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10/19/11 7:26:54 AM#21
Yet if 5 people would skip that first reason, the population would double and the reason would become less of a problem :p |
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10/19/11 7:30:20 AM#22
Originally posted by TalRasha Yes but you would still have a mediocre game with not much going for it... |
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10/19/11 11:36:17 AM#23
Originally posted by Lashley Named after Bobby Lashley with a Rashad Evans avatar. hmmm LVL 60 Barb__________________1550 Achievement Points |
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12/26/11 4:28:44 PM#24
Originally posted by Amjoco I'm getting back to this thread a bit late, admittedly.. But I'm curious anyway.. What exactly are you trying to say with that statement? And what does it have, at all, to do with my post - which was addressing something that I see all the time from the pro-F2P side... the assertion that these games are truly intended to be played for free, despite the fact that the games, and their cash shops, are designed to compel players to do the opposite as much as they can get away with? I was poking fun more than anything, basically :) |
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1/02/12 12:06:25 PM#25
Been following the game since beta. After all this time i always believed that sooner or later people would see for themselves that Alganon is quite a decent FTP mmo.At least compared to a ton of Asian mmos that are full of western players. It always seemd that EU players(as i) had more interest in it , so when the EU server launched i hoped a lot. But to my suprise there was no advertisement of the EU server launch, Nothing! Result? A great ping and a totally empty from players world!! I played for 10 days and i met 1-2 players! I mean this made it nearly impossible to stay or even pay a dime on the market... This game should have a better promotion than relying on the Derek Smart vs the World monopolising the mmorpg.com's Alganon forums creating some sort of fame.... |
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1/30/12 8:29:40 AM#26
We actually advertised the European servers on the forums, our website etc - and it has been getting quite a bit of use actually. Not as much as one would have hope, but it is what it is. The expansion pack due out around the end of March will hopefully change that. Game developers are just human beings who happen to make games for a living. |
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2/02/12 11:17:26 PM#27
Reasons I won't go back: 1. Poor leadership that ran off the most valuable players, resulting in lost talent and lost experienced input into the game that might have solved many problems, including building a stronger player base rather than destroying it.
2. Nearly nonexistent player base, most likely a direct result of reason one. Word of mouth can be more destructive than I think some developers realize...I can guarantee that I saw many convo's on WoW itself of former players stating just what I am saying here. Even WoW has had on rare occasion to bow to player demands, like it or not, if they wanted to stay in business. It's not about being right and going out of business as a result, it's about keeping your players happy as possible, treating them with respect, having good customer service, or at least keeping your mouth shut and not ticking them off so they leave and take others with them.
3. I'd just as soon play WoW if I wanna play WoW and just pay the one fee, rather than find myself spending a fortune on items for a toon in a clone game that I can't even level because no one is there to group with. Seems like a waste of money to me. At least other f2p shops are for games with a steady player base and more of a future, and also offer in game options to obtain items without it being a massive time sink. The cash shop is pretty high, too, at least it was last year when I tried the game myself.
It's a shame, really. This game did have good potential. But potential isn't everything, you have to deliver in today's competitive climate, and Alganon has failed. I don't see it recovering from the extreme negative impact of not only the fumbled release, but all the other issues associated with it. |
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2/07/12 6:11:54 AM#28
It is always easy to be on the outside looking in and pointing the finger. Sure, these are your opinions but they are categorically wrong - so don't try to pass them off as facts. A LOT of things went wrong with the game and long before it was taken over. Funny thing is that all of it is clearly documented all over the net. Apart from the fact that the game wasn't even finished - and stood zero chance of being finished before I came along. And unlike other companies, I never got to keep the money. I refunded it all back - something that I didn't need to do. And when the dust settles, there are LOTS of other MMO games with larger communities, bigger teams, more money etc which have FAILED _and_ SHUTDOWN. So spare me the rhetoric. Game developers are just human beings who happen to make games for a living. |
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2/08/12 11:42:01 AM#29
Originally posted by dsmart So is it "categorically wrong" that the player base is non-existent? I am curious, how many active players are there? And what is the peak simultaneous log-in? |
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2/26/12 3:49:36 PM#30
Originally posted by dsmart Wow, not much has changed since last time I checked in here. Sorry the game still hasn't seemed to attracted more players.
Btw, confused by the statement highlighted in red. So, what you are saying is that you can fail just as well as the "big boys"??? I guess congratulations are in order... Oh wait, I get it. You are saying your game is a failure but at least it is still open. Got you! |
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3/03/12 12:45:21 AM#31
Who has failed more, the company that cut their losses or the developer that continues to take their investors money just so they can say they succeeded by not shutting down? LVL 60 Barb__________________1550 Achievement Points |
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3/04/12 11:43:24 PM#32
Originally posted by dsmart So, you just keeping this game going for the tax write off, or your pride won't let you kill it? -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- |
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