Trending Games | Elder Scrolls Online | Guild Wars 2 | WildStar | Final Fantasy XIV: A Realm Reborn

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Idea: Remove questing from MMORPG’s

7 Pages 1 2 3 4 5 6 7 » Search
129 posts found
  Lathial

Apprentice Member

Joined: 5/20/04
Posts: 176

 
10/17/11 3:19:05 AM#1

 

I have played (and tried) pretty much every MMO from UO to Rift and one thing that has become more and more predominant in games is questing.   In most games these days you can quest from level one to cap.  In my opinion, game companies used the single player quest driven games (like Oblivion, Balders Gate etc) and just added a multiplayer option to them.  With SWTOR coming out soon and taking questing to “another level” with voiced actors etc it got me thinking: I think this might be the wrong direction for MMO’s
 
Below are some ideas of why this may be the wrong direction and maybe some suggestions of how to correct this.  (This list of ideas is not complete nor is it about one game.  It is my opinion of how questing is “hurting” MMO’s) suggestions, additions and comments are welcomed-
 
-questing is “grinding”.  It is grinding with powdered sugar sprinkled on top.  You still have to kill 1,000 rats but at least you are doing it for a reason. Unfortunately, the reason you are killing rats is so bland that most people do not read or do not care to read why.   Most of us have done this so often that it hurts our eyes to read the quests.
 
-quests have no impact on the game.  In single player RPG’s you kill the rats and “poof” you can see the results and now all the rats are gone from the sewers.  You can re-visit the sewers and all the rats are “still” dead.  You made an impact on the game.
 
-questing hurts exploration.  Questing guides players through a predetermined set experience.  Everyone does the same thing from start to finish.  Games do not have to be “worldly” if they have a lot of quests that guide players though the experience.  For example, RIFT, is a very small world.  There is not a lot of exploring to do in the game and it is so packed with quests that each zone zooms by without impacting your experience.
 
-questing ruins “your story”.  I think this is the most important point of them all.  “Your story” is being created by the quests.  Your character is the result of quests- not the story you created for your character.   In single player RPG’s your story is usually grand and you “save the world” and the things you do have an impact upon the game (you killed all the rats in the sewer. Now, there are no more rats in the sewer).  In EQ1, UO and other older games, I can only remember a handful of quests.  I think there was some basic “turn in rat pelts” and the other quests were epic quests for “epic” rewards.   In the in-between-time the player created their own story by exploring and experiencing the game by weaving their own characters quests and story. 
 
What if we took the quests out of MMO’s? Why not just created a large explorable world with interesting lore and creatures. Where “living” within this world and learning of its cultures and finding ancient ruins to explore was the “quests”.  Remove the predetermined set of experiences (quests) and just release the players into the world and let them create their own stories.  If we do this, we won’t be “cookie cutters” of each other.  We will truly have our own stories of where we have been and what we have seen and done.
 
Lathial
  Hurvart

Novice Member

Joined: 11/02/10
Posts: 566

10/17/11 6:34:12 AM#2

I agree. I think MMO:s should have a big open world that we can explore. Quests should not give any xp. You should do quests to get items and other rewards.

And there should only be a few quest. But they should be interesting. Not kill 10 boars or fed-ex quests... And they should be independent or part of a short quest line.

The player should not feel that he/she needs to do any quests at all. And finding quests should be something that sometimes happens when you are exploring new areas of the virtual world.

Doing linear very simple generic quests feels like a terrible grind, IMO. At least when you are forced to do a lot of them and you are forced to run like crazy from quest hub to quest hub. And with NPC:s telling exactly what to do and arrows that you follow that guides you and tells you exactly where to go. IMO, it is very boring to play like that. And its more fun and less grindy to kill random mobs...

Hopefully there will be some companies that try to offer different games without boring quest on rails levelling.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 6698

10/17/11 8:24:34 AM#3

MMORPG started without quests. Companies added quests and they made more money.

Join the League For Gamers.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8721

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

10/17/11 8:29:11 AM#4
Originally posted by lizardbones

MMORPG started without quests. Companies added quests and they made more money.

Very true. MUDs and the early MMOs has little or no questing. Most players back then were looking for a virtual world, whereas most players now are looking for online entertainment. Quests are a quick and easy way to meet the demands of today's audience.

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  udon

Elite Member

Joined: 12/23/07
Posts: 832

10/17/11 8:33:32 AM#5

Sounds like Minecraft is the game for you.

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 4773

10/17/11 8:41:45 AM#6
Originally posted by lizardbones

MMORPG started without quests. Companies added quests and they made more money.

Yeah UO was 14 years ago. They are still up and running and still able to charge a monthly fee but the facts show the money is clearly in themeparks. 

AoC - oh wait...... they went free to play. 

DDO - oh wait...... they went free to play.

LotRO - oh wait..... they went free to play. 

STO - Oh wait......... they went free to play. 

DCUO - Oh wait....... they went free to play. 

CO - Oh wai........ they went free to play. 

Surely EQ2 - oh wait they went free to play. 

You know...... come to think of it. How many themeparks that have come along since EQ1 are still able to charge a monthly fee? How many flops have there been? People are clinging to games like DFO and MO because there really isn't any other option. EvE is doing well still though. 

So sure....... some have made more money by adding quests. Aion, WoW, Rift, EQ1.....

But most seem forced to either go free to play or shut down. 

 

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 3820

10/17/11 8:43:55 AM#7

Quests are fine.  I'd rather have quests that give me objectives as opposed to planting me in a field of 100s of boars and expecting me to kill enough of them to level up.  Quests can give me a story to follow and can point me to some cool places in the zone. 

Now, quests could use a refinement.  For example, stop sending me back and forth to the same npc and same zone location more than once or having me kill 10 bears and then kill the same bears for their tongues or feet which only about 1 in 5 of them actually have.

Give me quests the likes of LOTRO's epic book quests and make that the standard.  Another good example of quests are the Missions in FFXI and a few of the sidequests that had cutscenes.  Basically just make them stand out more and be examples of good storytelling.

Take quests away from MMORPGs, and we end up back in the UO, EQ days.  No thanks.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 6698

10/17/11 8:45:55 AM#8


Originally posted by Loktofeit


Originally posted by lizardbones
MMORPG started without quests. Companies added quests and they made more money.



Very true. MUDs and the early MMOs has little or no questing. Most players back then were looking for a virtual world, whereas most players now are looking for online entertainment. Quests are a quick and easy way to meet the demands of today's audience.



I think there should be a new version of quests. We started with no quests, then we had the mission format we have now...now we need something better. A meta questing system.

I have no idea what a meta questing system would look like or how it would function. I suspect the game worlds that our games are housed in would need an upgrade before you could really upgrade the quest system.

Join the League For Gamers.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 6698

10/17/11 8:47:03 AM#9


Originally posted by GrayGhost79


Originally posted by lizardbones
MMORPG started without quests. Companies added quests and they made more money.



Yeah UO was 14 years ago. They are still up and running and still able to charge a monthly fee but the facts show the money is clearly in themeparks. 
AoC - oh wait...... they went free to play. 
DDO - oh wait...... they went free to play.
LotRO - oh wait..... they went free to play. 
STO - Oh wait......... they went free to play. 
DCUO - Oh wait....... they went free to play. 
CO - Oh wai........ they went free to play. 
Surely EQ2 - oh wait they went free to play. 
You know...... come to think of it. How many themeparks that have come along since EQ1 are still able to charge a monthly fee?
So sure....... some have made more money by adding quests. WoW, Rift, EQ1.....
But most seem forced to either go free to play or shut down. 
 



Making more money is making more money. Doesn't matter if you make more money with box sales, subscription fees or a cash shop.

Join the League For Gamers.

  Thorqemada

Advanced Member

Joined: 8/30/04
Posts: 1047

10/17/11 8:48:15 AM#10

Questing is an essential of RPGs and should not be removed!
But beside questing there should be room for other major ways of gameplay and progression and the virtual world element should be revived!

"Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!"

Mechwarrior Online - A Thinking Person's Shoter
http://www.youtube.com/watch?v=gIhnZQqSs60&feature=player_embedded
http://mwomercs.com/

  Dvalon

Spotlight Poster

Joined: 8/10/07
Posts: 314

10/17/11 8:54:00 AM#11
Originally posted by Lathial

 

I have played (and tried) pretty much every MMO from UO to Rift and one thing that has become more and more predominant in games is questing.   In most games these days you can quest from level one to cap.  In my opinion, game companies used the single player quest driven games (like Oblivion, Balders Gate etc) and just added a multiplayer option to them.  With SWTOR coming out soon and taking questing to “another level” with voiced actors etc it got me thinking: I think this might be the wrong direction for MMO’s
 
Below are some ideas of why this may be the wrong direction and maybe some suggestions of how to correct this.  (This list of ideas is not complete nor is it about one game.  It is my opinion of how questing is “hurting” MMO’s) suggestions, additions and comments are welcomed-
 
-questing is “grinding”.  It is grinding with powdered sugar sprinkled on top.  You still have to kill 1,000 rats but at least you are doing it for a reason. Unfortunately, the reason you are killing rats is so bland that most people do not read or do not care to read why.   Most of us have done this so often that it hurts our eyes to read the quests.
 
-quests have no impact on the game.  In single player RPG’s you kill the rats and “poof” you can see the results and now all the rats are gone from the sewers.  You can re-visit the sewers and all the rats are “still” dead.  You made an impact on the game.
 
-questing hurts exploration.  Questing guides players through a predetermined set experience.  Everyone does the same thing from start to finish.  Games do not have to be “worldly” if they have a lot of quests that guide players though the experience.  For example, RIFT, is a very small world.  There is not a lot of exploring to do in the game and it is so packed with quests that each zone zooms by without impacting your experience.
 
-questing ruins “your story”.  I think this is the most important point of them all.  “Your story” is being created by the quests.  Your character is the result of quests- not the story you created for your character.   In single player RPG’s your story is usually grand and you “save the world” and the things you do have an impact upon the game (you killed all the rats in the sewer. Now, there are no more rats in the sewer).  In EQ1, UO and other older games, I can only remember a handful of quests.  I think there was some basic “turn in rat pelts” and the other quests were epic quests for “epic” rewards.   In the in-between-time the player created their own story by exploring and experiencing the game by weaving their own characters quests and story. 
 
What if we took the quests out of MMO’s? Why not just created a large explorable world with interesting lore and creatures. Where “living” within this world and learning of its cultures and finding ancient ruins to explore was the “quests”.  Remove the predetermined set of experiences (quests) and just release the players into the world and let them create their own stories.  If we do this, we won’t be “cookie cutters” of each other.  We will truly have our own stories of where we have been and what we have seen and done.
 
Lathial

I think Blizzard agree's with you, at least in terms of Diablo, just look at how they are now delivering lore, and quest type data to the player, its done via voice over as the player is out in the field, cains voice groans out your headset explaining some lore about the spiky demon you just killed.

 

I also think that quests are good but have to agree that they should not be the sole purpose of play, I think all quest hubs should be removed from mmo's there should be no hints where to go, you leave the city and are faced with an open world to explore, while doing so you come accross a field full of rats and some farmer chasing them about, he shouts you over and asks if you will help him kill them, you do so happily killing all his pests for a small reward.

 

Put quests in or near their objective, make players look around the world to find them brings back exploration, keeps quests, the only quests that you should gain from a central location are epic quests that send out on some epic mission.

 

 

http://www.cruel-gaming.com

Come join the new gaming and guild community in the UK.

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 4773

10/17/11 8:54:19 AM#12
Originally posted by lizardbones

 


Originally posted by GrayGhost79


Originally posted by lizardbones
MMORPG started without quests. Companies added quests and they made more money.



Yeah UO was 14 years ago. They are still up and running and still able to charge a monthly fee but the facts show the money is clearly in themeparks. 
AoC - oh wait...... they went free to play. 
DDO - oh wait...... they went free to play.
LotRO - oh wait..... they went free to play. 
STO - Oh wait......... they went free to play. 
DCUO - Oh wait....... they went free to play. 
CO - Oh wai........ they went free to play. 
Surely EQ2 - oh wait they went free to play. 
You know...... come to think of it. How many themeparks that have come along since EQ1 are still able to charge a monthly fee?
So sure....... some have made more money by adding quests. WoW, Rift, EQ1.....
But most seem forced to either go free to play or shut down. 
 




Making more money is making more money. Doesn't matter if you make more money with box sales, subscription fees or a cash shop.

 

Hey your right, just because players didn't enjoy the game enough to actually stick around and play it that shouldn't mean anything for an MMO. Long as you get that box sales. Most that play free to plays actually don't spend any cash, those that do though tend to spend a good bit so I will have to give that one to you. 

But keep in mind, that model seems to be tanking faster and faster with each release. The markets saturated with Themeparks and this is the biggest reason most themeparks fail to hold people or perform well. 

Also keep in mind some of the best selling games period, Non MMO of course are sandbox. 

While MMO devs seem to ignore this, at least other devs aren't. 

 

  Eladi

Hard Core Member

Joined: 11/23/06
Posts: 988

10/17/11 8:55:44 AM#13
Originally posted by lizardbones

 


Originally posted by Loktofeit


Originally posted by lizardbones
MMORPG started without quests. Companies added quests and they made more money.



Very true. MUDs and the early MMOs has little or no questing. Most players back then were looking for a virtual world, whereas most players now are looking for online entertainment. Quests are a quick and easy way to meet the demands of today's audience.



I think there should be a new version of quests. We started with no quests, then we had the mission format we have now...now we need something better. A meta questing system.

I have no idea what a meta questing system would look like or how it would function. I suspect the game worlds that our games are housed in would need an upgrade before you could really upgrade the quest system.

 

unless you give every player a in game Job, questing is the closest thing you ever get. in rl you work/quest for you're money, you clean ten plates, greet 15 customers and investigate 4 problems  after you filled in 25 documents in the end your reward will be $xxxxx coins.

Quest are  simply the best and only way to keep it "fun" whiteout going into boring job like repetitive stuff we try to avoid when playing games.  how you package the quest is the only thing we will see some improvements in , specially whit gw2 en sw:tor  (gw a fair bit more) both will follow the go there and hey look you now have a side quest , and hey look, you can do something here whiteout the need to walk to a npc and back.

you either have no quest and try to be a sandbox(virtual life simulator) or a theme-park whit progression story novel book alike quest/work/adventure.

 

  sanshi44

Hard Core Member

Joined: 6/12/09
Posts: 706

10/17/11 9:05:08 AM#14
Originally posted by GrayGhost79
Originally posted by lizardbones

MMORPG started without quests. Companies added quests and they made more money.

Yeah UO was 14 years ago. They are still up and running and still able to charge a monthly fee but the facts show the money is clearly in themeparks. 

AoC - oh wait...... they went free to play. 

DDO - oh wait...... they went free to play.

LotRO - oh wait..... they went free to play. 

STO - Oh wait......... they went free to play. 

DCUO - Oh wait....... they went free to play. 

CO - Oh wai........ they went free to play. 

Surely EQ2 - oh wait they went free to play. 

You know...... come to think of it. How many themeparks that have come along since EQ1 are still able to charge a monthly fee? How many flops have there been? People are clinging to games like DFO and MO because there really isn't any other option. EvE is doing well still though. 

So sure....... some have made more money by adding quests. Aion, WoW, Rift, EQ1.....

But most seem forced to either go free to play or shut down. 

 

I liked Everquest 1 quests system they went realy quests the npc rewards people for items they are looking for these items drop anytime and dont need the quest for them to drop, the quest items were quite often no drop and you needed to find the npc that wasnt that item was quite fun looking for them, the epic weapon quest for your class was amazing  : )

I hate the games with the current quests system ! above head give u quest to kill 10 thing nearby and repeat sometime the quest varies but ther emostly kill 10 thing hand in number varies.

  ZombieKen

Spotlight Poster

Joined: 3/30/10
Posts: 4023

Zombie - Dead but still moving.

10/17/11 9:07:13 AM#15

The biggest issue with removing quests is that many current players expect them.  They run around the world looking for "?" and when they can't find it, they say there's nothing to do.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 1983

If you see no good or you see no bad in a game, chances are you are bias.

10/17/11 9:08:35 AM#16

Quests are the alternative to grinding on mobs... though honestly... I do miss just senseless killing for leveling. Sure it wasn't that amazing all the time, but some games just made it fun and you could actually enjoy the experience. So much instant gratifcation though, people want a "BAM EXP/LEVEL" feel rather then "Oooo my bars slowly going up." 

  Icewhite

Made History

Joined: 7/11/11
Posts: 5503

Pink, it's like red but not quite.

10/17/11 9:10:22 AM#17
Originally posted by Lathial

 What if we took the quests out of MMO’s?

We'd have a fine collection of Korean Grinders.

  Lexin

Advanced Member

Joined: 3/09/05
Posts: 646

Mess With The Rest
Die Like The Best!

10/17/11 9:11:11 AM#18

I don't mind quests I just don't like the fact they give insane amounts of exp, currency, and gear.

  crysent

Elite Member

Joined: 6/01/05
Posts: 738

10/17/11 9:13:06 AM#19

It seems to me this has already been done before - Ultima Online had no real quest, Shadowbane was questless, Mortal Online, Darkfall at release. 

 

It's been done by a couple of "sandbox" MMO's - The result has not been as great as you would think...the big problem with questless MMO's is the powergamer, the guy who spends 14 hours a day playing MMO's and discovers everything within the first week leaving nothing for the casual player..

  Robgmur

Novice Member

Joined: 12/12/09
Posts: 323

10/17/11 9:15:19 AM#20

 Quests are also a functional alternative to 'grouping' in most cases. Although a lot of quests require groups or even raids, that brings in the 'X' factor content to that whole theme of the game. When I used to play EQ2, leveling from 1-90 was rough because grouping wasn't always there. Usually it was a few guildies/strangers and I running around trying to knock out the zone quests and also shooting for the heroic quests for some better gear. I think the best alternative to removing all quests would be to simply remove the one's that insult my intelligence lol.. I.e ("kill 20 of those baby boars".. then "kill 10 adult boars that are angry" and then I'll be damned " kill the Alpha boar! it's angry you killed his friends" and so forth) :( Why not just put the quest as -Keep killing the boars until the big Alpha one comes after you- it would add more suprise and excitement.

*Corsair Obsidian Series 650D *i5-2500K OC'd ~ 4.5
*Asus P8Z68-V PRO/GEN3 mother board
* Radeon HD 7970
*8GB (4GBx2) 1600MHz Kingston HyperX
*240GB Corsair Force GT Series SATA-III SSD

7 Pages 1 2 3 4 5 6 7 » Search