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Guild Wars 2

Guild Wars 2 

General Discussion  » TotalBiscuit at Eurogamer Expo (More GW2 footage)

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161 posts found
  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

 
OP  9/23/11 3:15:08 PM#21
Originally posted by Ryukan
Originally posted by Unknown23

well that looked incredibly dull.

I rather agree with you, it looked pretty MMO standard to me. I don't see much yet from this video or other videos of gameplay that reallymake it all that revolutionary or extraoirdinary. Maybe being able to physically play it in beta or something will change my perspective on it.

Then how about this moment in this particular video.

In any other MMORPG I've seen or played, a squishy rogue-like character have gotten chewed out by taking on more mobs than they can handle, yet GW2 allows a skilled player to handle such situations by avoiding damage completely. Personally I call such a possibility revolutionary, amongst the current batch tab-target MMOROGs.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

9/23/11 3:22:47 PM#22
Originally posted by just1opinion
Originally posted by Lord.Bachus

Whatever happened to the cynical part of the cynical brit?

 

He is practically cheering out loud how much he loves everything about the game, even calling it the first Next Gen MMO.

 

Being cynical doesn't mean you're cynical about EVERYTHING.  If you had a friend that tended to be happy, to the point you called them a "happy person" would you expect them therefore to be happy about everything?  I've been watching TB for years.  He's still plenty cynical.  Apparently he happens to like what he sees in GW2.  I don't see how that makes him any less the "cynicalbrit" than he's always been.

I agree.  If someone were cynical about EVERYTHING, then their opinion would be meaningless.  You would never need to read any of their reviews because you would know off the bat they would be negative.

However, when someone is cynical about most things but positive about a few rare things they feel are genuinely good, then their cynicism actually makes their positive reviews more impactful.  They basically just have high standards, and their audience knows that when they are positive about something, then they must think it's REALLY good.

It's kind of like Simon Cowell on American Idol (X-Factor now I think?).  If he were negative about EVERYONE, no one would really care.  People would see that he really has no opinion and is basically just being an ass.  However, the fact that he is negative about most people makes it more impactful when he actually likes a singer.

Are you team Azeroth, team Tyria, or team Jacob?

  Cacaphony

Tipster

Joined: 4/07/10
Posts: 751

9/23/11 3:23:49 PM#23
Originally posted by Lord.Bachus

Whatever happened to the cynical part of the cynical brit?

 

He is practically cheering out loud how much he loves everything about the game, even calling it the first Next Gen MMO.

-edited .

 

 

should have read the whole thread. :P

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7286

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

9/23/11 3:25:15 PM#24
Originally posted by Master10K
Originally posted by Ryukan
Originally posted by Unknown23

well that looked incredibly dull.

I rather agree with you, it looked pretty MMO standard to me. I don't see much yet from this video or other videos of gameplay that reallymake it all that revolutionary or extraoirdinary. Maybe being able to physically play it in beta or something will change my perspective on it.

Then how about this moment in this particular video.

In any other MMORPG I've seen or played, a squishy rogue-like character have gotten chewed out by taking on more mobs than they can handle, yet GW2 allows a skilled player to handle such situations by avoiding damage completely. Personally I call such a possibility revolutionary, amongst the current batch tab-target MMOROGs.

Honestly?  The entire first part of that video is a form of herding,  He basically grouped up the mob he was fighting and then kept at range while taking them down with AOE.   You can do this in a lot of MMORPGs, even with Tab Targeting.  Not something you can do easily in current gen MMOs that don't allow attacking while moving, but GW2 isn't the only game in town that has that capability.

"Loan me a Dragon I wanna see space"


  Normike

Novice Member

Joined: 6/24/07
Posts: 440

9/23/11 3:28:21 PM#25
Originally posted by Master10K
Originally posted by Ryukan
Originally posted by Unknown23

well that looked incredibly dull.

I rather agree with you, it looked pretty MMO standard to me. I don't see much yet from this video or other videos of gameplay that reallymake it all that revolutionary or extraoirdinary. Maybe being able to physically play it in beta or something will change my perspective on it.

Then how about this moment in this particular video.

In any other MMORPG I've seen or played, a squishy rogue-like character have gotten chewed out by taking on more mobs than they can handle, yet GW2 allows a skilled player to handle such situations by avoiding damage completely. Personally I call such a possibility revolutionary, amongst the current batch tab-target MMOROGs.

No, I wouldn't call it revolutionary since there are a few MMOs that allow a rogue-like character to handle a mass of  mobs. It might to be revolutionary to someone who isn't aware of those other examples though.

  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 1966

9/23/11 3:35:49 PM#26
Originally posted by Creslin321
Originally posted by just1opinion
Originally posted by Lord.Bachus

Whatever happened to the cynical part of the cynical brit?

 

He is practically cheering out loud how much he loves everything about the game, even calling it the first Next Gen MMO.

 

Being cynical doesn't mean you're cynical about EVERYTHING.  If you had a friend that tended to be happy, to the point you called them a "happy person" would you expect them therefore to be happy about everything?  I've been watching TB for years.  He's still plenty cynical.  Apparently he happens to like what he sees in GW2.  I don't see how that makes him any less the "cynicalbrit" than he's always been.

I agree.  If someone were cynical about EVERYTHING, then their opinion would be meaningless.  You would never need to read any of their reviews because you would know off the bat they would be negative.

However, when someone is cynical about most things but positive about a few rare things they feel are genuinely good, then their cynicism actually makes their positive reviews more impactful.  They basically just have high standards, and their audience knows that when they are positive about something, then they must think it's REALLY good.

It's kind of like Simon Cowell on American Idol (X-Factor now I think?).  If he were negative about EVERYONE, no one would really care.  People would see that he really has no opinion and is basically just being an ass.  However, the fact that he is negative about most people makes it more impactful when he actually likes a singer.

Being cynical doesn't excuse being an ass.  They do not go hand in hand.  That's the difference between being rude and giving constructive criticism.

  Ezhae

Advanced Member

Joined: 9/03/06
Posts: 736

9/23/11 3:44:44 PM#27
Originally posted by Ryukan
Originally posted by Unknown23

well that looked incredibly dull.

I rather agree with you, it looked pretty MMO standard to me. I don't see much yet from this video or other videos of gameplay that reallymake it all that revolutionary or extraoirdinary. Maybe being able to physically play it in beta or something will change my perspective on it.

Well we can always argue the semantics of revolutionary, but i'd say the mix of hotkey and action combat, the way the questing works, the impact of events on quests, the way you actually gain skills/spells and the PvP aspects are pretty ahead of the "generic" curve. 

What you really expect so "new" from PvPe part of gameplay tho? It's not like gaming in general evolved that much since early 90ties in that regard. All that changes year after year is visuals and responsivness. Killing mobs always will feel repetetive and dull because that's not the reason you play the game, it's a filler content and a mean to advance your character. 

  Normike

Novice Member

Joined: 6/24/07
Posts: 440

9/23/11 3:49:29 PM#28
Originally posted by Ezhae
Originally posted by Ryukan
Originally posted by Unknown23

well that looked incredibly dull.

I rather agree with you, it looked pretty MMO standard to me. I don't see much yet from this video or other videos of gameplay that reallymake it all that revolutionary or extraoirdinary. Maybe being able to physically play it in beta or something will change my perspective on it.

Well we can always argue the semantics of revolutionary, but i'd say the mix of hotkey and action combat, the way the questing works, the impact of events on quests, the way you actually gain skills/spells and the PvP aspects are pretty ahead of the "generic" curve. 

What you really expect so "new" from PvPe part of gameplay tho? It's not like gaming in general evolved that much since early 90ties in that regard. All that changes year after year is visuals and responsivness. Killing mobs always will feel repetetive and dull because that's not the reason you play the game, it's a filler content and a mean to advance your character. 

Still it looks very "WoW-ish" in combat. But GW2 fans love to point out how other games aren't innovative. The PvE here is pushing a bunch of hotkeys... And joining public quests that are visible in the upper right panel...

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

9/23/11 3:59:26 PM#29
Originally posted by Normike
Originally posted by Ezhae
Originally posted by Ryukan
Originally posted by Unknown23

....

Well we can always argue the semantics of revolutionary, but i'd say the mix of hotkey and action combat, the way the questing works, the impact of events on quests, the way you actually gain skills/spells and the PvP aspects are pretty ahead of the "generic" curve. 

What you really expect so "new" from PvPe part of gameplay tho? It's not like gaming in general evolved that much since early 90ties in that regard. All that changes year after year is visuals and responsivness. Killing mobs always will feel repetetive and dull because that's not the reason you play the game, it's a filler content and a mean to advance your character. 

Still it looks very "WoW-ish" in combat. But GW2 fans love to point out how other games aren't innovative. The PvE here is pushing a bunch of hotkeys... And joining public quests that are visible in the upper right panel...

Well two things...

First, I think it's all relative.  If you compare combat in GW2 to combat in Street Fighter, then yeah...it's pretty similar to WoW.  But if you compare combat in GW2 to combat in Rift and Aion, then I think it may seem significantly different from WoW.

Second, I can't be sure until I play the game, but from what I've heard...combat in GW2 is supposed to involve a lot more "active" movement and dynamic switching of abilities than other WoW and its clones.  Basically in WoW, if you were a healer in a group, you healed.  That's what you did.  You either healed or ran around frantically if you were getting wiped.

In GW2, everyone will be capable of healing, tanking, and DPSing in any given fight; but not all at the same time.  If the guy tanking is getting hammered and you're an elementalist, you can switch to earth attunement and tank for a bit while he recovers.  If you were trying to heal and support but your group just can't do enough damage, you could switch weapons and go DPS.

The fact that you can and are encouraged to actively switch roles in combat, makes the combat different from WoW.

Are you team Azeroth, team Tyria, or team Jacob?

  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 1966

9/23/11 4:07:04 PM#30
Originally posted by Creslin321
Originally posted by Normike
Originally posted by Ezhae
Originally posted by Ryukan
Originally posted by Unknown23

....

Well we can always argue the semantics of revolutionary, but i'd say the mix of hotkey and action combat, the way the questing works, the impact of events on quests, the way you actually gain skills/spells and the PvP aspects are pretty ahead of the "generic" curve. 

What you really expect so "new" from PvPe part of gameplay tho? It's not like gaming in general evolved that much since early 90ties in that regard. All that changes year after year is visuals and responsivness. Killing mobs always will feel repetetive and dull because that's not the reason you play the game, it's a filler content and a mean to advance your character. 

Still it looks very "WoW-ish" in combat. But GW2 fans love to point out how other games aren't innovative. The PvE here is pushing a bunch of hotkeys... And joining public quests that are visible in the upper right panel...

Well two things...

First, I think it's all relative.  If you compare combat in GW2 to combat in Street Fighter, then yeah...it's pretty similar to WoW.  But if you compare combat in GW2 to combat in Rift and Aion, then I think it may seem significantly different from WoW.

Second, I can't be sure until I play the game, but from what I've heard...combat in GW2 is supposed to involve a lot more "active" movement and dynamic switching of abilities than other WoW and its clones.  Basically in WoW, if you were a healer in a group, you healed.  That's what you did.  You either healed or ran around frantically if you were getting wiped.

In GW2, everyone will be capable of healing, tanking, and DPSing in any given fight; but not all at the same time.  If the guy tanking is getting hammered and you're an elementalist, you can switch to earth attunement and tank for a bit while he recovers.  If you were trying to heal and support but your group just can't do enough damage, you could switch weapons and go DPS.

The fact that you can and are encouraged to actively switch roles in combat, makes the combat different from WoW.

Thank gawd for the shift in paradigm from rigid class roles to a more realistic one.  Very few of us in real life are good or even excellent at only one given task, we have many talents and are capable of doing many things well.  Why we have put up with such rigid roles in games that are suppose to be entertaining is one of the reasons why I hated the old games and have been hopeful about the evolution of the genre.

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3874

9/23/11 4:08:43 PM#31

Does look like next gen Guild wars/Themepark hybrid, a smart place to be.  So far so good (but jury is still out)

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (10000 hrs on main mage)> oblivion > LOTR (600 runemaster/Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

Now playing GW2, AOW 3, ESO, LOTR

  Ezhae

Advanced Member

Joined: 9/03/06
Posts: 736

9/23/11 4:10:23 PM#32
Originally posted by Normike
Originally posted by Ezhae
Originally posted by Ryukan
Originally posted by Unknown23

well that looked incredibly dull.

I rather agree with you, it looked pretty MMO standard to me. I don't see much yet from this video or other videos of gameplay that reallymake it all that revolutionary or extraoirdinary. Maybe being able to physically play it in beta or something will change my perspective on it.

Well we can always argue the semantics of revolutionary, but i'd say the mix of hotkey and action combat, the way the questing works, the impact of events on quests, the way you actually gain skills/spells and the PvP aspects are pretty ahead of the "generic" curve. 

What you really expect so "new" from PvPe part of gameplay tho? It's not like gaming in general evolved that much since early 90ties in that regard. All that changes year after year is visuals and responsivness. Killing mobs always will feel repetetive and dull because that's not the reason you play the game, it's a filler content and a mean to advance your character. 

Still it looks very "WoW-ish" in combat. But GW2 fans love to point out how other games aren't innovative. The PvE here is pushing a bunch of hotkeys... And joining public quests that are visible in the upper right panel...

Well that's due to technical limitation. Generally you can have 3 types of combat. 1 is pure hotkey (WoW, EQ, and it's ilk), 2 is a pure action combat based on click-combos (Vindictus), and third is a mix of two styles. You have hotkeys for skills rather than combos, but your skills can hit in arcs in front of you, they combat is much faster than pure hotkey based games, you have active dodge, you don't just stand in 1 place and spam your skills till the thing infront of you dies, you can move freely while casting and opt for maximum performance rather than being limited by tab target locks. 

 

As for the whole joining public quests - those are pretty much The Quests. There doesn't really seem to be much of that really detached questing most of MMOs have where you run to NPC with ! above their head, and get a quest to kill 10 wolves 5 meters away without any impact on anything. You have events that happen and that have a branching progression paths. You fail a stage it reverts, fail enough the story changes and actually affects the surrounding.

If you opt to not kill 10 wolves in WoW, Rift, EQ or anything else you just maybe won't get next quest in chain, but that's about how far the consequences go. Isin't that what people were crying for all the time, saying they are sick of generic ! above head questing ? 

 

 

And i'm not GW fanboi, i just know that making a combat against npcs fun is not really something you can do. It always will be predictable and dull after a while. No matter what the game is. RPGs, Brawlers, ARPGs, shooters ... after 2-3 hours it just repeating yourself. I'm moslty interested in GW2 due to competetive PvP system so tha's where my focus will be anyway, with enough PvE to support WvWvW and probably finish the story, because i'm one of those rare gamers that actually read/listen to quest texts. 

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

 
OP  9/23/11 4:11:45 PM#33
Originally posted by Normike
Originally posted by Master10K
Originally posted by Ryukan
Originally posted by Unknown23

well that looked incredibly dull.

I rather agree with you, it looked pretty MMO standard to me. I don't see much yet from this video or other videos of gameplay that reallymake it all that revolutionary or extraoirdinary. Maybe being able to physically play it in beta or something will change my perspective on it.

Then how about this moment in this particular video.

In any other MMORPG I've seen or played, a squishy rogue-like character have gotten chewed out by taking on more mobs than they can handle, yet GW2 allows a skilled player to handle such situations by avoiding damage completely. Personally I call such a possibility revolutionary, amongst the current batch tab-target MMOROGs.

No, I wouldn't call it revolutionary since there are a few MMOs that allow a rogue-like character to handle a mass of  mobs. It might to be revolutionary to someone who isn't aware of those other examples though.

Then please show me an example of another MMORPG handling such a situation in the exact same way, because besides Tera Online, I can't think of any.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7286

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

9/23/11 4:12:05 PM#34
Originally posted by Creslin321
Originally posted by Normike
Originally posted by Ezhae
Originally posted by Ryukan
Originally posted by Unknown23

....

Well we can always argue the semantics of revolutionary, but i'd say the mix of hotkey and action combat, the way the questing works, the impact of events on quests, the way you actually gain skills/spells and the PvP aspects are pretty ahead of the "generic" curve. 

What you really expect so "new" from PvPe part of gameplay tho? It's not like gaming in general evolved that much since early 90ties in that regard. All that changes year after year is visuals and responsivness. Killing mobs always will feel repetetive and dull because that's not the reason you play the game, it's a filler content and a mean to advance your character. 

Still it looks very "WoW-ish" in combat. But GW2 fans love to point out how other games aren't innovative. The PvE here is pushing a bunch of hotkeys... And joining public quests that are visible in the upper right panel...

Well two things...

First, I think it's all relative.  If you compare combat in GW2 to combat in Street Fighter, then yeah...it's pretty similar to WoW.  But if you compare combat in GW2 to combat in Rift and Aion, then I think it may seem significantly different from WoW.

Second, I can't be sure until I play the game, but from what I've heard...combat in GW2 is supposed to involve a lot more "active" movement and dynamic switching of abilities than other WoW and its clones.  Basically in WoW, if you were a healer in a group, you healed.  That's what you did.  You either healed or ran around frantically if you were getting wiped.

In GW2, everyone will be capable of healing, tanking, and DPSing in any given fight; but not all at the same time.  If the guy tanking is getting hammered and you're an elementalist, you can switch to earth attunement and tank for a bit while he recovers.  If you were trying to heal and support but your group just can't do enough damage, you could switch weapons and go DPS.

The fact that you can and are encouraged to actively switch roles in combat, makes the combat different from WoW.

 

All I'm going to say to that is, it all depends on how someone WANTS to play the game.  Its obvious from many of the videos we've seen, you can easily play the game very very similarly to the way you play WoW.  While class mechanics will work differently  (you can't outright tank, you can't outright heal,  etc.)  the gameplay could be done similarly.  Likewise in other titles coming out that shall not be named in this thread.   

 

Mechanically, there are some steps forward here for GW2,  but they aren't topical differences.. watching it from afar...  well..  honestly to me its mundane... but so was another game I was looking forward to- one of which I've gotten to play and one of which I enjoyed immensely so  ---  while GW2 might not look starkly different,  I have no misapprehensions that it will likely be a lot of fun to play.

"Loan me a Dragon I wanna see space"


  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7286

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

9/23/11 4:14:10 PM#35
Originally posted by Master10K
Originally posted by Normike
Originally posted by Master10K
Originally posted by Ryukan
Originally posted by Unknown23

well that looked incredibly dull.

I rather agree with you, it looked pretty MMO standard to me. I don't see much yet from this video or other videos of gameplay that reallymake it all that revolutionary or extraoirdinary. Maybe being able to physically play it in beta or something will change my perspective on it.

Then how about this moment in this particular video.

In any other MMORPG I've seen or played, a squishy rogue-like character have gotten chewed out by taking on more mobs than they can handle, yet GW2 allows a skilled player to handle such situations by avoiding damage completely. Personally I call such a possibility revolutionary, amongst the current batch tab-target MMOROGs.

No, I wouldn't call it revolutionary since there are a few MMOs that allow a rogue-like character to handle a mass of  mobs. It might to be revolutionary to someone who isn't aware of those other examples though.

Then please show me an example of another MMORPG handling such a situation in the exact same way, because besides Tera Online, I can't think of any.

Phantasy Star Online,  DCUO,  FE,  most real time sandbox games,  hell, even in CoX you could herd and kite, you just had to use skills (blasters with caltrops were big back in the day).    

"Loan me a Dragon I wanna see space"


  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3881

RIP City of Heroes!

9/23/11 4:14:18 PM#36
Originally posted by Lord.Bachus

Whatever happened to the cynical part of the cynical brit?

 

He is practically cheering out loud how much he loves everything about the game, even calling it the first Next Gen MMO.

Perhaps he is being sarcastic?

  SpandexDroid

Novice Member

Joined: 9/29/10
Posts: 282

9/23/11 4:17:59 PM#37

That TotalBicuit is a nOOb playing this demo, I had to stop watching the video cuz the guy is just annoying.

  Razephon

Novice Member

Joined: 6/22/05
Posts: 624

9/23/11 4:18:58 PM#38

WTF!? Didn't know TB was going to Eurogamer rofl! Sadly I didnt see him. Maybe he was there on Thurs only. I went there today and played the GW2 demo myself.

I have to say, I really enjoyed GW2. Especially the Sparkfly Fen encounter. And hey, what pvp!? There was no pvp available :S...

Colin Johanson sounds exactly the same IRL as he does in Videos. xD Felt like I was talking to a video at times. :p. Very well spoken guy, I must say! Then again thats his job!

Asura Greatsword Warrior FTW!!! 

There were a lot of noobs playing. Luckily I played as soon as I entered. That way I was fighting Tequatl with the people from Arena Net instead of the noobs at the Expo :p. Sadly I couldn't divulge any info out of the guy I was speaking to, the german guy or Colin. :(

Currently Playing Random shizzle!
Waiting on TERA, GW2, TSW

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3874

9/23/11 4:47:28 PM#39
Originally posted by SpandexDroid

That TotalBicuit is a nOOb playing this demo, I had to stop watching the video cuz the guy is just annoying.

ahh pre-beta elitism, unusual.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (10000 hrs on main mage)> oblivion > LOTR (600 runemaster/Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

Now playing GW2, AOW 3, ESO, LOTR

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12406

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

9/23/11 4:56:19 PM#40
Originally posted by Master10K
Originally posted by Ryukan
Originally posted by Unknown23

well that looked incredibly dull.

I rather agree with you, it looked pretty MMO standard to me. I don't see much yet from this video or other videos of gameplay that reallymake it all that revolutionary or extraoirdinary. Maybe being able to physically play it in beta or something will change my perspective on it.

Then how about this moment in this particular video.

In any other MMORPG I've seen or played, a squishy rogue-like character have gotten chewed out by taking on more mobs than they can handle, yet GW2 allows a skilled player to handle such situations by avoiding damage completely. Personally I call such a possibility revolutionary, amongst the current batch tab-target MMOROGs.

As a UO, EVE and AC player, I didn't really see anything revolutionary about the encounter as I was expecting 'more mobs than they can handle' to be a dozen or two mobs if not more, but the graphics were great, the animations looked cool and the movement looked very fluid.

Thanks for posting the link. I really liked that video.

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

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