same amount regardless of what they ordered off the menu. The guy ordering the grilled cheese is paying the same as the guy ordering the lobster. I'd much rather have B2P w/DLC or tiered P2P w/DLC. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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10/28/11 4:49:49 PM#95
dont play f2p cash shop games ... the whole concept is made to feed on the rich people who dont care about money and force the players who cant actually affort it to pay tons of money to compete. sadly its working too well, why else would there be tons of those games out there. |
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10/28/11 4:50:04 PM#96
That's SOE for ya. You get to buy the game, pay a subscription, then you have to buy to win in the cash shop...Greed much? On F2P games I just limit myself to $15 a month anyways, so it's like paying a subscription. "Well, there was a time when I was quick to judge others based on what little I'd heard. But... traveling with even the worst, slimiest, smelliest of tieflings and no-honor tree-worshipping elves has taught me some of them are all right." -Khelgar Ironfist |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
10/28/11 4:54:02 PM#97
You have to either really watch your spending or not spend at all on F2P games. Bait and switch, you see it all over the place. In the end you can suffer for free or pay to win... |
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10/28/11 4:57:00 PM#98
Absolutely! The game is designed to get as much money out of people as it can. That's the whole point of running a business. It's not a con, scam or a hustle.
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10/28/11 5:53:37 PM#99
Originally posted by popinjay Madoff was just an example of a scheme. Would you prefer the used car dealership? They advertise a car that is not in stock to get the person to come to the dealership and then they sell them another one? Heck, that's not even just a used car dealership - that is pretty much any brick & mortar electronics store...lol. It is a predatory business model. Companies do not go with a "F2P" model to make less money or switch to one to make the same money. They do so to make more money. The way the game is designed or redesigned - increases the "need" to make such purchases. Leveling time is increased...basically all grinds are increased. Knowing that the playerbase is what they are...designing as such - is what makes it a scam. There are so many different examples of various "business models" that are scams out there... F2P games are the same. Even from the start - with how loosely defined the term "play" is in the F2P model. If one is very literal, then many of the games could actually be considered free to play. Being able to login, create a character, and stand there doing nothing...could be considered "playing"... I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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10/28/11 5:59:15 PM#100
Originally posted by cheyane I've never spent a dime in any F2p beleive me or don't no skin off my back, I know for a fact i haven't though... For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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