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Star Wars: The Old Republic

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General Discussion  » Best PVP gear obtainable through just doing world pvp? Seriously?! Sweet!

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36 posts found
  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

 
OP  9/16/11 5:42:29 AM#1

Maybe I'm kinda late with this but I haven't seen it discussed thoroughly yet.

Here's an article with a video of the PAX world pvp presentation: linkage

Some nice, short clips of the objective based world pvp on Illum with territorial control aspects. Sadly the sound quality isn't so great because he's mentioning some interesting stuff towards the end:

Next to objective based world pvp, apparently there are "11 hot spots" on 11 planets on pvp servers.

But what's more:

 

At least on pvp servers, to get the best pvp gear you need commendations from both warzone and mercenary (open world) accomplishments and you can EXCHANGE them with other players. This means that if you aren't much of a "pvp in a can" fan like me, you can still get your gear by just doing world pvp (or the other way around if you hate world pvp).

I really, really appreciate that :)

One of my biggest gripes with, for instance, WOW's world pvp was that endgame pvp rewards were tied in with battlegrounds / arena's and world pvp, especially in vanilla, was without any extra carrots apart from the fun itself.

Your thoughts?

 

 

 

 

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4738

A man convinced against his will is of the same opinion still

9/16/11 5:46:56 AM#2

I really like this news as well. I just hope it lasts. Bioware has already said they are interested in implementing arenas as post launch content. Not a fan of esport pvp in mmos. I honestly hope it never makes it in.

If you thought the events were dynamic, you'll think the stories are living.

  C0MA

Novice Member

Joined: 7/11/07
Posts: 540

9/16/11 5:47:19 AM#3

nice i'll have me a set by max level, I leveled from 30-50 in Rift on world PvP non stop and some mini games thrown in. But PvP levels don't start until 50 therefore gear no acquireable... until you re-do all pvp at 50. I hope SWTOR goes the AoC route in that aspect.

"Sometimes people say stuff they don''t mean, but more often then that they don''t say things they do mean"

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

 
OP  9/16/11 6:55:57 PM#4
Originally posted by Foomerang

I really like this news as well. I just hope it lasts. Bioware has already said they are interested in implementing arenas as post launch content. Not a fan of esport pvp in mmos. I honestly hope it never makes it in.

I'm with you. They should really focus on developing more of the open world, objective based pvp content and territorial control instead, as it's much more mmorpg-like in incorporating player freedom, the open world and opportunity for tactics and organization.

Don't want another friggin' e-sport in a can which draws a big chunk of a pvp community into repetitive instances. V_V

  krea

Apprentice Member

Joined: 6/30/09
Posts: 184

9/16/11 7:02:36 PM#5

Nice didnt see those yet . Also hope their will be no arena i rather have bit more open pvp , also arena class balance is very tricky and takes alot of time and resources from devs see wow for example even they did say themself that they shouldnt have done arena if they can choose again .

In the end its a ungoing nerf of classes for pve to and it will never be 100 procent balanced so i rather have they put more effort in creating big scale pvp even if it isnt perfectly balanced .

( dont watch the spelling english isnt great and pretty tired )

  GMan3

Apprentice Member

Joined: 8/27/10
Posts: 2239

9/16/11 7:04:22 PM#6

    Before I was not upset about crafters needing to do Operations to get the best Mats for crafting, but after seeing this I have to agree there is a definate disparity going on.  Not really a huge one, but big enough.  If the best PvP gear can be earned through normally PvPing, then they need to do the same for crafting.  I still have no problem with the best PvE gear coming from Operations though.

"If half of what you tell me is a lie, how can I believe any of it?"

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

 
OP  9/16/11 7:06:03 PM#7
Originally posted by krea

Nice didnt see those yet . Also hope their will be no arena i rather have bit more open pvp , also arena class balance is very tricky and takes alot of time and resources from devs see wow for example even they did say themself that they shouldnt have done arena if they can choose again .

In the end its a ungoing nerf of classes for pve to and it will never be 100 procent balanced so i rather have they put more effort in creating big scale pvp even if it isnt perfectly balanced .

( dont watch the spelling english isnt great and pretty tired )

Yeah, fully agree. Arena's are a can of worms. I hope they really take notice of what those WOW devs said.

They also did well in avoiding WOW's cross server dungeon finder as it impacts server community building. Hope they do the same with arena's: scrap 'em.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

 
OP  9/16/11 7:10:33 PM#8
Originally posted by GMan3

    Before I was not upset about crafters needing to do Operations to get the best Mats for crafting, but after seeing this I have to agree there is a definate disparity going on.  Not really a huge one, but big enough.  If the best PvP gear can be earned through normally PvPing, then they need to do the same for crafting.  I still have no problem with the best PvE gear coming from Operations though.

Yep. Really hope they will give that some second thought. For now I'm just hoping that maybe crafting isn't so much tied in with raiding as we expect.

  ktanner3

Master

Joined: 3/19/06
Posts: 4143

Trolls will be ignored

9/16/11 8:03:34 PM#9
So what purpose will crafting have at endgame?

Currently Playing: Star Wars The Old Republic

  Baikal

Tipster

Joined: 9/20/04
Posts: 1028

9/16/11 8:11:09 PM#10


Originally posted by ktanner3
So what purpose will crafting have at endgame?


From what I've seen from the last few info releases it'll be the intermediate gear to prepare for raiding. However, with the modification system, I would imagine it would be very likely that even PvP gear would be able to be modified.

One reason I'm more interesting in crafting professions that made mods and enhancements than professions that just make weapons/armor.

  Cik_Asalin

Novice Member

Joined: 8/29/04
Posts: 3091

9/16/11 8:49:58 PM#11

Faction vs Faction meaningful, interactive and persistent open-world territorial contronl game-play is the only thing that is going to keep me interested beyond the estimated 3-month journey to level-cap. 

 

If Bioware doesn't take it seriously, they're subscribership will make like a lawn-dart just as every other themepark mmo has in the past several years, imho. Though its' (SW:TOR) coop-heavy game-play element might keep that departure itch at bay a bit longer. 

 

None-the-less, the same Territorial Faction vs Faction control, I hope, is equally accessable and available to both PvE and PvP servers, the difference being that on PvP servers players can roam across non-territorial controlled game-play planets of the opposing faction.  Now that's just a guess.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15282

"what a boring life, HATING everything" -Gorilla Biscuits

9/16/11 10:50:26 PM#12

What I find most promising is the part where he explains the iterative approach their taking to guerilla tatics being viable in open pvp, nice way to combat population issues.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  gbooster

Novice Member

Joined: 11/27/06
Posts: 716

9/17/11 8:04:14 AM#13

The problem with ESport Arena crap is that the developers end up having to balance the classes for just that one aspect of the game or else it will never be taken seriously as an ESport.

That pvp balance ends up effecting the pve balance and that sucks... it is also really hard to do well.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

 
OP  9/17/11 8:46:30 AM#14
Originally posted by Cik_Asalin

Faction vs Faction meaningful, interactive and persistent open-world territorial contronl game-play is the only thing that is going to keep me interested beyond the estimated 3-month journey to level-cap. 

 

If Bioware doesn't take it seriously, they're subscribership will make like a lawn-dart just as every other themepark mmo has in the past several years, imho. Though its' (SW:TOR) coop-heavy game-play element might keep that departure itch at bay a bit longer. 

 

None-the-less, the same Territorial Faction vs Faction control, I hope, is equally accessable and available to both PvE and PvP servers, the difference being that on PvP servers players can roam across non-territorial controlled game-play planets of the opposing faction.  Now that's just a guess.

That's correct, as far as I know. Though capital planets and starter planets won't be accesible to the opposing faction.

Edit: They did mention 11 world pvp hotspots on 11 planets, with the mercenary commendation objectives tied into them, not sure if that is world pvp content for pvp servers only though. But at least this is in addition to the Illum-like contested planet shizzle which is available on all server types.

Would be a first off, I guess, for an AAA mmorpg have extra, dedicated world pvp content for pvp servers.

  SpandexDroid

Novice Member

Joined: 9/29/10
Posts: 282

9/17/11 9:06:49 AM#15

Something tells me that open world PvP will be a ghost town and players will be in queue for Hutball and the like.

  taus01

Advanced Member

Joined: 4/12/06
Posts: 1419

9/17/11 9:17:19 AM#16
Originally posted by DarkPony
Originally posted by Foomerang

I really like this news as well. I just hope it lasts. Bioware has already said they are interested in implementing arenas as post launch content. Not a fan of esport pvp in mmos. I honestly hope it never makes it in.

I'm with you. They should really focus on developing more of the open world, objective based pvp content and territorial control instead, as it's much more mmorpg-like in incorporating player freedom, the open world and opportunity for tactics and organization.

Don't want another friggin' e-sport in a can which draws a big chunk of a pvp community into repetitive instances. V_V

{Yes Please}

I love persistant PvP, that changes area control, maybe give access to special areas, resources or just a boost in stats or experience. This is what makes PvP fun!

Please Bioware don;t screw this up.

"Give players systems and tools instead of rails and rules"

  Siveria

Spotlight Poster

Joined: 3/11/11
Posts: 1143

9/17/11 9:23:00 AM#17

Looks like they screwed up already, If raid gear is not the best gear for use in pvp what use is raid gear? it'll have none. It'll be just like WoW and its clones with pointless raiding for gear that has no purpose. I was hoping and praying they wouldn't seregate pve/pvp gear and have it be the same gear you get from raids.. Sigh no mmo does raids right anymore. Just another reason for me to not bother with SWToR, besides the fact its just WoW in space anyway, with the same boring crap as wow, same boring combat, same crappy themepark quest progression. Meh I'll give it a try when it comes out and has a trial but I won't expect much from it at all.

Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

A. Proven right (if something bad happens)

or

B. Pleasantly surprised (if something good happens)

Either way, you can't lose! Try it out sometime!

  n00bit

Novice Member

Joined: 5/03/05
Posts: 350

9/17/11 9:35:03 AM#18
Originally posted by ghettobooste

The problem with ESport Arena crap is that the developers end up having to balance the classes for just that one aspect of the game or else it will never be taken seriously as an ESport.

That pvp balance ends up effecting the pve balance and that sucks... it is also really hard to do well.

If only more developers followed the same route as early SWG - skills do different damage and have different effects on players than they do mobs. It was a simple way to balance PvP without messing with PvE, and vice versa.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

 
OP  9/17/11 9:40:19 AM#19
Originally posted by Siveria

Looks like they screwed up already, If raid gear is not the best gear for use in pvp what use is raid gear?

Uhm ... the best gear for raiding?

10% better than the best pvp gear will be for raiding in fact. What did you expect? Raiders pwning pvp'ers when they bother to crawl out of their instances to do some pew pew? That would be the best way to copy vanilla WOW's raiding elite dominated communities, which were awful. Good thing they are treating them as seperate gameplay styles with seperate endgame gear rewards.

it'll have none. It'll be just like WoW and its clones with pointless raiding for gear that has no purpose.

Except for being the best gear for ... *drumroll* ... raiding.

I was hoping and praying they wouldn't seregate pve/pvp gear and have it be the same gear you get from raids.. Sigh no mmo does raids right anymore. Just another reason for me to not bother with SWToR, besides the fact its just WoW in space anyway, with the same boring crap as wow, same boring combat, same crappy themepark quest progression. Meh I'll give it a try when it comes out and has a trial but I won't expect much from it at all.

Yeah, right. See you at launch ^_^

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 1016

9/17/11 9:43:30 AM#20

Hmmm...I had given up on the care bearness...but this looks promising.  Hopefully they keep telling us about open world pvp.  Genious idea as to seperate rewards for open worl pvp as to bg pvp.

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