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With all the goodies GW2 promises us, let's hope story is just as good. While SWTOR focuses its MMO on story can we compare how GW2 matches up? GW2 will have cutscenes. When Guild Wars first came out I was enthralled by how my toon interacted in a cutscene. If I had a buff going, it was there in the cutscene. Back then (to me) I thought it was innovation. The downside was that sometimes my teammates had little interest in the storyline and clicked through it. If I spent time watching the events unfold i would be harassed (Aw Come On, Dude!). The real meat was the pvp anyway I was told. The videos and demos seem to bring story out a little bit more. Guild Wars sets you on a path based on some choices you made at character creation. SWTOR does not. I did hear that GW2 devs say that you can do over missions (dungeons?) with a different choice, but not much else. Correct me if I am mistaken. SWTOR does seem to trump GW2 in story in one major aspect - player interaction. Just how much a player can change the story has yet to be known, but to see the choices for players inthe party in a cutscene is interesting. I didn't buy the Guild War expansions, so my fellow gamers may enlighten me. How good was the GW storyline in the expansions? Were they merely diversions? Were they worth following? Did you feel you contributed to the story or were you an active witness to the storyline? Will GW2 deliver us a good plot or not?
Edit: Companions vs. GW2 best friends - wonder how they will stack up? |
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9/24/11 4:26:30 AM#2
Originally posted by fansede
"Never argue with a fool; onlookers may not be able to tell the difference." I need to take this advice more. |
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Methos12
Advanced Member
Joined: 9/05/08
Its better to be quiet and perceived as stupid, than to open your mouth and remove all doubt. |
9/24/11 4:50:27 AM#3
Just to expand on the topic of dungeons: each dungeon has a Story mode that you have to finish first in order to unlock the Explorable mode aka the typical dungeon run, which in turn will have 3 routes for every dungeon + random events that can happen on their own when inside (one example mentioned was that a troll can burst through the wall and kidnap a party member). Regarding story, yes, GW story was always good in that it actually HAD an active story and not just setting/lore information. Every GW game had a finishable story, but whether this will continue on to GW2 and in what capacity remains unknown right now. Mainly because even ANet, if interviews are to be believed, doesn't exactly know where to take the upcoming content because it'll depend on player reactions and wishes. About companions and friends... eh, it's not really the same thing. Companions are always with you and can help with crafting while friends will accompany you on certain personal story missions and will hang out in your home instance. Nature without Technology is little more than animals running about. |
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9/24/11 4:55:10 AM#4
Originally posted by fansede The only real similarity between them are that they talk to you. TOR companions will fight with you and do your crafting. GW2 "best friends" are just NPC's in your personal story. |
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9/24/11 5:05:20 AM#5
If SWTOR just bases your personal story on class choice, then Guild Wars 2 has it soundly beat on variety of story mode options. The personal story events include cut scenes, but they aren't just cut scenes. The are instanced story adventures, often with things to fight, accomplish or discover; and there will be difficult choices in each step of your personal story that effect how your personal story branches out. So, even two characters of the same race and class may end up in very different places in their stories based on their actions and choices.
The Official Wiki spells out the basics: http://wiki.guildwars2.com/wiki/Personal_storyline This link shows the currently known biography choices. Class based, personality and race based. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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9/24/11 5:18:38 AM#6
i smell a troll , lets se who feeds it ! |
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9/24/11 5:49:34 AM#7
SWTOR seems to be a more linear game experience. Guild Wars 2 is a dynamic, branching game experience. One would hope the linear story would be a better told story, but some would rather immerse themselves in a Dynamic World and a Storyline they can actually effect. When you look at the point that was brought up about re-playability, SWTOR gives you eight linear storylines and GW2 gives you thousands of variations and a branching storyline that can play out differently for every character, even characters of the same race and class. If the comparison is between eight storylines and eight thousand, those eight better be a thousand times better. I like both games and will be buying both. However, I expect more long term play and a more dynamic world and play experience from GW2 than from SWTOR. As soon as SWTOR is no longer worth a subscription fee, I'll be mostly done with it. With the GW2 Buy to Play business model, it doesn't matter if I play five hours a week or thirty, it will always be there when ever I feel like playing it and I don't have to worry about running out of stories to tell or game play to experience. I also know that with the Dynamic Event System, every time I visit a zone, things will be different than the last time I was there and I'll be doing a mix of things I've done before and things I haven't seen or experienced before on previous plays through. Both should be good games, but they provide a stark contrast in design philosophy between Linear and Dynamic. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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9/24/11 6:04:29 AM#8
Originally posted by Farstryder Actually you are right. It is fanboyish to think GW is equal in story to SWTOR, just like it is fanboyish to think this is not the case. Neither games are out yet nor in open beta. |
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9/24/11 6:30:42 AM#9
When it comes to story and immersion, the jury will stay out until the games are released. But what I see right now certainly sways me more towards the GW2 side of things. All fanboi arguments aside, I look at the cutscenes that are designed to draw a player into the story and GW2 does it for me, SWTOR doesn't. As examples, here's a SWTOR one showing the crafting of a lightsaber (first one I found after doing a search) and here's a GW2 one introducing one of the dungeons (the only one I know off the top of my head). Of course, style is a major factor in choosing what appeals to one player or another, but the latter is the one that makes me want to see more. If this is how story elements are going to be presented in these games, there's one that clearly immerses me while the other just doesn't. |
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9/24/11 6:37:57 AM#10
Originally posted by Farstryder No, because my game is better, and not yours (whichever game it is you are talking about). |
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9/24/11 12:40:26 PM#11
I think GW2 will actualy be better than SWOTOR For story as well.
Why? Because SWOTOR story will be comprehensive but canned. GW always had a pretty good story if you cared to look and had some novel presentation like the OP mentioned.
I expect that GW2 will have a number of very good stories and will have refined their presentation more. In addition everything along the way will be more dynamic as you are bombarded with constant events you will be writing your own story as well and even the feel of normal known story points will be made to feel like a different experience between characters.
In SWOTOR I could simply read a wiki and know all of their "story based" class content. In addition all their presentation stuff is old hat by now. Its gonna be typical cutscenes and voice over. Its hopefully high quality but beyond that completely canned. |
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9/24/11 1:00:40 PM#12
I feel that it is more likely that ToR's story will be more involved and complex. Simply because for The Old Republic the story is the central part of the game and all gameplay is based around that, where as with GW2 it's just one of the games aspects to drive content. Now which will have the better story is hard to say. Bioware is pretty famed for their RPG's with good writing, great voice acting, etc. But at the same time each games story is a rehash of the last almost every time (lowly person becomes a great hero and saves the world'). Either way I'm glad both of them have a branching personal story. I feel that GW2's is probably going to be more personal because of all the choices you make at character creation that can pretty dramatically change your story, combined with the choices you make throughout your personal story. But frankly we really won't know how good either games personal story content will be until they are both out. In the end I don't really care which has a better personal story. I'm going to play both of them after all (though my plan is to play ToR until GW2 hits, which in all likelyhood looks to be summer or fall next year.) |
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Corehaven
Elite Member
Joined: 7/27/11
I swear by my pretty floral bonnet, I will end you. |
9/24/11 1:12:10 PM#13
Originally posted by gestalt11
I agree. I like the look of what they are doing in GW2 far better than Swtor. Anet has talked about how their personal story system works, and it looks fantastic, but what I really like is that they have far more to reveal and talk about than their "story", which in my opinion looks better than Swtor's in the first place.
This is the sort of story mechanic that works best in an mmorpg. What Bioware has done is taken single player rpg story mechanics and thrown them into an mmo. That might work out, but I dont think its going to be as interesting as GW2. |