Trending Games | Defiance | World of Warcraft | Final Fantasy XIV: A Realm Reborn | Elder Scrolls Online

  Network:  Mist League FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » What type of progression would you prefer, character or wealth?

5 Pages 1 2 3 4 5 » Search
91 posts found
  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

 
OP  10/22/11 1:52:45 AM#1

Character progression:  You do flex emotes in front of auction house for all to see your uber glowing sword and armor.

Wealth progression:  You own land, castles, dungeons, a business, and NPC's to do your bidding.

 

This is an either/or question, you can't have both.  You cannot have both character progression and wealth progression.  Eve Online has this and those that have been subscribed longer shut everyone else out of the high end content, and they hoard everything for themselves.

But if there is no character "progression", it would be as if everyone is the same level and equally killable, if you can get past their NPC guards or if you catch a wealthy character out in the open.

What do you think would be cooler?

Level 85 character with a glowing sword?
A duke that owns a small castle, 100 NPC workers, and 50 NPC guards
(login to vote)
  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

 
OP  10/22/11 1:55:30 AM#2

This is another one of my attempts to merge MMORPG and Real Time Strategy.  MMORPG/RTS?   MMORTS/RPG.  Lots of NPC's in RTS with resource gathering (logistics), and strategy, it is called real time "strategy".

  Zooce

Advanced Member

Joined: 1/24/11
Posts: 579

10/22/11 2:03:38 AM#3

I prefer Character progression in this specific case you have described.  Glowing sword and sexy armor > everyone else hating my price gouging business practices.

  Biggus99

Apprentice Member

Joined: 1/30/11
Posts: 964

10/22/11 2:10:16 AM#4

Although you have obviously worded your poll to make us vote for wealth progression, I still prefer character progression.  It is an MMORPG, after all, not an MMORTS.  Saying all that, I certainly wouldn't be opposed to a game that gives you both.  Nothing wrong with combining the two, if done correctly. 

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

 
OP  10/22/11 2:13:05 AM#5
Originally posted by Biggus99

Although you have obviously worded your poll to make us vote for wealth progression, I still prefer character progression.  It is an MMORPG, after all, not an MMORTS.  Saying all that, I certainly wouldn't be opposed to a game that gives you both.  Nothing wrong with combining the two, if done correctly. 

Eve Online is why combining the two doesn't work correctly.

Why would you say I worded it to make you vote for wealth progression?  In character progression games THEE endgame is getting your glowing sword and armor, that's it.  How else can it be worded?

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 5104

Waiting for Archeage but not banking on it.

10/22/11 2:16:41 AM#6

Wel i am sorry but i would ONLY vote both and i would never use Eve to compare anything ,it is maybe the worst design in this MMO genre.However Character is MORE important after all that is your ROLE PLAYING reason to be in the game,without him you have no need of wealth lol.

There is no reason to lock anyone out,PVP should not be the focus of the game anyhow,FUN and getting along with other players should be the focus.I play FPS games for fast action paced pvp.

The wealth part is also subjective ,for example i would love a house that looks awesome inside and out,i don't care about if it is a castle or a snuggly warm log cabin nor do i care about which is worth more.

Once you create the NEED to have the BEST it really curves the game away from FUN,people start using RMT, the economy gets broken,groups start to shun those that don't have the BEST,Raids shun those that don't have the best.That whole design is a VERY non friendly one.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Zooce

Advanced Member

Joined: 1/24/11
Posts: 579

10/22/11 2:17:55 AM#7

Collecting wealth should allow you to buy nice items.  Eden Eternal is an example where both are present and functional.  Through the hardest dungeons and raids you can obtain BoP gear.  BoE forms of the gear are also available through crafting and are quite expensive to produce and obtain.

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

 
OP  10/22/11 2:35:10 AM#8

Diablo2. 

"I want to trade A,B,C for X,Y,Z.  Or I'll settle for A and B for Z, anyone want to trade?"

Someone opens up trade panel and starts putting in and taking out Traing-oul's armor.

"Yeah that's great you got the full set, wanna trade ABC for XYZ?"

They then show you their runed weapon.

"Wow isn't that fantastic you're real leet."

.

.

.

.

Diablo2's version of doing flex emotes in front of auction house.  Whoopty do.

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

 
OP  10/22/11 2:36:10 AM#9
Originally posted by Zooce

Collecting wealth should allow you to buy nice items.  Eden Eternal is an example where both are present and functional.  Through the hardest dungeons and raids you can obtain BoP gear.  BoE forms of the gear are also available through crafting and are quite expensive to produce and obtain.

That's character progression.

Wealth could be owning better armor but not WOW-clone better where you have a billion more hitpoints than someone in loincloth and a rusted dagger.

Wealth is owning land, buildings, NPC's, gold, raw materials, factories, anything that isn't character progression.

  Cactus-Man

Novice Member

Joined: 4/30/10
Posts: 573

10/22/11 7:13:51 AM#10

I have little value for stuff, be it weapons, armor, houses, mines or whatever, I get it because I have too not because I find it interesting.

So it wouldn't bother me at all if a game was based totally around leveling my character and not obtaining items.

All men think they're fascinating. In my case, it's justified

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

 
OP  10/22/11 8:16:30 PM#11

Visiting the one of hundred of topics on this site about the same PVP topic, someone is arguing why world pvp isn't as good as instanced battleground PVP, it's so imbalanced.  blah blah blah blah blah blah blah blah blah blaaaaaaaaaaaaaaaaf'ing AH.

Actually battleground PVP is also imbalanced, if you're in greens and the guy your fighting is in blues you're going to lose.

But if a game isn't based on character progression and you had an army of 10 NPC's and the enemy had an army of 50 NPC's, and the game was made realistic enough you could perhaps take up position at a small chokepoint (movie 300) where numbers mean less.  In Total War games like Medieval Total War, if you are outnumbered you CAN still win, and at the very least take down an equal amount of enemy forces as you lost.   So if you lose all 10, the enemy with 50 NPC's also loses 10.

Take down an equal amount of enemy NPC's as you lost, even if you are outnumbered 5:1, this is better than losing 100%  to someone who has better gear or a higher level than you in a character progression game, not inflicting one ounce of pain on them.  In a character progression game the loser loses 100% and the winner loses 0%.

  VirusDancer

Novice Member

Joined: 11/18/04
Posts: 3684

Heroes are about character - not gear.

10/22/11 8:18:07 PM#12
Originally posted by Nerf09

Character progression:  You do flex emotes in front of auction house for all to see your uber glowing sword and armor.

That is not character progression...

...that is gear progression.

I miss the MMORPG genre. Will a developer ever make one again?

Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  jadedlevir

Apprentice Member

Joined: 7/10/09
Posts: 637

10/22/11 8:28:56 PM#13

I don't want a  game to revovle around a single thing. I want a game that revovles around getting better gear, but not because you killed a big boss, but because your guild has elite and experienced crafters that know how to refine the best metals and how to turn those quality materials into quality weapons and armor. And when I say knowledge, i dont mean they have a recipe they learned by spamming "make bamboo wand," but because they have information on ratios and porptions in order to refine metal from minerals. And have learned and tested techniques they got from testing armor in battle, then refining their recipes. Like Mortal Online, except even deeper and more complex...

Also, to have progression based on personal and guild assets. Say if your a solo player, and you work on building a house out in some secluded forrest by chopping trees. And build up from their. Or joining a guild and building huge castles and cities. Or coastal trading ports, ect... Then having pvp focused around actual land conquer gameplay... or a band of murderers that roams around trade routes.. or policing your guilds territory. Having naval combat in addition to this.

Then for pve, you don't get armor and weapons (unless the enemy you kill is wearing it), but you get rare materials, or trading goods (like jewels that can be used in crafting), ect. Or lets say you raid a pve encampment, and you loot their stash of materials(say filled with gold or textiles.)

Theres a lot of things i can go on about, but you get the point...im tired of this kill a instanced boss and get told your worth by color code bs.

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

 
OP  10/22/11 8:44:05 PM#14
Originally posted by VirusDancer
Originally posted by Nerf09

Character progression:  You do flex emotes in front of auction house for all to see your uber glowing sword and armor.

That is not character progression...

...that is gear progression.

Correct spelling Nazi.

OK fine gear progression, same thing since everyone hits max level.

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

 
OP  10/22/11 11:25:31 PM#15

Like in starcraft at a small opening choke point you can have a battle between 10 zerglings and 50 enemy zerglings, you lose 10 zerglings and the enemy also loses 10 zerglings.  Using tactics you can inflict an equal amount of damage.  Although you still lose the battle you inflicted an equal amount of pain the enemy inflicted on you.

Or in Medieval Total War, you can put archers up on a hill, and in front of archers 1 unit of melee.  You can be outnumbered 3 to 1 but still win the battle, by using tactics. 

This is impossible with character progression games. 

I spit on item/character progression games  *PTOOEY!*

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 6655

10/23/11 12:07:23 AM#16
Originally posted by Biggus99

Although you have obviously worded your poll to make us vote for wealth progression, I still prefer character progression.  It is an MMORPG, after all, not an MMORTS.  Saying all that, I certainly wouldn't be opposed to a game that gives you both.  Nothing wrong with combining the two, if done correctly. 

What MMORPGs don't combine both?

Few, if any.

  Deivos

Elite Member

Joined: 10/14/04
Posts: 1359

Iarð skal rifna, ok upphiminn.

10/23/11 2:19:53 AM#17

Mount&Blade

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  Thorqemada

Hard Core Member

Joined: 8/30/04
Posts: 1050

10/23/11 2:27:01 AM#18

Wealth progression is nice but even nicer it is to have also character progression.
Character progression ist not bad, it only goes to far in common mmos - make some people semigods for each 5 to 10 levels difference is bad.

"Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!"

Mechwarrior Online - A Thinking Person's Shoter
http://www.youtube.com/watch?v=gIhnZQqSs60&feature=player_embedded
http://mwomercs.com/

  ~Oblivion~

Novice Member

Joined: 7/23/04
Posts: 66

"From my rotting body flowers shall grow, and I am in them and that is eternity." -Edvard Munch

10/23/11 2:50:10 AM#19

Neither should be the main focus of an MMORPG, but out of the two narrow and obviously biased answers you offer I chose Wealth Progression.The character progression model you offered (level/gear based) is certainly a design that is popular but in my opinion has too many disadvantages to be the ideal progression system. As some have stated above, both systems should be employed for maximum enjoyment and immersion but I offer a different design approach to character progression.

One way characters could progress is through real experience (i.e. FPS) which ties directly into the wealth progression model. For example, if my character is a blacksmith and has developed a solid formula for smelting an alloy stronger than steel, I have gained actual working knowledge for my in game discipline. When I combine this knowledge with the resources I have already gained (a forge, tools, and perhaps a spoken contract with a mining guild) I can advance my trade, and perhaps open a storefront in the capital city to sell my wares.

Character progression can also refer to advancement of status, such as gaining rank in the military. For instance in times of war or great conflict soldiers may be promoted because of their actions in combat rather than through more standardized ways. If a character that is enlisted in a mobile infantry unit has performed an act of heroicism at risk of their own life (i.e. permadeath) and for the safety and security of their platoon, they may be awarded the Medal of Honor, and promoted to the next rank. This promotion increases their pay and their position within the heirarchy of their unit, giving them the ability to command more men on dropship missions on contested planets.

Lastly character progression can refer to social progression. When players interact with other players they have the opportunity to form relationships and if this player is a manufacturer or tradesman they may gain clients. The more a character such as this interacts socially and promotes their wares the more they gain in wealth and can expand their business. This social power they have gained may lead them to merge with other corporations and form conglomerates, merging each client base of the successful companies until the original tradesman is now a managing CEO of a larger series of businesses that provide goods to player organizations that focus on other aspects of a game. Not only do they have power from wealth but through social reputation, which often has an equivalent or more potent effect on other players.

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

 
OP  10/23/11 3:11:26 AM#20
Originally posted by ~Oblivion~

 

Neither should be the main focus of an MMORPG, but out of the two narrow and obviously biased answers you offer I chose Wealth Progression.The character progression model you offered (level/gear based) is certainly a design that is popular but in my opinion has too many disadvantages to be the ideal progression system. As some have stated above, both systems should be employed for maximum enjoyment and immersion but I offer a different design approach to character progression.

One way characters could progress is through real experience (i.e. FPS) which ties directly into the wealth progression model. For example, if my character is a blacksmith and has developed a solid formula for smelting an alloy stronger than steel, I have gained actual working knowledge for my in game discipline. When I combine this knowledge with the resources I have already gained (a forge, tools, and perhaps a spoken contract with a mining guild) I can advance my trade, and perhaps open a storefront in the capital city to sell my wares.

 

 

Character progression can also refer to advancement of status, such as gaining rank in the military. For instance in times of war or great conflict soldiers may be promoted because of their actions in combat rather than through more standardized ways. If a character that is enlisted in a mobile infantry unit has performed an act of heroicism at risk of their own life (i.e. permadeath) and for the safety and security of their platoon, they may be awarded the Medal of Honor, and promoted to the next rank. This promotion increases their pay and their position within the heirarchy of their unit, giving them the ability to command more men on dropship missions on contested planets.

 

 

Lastly character progression can refer to social progression. When players interact with other players they have the opportunity to form relationships and if this player is a manufacturer or tradesman they may gain clients. The more a character such as this interacts socially and promotes their wares the more they gain in wealth and can expand their business. This social power they have gained may lead them to merge with other corporations and form conglomerates, merging each client base of the successful companies until the original tradesman is now a managing CEO of a larger series of businesses that provide goods to player organizations that focus on other aspects of a game. Not only do they have power from wealth but through social reputation, which often has an equivalent or more potent effect on other players.

 

Your first 2 examples are more like wealth progression.  Levels and gear grind are about combat.

As far as your first example, it would negate the need to hire NPC blacksmiths if a player can be sooo much better than NPC's.  A living breathing world needs NPC's going hither and thither, waypoints created by PLAYERS not developers, and destroyable in combat.  Developer NPC's pop right back up and wander hither and thither like zombies and have no function other than to be killed.

5 Pages 1 2 3 4 5 » Search