Trending Games | WildStar | World of Warcraft | ArcheAge | Elder Scrolls Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,736,512 Users Online:0
Games:713  Posts:6,174,653
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Developers Corner

Developers Corner 

MMORPG Game Concepts  » Would you be interested in....

13 posts found
  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

 
OP  9/25/11 9:23:36 AM#1

....the following? Imagine this for an MMORPG...

During character creation, you are making your character as you wish them to be, however, unlike most MMO's..you are making your character as a kid. You heard me right, a kid. Depending on your starting race, you would begin in a different town in a different location of the world. From here, you'd go through a series of quests and tasks as a kid and get familiar with your town and surrounding country side. Basically, it would be to get you more immersed in your character, your race, your country (region).

It is basically the Fable concept in an MMO. Your character would have 2 different advancement systems.

1) A leveing system for your character's aging process. let's say..

1 - 20 as a kid.

21-60 for teenager.

61-80 Adult

81-100 for  Eldery (Old and wise- Basically white haired and a bit weathered)

It wouldn't take too long from kid to teen, but would make slower progression from there on. You would also gain some stats as you age. (Such as +1 or 2 str-agi-dex-stam per age increase) This leveling system has nothing to do with player skill, other than the stat increases, more for just your immersion and illusion that your character is "growing up" in an open world.

2) The second system is for your character's actual "skills". So your character won't have a level other players can see, you would simply have a large set of skills to allocate points received throughout your progression. Not really sure how the allocation of skill points would be done lol. Got an idea? Throw it out there.

- Other than that, it would be an open world.

- Mobs would have no levels either, just preset skills sets (Although for each mob type, there would be several different types of skill sets to vary the battles intensity and difficulty. Would just never know what your gonna get until in the thick of things)

- Raid content throughout the game, NOT just the ending (Or perceived ending).

- World events (Random happenings to keep it fresh, such as bandit AI raids on towns, bandits jumping you on roadways to rob you, dragon attacks on cities, etc.)

- Hands on crafting systems. For example, if you were a Blacksmith, you would have an actual Blacksmithing hut where you would add  regeants, adjust temperatures (Stoke the fire), add special side regeants all of which varies the quality of the items crafted. This would be the same for all types of crafting. Furthermore, the Blacksmith would have the ability to personalize the look of the items they create and name them. This would have a sub editor program available to only the crafter that would have a color palette, etc. (For this to be viable, armor and weapons would deteriorate over time until rendered useless. Or you could have them repaired by only a Blacksmith). This would also lend to the economy.

- No world chat,  whispers and shouts (local) only. 

This was just all in fun, but definitely something I personally would love to see happen. How about you? Have anything to add? Post it here.

  sagil

Novice Member

Joined: 7/16/09
Posts: 282

9/25/11 9:40:04 AM#2

I'm interested in new game mechanics in mmorpgs so yes I would be interested in that.

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

 
OP  9/25/11 9:55:52 AM#3

For the PvP side of things... (PvE and PvP servers would be seperate). Each race would not only have it's own faction (Obviously), each of these factions would have sub region commanders, which would be a player voted on by other players from said region (Votes on Commanders would happen every X amount of weeks, or, a player could challenge the Commander to a dueal for control (3 duels allowed a week). So on a PvP server, you would pick a race, then pick a region (20 Regions/Provinces) for each races country) to be part of.

This commander would have the ability to allocate NPC troops to dispatch siege camps set up by enemy player factions (Takes set amount of time to set up, so having patrols occassionally look for these camps being set up woudl be a good idea), or NPC enemy troops sent on your cities (If attacks are sent on your Region capital, there would be a slight cool down timer on when the next attack can be made). Regions COULD be captured by enemy factions.

Maybe even have Gladiator Arenas for players to hone their skills and win gold for there victories. Players can inhabit the stands and bet on fights. Even have players fight a randomly selected NPC creature to fight.

Anymore idea from the PvP crowd? POST THEM!

 

  sagil

Novice Member

Joined: 7/16/09
Posts: 282

9/25/11 10:18:10 AM#4
Originally posted by Goatgod76

For the PvP side of things... (PvE and PvP servers would be seperate). Each race would not only have it's own faction (Obviously), each of these factions would have sub region commanders, which would be a player voted on by other players from said region (Votes on Commanders would happen every X amount of weeks, or, a player could challenge the Commander to a dueal for control (3 duels allowed a week). So on a PvP server, you would pick a race, then pick a region (20 Regions/Provinces) for each races country) to be part of.

This commander would have the ability to allocate NPC troops to dispatch siege camps set up by enemy player factions (Takes set amount of time to set up, so having patrols occassionally look for these camps being set up woudl be a good idea), or NPC enemy troops sent on your cities (If attacks are sent on your Region capital, there would be a slight cool down timer on when the next attack can be made). Regions COULD be captured by enemy factions.

Maybe even have Gladiator Arenas for players to hone their skills and win gold for there victories. Players can inhabit the stands and bet on fights. Even have players fight a randomly selected NPC creature to fight.

Anymore idea from the PvP crowd? POST THEM!

 

That sounds too much like a rts game imo.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11822

Currently playing EVE, SMITE, ESO, and Combat Arms

9/25/11 10:22:13 AM#5
Originally posted by Goatgod76

....the following? Imagine this for an MMORPG...


1) A leveing system for your character's aging process. let's say..

Yes! Mabinogi has that and it adds a nice dimension to the character.

 

2) The second system is for your character's actual "skills". So your character won't have a level other players can see, you would simply have a large set of skills to allocate points received throughout your progression. Not really sure how the allocation of skill points would be done lol. Got an idea? Throw it out there.

Yes! I'm a fan of skill-based systems. It has its flaws but it seems to lead toward support for more non-combat roles and alternate professions so I'm all for it.

- Other than that, it would be an open world.

Sounds good.

- Mobs would have no levels either, just preset skills sets (Although for each mob type, there would be several different types of skill sets to vary the battles intensity and difficulty. Would just never know what your gonna get until in the thick of things)

Would be intersting if mobs trained up from combat like UO mobs do. A wyvern or elemental that has been fought several times in UO but never killed is a deadly beast to encounter.

- Raid content throughout the game, NOT just the ending (Or perceived ending).

Not sure what you mean by that. RFC and WC in WOW (Horde) are examples of what I'd put in the category of lower level raid content, so our views on that one might vary. If we are talking about the same thing, then I'm all for it.

- World events (Random happenings to keep it fresh, such as bandit AI raids on towns, bandits jumping you on roadways to rob you, dragon attacks on cities, etc.)

We recently added Incursions to EVE and also restarted the Live Events, both of which were very well received, so I'm 100% behind the world events idea. :)

- Hands on crafting systems. For example, if you were a Blacksmith, you would have an actual Blacksmithing hut where you would add  regeants, adjust temperatures (Stoke the fire), add special side regeants all of which varies the quality of the items crafted.

I'm torn on this one as I enjoy the depth of the UO system and find the EQ2 system entertaining, but things like PotBS' complex tiers of stuff to create stuff to create stuff to create stuff (this may have been changed since I left) seem enjoyable only for a very small group of players.

- No world chat,  whispers and shouts (local) only. 

Really liked proximity and line of sight in UO's chat.

This was just all in fun, but definitely something I personally would love to see happen. How about you? Have anything to add? Post it here.

I like all the ideas presented, actually. Seems like an outline that would offer a fun virtual world.

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

 
OP  9/25/11 11:40:41 AM#6
Originally posted by sagil
Originally posted by Goatgod76

For the PvP side of things... (PvE and PvP servers would be seperate). Each race would not only have it's own faction (Obviously), each of these factions would have sub region commanders, which would be a player voted on by other players from said region (Votes on Commanders would happen every X amount of weeks, or, a player could challenge the Commander to a dueal for control (3 duels allowed a week). So on a PvP server, you would pick a race, then pick a region (20 Regions/Provinces) for each races country) to be part of.

This commander would have the ability to allocate NPC troops to dispatch siege camps set up by enemy player factions (Takes set amount of time to set up, so having patrols occassionally look for these camps being set up woudl be a good idea), or NPC enemy troops sent on your cities (If attacks are sent on your Region capital, there would be a slight cool down timer on when the next attack can be made). Regions COULD be captured by enemy factions.

Maybe even have Gladiator Arenas for players to hone their skills and win gold for there victories. Players can inhabit the stands and bet on fights. Even have players fight a randomly selected NPC creature to fight.

Anymore idea from the PvP crowd? POST THEM!

 

That sounds too much like a rts game imo.

Yes, I am sure it does, because it kind of is. But it adds a new dimension to PvP combat that I haven't personally seen in an MMO to date. And what difference does it make if it is kind of like RTS? Most MMO's now seem like single player RPG's more than MMORPG's. It would make for constant PvP action, as well as the added complexity of a military/political system that could lend to the rise or fall of a faction (Bickering and no use of teamwork can lead to the lose of many regions, etc.).

 

@ Loktofeit: The crafting wouldn't to designed so you'd have to craft a billion useless items to be able to eventually make the good stuff. You would only be making armor and weapons that are useful from the get go, but also advance your skills as you do so.

I am not quite sure what YOU mean on the raid content stuff lol. I mean that there would be raid content stuff found throughout the world. Since there aren't levels, but only skill sets for players to utilize...there wouldn't be set level raids content in set areas. It would be scattered throughout and accessable by any large group that wants to try it at any skill set advancements. In other words..if we WERE going by levels...there would be raid content found in the lvl 10-20-20-40, etc,,etc ranges within the world. Not just in high end areas. This way, anything found in those areas can be immediately useful to players, and for quite some time.

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

9/25/11 2:04:01 PM#7

I only have a comment on the aging aspects, because while I personally like it, there is an issue;

[player vanity]

Remember Fable?... and how you get shoehorned into wrinkles and saggy knockers at some point? You even seem to out-age all the other characters in the game, it's just strange. This kind of thing works for me as a plot-pacing element, not a typical character progression one. Beyond the point that it's going to make a lot of people get pissed that their character ends up turning from pam anderson to mother theresa. Don't get me wrong, you can use an art style to pitch a macho/sexy kind of mature, but it will still get to people that don't want to play as a certain age group indefinetely. I can already see the jokes relating endgame raids to fights over the last pudding cup at the retirement home.

You should consider a twist, and not some kind of death/rebirth or ancestry bullshit (though that could work). I personally would go wild with it, maybe some simarillion type of weirdness where some characters age backwards (like Gandalf). The aging aspects should never stick a player in one place, even if it's a CS consumable to make them age in reverse. Trying to stay in the middle would suck though.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  just2duh

Novice Member

Joined: 3/05/09
Posts: 1292

9/25/11 2:23:30 PM#8

 I'm not so sure most people would enjoy the idea of putting in all the time and effort to become some old geezer lol, but hey maybe that would help stop the rush to end-game at the same time :P

 Personally I like the idea of age progressing with levels, but maybe make it not so extreme.

 I'm actually not a fan of starting games as a child at all, and not really too keen on becoming an old man either lol (but that's not as big of a deal). Though I think for it to be widely accepted the age scaling would need to rest somewhere in the middle, like start off as a young teen of 15ish, then 18, 24, 30, and stop at 40 (or something along those lines).

  just2duh

Novice Member

Joined: 3/05/09
Posts: 1292

9/25/11 2:29:39 PM#9
Originally posted by GTwander

 maybe some simarillion type of weirdness where some characters age backwards (like Gandalf).

 or.. like Benjamin Button! LOL I actually never watched that movie, but I assume he'd eventually de-age to the point of being unborn.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16407

9/25/11 2:43:22 PM#10

Letting your character age as you gain experience is not a bad idea, I heard people mentioning it before but it still havn't been done.

But let it be slower than just in a few steps, let the character grow a little with each level.

But "elder" depends a lot on your class. A elder wizard is really old but a elder warrior wouldn't be able to lift his sword at that age so wizzards should become older than warriors.

To instead of actual levels letting the player pick skills and feats as they gain experience is fine as well, but it is probably a good idea to have some kind of challenge rating based on how many points you earned. Of course if your age system is good enough you could see on a player what "level" he is anyways.

Sounds fine to me, good luck with th project. :)

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16407

9/25/11 2:44:41 PM#11
Originally posted by just2duh

 I'm not so sure most people would enjoy the idea of putting in all the time and effort to become some old geezer lol, but hey maybe that would help stop the rush to end-game at the same time :P

Lol, welcome to "life".

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

 
OP  9/25/11 3:01:31 PM#12
Originally posted by Loke666

Letting your character age as you gain experience is not a bad idea, I heard people mentioning it before but it still havn't been done.

But let it be slower than just in a few steps, let the character grow a little with each level.

But "elder" depends a lot on your class. A elder wizard is really old but a elder warrior wouldn't be able to lift his sword at that age so wizzards should become older than warriors.

To instead of actual levels letting the player pick skills and feats as they gain experience is fine as well, but it is probably a good idea to have some kind of challenge rating based on how many points you earned. Of course if your age system is good enough you could see on a player what "level" he is anyways.

Sounds fine to me, good luck with th project. :)

This quote isn't directed at just you, but to all who have responded.

These are just ideas I came up with in boredom, I am not (unfortunately) working on anything for this personally. Although I wish I could get my rich cousin to pony up 10 mil in investment towards it...but that is a HUGE risk and wouldn't blame him for not doing so lol.

I stated in my first post that from a child to teen wouldn't take very long at all, but from a teen to an adult and beyond would take considerably longer. MUCH longer in fact. I would want that due to not wanting people get to Shady Pines status too quickly and have to use walkers to roll into battle.

Maybe there could even be some sort of epic quest to find an amulet of youth or something at those stages of gameplay. A LONG chain quest that would take you across the world in search of it.

Personally I think people are ridiculous as far as their vanity BS is concerned. I wouldn't want my project to cater to the "Me me me now now now my way!" crowd. But I could make comprimises without just giving in to completely them like so many deveoper's/companies do.

Levels for players age wouldn't be visible...only a guesstimation through looks.  Every couple of levels of age achieved would give skill points to use however the player wished to distribute them. What I didn't mention, is the whole skill system would be somewhat like Final Fantasies system of grids. It would be one HUGE grid that would have several different class skills in it, but th eplayer wouldn't be stuck to one grid. They would have the freedom to go whichever direction they wanted.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16407

9/25/11 3:15:22 PM#13
Originally posted by Goatgod76

This quote isn't directed at just you, but to all who have responded.

These are just ideas I came up with in boredom, I am not (unfortunately) working on anything for this personally. Although I wish I could get my rich cousin to pony up 10 mil in investment towards it...but that is a HUGE risk and wouldn't blame him for not doing so lol.

I stated in my first post that from a child to teen wouldn't take very long at all, but from a teen to an adult and beyond would take considerably longer. MUCH longer in fact. I would want that due to not wanting people get to Shady Pines status too quickly and have to use walkers to roll into battle.

Maybe there could even be some sort of epic quest to find an amulet of youth or something at those stages of gameplay. A LONG chain quest that would take you across the world in search of it.

Personally I think people are ridiculous as far as their vanity BS is concerned. I wouldn't want my project to cater to the "Me me me now now now my way!" crowd. But I could make comprimises without just giving in to completely them like so many deveoper's/companies do.

Levels for players age wouldn't be visible...only a guesstimation through looks.  Every couple of levels of age achieved would give skill points to use however the player wished to distribute them. What I didn't mention, is the whole skill system would be somewhat like Final Fantasies system of grids. It would be one HUGE grid that would have several different class skills in it, but th eplayer wouldn't be stuck to one grid. They would have the freedom to go whichever direction they wanted.

I do sounds interesting at least, even though I think you need to ponder on exactly how skills and experience will work a little more.I see many possibilities there. Like:

* You gain skills by using them like in Daggerfall (Bethesda).

* You gain XP like in regular MMOs and used them to buy skills, the skill cost depends on how high it laready is.

* You only get XP from bosses and quest, not trash mobs. You buy skills like above.

* You don't have XP at all but instead a huge bunch of achivement, each achivement gives one or more skill points you can place out.

Or something else... The FF XI system is so so, you can do better there. 

Still, a challenge rating (which could be the players age, that could be hidden to other players) makes it a little easier to pick what PvE monsters you want to fight. The rating would of course just be to mobs and not players so players just can compare it with their age to see if they have a good chance or should run away screaming.