| 128 posts found | |
|---|---|
|
10/09/11 8:29:14 AM#121
When a REAL change comes along, that game stops being the said genre and creates its own. Like Minecraft, it starts to be a genre on its own, rather then a rpg or builder sim, or whatever you would classify it as. As for your wishes for more dynamic combat and graphics.. there are always limits on hardware side, it is not because developers dont want to advance. When you are in an enviroment with lots of players, one gotta sacrifice graphics for better performance, same goes for combat. Dynamic, real time aim based combat is very network demanding what I am aware of, reuslting in constant "I hit you first, - no I hit you first" issues. |
|
|
10/09/11 8:39:04 AM#122
Originally posted by Toferio That's the thing, people have no idea really how to classify a game. And to be honest, I don't know much either. But there isn't "alot of option". So people just use random and stupid classification. It's more easy to say WoW Clone than Themepark. And so many people are talking about Sandbox game when I wonder if they know what a real sandbox game is.
Also, some game might actually give REAL change, but it is popular ? No. Does the compagny make money with it ? No. Because player aren't interested in it. Game like The Secret World or Otherland might actually be a big change from WoW and a majority of games, but will it be good when shipped ? Will they fulfill their promise ? We can't tell.
I would say that Minecraft might be the most popular game that was different lately. But it is not an MMO really, so does it really even count ? Well some might still call it "MMO", but again no one seem to have the same definition. I even begin to see some game trying to copy minecraft, but it's just a huge fail. Most likely like the game that are trying to copy big name like WoW or Dota, or anything good in their own genre. |
|
|
10/09/11 8:45:07 AM#123
Originally posted by Loke666 But in early days it was also about creativity not purely money wise like Asherons calls or UO. Nowadays its mostly how we can make money and not try to be creative or different. And they could back then, the internet was in its infancy when it comes to mass multi player games so we all loved first generation becouse there where not many and we never had experience before walking in a fantasy world with thousends other players so it was all awesome back then. POST WoW:Darkfall try but failed misrable xyson try but failed. These days its what mass ones and make money thats what we get im affraid and this won't chance anytime soon. I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
|
|
10/09/11 8:52:41 AM#124
Originally posted by Requiem6 Im not sure I agree, the minecraft clone on xbox is selling quite well. Same goes for terraria, which is heavily inspired 2D minecraft (but with few own gimmicks). Same goes for dota clones.. LoL is doing extremely well (thou it did extend the genre by adding talents, runes, and what more), and DOTA2 seems to be generating a lot of hype and positive feedback. |
|
|
10/09/11 12:13:18 PM#125
Originally posted by BigGayNorman So if something doesn't fundamentally change the genre, it's not innovation...riiight.
Basically Person 2 needs to decide whether they want something different or not, because they can't have both.
|
|
|
10/09/11 12:15:01 PM#126
Honey. If you are bored with MMORPGS then no change is ever going to make you like them again. Maybe MMORPGS just aren't for you. Try FPS Games, or heck try real life it's 100% better. |
|
|
10/09/11 6:52:42 PM#127
Originally posted by jpnz Umm, pretty sure I didnt say the genre wasnt changing. Anybody want to point out where I said anything about change? I said its detiorating, because it is. We've gone from a player run genre to a Massively Multiplayer Online Single Player Game genre. And Im not talking sandbox v. thempark here, Im talking industry run by players v. profit schemes. EX: We came from world of UO to the world of SWGdeath and games that want to handhold the player. |
|
|
10/10/11 8:39:51 AM#128
Originally posted by forest-nl That's exactly the mistake devs do! Creativity ,fresh ideas is the key element that is missing last years. It was no coincidence good rpg or mmorpg were coming out. And yes it was something magic at those times but personally im still looking for it around. If something is good i ll stick with it , my personal idea about the game wont be lesser caue its been some years that the mmorpg genre is on the stage. If something is based on creativity,innovation,challenge,its refreshing , well it s gonna be a hit ,period. Df was a try ,it had gasps though starting with combat . And ill stick with combat cause as its been said combat is the one thing we surely gonna do mostly in an mmorpg. Combat needs to be intresting and improved alot . |
|