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10/30/11 7:24:32 PM#61
One thing Id like to point out is the pvp and greifing ~long term~ establish an economic drive for game worlds. Without item loss game economys get stagnet or older items need to become usless and curency contines to inflate. Yes there are "work arounds" but a player driven game world and economy that can self-regulate requires a certant amount of greif. |
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11/01/11 7:20:30 PM#62
I am of the opinion that a person feeling brave with said gun in hand, becomes much LESS brave when faced by a person with a gun in their own hand facing them. Would you shoot said grocery store clerk knowing that 10 other, gun-wielding customers are there, too? People in real life, just like gankers in games, are wussies if they do not have the obvious upper hand. There may be a short spike in homicides until all the stupid people are killed and then society would settle down to normal. Matter of fact, society would be much MORE livable because the consequence of death ever looming would keep the people still alive in line much better than any jail time sentence would. Just my thoughts on the matter. Gankers are ALL out to see whose fun they can spoil, no matter how they justify it in their small minds. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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