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EVE online is only game where lost mean something, you work hard for your ship, weapons,rigs and you come in to ambush and after some minute ---boom, your ship is gone. It is game only for people who are calm and can take easy on lost. |
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10/08/11 4:59:16 AM#2
Agreed, but you can't blame them. Some psychos brought their ship down in the first place, so they couldn't help but be stranded. A bunch of people unexpectedly pulled from their lives to live on some crazy island? I probably wouldn't keep my calm either.
See you in another life, brother grawss Sarcasm is not a crime! |
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10/10/11 8:50:59 AM#3
I guess you both have never played a game of blood bowl and brought a player from lvl 1 to about lvl5-6 just to see him fall over and break his neck just when he's about to score
to hear your oponent break his keyboard in such a temper and get so anoyed they log out
no other single game i have played can evoke so much emotion i have seen so much anger and joy from 90 mins of play and losing somthing in that really means something you could lose something unique which you could never get ever again
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10/10/11 9:11:10 AM#4
Also getting lost means something in EVE. (Which is what I thought this thread was about :) ) I remember how after ganking someone in a wormhole, it closed right after I got my main character out. My prober was still inside in a covops though, so after probing for a new exit, the only one I found was a deep 0.0 connection. Took me around 80 jumps or so to get back to my highsec base. At the end I had to get past a really massive gatecamp guarding the main entrance to Legion of xXDeathXx (correct me if I'm wrong) space; but with use of the directional scanner, warping from unexpected vectors, manually approaching the gate, staying out of decloaking distance of all the ships orbitting the gate, and finally a mad dash to get in jumping range, I managed to get past. There have been plenty of people left in wormholes without scanner probes though. The only way out being suicide V_V
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10/10/11 9:13:29 AM#5
A frien of mine likes to get kicked in the balls. He tell me it is only for the calm, focused and strong ones. Not that i disagree with him. |
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blackcat35
Advanced Member
Joined: 2/05/07
Developers of MMORPGS nerf us today so they can sell us tommorow what we had yesterday. |
10/10/11 4:03:36 PM#6
In Eve Online I had a ton of ships, its not like players only have one ship. You have mining ships, destroyers, battle ships, cruiser ships, battle cruisers, to name a few. If one ship gets blown to bits, unless your a newb, you hae back-up ships you can fly. Most people don't pod kill, so you don't lose your implants. Implants can get expensive. If your playing in 0.0, they can and do pod kill there because they don't care about high-sec. I've been playing Dungeons and Dragons Online, and going on missions that fail feels like a lost. Lost time, lost portential. With certainty not as much lost time and energy as Eve, but still, wasted time in general. Some groups try to over-reach and end up failing. I'm sure DDO is not the only game this happens in.
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TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
10/18/11 10:58:55 AM#7
Starquest Online, and Darkwind both have serious consequences from pvp, and pve mistakes. Unfortunately Starquest is dead in the water. Darkwind however has started up a hardcore mode that forces you to scavenge fro food and water adn removes money completely from the game. "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |
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10/18/11 3:09:58 PM#8
Darkfall Online. "Love is a snowmobile racing across the tundra and then suddenly it flips over, pinning you underneath. At night, the ice weasels come." -Matt Groening |
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10/18/11 10:31:37 PM#9
Tou will be ganked for no reason whatsoever, you're loss means nothing other than an irritating grind to get your ship back. |
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10/18/11 10:36:21 PM#10
Originally posted by zimboy69 Ah yes causing other people pain and grief brings me much pleasure. Even though I cannot act out my fantasies in real life, I lack the gene regulating sympathy, I can in a video game; even act out murder fantasies too. |
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10/18/11 10:39:50 PM#11
Probably the only reason I don't play Eve anymore. No bitchers. |
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10/19/11 12:14:52 AM#12
The only way PVP will interest me is to merge MMORPG with Real Time Strategy game mechanics. Imagine Starcraft, just in 1st person view and slower with less units (lag concerns). Or imagine World of Warcraft on a gigantic new continent with no quests and mobs, but you can build blacksmith shops, castles, archery ranges, get NPC's to mine for you, and make your own armies (like 20 NPC' sto follow you). Yes folks it is possible to bring the PVP to MMO without making it freaking lame, lame like in WOW clones. |
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10/19/11 12:19:29 AM#13
Originally posted by Supersoups MMOs are home to millions of masochists. You can't be a sadist though; only Devs get to do that. |
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10/19/11 12:37:08 AM#14
I have to say that I really did love most of the time that I spent playing Eve Online. I usually found a great group of guys to play with each time I returned and the money for the sub was always well spent. I loved the:
Alot of things people get upset about (stagnation etc) isn't really true if you look at the history of the game. It's actually quite volatile.
The thing I always enjoyed most about EO was the Devs and their continuous communication (spotty at times, yes). They love to share technical details and players love to hear it.
There REALLY are alot of aspects about the game that are very attractive to a player like me because it's one of the last bastions of free-play left in the MMO world. There are people who say they absolutely hate it and it's shit-on-wheels but alot of those are also what we call "bitter-vets", they have simply played the game too long, experienced everything and now tired of the game. These are the same types who rant and rave about how bad WoW is after spending the last 3 years paying for the sub.
It's not the easiest game to get started in but if you like the ability to do pretty much whatever you feel like, it's something you might want to stick with for a year and see how things progress for your character.
I used to tell people who were new to join one of these:
These corps have been very good for noobies wanting to experience more than just running missions from High-Sec (so called safe-space). They are great with helping you choose your training path and almost always help with ships and fittings for you to try out.
If you are an industrialist and like the slow pace of that type of atmosphere, it's there for you and there are plenty of Indy corps for you to join.
Point is, there is usually something for everyone in the game albeit the game takes alot more patience to get started than most.
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10/19/11 12:49:17 AM#15
Originally posted by DarkPony I totally thought the same thing. I miss EVE from time to time. Maybe I'll come back this winter. I've never played a game with so much to it. There can be a lot of loss and hardship, especially if you're impatient or forget to clone. Ouch. Noone isn't a word; It's "no one". On a side note, you can guess where the word "none" came from. |
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10/19/11 6:12:25 AM#16
Is this a game that I can often play by myself?
I don't mind joining a company and doing stuff with them every now and again, but I don't exactly want to constantly be on TeamSpeak/Ventrilo or be in a group with someone else. I'd just like to play at my own pace. |
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