Trending Games | Neverwinter | Guild Wars 2 | Star Trek Online | WildStar

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Guild wars 2 Or S.W.T.O.R which will you choose

19 Pages First « 11 12 13 14 15 16 17 » Last Search
364 posts found
  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6740

Logic be damned!

10/31/11 11:03:00 AM#261

I have to choose?

This is news to me...

Can someone point me to the article/dev diary that says I have to choose between the two?

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  Zeroxin

Elite Member

Joined: 6/21/06
Posts: 2410

My words are not here to sway you,they are here to make you understand.

10/31/11 11:10:36 AM#262
Originally posted by caremuchless
Originally posted by Wizardry

Who can seriously answer this with any meaning?There are a handful lthat have played maybe 20 minutes of game time in a expo and most stuff is just talk,needs to be seen in game for ourselves.

I base my decisions on the "finished product" not hype or the past or the developer or anything other than what it should be.

I would be more honest in saying there  is a very good chance i play neither.

 

I may not play either, but given a choice, from what I have seen thus far, Guild Wars 2 for me.

 

I have nothing against SWTOR. When I was younger, with less responsibilities and more free time it would of been a great game to play.

 

But now my time is limited and the casual style of GW2 fits into my life.

Funny, someone picked SWTOR earlier for the exact same reason. Obviously, fanboyism dictates that one of you is wrong and both of you have to fight it to the death.

This is not a game.

  gobla

Novice Member

Joined: 3/30/07
Posts: 1335

C'est la vie.

10/31/11 11:54:23 AM#263
Originally posted by Fozzik

It's funny that you would use the example of the orphanage...since that's specifically an example that ArenaNet uses when discussing the hard choices / branching in the GW2 storyline. You will indeed have to choose whether to save an orphanage or a hospital...and the one you don't save will be destroyed, with permanent effects to your personal instance. They've also talked about situations where you save / kill friends of yours based on your choices, etc. So it sounds like you may need to brush up on info regarding the game.

EDIT: Not having two opposing factions in GW2 is one of those big fundamental social mechanics that I talked about... no splitting the world and the playerbase in two in PvE is much more "oldschool" MMORPG...while still providing for large scale PvP open-world style in WvWvW.

Save an orphanage, save a hospital. You're still choosing between good and good.

Even in those situations where your friends may die you'll be choosing between good and good.

Either way you're not choosing anything that can in any way be classified as selfish or evil.

And as someone who loves anti-heroes the like you see in George R. R. Martin's and Joe Abercombie's books I just can't get all that excited about a choice system like that.

Sure, SWToR won't be all that much better in that regard with the rather extreme choices you have to make, but at least there are evil choices. It's still 100% better in the evil department.

And from a RP perspective I love having those choices. Even if the system doesn't have that much more depth it allows so much more RP opportunities to be able to choose between good and evil.

We are the bunny.
Resistance is futile.
''/\/\'''''/\/\''''''/\/\
( o.o) ( o.o) ( o.o)
(")("),,(")("),(")(")

  gobla

Novice Member

Joined: 3/30/07
Posts: 1335

C'est la vie.

10/31/11 12:00:47 PM#264
Originally posted by Nadia
Originally posted by gobla

In GW2 no matter what I do I know I'm going out there to save innocents and the rest of the world. When I get a quest I won't have the option to accept a bribe, that's not what heroes do. I won't have the option to betray my quest giver for easy profit, that's not what heroes do. And I certainly won't have any option to assist the dragons in destroying the world.

in GW1, both Factions and Nightfall had quests where you bribe quest npcs

ANET never said anything about GW2 players being Mr.  "Do No Wrong" Hero

 

Eric Flannum: As part of their personal story, each character will choose to join the Vigil, the Durmond Priory, or the Order of Whispers. Which organization they join will have a dramatic effect on the story they experience. Of course, each of these organizations is very important in our world and all of them will have a major impact on the fate of Tyria. Morality choice in a game can be a very interesting mechanic, but is very hard to pull off correctly. Early in development, we talked about whether or not we wanted to present these sorts of choices in Guild Wars 2. We decided against this style of play both to ensure our focus as developers, as well as maintain the cooperative nature of the game. Therefore, all player characters in Guild Wars 2 are considered “good” and would never join one of the many “evil” organizations in Tyria.

 

There won't be a morality system in GW2. You will always be a hero. You will always be good.

We are the bunny.
Resistance is futile.
''/\/\'''''/\/\''''''/\/\
( o.o) ( o.o) ( o.o)
(")("),,(")("),(")(")

  mmogawd

Apprentice Member

Joined: 10/18/10
Posts: 763

<Insert Witty Remark Here>

10/31/11 12:06:12 PM#265
Originally posted by gobla
Originally posted by Nadia
Originally posted by gobla

In GW2 no matter what I do I know I'm going out there to save innocents and the rest of the world. When I get a quest I won't have the option to accept a bribe, that's not what heroes do. I won't have the option to betray my quest giver for easy profit, that's not what heroes do. And I certainly won't have any option to assist the dragons in destroying the world.

in GW1, both Factions and Nightfall had quests where you bribe quest npcs

ANET never said anything about GW2 players being Mr.  "Do No Wrong" Hero

 

Eric Flannum: As part of their personal story, each character will choose to join the Vigil, the Durmond Priory, or the Order of Whispers. Which organization they join will have a dramatic effect on the story they experience. Of course, each of these organizations is very important in our world and all of them will have a major impact on the fate of Tyria. Morality choice in a game can be a very interesting mechanic, but is very hard to pull off correctly. Early in development, we talked about whether or not we wanted to present these sorts of choices in Guild Wars 2. We decided against this style of play both to ensure our focus as developers, as well as maintain the cooperative nature of the game. Therefore, all player characters in Guild Wars 2 are considered “good” and would never join one of the many “evil” organizations in Tyria.

 

There won't be a morality system in GW2. You will always be a hero. You will always be good.

Sounds like being Mr "Do No Wrong" Hero.  And it's little decisions like this that detract from what I feel could be a really great game...  Forcing everyone onto the same team is just kind of... weak.  It also forces them to have this mystical WvWvW PvP rather than the obvious inter-faction PvP that should have been in the game.

  korent1991

Elite Member

Joined: 5/01/09
Posts: 1171

10/31/11 12:09:47 PM#266
Originally posted by gobla
Originally posted by Fozzik

1. Oh, ok...now we're arguing for neither? I thought this thread was about SW:TOR vs. GW2.

2. Again, we're talking about "most", certainly there will be exceptions. Most people want to play a good game.

3. Yes it does...it's just not a good<---->evil alignment system. You can treat NPCs differently with your responses in GW2, and their reactions to you will change accordingly. You will be able to mix and match your answers to get hybrid results, and you'll be able to change the way NPCs react to you any time you want simply by changing the way you interact with them.

4. Ok, so both games will have a branching story (if you are correct, which I'm not sure...I had heard it was totally linear). So that's not a reason to pick one over the other, is it? You claimed that anyone interested in a storyline that allows hard choices with lasting repercussions would want to play SW:TOR... both games have that.

When talking about hard choices and alignment I'm referring to being able say "screw that orphanage, burn it!" instead of having to choose if I'll save it by aligning myself with the order of whispers or save it by aligning with the Vigil.

Sure, having to choose between burning or saving orphanages isn't all that great. But it beats being forced to always save it, even if they give you a few options in how exactly to go about saving it.

I know that in SW:ToR I'll actually have a choice whether or not I want to turn a criminal in to the authorities or allow myself to be bribed with something fancy to help myself later on, instead of being forced to always turn the guy in. And at the end of my storyline I'll have the option of either choosing for good or evil.

In GW2 no matter what I do I know I'm going out there to save innocents and the rest of the world. When I get a quest I won't have the option to accept a bribe, that's not what heroes do. I won't have the option to betray my quest giver for easy profit, that's not what heroes do. And I certainly won't have any option to assist the dragons in destroying the world.

In one game I'm always forced to be the hero. In the other game I get an actual choice and while all the possible options are rather extreme at least the choice is there.

You have a choice of saving a city from occupiers or leaving it alone and letting the occupiers burn it down to the ground. There's not a big mistery around it. You (and people around you) make choices in the world and this choices affect the look of the world. So you might choose to leave the city and make it easy for them to destroy the town, but then someone might help them and the city will stay where it is and the people will then start asking for help with rebuilding the city back. But then you have your personal story where you can do missions and you can choose if you'll help someone do what he has to do or will you ignore it and let him meet his doom alone. Helping him or ignoring him will have different effects on your story, if you help him he might offer you something what'll make your story branch to another place, where it wouldn't go if you choosed to ignore him, and that guy will always be in your city and offer you his services and vice versa. Another example is: there's a orphanage burning down and there's the towns bar in trouble, you can help only 1 of them since the orphanage will burn down soon and the towns bar won't be in this specific situation for long as well. So if you choose to help the bar it will always be there and the ppl in it will recognize you for your help to them, hell you can even start a bar fight if you want in there, but the orphanage will remain ruined and it won't be usable since it's burned down and many died in the fire. So you have choices and you don't always have to do something you don't want to, that's why GW2 is interesting. You can fail (intentionaly or not) and that has it's own consequences and makes the story advance in other directions. And there's something involving your story line where you can choose if you want to hunt down your father (with charr) and kill him, let him live or not search him at all. But I'm not sure about that last part, so kinda there are choices.

About SWTOR choices, in SWTOR you have choices of good and evil, and it's always been like that in SW games. You can choose if you want to be sith or jedi by just clicking the answers and making npcs do different thing because you've chosen a different answer. But it's kinda the same only thing is in GW2 you don't get "Evil" points for walking away and there's no click button which says "I'm walking away and ignoring that idiot because I want to". So basically you have choices, only difference is BioWare has done it in their own way and GW2 made it in their own way.... You can't really judge the games without knowing about BOTH of them!

"Happiness is not a destination. It is a method of life."
-------------------------------

  korent1991

Elite Member

Joined: 5/01/09
Posts: 1171

10/31/11 12:20:24 PM#267
Originally posted by mmogawd
Originally posted by gobla
Originally posted by Nadia
Originally posted by gobla

In GW2 no matter what I do I know I'm going out there to save innocents and the rest of the world. When I get a quest I won't have the option to accept a bribe, that's not what heroes do. I won't have the option to betray my quest giver for easy profit, that's not what heroes do. And I certainly won't have any option to assist the dragons in destroying the world.

in GW1, both Factions and Nightfall had quests where you bribe quest npcs

ANET never said anything about GW2 players being Mr.  "Do No Wrong" Hero

 

Eric Flannum: As part of their personal story, each character will choose to join the Vigil, the Durmond Priory, or the Order of Whispers. Which organization they join will have a dramatic effect on the story they experience. Of course, each of these organizations is very important in our world and all of them will have a major impact on the fate of Tyria. Morality choice in a game can be a very interesting mechanic, but is very hard to pull off correctly. Early in development, we talked about whether or not we wanted to present these sorts of choices in Guild Wars 2. We decided against this style of play both to ensure our focus as developers, as well as maintain the cooperative nature of the game. Therefore, all player characters in Guild Wars 2 are considered “good” and would never join one of the many “evil” organizations in Tyria.

 

There won't be a morality system in GW2. You will always be a hero. You will always be good.

Sounds like being Mr "Do No Wrong" Hero.  And it's little decisions like this that detract from what I feel could be a really great game...  Forcing everyone onto the same team is just kind of... weak.  It also forces them to have this mystical WvWvW PvP rather than the obvious inter-faction PvP that should have been in the game.

Faction pvp is in GW1 and after Eye of the North that story is long gone so you can't bring back something what's dead for hundreds of years with something simple. Maybe they bring it up back with something big like the new gods rising or something in the expansions of GW2? that'd be something to think about :D

"Happiness is not a destination. It is a method of life."
-------------------------------

  gobla

Novice Member

Joined: 3/30/07
Posts: 1335

C'est la vie.

10/31/11 12:21:35 PM#268
Originally posted by korent1991

<snip>

Walking away and not receiving a reward isn't really the same as being confronted with a choice to actively choosing to do something evil for an actual reward.......

We are the bunny.
Resistance is futile.
''/\/\'''''/\/\''''''/\/\
( o.o) ( o.o) ( o.o)
(")("),,(")("),(")(")

  korent1991

Elite Member

Joined: 5/01/09
Posts: 1171

10/31/11 12:25:23 PM#269
Originally posted by gobla
Originally posted by korent1991

Walking away and not receiving a reward isn't really the same as being confronted with a choice to actively choosing to do something evil for an actual reward.......

I agree, it is a minus they decided not to implement that, it would made GW2 so much more diverse than it will be now simply by allowing people choosing "Bad" or "Good" karma or something. But still choices are there, it's not the same tho :)

"Happiness is not a destination. It is a method of life."
-------------------------------

  Kelthius

Novice Member

Joined: 6/14/10
Posts: 308

10/31/11 12:37:00 PM#270

I don't think dynamic events are going to be as uh... dynamic as people are saying. Maybe I'm just reading wrong but it seems like people are expecting a unique quest everytime they go back to one of the events. My guess is it will be... Defend/Ignore City under attack by Undead > Did you defend? If yes, event stays the same. If no, Undead took over. New event: Retake/Ignore City. Repeat.

That is the extent I believe it will go to. Now, if the undead continue to take over new cities if people ignore them... that would be awesome. However, it looks like they are wrapping a handful of quests together and allowing you to go back and forth between them. I don't care about PvE either way, but I'm still curious to see how it turns out.

  User Deleted
10/31/11 12:38:05 PM#271
Originally posted by Fozzik

Despite EA's money, BioWare's reputation, and the obvious strength of the Star Wars IP... My decision on what to play (where to spend my money) is still going to be based on what really matters - that actual game itself, the philosophy behind it, and how it plays.


In the case of SW:TOR, it's the same old stale formulaic game, with all its problems and shortcomings fully intact. They stapled a quality (but linear) single-player RPG on the side and put some duct tape on top of some of the worst aspects of the old formula...but it is what it is.


"Sure, we copied over the same horrible crafting system instead of making a better one, but don't worry...Our companion system allows you to skip the crafting all together!"

"Ok, so our mechanics actively discourage social play in the central advancement path of the game...but don't worry, we provide you with fake other players to replace the real other players you would normally have to deal with in an MMO."


GW2 on the other hand is a true MMORPG in every sense, and actually moves the genre in a better direction. They've tossed out the formula the genre has been stuck on for the last 6 years (the mass-market, ultra-accessible but ever-more-shallow, dumbed-down EQ formula popularized by WoW), and actually took a fresh look at a lot of systems from the ground up.


Their philosophy revolves around the fundamental elements that originally gave this genre its promise (true social play, server community, a deep virtual world), and they will be realizing some of that promise in very new and innovative ways. They will also be adding some new elements in a way that actually integrates them into the design at a basic level in a much more organic way...like personal story, more visceral, tactical, and mobile combat, PvP based on player skill rather than gear, etc.


So, my choice is pretty simple. Do I support yet another clone which does nothing to move the genre forward and likely wouldn't keep me interested for more than 3 months, or do I support a game that moves the genre in a better direction using innovation and imaginative new systems to improve on the fundamentals, and adds some actual new depth instead of just tacked-on systems from other types of games?


I'll be putting my money down on GW2.

A truely epic response Foz.  I couldnt of said it better myself.

 

People who are tired of WoW's model who have gone from game to game looking for a new MMO are going to be so disappointed in SWToR because it follows the same run of the mill threadmill that plagues MMO's of the WoW model. 

 

I should know, I am one of those players, as is my entire guild who left WoW to Rift and quit that game within 2 months because it follows the same archaic and boring principles that make this sort of MMO horrible.  It is all the reason why I spend alot of time bashing SWToR because I honestly think of my self as the anti-hero here, trying to persuade people who are sick of the same old same, to look past the new shiny and sink their teeth in to some real meat. 

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

10/31/11 12:39:20 PM#272
Originally posted by gobla
Originally posted by Nadia
Originally posted by gobla

In GW2 no matter what I do I know I'm going out there to save innocents and the rest of the world. When I get a quest I won't have the option to accept a bribe, that's not what heroes do. I won't have the option to betray my quest giver for easy profit, that's not what heroes do. And I certainly won't have any option to assist the dragons in destroying the world.

in GW1, both Factions and Nightfall had quests where you bribe quest npcs

ANET never said anything about GW2 players being Mr.  "Do No Wrong" Hero

 

Eric Flannum: As part of their personal story, each character will choose to join the Vigil, the Durmond Priory, or the Order of Whispers. Which organization they join will have a dramatic effect on the story they experience. Of course, each of these organizations is very important in our world and all of them will have a major impact on the fate of Tyria. Morality choice in a game can be a very interesting mechanic, but is very hard to pull off correctly. Early in development, we talked about whether or not we wanted to present these sorts of choices in Guild Wars 2. We decided against this style of play both to ensure our focus as developers, as well as maintain the cooperative nature of the game. Therefore, all player characters in Guild Wars 2 are considered “good” and would never join one of the many “evil” organizations in Tyria.

 

There won't be a morality system in GW2. You will always be a hero. You will always be good.

I've always kind of preferred the flawed hero archetype myself.  Just because you can't run around raping and murdering doesn't mean have to sh*t rays of sunshine.  Except maybe in children's stories where there is only black and white and rarely a muddy grey in-between.  From what I recall, you'll be able to resolve some decisions in ways that aren't exactly angelic.  I'm satisfied with that.

  Painlezz

Novice Member

Joined: 5/30/11
Posts: 621

10/31/11 12:40:50 PM#273

One day.... please!  Just one day where I don't see useless GW2 or SW TOR spam on front page.  Key world "Useless"

 

New Screenshots?  New gameplay talks?  All good.  "Which will you play?"  Useless...  "Which is better?"   Useless...  "GW2 Will fail!"   Useless...   SW TOR Is a wow clone!    Useless!!!!!!

 

  korent1991

Elite Member

Joined: 5/01/09
Posts: 1171

10/31/11 12:44:27 PM#274
Originally posted by Kelthius

I don't think dynamic events are going to be as uh... dynamic as people are saying. Maybe I'm just reading wrong but it seems like people are expecting a unique quest everytime they go back to one of the events. My guess is it will be... Defend/Ignore City under attack by Undead > Did you defend? If yes, event stays the same. If no, Undead took over. New event: Retake/Ignore City. Repeat.

That is the extent I believe it will go to. Now, if the undead continue to take over new cities if people ignore them... that would be awesome. However, it looks like they are wrapping a handful of quests together and allowing you to go back and forth between them. I don't care about PvE either way, but I'm still curious to see how it turns out.

If undeads are attacking the city and you ignore them, they capture the city. That DE is over. The next one is, they are recruiting more undeads and are spreading to other cities and trying to capture them. If further ignored, they repeat doing that untill they come to a certain place where they have something in value and can probably summon their god or something.

If not ignored and you attack them, city is defended and people in it ask for help with rebuilding it but at the same time the new event starts where people try to push them back underground or in the cave from where they came from. If successful new event starts where you can try and capture their main "castle" where they recruit underground. If sucessful that chain stops and new DE starts where Undeads are trying to capture that castle back and you gotta defend it. That's gonna roll untill they capture it, probably in waves since it's pointless to defend the city 24/7 untill there's only 1 of you and 100000 of them xD...

That's how I got it from devs trough many vids I watched and red interviews... :D correct me if I'm wrong somewhere.

"Happiness is not a destination. It is a method of life."
-------------------------------

  User Deleted
10/31/11 12:55:01 PM#275
Originally posted by mmogawd

Sounds like being Mr "Do No Wrong" Hero.  And it's little decisions like this that detract from what I feel could be a really great game...  Forcing everyone onto the same team is just kind of... weak.  It also forces them to have this mystical WvWvW PvP rather than the obvious inter-faction PvP that should have been in the game.

One of their goals with PVE is to take away barriers to community.  It's not like a traditional MMO where you're suspicious of other people because you don't know if they're going to compete with you for spawns, steal your kills or your gathering node, or start that escort quest without you.  In GW2, not only is the game designed to be purely cooperative, but they want it to be as griefless as possible.  There's no competition for spawns, not only is there no mob tagging, everybody who helps gets xp and loot, everyone gets a whack at gathering nodes.  Other people to always help you, never hurt you.  They want you to WANT to see other people.

There are benefits to WvWvW PVP above inter-faction PVP so it's entirely possible that they would have done it anyway even with a different PVE system.  Having players come from different servers increases the size of the battle.  Instead of there being three servers all doing their own 333 vs 333 vs 333 fight, it's instead one giant 1000 vs 1000 vs 1000 battle.  Instead of factions being fixed and subject to population imbalances (always A vs B+C), servers are reranked and rematched at the end of every 2 week battle based on W/L record.  Not only do you face more equal competition, you never know if you'll be the big or small faction each time.  And the W/L record gives people real server pride to fight for.

In my opinion, these little decisions enhance the game, not detract from it.

  Moaky07

Advanced Member

Joined: 2/24/07
Posts: 2199

MMO sandbox games are as exciting as watching paint dry.

10/31/11 12:56:29 PM#276

Have no interest in GW2. Has nothing to do with whether it is a good game or not. Playing TOR due to story/BW.

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  caremuchless

Advanced Member

Joined: 3/19/11
Posts: 492

10/31/11 1:00:11 PM#277
Originally posted by Zeroxin
Originally posted by caremuchless
Originally posted by Wizardry

Who can seriously answer this with any meaning?There are a handful lthat have played maybe 20 minutes of game time in a expo and most stuff is just talk,needs to be seen in game for ourselves.

I base my decisions on the "finished product" not hype or the past or the developer or anything other than what it should be.

I would be more honest in saying there  is a very good chance i play neither.

 

I may not play either, but given a choice, from what I have seen thus far, Guild Wars 2 for me.

 

I have nothing against SWTOR. When I was younger, with less responsibilities and more free time it would of been a great game to play.

 

But now my time is limited and the casual style of GW2 fits into my life.

Funny, someone picked SWTOR earlier for the exact same reason. Obviously, fanboyism dictates that one of you is wrong and both of you have to fight it to the death.

lol

 

Well, truth is, anyone can play any game however they choose. And if they want to play SWTOR casually, good for them.  Maybe they like the whole story aspect of the game. 

 

Casual 3 way PvP + progressing at my own speed, wherever I wish and however I wish sounds like a ton of fun. And thats why for me GW2 is an easy decision.

 

 

 

  Beacker

Novice Member

Joined: 7/28/06
Posts: 425

10/31/11 1:04:40 PM#278

This is an easy choice. I choose Star Wars. Simply because it drops first. This doesn't work really until both games are out or unless they dropped at the same time but they do not.

  dirtyd77

Novice Member

Joined: 11/28/06
Posts: 305

Your "best"! Losers always whine about their best. Winners go home and fuck the prom queen.

10/31/11 1:05:07 PM#279

Both I choose both !!!

 

Unlike some people out there I think they will both be good games and I will enjoy most of what both of them have to offer.

  User Deleted
10/31/11 1:05:26 PM#280
Originally posted by Supersoups
Originally posted by Zylaxx
Originally posted by SuperXero89

SW:TOR.

 

I'll play GW2 in spurts when I'm bored of SW:TOR because I doubt the game will be a clone of all the other  MMORPG.  I do not buy that GW2 is going to be a fully featured MMORPG only with no monthly subscription fee.

I think it'll have about the same amount of depth (with different features of course) as the original Guild Wars just with the ability to see players anywhere within the game world.

Fixed it for you, because you have to be joking, naive or downright stupid if you think just because it doesnt have a sub it wont offer as much or more then a p2p MMO. 

 

Do some research, sure it wont have raids, but raiding is a stupid way to provide content because only a fraction of the playerbase will ever do it, and even smaller will percentage will actually beat it.  Raiding is dieing and I for one welcome our new open world dynamic content overlord.

GW2 has raiding too so nope raiding is not dying. The only difference is that in GW2 you won't raid for next shiny peice of gear but cosmetic items or for the sheer joy of grouping. I keep hearing claims like 'only small population of players raid' and yet there is no conclusive proof for it. No one knows how many players actually pariticpate in raiding on regular basis.

I find it silly that if you dislike a certain feature of MMO it should just die.Why? i have no interest in raiding but i have no problem if others enjoy it. A good MMO is one which gives more options and choices to players and not just eliminate them. Raiding is a very small part of overall content of SWTOR but since you are very negative about SWTOR no wonder you keep fixating on it.

If you call raiding with 4 other people then yes GW2 has raiding.  (this is where the hardest content of the game will be)

 

If you call organized, logistical nightmares, DKP headaches, scheduling to play a game, having to deal with idiots on vent, loot drama, and all the other nightmares that Raiding entails then no GW2 doesnt have that sort of raiding.  But it does have impromtu, spur of the moment raids whereby everyone is rewarded, content is available and more importantly accessible at all times barring some event trigger then I cant wait.

 

I dont want raiding because developers spend an inordiante amount of time developing content for the elitist and smallest minority of gamers.  Its a known fact that around 10% of a games population raids on a regular basis, and an even smaller percentage actually beats the content.  It wouldnt be as bad if raiding was the reward, but no, developers have to go and put the best and shiniest gear on raids leaving the more casual players to never be able to compete.  Here's and idea you need to wrap your had around:

     If raiding rewarded the same gear as 5 mans, or through solo kills, which do you think would be most popular?  Raiding is a carrot for the people who want loot, if raiding was about content then I would be ok, but its never about content, its always about the drops.

19 Pages First « 11 12 13 14 15 16 17 » Last Search