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The Pub at MMORPG.COM  » What type of progression would you prefer, character or wealth?

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91 posts found
  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

 
OP  10/24/11 1:05:51 AM#61
Originally posted by Lord.Bachus
Originally posted by Nerf09

Back to the original post before it was hijacked by the Gang of Irrelevant Information Bureau (GIIB),

what do you prefer?

-----Character progression (Which also includes gear progression)

Or

------Wealth progression?  (Castles, houses, factories, peons npcs, miner npcs, soldier npcs, dungeons, a business)

 

How about a good mix of both.....

Back to the original post before it was hijacked by the Gang of Irrelevant Information Bureau (GIIB),

what do you prefer?

-----Character progression (Which also includes gear progression)

Or

------Wealth progression?  (Castles, houses, factories, peons npcs, miner npcs, soldier npcs, dungeons, a business)

 

You can't have both, it imbalances PVP like in EVE Online.  In Eve Online longer subscribers shut everyone else out of PVP unless you have so little pride you don't mind roleplaying a pawn.

  rojoArcueid

Advanced Member

Joined: 8/13/09
Posts: 5803

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

10/24/11 1:10:19 AM#62

i didnt vote because the OP didnt add a third option which is.... Both...

why not have both character and wealth progression? it would be better to focus on many things to progress through the game content and story.

 

i dont see how both would affect gameplay (pvp or pve).... maybe im blind? shed some light

  rojoArcueid

Advanced Member

Joined: 8/13/09
Posts: 5803

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

10/24/11 1:14:26 AM#63
Originally posted by Nerf09

 

You can't have both, it imbalances PVP like in EVE Online.  In Eve Online longer subscribers shut everyone else out of PVP unless you have so little pride you don't mind roleplaying a pawn.

if the game devs implement a smarter way to handle that situation, we can have both and still avoid what you say is happening in EVE... nothing is impossible, just need wiser devs

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

 
OP  10/24/11 1:20:05 AM#64
Originally posted by rojo6934
Originally posted by Nerf09

 

You can't have both, it imbalances PVP like in EVE Online.  In Eve Online longer subscribers shut everyone else out of PVP unless you have so little pride you don't mind roleplaying a pawn.

if the game devs implement a smarter way to handle that situation, we can have both and still avoid what you say is happening in EVE... nothing is impossible, just need wiser devs

Yeah the smarter way is to get rid of character progression, starting with implants, and then moving up the line towards ship power differential.

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

 
OP  10/24/11 1:22:12 AM#65
Originally posted by rojo6934

i didnt vote because the OP didnt add a third option which is.... Both...

why not have both character and wealth progression? it would be better to focus on many things to progress through the game content and story.

 

i dont see how both would affect gameplay (pvp or pve).... maybe im blind? shed some light

The UO, SWG, EVE Online and Darkfall experience says, "thou shalt not be both simultaneously."

  jpnz

Novice Member

Joined: 6/29/06
Posts: 3565

10/24/11 1:33:16 AM#66
Originally posted by Nerf09
 

You can't have both, it imbalances PVP like in EVE Online.  In Eve Online longer subscribers shut everyone else out of PVP unless you have so little pride you don't mind roleplaying a pawn.

This isn't true for EVE actually.

The 3 largest corps with the biggest political/military power is EVE-University/ TEST / Goonswarm which the majority are new players.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

 
OP  10/24/11 1:36:55 AM#67

UO - Why can't I destroy this guy's house?  He PK'ed me while I was AFK, I should return the favor.  I like mining and smelting, I once saw a guy owning 5 pack mules while mining, that looked pretty cool.

SWG - I want to destroy this guy's thumpers, I want to mine here but this guy totally monopolized the area.  I am imperial, he is rebel, we should be at war.

Eve Online - I've already got mining and transportation done pat.  I want to start up a missile production business, but I have no idea how missiles work in PVP.  How can I sell if I don't know what is in demand?  But if I try to PVP, I lose a ship and a month of grinding and probably die to fast to learn anything about missiles.

Darkfall - sorta like Eve Online although I barely played it for a day

 

In each situation character progression stands in the way of either good gameplay or developer attention to other details. 

Other details like why in the hell does it take a year to grind for a Player Owned Station in Eve and it has a bajillion hitpoints?  Cause it is just another form of character progression when you hit endgame content.

Other details like why in the hell are buildings invulnerable in SWG and UO?  Same reason Eve Online buildings have a bajillion hitpoints and take a year to build, it's a form of character progression when you hit endgame content.  Hey at least be happy player owned structures aren't instanced or quasi-instanced like in Darkfall, but the function is the same.  The function is end-game content, a mini-game, a time-sink. 

Proof player owned structures are end game content, a form of character progression like gear grinding: you can't build in newbie zones, you can't build in intermediate level player zones.

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

 
OP  10/24/11 1:40:43 AM#68
Originally posted by jpnz
Originally posted by Nerf09
 

You can't have both, it imbalances PVP like in EVE Online.  In Eve Online longer subscribers shut everyone else out of PVP unless you have so little pride you don't mind roleplaying a pawn.

This isn't true for EVE actually.

The 3 largest corps with the biggest political/military power is EVE-University/ TEST / Goonswarm which the majority are new players.

And they got lots of pawns.

  xKingdomx

Novice Member

Joined: 8/24/10
Posts: 1550

10/24/11 3:27:18 AM#69
Originally posted by Nerf09
Originally posted by Lord.Bachus
Originally posted by Nerf09

Back to the original post before it was hijacked by the Gang of Irrelevant Information Bureau (GIIB),

what do you prefer?

-----Character progression (Which also includes gear progression)

Or

------Wealth progression?  (Castles, houses, factories, peons npcs, miner npcs, soldier npcs, dungeons, a business)

 

How about a good mix of both.....

Back to the original post before it was hijacked by the Gang of Irrelevant Information Bureau (GIIB),

what do you prefer?

-----Character progression (Which also includes gear progression)

Or

------Wealth progression?  (Castles, houses, factories, peons npcs, miner npcs, soldier npcs, dungeons, a business)

 

You can't have both, it imbalances PVP like in EVE Online.  In Eve Online longer subscribers shut everyone else out of PVP unless you have so little pride you don't mind roleplaying a pawn.

 

You are basically saying, I want progression, but I don't want progression because I don't like playing catch up.

 

What is the point.

How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

 
OP  10/24/11 3:55:45 AM#70

Other people know what I'm talking about, you don't.

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

10/24/11 4:11:14 AM#71
Originally posted by Nerf09

Other people know what I'm talking about, you don't.

Are you sure about that?

Have you actually been reading this thread?

  xKingdomx

Novice Member

Joined: 8/24/10
Posts: 1550

10/24/11 4:12:37 AM#72
Originally posted by Nerf09

Other people know what I'm talking about, you don't.

Any type of design is about making a better, newer product

 

What are you asking for right now is the same old same old. Is there something wrong with having both. Especially in video game, where the only rules are defined by computing power and the programming, there isn't some sort of physics saying wealth and character progression can't work together. All you need to do is to tweak the system to make it better.

How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16835

10/24/11 4:19:35 AM#73

As a roleplayer, I prefer character. The whole idea of getting as good as you can and just progress in gear after a few weeks is rather silly to me.

Gear progression is more a FPS thing to me.

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

 
OP  10/24/11 4:37:21 AM#74
Originally posted by xKingdomx

What are you asking for right now is the same old same old.

Really, in what game is there no character progression but you can own land and NPC's, including NPC resource gatherers (peons).

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

 
OP  10/24/11 4:38:19 AM#75
Originally posted by Loke666

As a roleplayer, I prefer character. The whole idea of getting as good as you can and just progress in gear after a few weeks is rather silly to me.

Gear progression is more a FPS thing to me.

There is no roleplaying with character progression.

  jpnz

Novice Member

Joined: 6/29/06
Posts: 3565

10/24/11 6:24:05 AM#76
Originally posted by Loke666

As a roleplayer, I prefer character. The whole idea of getting as good as you can and just progress in gear after a few weeks is rather silly to me.

Gear progression is more a FPS thing to me.

Depends on the games you played I think.

My Pen-and-Paper were generally 'no epic level' types, so at level 20 we generally had to aquire/swap equipments if it required something.

Then again, I'm the sort that thinks +1 INT on a weapon that my char has and +1 INT it has on the char itself is the same thing.

 

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  DKLond

Advanced Member

Joined: 5/21/08
Posts: 578

10/24/11 8:51:17 AM#77

I would like a game that rewarded several different avenues of performance - BOTH individual and group oriented ones. Meaning that people who're good at something get rewarded accordingly. The actual reward should be about more than just gear/wealth - including things like reputation and prestige. Meaning, if someone was good at PvP - it should be known to everyone, so that building skill in that area felt worthwhile in social terms.

Investment of time should be completely irrelevant.

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7769

Logic be damned!

10/24/11 8:57:06 AM#78
Originally posted by Wizardry

Wel i am sorry but i would ONLY vote both and i would never use Eve to compare anything ,it is maybe the worst design in this MMO genre.However Character is MORE important after all that is your ROLE PLAYING reason to be in the game,without him you have no need of wealth lol.

There is no reason to lock anyone out,PVP should not be the focus of the game anyhow,FUN and getting along with other players should be the focus.I play FPS games for fast action paced pvp.

The wealth part is also subjective ,for example i would love a house that looks awesome inside and out,i don't care about if it is a castle or a snuggly warm log cabin nor do i care about which is worth more.

Once you create the NEED to have the BEST it really curves the game away from FUN,people start using RMT, the economy gets broken,groups start to shun those that don't have the BEST,Raids shun those that don't have the best.That whole design is a VERY non friendly one.

That is a very good post and I agree completely.

 

Now Playing: Destiny, WoW

  Loktofeit

Advanced Member

Joined: 1/13/10
Posts: 12405

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

10/24/11 9:49:49 AM#79
Originally posted by Nerf09
Originally posted by Loktofeit
 


Shhh, Homitu! He thinks he's actually pulling this one off. Let him keep going. It's more fun letting him think he's got everyone snowed.

 

Oh so you're one of those types who think gaining 50 hitpoitns from leveling up is totally different than gaining 50 hitpoints from a piece of gear.   I see.  Must be 2 types of hitpoints.

Your argument then is that if two systems have numerical advancement then they are no different from each other. This sucks... you're not even trying anymore. :'(

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Loktofeit

Advanced Member

Joined: 1/13/10
Posts: 12405

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

10/24/11 9:56:45 AM#80
Originally posted by Nerf09
Originally posted by xKingdomx

What are you asking for right now is the same old same old.

Really, in what game is there no character progression but you can own land and NPC's, including NPC resource gatherers (peons).

Very few. Most of the conquest based PBBGs used to be that way but they have long since added hero characters that one can advance, as well.

Have you tried Civ World? It's a lot like what you suggest there.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

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