Trending Games | Rift | Defiance | Darkfall: Unholy Wars | Guild Wars 2

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » The Sandbox never got its chance.

4 Pages 1 2 3 4 » Search
67 posts found
  SkillCosby

Spotlight Poster

Joined: 8/23/08
Posts: 694

 
9/15/11 4:35:17 PM#1

There really is no true definition of "Sandbox MMO". However, the ultimate idea is geared around self-sustaining content, e.g., player economy, large worlds and versatile progression. There is no set path that will lead you to the end; there is no point A to point B.

 

The only chance the sandbox genre ever had, if you would call it that, is with Star Wars Galaxies. Its ultimate demise scares the hell out of developers, as if SOE's / LA's failure was because the game was considered a sandbox.

If you take a look at the master list of MMOs, you will find very few games with the above characteristics. There are probably less than 10. Regardless, the top three active Sandbox games, IMO, are as followed: Eve Online, Darkfall, and Mortal Online. None of these, with mild exception to Eve, experienced AAA development and marketing.

It's never been written that a sandbox game must be hardcore, e.g., first-person, full loot pvp, and full of void material (walking for 15 min without performing some sort of action. However, most naysayers depict the genre as is.

 

What a shame...

  Athcear

Spotlight Poster

Joined: 9/19/09
Posts: 421

Never attribute to stupidity that which can be adequately explained by malice.

9/15/11 4:39:18 PM#2

Why doesn't MineCraft fit your description, then?  It seems like the ultimate sandbox.  And is not a hardcore pvp game.

Important facts:
1. Free to Play games are poorly made.
2. Casuals are not all idiots, but idiots call themselves casuals.
3. Great solo and group content are not mutually exclusive, but they suffer when one is shoved into the mold of the other. The same is true of PvP and PvE.
4. Community is more important than you think.

  ninjalady

Novice Member

Joined: 6/25/07
Posts: 65

9/15/11 4:39:25 PM#3

I think you forgot Lineage II

L2 fits the sandbox mold & is better than most games you listed.

I am still playing L2 after 7 years. :)

 

 

 

 

 

 

  robert4818

Spotlight Poster

Joined: 4/14/03
Posts: 650

"Everyone is born with just a spark of madness. You mustn't lose it."

--Robin Williams

9/15/11 4:42:27 PM#4
Originally posted by precious328

There really is no true definition of "Sandbox MMO". However, the ultimate idea is geared around self-sustaining content, e.g., player economy, large worlds and versatile progression. There is no set path that will lead you to the end; there is no point A to point B.

 The only chance the sandbox genre ever had, if you would call it that, is with Star Wars Galaxies. Its ultimate demise scares the hell out of developers, as if SOE's / LA's failure was because the game was considered a sandbox.

If you take a look at the master list of MMOs, you will find very few games with the above characteristics. There are probably less than 10. Regardless, the top three active Sandbox games, IMO, are as followed: Eve Online, Darkfall, and Mortal Online. None of these, with mild exception to Eve, experienced AAA development and marketing.

It's never been written that a sandbox game must be hardcore, e.g., first-person, full loot pvp, and full of void material (walking for 15 min without performing some sort of action. However, most naysayers depict the genre as is.

 What a shame...

I would argue that its the Sand Box Fanboys who have really ruined the genre (if you can argue that the genre is ruined).

Its not the naysayers who insist that Sandbox means  Full Loot, Large empty worlds.  Its generally the SB Purists who shout down anyone who doesn't want those things in there.  Many base their ideal on old UO, they try to emulate that as much as possible.  Suggst a game have quests "Go back to wow", suggest no full loot pvp (or non-open pvp) "Go back to wow". etc.

 

 

So long, and thanks for all the fish!

  zevni78

Hard Core Member

Joined: 12/02/10
Posts: 901

9/15/11 4:44:19 PM#5

We'll see how Archeage does, if a hit, some companies may take a fresh look at sandbox content again, but what they make would still be built around themepark basics, anything else is too much of a risk.

 

 

  kakasaki

Hard Core Member

Joined: 6/11/06
Posts: 999

"Gentlemen, you can't fight in here! This is the War Room!"

9/15/11 4:44:29 PM#6
Originally posted by precious328

There really is no true definition of "Sandbox MMO". However, the ultimate idea is geared around self-sustaining content, e.g., player economy, large worlds and versatile progression. There is no set path that will lead you to the end; there is no point A to point B.

 

The only chance the sandbox genre ever had, if you would call it that, is with Star Wars Galaxies. Its ultimate demise scares the hell out of developers, as if SOE's / LA's failure was because the game was considered a sandbox.

If you take a look at the master list of MMOs, you will find very few games with the above characteristics. There are probably less than 10. Regardless, the top three active Sandbox games, IMO, are as followed: Eve Online, Darkfall, and Mortal Online. None of these, with mild exception to Eve, experienced AAA development and marketing.

It's never been written that a sandbox game must be hardcore, e.g., first-person, full loot pvp, and full of void material (walking for 15 min without performing some sort of action. However, most naysayers depict the genre as is.

 

What a shame...

You are correct in saying sandbox does not equal hardcore, full-loot PvP, etc... However, I don't think it is the nay-sayers who say this. The sad truth is that so called sandbox fans who insist that sandbox equals all of the above.

Sadly, indie developers believe this also. The proof is of the three games you mentioned, two (MO and DF) are full-loot PvP gankfests with very little "sand" in the box.

A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  Eluldor

Hard Core Member

Joined: 6/20/08
Posts: 983

9/15/11 4:45:20 PM#7

IMO...For a good deal of people who play games (not necessarily gamers), everything that makes a sandbox successful in world requires too much work. Folks who enjoy player housing, crafting, political systems, and other forms of self-sustaining content are often quite differant than the must level to end game ASAP and do that content, make a new toon and do same thing crowd.

SWG was pretty complicated for the average new to gaming person. I know people with little gaming experience that just rush through everything, skipping storyline (not impressed by TOR's VOs) and play just to lvl and gain loot.

Lots of people require direction, and when left in an open world they don't have the desire nor creativity to contribute.

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3030

RIP City of Heroes!

9/15/11 4:46:15 PM#8

These guys never give up.  They Hail UO as king god of sandbox.  Then swg.  There have been a host of others as well.

They understand that the market can't support it but they try their tricks.  The latest is that sandbox never got a chance.  Anyone with money looking to invest in a sandbox mmorpg should just forget about them as you can't trust what they say.

  Marcus-

Hard Core Member

Joined: 4/28/06
Posts: 920

9/15/11 4:48:18 PM#9
Originally posted by robert4818
Originally posted by precious328

There really is no true definition of "Sandbox MMO". However, the ultimate idea is geared around self-sustaining content, e.g., player economy, large worlds and versatile progression. There is no set path that will lead you to the end; there is no point A to point B.

 The only chance the sandbox genre ever had, if you would call it that, is with Star Wars Galaxies. Its ultimate demise scares the hell out of developers, as if SOE's / LA's failure was because the game was considered a sandbox.

If you take a look at the master list of MMOs, you will find very few games with the above characteristics. There are probably less than 10. Regardless, the top three active Sandbox games, IMO, are as followed: Eve Online, Darkfall, and Mortal Online. None of these, with mild exception to Eve, experienced AAA development and marketing.

It's never been written that a sandbox game must be hardcore, e.g., first-person, full loot pvp, and full of void material (walking for 15 min without performing some sort of action. However, most naysayers depict the genre as is.

 What a shame...

I would argue that its the Sand Box Fanboys who have really ruined the genre (if you can argue that the genre is ruined).

Its not the naysayers who insist that Sandbox means  Full Loot, Large empty worlds.  Its generally the SB Purists who shout down anyone who doesn't want those things in there.  Many base their ideal on old UO, they try to emulate that as much as possible.  Suggst a game have quests "Go back to wow", suggest no full loot pvp (or non-open pvp) "Go back to wow". etc.

 

 

 Then it sounds like we need a developer who will grow a pair, and design the game they want, not what every "SB Purist" thinks they should

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15536

9/15/11 4:52:24 PM#10

There are still companies making sandbox games, both CCP and Zenimax are working on one each and Arche age is a hybrid.

Zenimax have one of the founders of Mythic as lead designer and CCP have the guy behind Eve. 

UO is probably still the sandbox that had the best team originally but you shouldn't count it out all together. SWG didn't really do so bad until SOE & LA totally screwed it up, it had still over 200K players and considering what it costed them to make it was pretty good. Some moron got the idea that making it more like Wow would earn them more money...

There are rather few AAA MMOs coming out every year, one or 2. There will be more sandbox games but frankly do I think that the devs will have to try to make them more fun, most of them just can't appeal to the larger number of players.

A AAA MMO cost a lot of money to make so anything below 250K players isn't good there. Sandboxes usually mean full loot FFA PvP and that scares off many players unless it is very well done (and it rarely is).

If both CCP and Zenimax messes up is there only one thing that could save MMO sandboxes: That Rockstar makes a MMO.

  hockeyplayr

Hard Core Member

Joined: 9/27/10
Posts: 409

9/15/11 4:55:06 PM#11

i feel like runescape has always fit into that genre but people disregard it cuz its now over run by immature 13 year olds.  In it's prime it was amazing though

  robert4818

Spotlight Poster

Joined: 4/14/03
Posts: 650

"Everyone is born with just a spark of madness. You mustn't lose it."

--Robin Williams

9/15/11 4:57:43 PM#12
Originally posted by Marcus-
Originally posted by robert4818
Originally posted by precious328

There really is no true definition of "Sandbox MMO". However, the ultimate idea is geared around self-sustaining content, e.g., player economy, large worlds and versatile progression. There is no set path that will lead you to the end; there is no point A to point B.

 The only chance the sandbox genre ever had, if you would call it that, is with Star Wars Galaxies. Its ultimate demise scares the hell out of developers, as if SOE's / LA's failure was because the game was considered a sandbox.

If you take a look at the master list of MMOs, you will find very few games with the above characteristics. There are probably less than 10. Regardless, the top three active Sandbox games, IMO, are as followed: Eve Online, Darkfall, and Mortal Online. None of these, with mild exception to Eve, experienced AAA development and marketing.

It's never been written that a sandbox game must be hardcore, e.g., first-person, full loot pvp, and full of void material (walking for 15 min without performing some sort of action. However, most naysayers depict the genre as is.

 What a shame...

I would argue that its the Sand Box Fanboys who have really ruined the genre (if you can argue that the genre is ruined).

Its not the naysayers who insist that Sandbox means  Full Loot, Large empty worlds.  Its generally the SB Purists who shout down anyone who doesn't want those things in there.  Many base their ideal on old UO, they try to emulate that as much as possible.  Suggst a game have quests "Go back to wow", suggest no full loot pvp (or non-open pvp) "Go back to wow". etc.

 Then it sounds like we need a developer who will grow a pair, and design the game they want, not what every "SB Purist" thinks they should

Ironically, I don't think we need to really go "full sandbox".  I just want a game with a good solid mix of the best parts of Sandbox (freedom, multiple goals/paths, immersive world) with the best parts of Theme parks (Decent stories, exciting quests, dugneons).  

Really, a good mix is probably better IMO than a purity in either direction.

So long, and thanks for all the fish!

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15536

9/15/11 4:59:24 PM#13
Originally posted by waynejr2

These guys never give up.  They Hail UO as king god of sandbox.  Then swg.  There have been a host of others as well.

They understand that the market can't support it but they try their tricks.  The latest is that sandbox never got a chance.  Anyone with money looking to invest in a sandbox mmorpg should just forget about them as you can't trust what they say.

Sandbox gameplay can actually be fun. It works great in sologames and companies like Bethesda and Rockstar have proven that again and again.

That MMOs havn't really done the same only means that no one actually made it right, not that you can't make a good sandbox game.

Those single player games have sold very well so there is a market for a good MMO sandbox, the problem is that it would probably be rather different from what most people expect for it to sell, and very different from games like Mortal online.

If you want to invest money in a MMO sandbox I would recommend you to invest them in Zenimax (owned by Bethesda), they have people from games like Daggerfall, Morrowind, Oblivion and Fallout 3, they actually know how to make games that sells.

  Marcus-

Hard Core Member

Joined: 4/28/06
Posts: 920

9/15/11 5:01:25 PM#14
Originally posted by robert4818
Originally posted by Marcus-
Originally posted by robert4818
Originally posted by precious328

There really is no true definition of "Sandbox MMO". However, the ultimate idea is geared around self-sustaining content, e.g., player economy, large worlds and versatile progression. There is no set path that will lead you to the end; there is no point A to point B.

 The only chance the sandbox genre ever had, if you would call it that, is with Star Wars Galaxies. Its ultimate demise scares the hell out of developers, as if SOE's / LA's failure was because the game was considered a sandbox.

If you take a look at the master list of MMOs, you will find very few games with the above characteristics. There are probably less than 10. Regardless, the top three active Sandbox games, IMO, are as followed: Eve Online, Darkfall, and Mortal Online. None of these, with mild exception to Eve, experienced AAA development and marketing.

It's never been written that a sandbox game must be hardcore, e.g., first-person, full loot pvp, and full of void material (walking for 15 min without performing some sort of action. However, most naysayers depict the genre as is.

 What a shame...

I would argue that its the Sand Box Fanboys who have really ruined the genre (if you can argue that the genre is ruined).

Its not the naysayers who insist that Sandbox means  Full Loot, Large empty worlds.  Its generally the SB Purists who shout down anyone who doesn't want those things in there.  Many base their ideal on old UO, they try to emulate that as much as possible.  Suggst a game have quests "Go back to wow", suggest no full loot pvp (or non-open pvp) "Go back to wow". etc.

 Then it sounds like we need a developer who will grow a pair, and design the game they want, not what every "SB Purist" thinks they should

Ironically, I don't think we need to really go "full sandbox".  I just want a game with a good solid mix of the best parts of Sandbox (freedom, multiple goals/paths, immersive world) with the best parts of Theme parks (Decent stories, exciting quests, dugneons).  

Really, a good mix is probably better IMO than a purity in either direction.

 I agree, completly... let them (devs) come right and and call it a sandbox hybrid, so theres no confusion as to what its not...

I'd love to see it, but i'm not holding my breathe 

 

I

  RefMinor

Elite Member

Joined: 7/16/11
Posts: 3446

Hipster

9/15/11 5:03:35 PM#15
Sandbox is a niche market, there will not be a WoW scale sandbox, EVE gets what 300k and that is a successful one, a fantasy version might get 2 or 3 times more at most.

It's the same as 20m people buying Dan Brown and 20k buying Dostoyevski, one is infinitely more challenging but both parties enjoy their choice and that's the important bit. There just isn't the volume Market for sandboxes.

The sandbox crowd will continue to get titles made, they will have budgets in a scale with the their likely success. Some will be intelligently made and will be a success like Eve.

Any of us hoping for an AAA sandbox are deluded.

*my opinion is based on Archeage not being particularly sandboxy, if it is a true sandbox game and a decent success then sandboxes might see bigger budgets.

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  kakasaki

Hard Core Member

Joined: 6/11/06
Posts: 999

"Gentlemen, you can't fight in here! This is the War Room!"

9/15/11 5:06:21 PM#16

Hell, just give me a game like Shadowbane with the city building/player run economy minus the bugs and exploits...

 

I'll be happy.

A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  Marcus-

Hard Core Member

Joined: 4/28/06
Posts: 920

9/15/11 5:06:50 PM#17
Originally posted by RefMinor
Sandbox is a niche market, there will not be a WoW scale sandbox, EVE gets what 300k and that is a successful one, a fantasy version might get 2 or 3 times more at most.

It's the same as 20m people buying Dan Brown and 20k buying Dostoyevski, one is infinitely more challenging but both parties enjoy their choice and that's the important bit. There just isn't the volume Market for sandboxes.

The sandbox crowd will continue to get titles made, they will have budgets in a scale with the their likely success. Some will be intelligently made and will be a success like Eve.

Any of us hoping for an AAA sandbox are deluded.

 

*my opinion is based on Archeage not being particularly sandboxy, if it is a true sandbox game and a decent success then sandboxes might see bigger budgets.

 Hmmm...

what percent of the themepark mmos out  right now wouldnt mind your 900k subs?

  RefMinor

Elite Member

Joined: 7/16/11
Posts: 3446

Hipster

9/15/11 5:12:26 PM#18
Originally posted by Marcus-
Originally posted by RefMinor
Sandbox is a niche market, there will not be a WoW scale sandbox, EVE gets what 300k and that is a successful one, a fantasy version might get 2 or 3 times more at most.

It's the same as 20m people buying Dan Brown and 20k buying Dostoyevski, one is infinitely more challenging but both parties enjoy their choice and that's the important bit. There just isn't the volume Market for sandboxes.

The sandbox crowd will continue to get titles made, they will have budgets in a scale with the their likely success. Some will be intelligently made and will be a success like Eve.

Any of us hoping for an AAA sandbox are deluded.

 

*my opinion is based on Archeage not being particularly sandboxy, if it is a true sandbox game and a decent success then sandboxes might see bigger budgets.

 Hmmm...

what percent of the themepark mmos out  right now wouldnt mind your 900k subs?

 

A lot, but the AAA's are gunning for WoW like numbers, the sandbox version of WoW like success would be gunning for 1m tops. The potential levels are markedly different.

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  Marcus-

Hard Core Member

Joined: 4/28/06
Posts: 920

9/15/11 5:15:01 PM#19
Originally posted by RefMinor
Originally posted by Marcus-
Originally posted by RefMinor
Sandbox is a niche market, there will not be a WoW scale sandbox, EVE gets what 300k and that is a successful one, a fantasy version might get 2 or 3 times more at most.

It's the same as 20m people buying Dan Brown and 20k buying Dostoyevski, one is infinitely more challenging but both parties enjoy their choice and that's the important bit. There just isn't the volume Market for sandboxes.

The sandbox crowd will continue to get titles made, they will have budgets in a scale with the their likely success. Some will be intelligently made and will be a success like Eve.

Any of us hoping for an AAA sandbox are deluded.

 

*my opinion is based on Archeage not being particularly sandboxy, if it is a true sandbox game and a decent success then sandboxes might see bigger budgets.

 Hmmm...

what percent of the themepark mmos out  right now wouldnt mind your 900k subs?

 

A lot, but the AAA's are gunning for WoW like numbers, the sandbox version of WoW like success would be gunning for 1m tops. The potential levels are markedly different.

 And they keep falling short, its a shame really...

 

I'm thinking a million subs is pretty nice penny.

  Yalexy

Hard Core Member

Joined: 12/17/10
Posts: 897

9/15/11 5:20:53 PM#20

Sandbox never got that much attention from developers, because developers tend to be more interested in creating content to play through. It has been this way way before MMOs started to get alot of attention.

Creating a game with readily available content to consume by the players is way easier to think about then creating a balanced box of tools that the players could use to create their own content. This the prime-reason for so little sandboxes around imho.

FFA-PvP gets allways mentioned when talking about sandboxes and this is for a good reason actually. In a classic sandbox with three year olds playing in them building castles there was allways the possibility to head over to the other corner and destroy the castle of the others, allthough there could've been made agreements between the players not to do so. A sandbox doesn't outrule the possibility to do it however by default.
So with this in mind it doesn't come as a surprise that sandboxes most of the time have FFA-PvP enabled.

Most sandboxes do fail in one part tho, and that is the fact, that they're lacking either tools or content and noone ever said that a sandbox can't have several areas with different rulesets where you can relax and still do something.

With the games mentioned by the OP, we can see that sandboxes can be somewhat succesful aswell as fail. It all comes down to the diversity of tools, rulesets and content.

SWG or EvE are good starting-points to look at, when you want to develop a sandbox, but to get it right and draw alot of players into the game you can't stop where SWG and EvE are currently, you need to provide even more diversity so that everyone can find his place in the sandbox. We basically have to merge the sandbox with the themepark, where the player can instantly switch between the two. We just have to make sure that the two don't interfere with each other in a way that would imbalance either of them.
For example, we could make high-sec in EvE into a 100% PvP-free zone, if we make sure that you can't use most of the stuff found there in low-sec or 0.0 and drastically reduce the monetary rewards there aswell. In transaction we add traditional PvE-stuff like dungeons and big storylines to high-sec for those who're not interested in PvP at all. Basically EvE is allready setup in this way to some degree, but it doesn't go far enough, and alot of players simply dislike not to be able to play with a toon and only spaceships instead.

Darkfall or Mortal Online om the other hand don't have alot of tools or content to begin with. They're basically very empty sandboxes with nowhere enough sand for more then a handful of players. And those exclusively interested in PvP are rather playing FPS or RTS, where they have a level playingfield and don't have to deal with timeinvestments other then training their personal skills.

If there'll ever be a developer who gets the two (sandbox and themepark) mixed up in a reasonable way, where the players can choose to play the way they want without being forced into competing with others actually, then we'll see a sandbox that will actually have lots of players interested.

4 Pages 1 2 3 4 » Search