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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
Originally posted by aesperus Well, maybe thats just what we are going to see.... basically its all identicall.... as long as the NPC patrolls have set paths and goals, like the LoL minnions... very dynamically too, pushing forward and falling back... Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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10/09/11 10:28:49 AM#22
Give me a roulette casino mini game please! I've always wanted to log into my char after a night on the piss and find him naked, homeless and not a penny to his name after A night in the casino. :D |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
10/09/11 10:35:54 AM#23
I could see something LoL-like in structured PvP, 1 vs 1 with minions spawning all over the place. Making one or more PvP-maps out out of that concept could be something for small DLC content actually. :) Then again, I guess the people really into that might just go play LoL... |
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10/09/11 10:56:51 AM#24
I don't want to play DOTA in GW2, so even less a easy-dota-mode. It's completely a different type of game and I prefer they focus on something else. Plus, If I want to play a Dota-Genre game, I wouldn't want to play it as a mini-game in a non-dota-genre game. I would play Dota. |
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10/09/11 12:22:42 PM#25
I would love to have challanges that sendt unlimited amounts of monster waves and you would have to defend a castle or a keep. This could be a format where 5 or 10 people would defend it. It also would get harder and harder every round. Ofc there would be leaderboards and rewards for getting 1,2 or 3 place. This could take place in the mists even though it is not PvP, or there could be 5 different maps, one in each main city. What are your thoughts on something like this? |
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10/09/11 1:50:19 PM#26
Sure, why not. Would be fun if done right. Looking forward to ArcheAge, Dragon's Prophet and uhh.. Uhh.... |
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10/09/11 2:10:11 PM#27
Originally posted by andre369 Yeah, that'd be cool. Contrary to popular taste I always found PvP more fun with trash mobs mixed in. It makes my "hero" fell more "heroic" :D |
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10/09/11 2:31:27 PM#28
Originally posted by andre369 Guild Wars 1 has pretty much this exact thing. http://wiki.guildwars.com/wiki/Zos_Shivros_Channel |
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10/09/11 3:55:10 PM#29
Originally posted by cali59 Funny I have not seen that map, just says how meaningless it was. They have to make it more fun and rewarding for players to do it. |
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10/09/11 4:00:27 PM#30
MOBA PvP would be amazing in gw2! Remember Old School Ultima Online |
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10/09/11 4:21:44 PM#31
Originally posted by Lord.Bachus A complete MOBA minigame within an MMO would never attain the diversity and flexibility that results from being able to select from almost a hundred different champions with unique abilities, which is one of the utmost key factors that make these MOBA games so compelling and fun for so long.
There is one common feature of MOBA games, however, that I think would enhance instanced MMO pvp tremendously: character progression over the course of the pvp match. I don't even fully understand why, but it's ridiculously exciting and fun to level up, gain new skills, enhance the effects of those skills, and decide on your gear build order in a LoL match every single time. Obviously implementation of this in an MMO pvp setting would vary significantly from how it is done in MOBA games, but there are certainly ways to have MMO characters achieve personal progression within a single match.
This would help serve the additional purpose of making each pvp match about choices made and performance within that PVP battle, and less about how good your character's gear is prior to entering the pvp battle, which is already a stated goal in GW2. It seems like it would fit perfectly in GW2's current pvp design, where you are automatically advanced to max level with end game skills and (I believe) a streamlined set of armor in structured pvp battles. Since everyone starts off on the same footing, they can make the same progression available to everyone. It could be a lot of fun. |
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10/09/11 5:02:34 PM#32
This is something that must be implemented in a very very good way, almost like a separate game. Otherwise this will not have the same appeal like another MOBA and will fail hard. |
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10/09/11 5:11:13 PM#33
Originally posted by andre369 You haven't seen a map, so you draw the conclusion that it's meaningless, nobody is doing it and that it needs to be more fun and rewarding? At least some people are still doing it (at least 50 attempts today and their scores are nowhere near the quarterly best, so there must be guilds still strategizing for it) http://www.guildwars.com/competitive/challenge_mission_ladder/default.php Even if people really aren't doing it, it's really a stretch that it's meaningless. The reward is primarily Luxon faction, which automatically divides the population in half (Kurzick/Luxon) and excludes people who didn't buy Factions. If you're Kurzick, that's the reason you've never seen it right there. Because its reward is Luxon faction and it came out 5 and a half years ago, there's probably a lot of people who no longer need it or simply don't care anymore. Just because something like Black Temple in WoW is never done anymore doesn't mean it wasn't at one point extremely important to a lot of people. I've tried doing Zos Shivros with heroes on a whim (not well). Even trying to get a bunch of other people to do it or invest enough to develop strategies is probably extremely hard to find, especially since it does take a significant amount of time to do, being wave after wave. Anyway, my point is that you should be happy it was in GW1 and thus might have a good shot of making it into GW2, not worry about how well it's held up to present day. |
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10/09/11 6:18:45 PM#34
Originally posted by cali59 I know, and thats why I want it if they add something similar to be yes more important and avaible for everyone, so people actually bother developing tactics etc. |
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10/09/11 6:56:25 PM#35
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007 |
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10/09/11 7:38:11 PM#36
I would like for there to be a map like LoL in one of their conquest maps. Instead of the trebuchet as the secondary mechanic, this map could have portals that spawns npcs and guard towers. These portals can be repaired, but destroying these portals will temporarily provide your team with an advantage. It could also be setup similar to LoL, with 3 lanes. You'll find some capture points behind the enemy's towers. |
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10/09/11 8:18:00 PM#37
Originally posted by aesperus I really doubt LoL is in the niche anymore, doesn't it have more players than WoW or something now?
But I don't think less heroes equal lesser variety, the fact that you will have many builds within one class makes it have more variety than LoL. Think customisation as heroes.
But I think the devs already have something like this in mind, GW2's PvP display at (Gamescom?) showed a lot of similarities with the Dominion mode. Their PvP last much longer than your average PvP. It rewards teamwork and personal prowess in combat (I've actually seen one person defending a capture point by himself)
I don't think the mode will be exactly the same as LoL, but the idea of lane and tower defence are probably in one of the structure pvp modes already :D How much WoW could a WoWhater hate, if a WoWhater could hate WoW? |
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10/09/11 9:05:04 PM#38
Originally posted by xKingdomx They announced 15 million accounts created about 4-5 months ago and 1.4million uniqe accounts playing every day and 4.5 millions play every month. So yea, it's a pretty niche fanbase, LoL:p Anet has said that every structured PvP map so far is Capture points, which I think is a bit sad:( Why no deathmatch, kill counts etc... Probably the whole comunity would want this... One question, when you enter the mists/structured PvP do you use your own armor and get access to all upgrades. I mean do you get the armor that you have struggled for in PvE?(Cosmetic looks, not stats) |
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10/09/11 9:54:24 PM#39
Hell NO! They did that crap in WoW with the addition of the plants versus zombie game and that was the dumbest thing I have ever seen. I hope ANet is more original than that and just does not copy and paste other games into their game! Taking the model of LoL and making it something that would work in GW2 lore so you can kind of see the base but it is nothing like LoL, would be fine by me. But the moment they just add any game without changing it to the lore will be the day I know ANet has stopped caring and the day I stop buying their products!
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10/09/11 9:58:18 PM#40
LoL and MOBA game-play is far from a niche, and I was actually thinking about something similar as the OP. Would be a very fun minigame, I'd think. Particularly if rewards were tied to participation. |
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