Trending Games | ArcheAge | Guild Wars 2 | WildStar | Warhammer 40K: Eternal Crusade

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,788,898 Users Online:0
Games:723  Posts:6,193,560
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Star Wars Galaxies

Star Wars Galaxies 

General Discussion  » Now they decide to add atmospheric flight? 2 months before they shut down SWG?

5 Pages « 1 2 3 4 5 » Search
97 posts found
  mrw0lf

Novice Member

Joined: 4/09/05
Posts: 2311

9/15/11 11:08:39 AM#41

PS already has flight, better than that shown for SWG and I doubt they'll be using that engine. Not sure that's the reason as said earlier, prior to the closure announcment they had been working on that mechanic and even though it may not be polished what's the loss in releasing it at this stage.

-----
“The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  TUX426

Inquisitor

Joined: 8/04/09
Posts: 1971

Always remember that you're unique. Just like everyone else.

9/15/11 1:48:31 PM#42



Originally posted by superniceguy
I would say that TOR was the whole cause, as if TOR was not in production, LA would have put more attention to SWG, and fixed it up. but instead they just ignored it and focussd on TOR.


Originally posted by superniceguy
ALL SWG problems is down to LA just ignoring it.
The atmospheric flight, instant coding to the datapad for transferring vehicles, removal of TCG No-Trade, return of smuggler buffs, Smuggler and Medic profession update in one update etc etc I don't think SOE has worked so hard acros SWGs entire life. SOE have probably done more to SWG in the last few months, than they have in the last few years!
This has also been done on the mininal dev crew it has. If they had more devs, a whole lot more could have been done to SWG, without a doubt,  except Bioware came along, and gave LA what they wanted.



Who do you think the developer was? Lucas Arts? No. It was SOE.

SOE holds ALL responsibility for the current state of the game. SOE ignored it. SOE let it die. SOE failed to invest in it. SOE is the ONLY company responsible.

  Nebless

Novice Member

Joined: 12/22/08
Posts: 913

9/15/11 2:07:37 PM#43

My oldest still plays and will continue until they pull the plug on him! LOL!

The word they're getting is the remaining dev's have pretty much only now figured out the space coding (which makes sense since the word was the dev's wouldn't touch the space portion "back in the day" - after the original crew got the boot).  So now that's the games ending why not go crazy and toss it in?

As said you can do ship vs ship PVP but won't be able to shoot up anything on the ground, so no Tie Bomber support when you attack that fort.

Down side is "remember when it took darn near a half an hour to walk out Mos E. spaceport door and over to the quest NPC on the other side of the courtyard because the lag was so bad?" what with all the vehicles, spambots, animals and players?

You just know players are going to buzz the main hangout place causing all kinds of lag.  Only thing that may save them will be the low numbers of players now a days.

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

9/16/11 6:47:55 AM#44

One reason: development experimentation, now that the game is coming to an end it's a free for all for these devs to do some more learning (half of them are fresh from college in the past year or so).


  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

9/16/11 6:57:45 AM#45


Originally posted by Kost


Originally posted by jmayor
of course SWG won't go f2p..it's not SOE's call to shut it down.  It's Lucas Arts NOT renewing the license that is FORCING them too.


That isn't accurate, in fact it is completely wrong.
Smedley has already stated that even if LA had allowed them to renew the license, SOE would have declined the offer.  SOE no longer considers SWG to be a worthwhile endeavour.
Bottom Line: Even though LA is pulling the license, SOE doesn't want a chance to renew it.


Funny guy Smedley is, back in 2005 he said "The CU is here to stay" then "We are proud to announce the NGE... (blahblahblah goes on about explaining how the NGE is a good thing)" to "We apologize for releasing the NGE too early on you" to "We are not shutting down SWG" to "SWG is no longer worth having on the Station pass as our doesn't generate enough revenue therefor we are shutting SWG down on Dec 15, 2011"


  Iadien

Novice Member

Joined: 2/12/04
Posts: 646

9/16/11 8:21:34 AM#46
Originally posted by TUX426

 



Originally posted by superniceguy
I would say that TOR was the whole cause, as if TOR was not in production, LA would have put more attention to SWG, and fixed it up. but instead they just ignored it and focussd on TOR.

 


Originally posted by superniceguy
ALL SWG problems is down to LA just ignoring it.
The atmospheric flight, instant coding to the datapad for transferring vehicles, removal of TCG No-Trade, return of smuggler buffs, Smuggler and Medic profession update in one update etc etc I don't think SOE has worked so hard acros SWGs entire life. SOE have probably done more to SWG in the last few months, than they have in the last few years!
This has also been done on the mininal dev crew it has. If they had more devs, a whole lot more could have been done to SWG, without a doubt,  except Bioware came along, and gave LA what they wanted.



Who do you think the developer was? Lucas Arts? No. It was SOE.

 

SOE holds ALL responsibility for the current state of the game. SOE ignored it. SOE let it die. SOE failed to invest in it. SOE is the ONLY company responsible.

Do you know why the NGE happened? I'll give you a hint, not because of SoE.

Originally posted by mrw0lf

I think his rather obvious point was, based on his supposition that TOR will c&b, LA will then go back and reduce licence fees to soe as they have all the TOR box sales that they were after.

It doesn't work that way. LA wants a premium for the use of their SW license.

  User Deleted
9/16/11 8:26:29 AM#47
Originally posted by Iadien
Originally posted by TUX426

 



Originally posted by superniceguy
I would say that TOR was the whole cause, as if TOR was not in production, LA would have put more attention to SWG, and fixed it up. but instead they just ignored it and focussd on TOR.

 


Originally posted by superniceguy
ALL SWG problems is down to LA just ignoring it.
The atmospheric flight, instant coding to the datapad for transferring vehicles, removal of TCG No-Trade, return of smuggler buffs, Smuggler and Medic profession update in one update etc etc I don't think SOE has worked so hard acros SWGs entire life. SOE have probably done more to SWG in the last few months, than they have in the last few years!
This has also been done on the mininal dev crew it has. If they had more devs, a whole lot more could have been done to SWG, without a doubt,  except Bioware came along, and gave LA what they wanted.



Who do you think the developer was? Lucas Arts? No. It was SOE.

 

SOE holds ALL responsibility for the current state of the game. SOE ignored it. SOE let it die. SOE failed to invest in it. SOE is the ONLY company responsible.

Do you know why the NGE happened? I'll give you a hint, not because of SoE.

Originally posted by mrw0lf

I think his rather obvious point was, based on his supposition that TOR will c&b, LA will then go back and reduce licence fees to soe as they have all the TOR box sales that they were after.

It doesn't work that way. LA wants a premium for the use of their SW license.

Cool story bro.

 

http://massively.joystiq.com/2011/06/24/exclusive-smedley-on-the-sunsetting-of-star-wars-galaxies/

 

SOE has taken flak for various problems in the game's past -- do you think the company will take a reputation hit for this decision, and are you prepared for that?

There's really nothing we can do about it. We've taken some hard-knocks for SWG in years past with the NGE. We've apologized for it. It was a mistake, and not one we're going to make as a company ever again.

 

Notice he's speaking as the head of SOE and not LA.

 

 

 

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

9/16/11 10:36:31 AM#48

the NGE did not happen because of TOR, TOR wasn't even known to anyone but LA/Bioware until May 2006, even then The NGE happened in Nov 2005 and Bioware started up the project in Dec 2005 (actually earlier as they originally planned it to be KOTOR 3).


The NGE happened because they wanted to WoWify it to draw in more and younger players, which obviously didn't work.


  User Deleted
9/16/11 10:45:30 AM#49
Originally posted by sookster54

the NGE did not happen because of TOR, TOR wasn't even known to anyone but LA/Bioware until May 2006, even then The NGE happened in Nov 2005 and Bioware started up the project in Dec 2005 (actually earlier as they originally planned it to be KOTOR 3).


The NGE happened because they wanted to WoWify it to draw in more and younger players, which obviously didn't work.

 

Pretty much.   Why would anyone in a live game care about TOR anyway.. People wanted to reproduce the success of WoW.. why emulate a product in early devleopment before anyone even knew what design choices would be made.

 

Tho I'm sure people knew about the project.   Gordon Walton was the lead on SWG while the CU was in testing.   He promised it would be done right and not go live until ready.   It became pretty clear the CU wasn't going to be done the way he said and one day Gordon was just.. *poof* gone (while the CU was still in testing).

 

Of course he's left BioWare now but that was where he went.   He was one of two guys hired to setup the Austin studio and he was doing all this before the NGE... so I'm pretty sure people that were close friends with Gordon were well aware of the upcoming project.

 

I just don't see TOR having anything to do with the NGE.   In fact if anything another Star Wars MMO would be greater incentive to have a different game.. especially for Lucas Arts.   People like different things... best of everything for LA was to be paid license fees while different Star Wars MMO's lured in different types of customers...

  BullseyeArc1

Advanced Member

Joined: 9/25/08
Posts: 416

9/16/11 5:18:19 PM#50
Originally posted by sookster54

 


Originally posted by Kost


Originally posted by jmayor
of course SWG won't go f2p..it's not SOE's call to shut it down.  It's Lucas Arts NOT renewing the license that is FORCING them too.



That isn't accurate, in fact it is completely wrong.
Smedley has already stated that even if LA had allowed them to renew the license, SOE would have declined the offer.  SOE no longer considers SWG to be a worthwhile endeavour.
Bottom Line: Even though LA is pulling the license, SOE doesn't want a chance to renew it.



Funny guy Smedley is, back in 2005 he said "The CU is here to stay" then "We are proud to announce the NGE... (blahblahblah goes on about explaining how the NGE is a good thing)" to "We apologize for releasing the NGE too early on you" to "We are not shutting down SWG" to "SWG is no longer worth having on the Station pass as our doesn't generate enough revenue therefor we are shutting SWG down on Dec 15, 2011"

 

They need to update his pic, this ones 10-15 years old he looks more like Uncle Fester now.

 

  blueshadow

Novice Member

Joined: 2/20/05
Posts: 150

9/17/11 12:55:02 PM#51

Atmospheric flight is amazing!

That they add this now is *cencored*!!!, should have been added years ago!

SWG - imagine the original game with atmospheric flight! Would have been unbeatable!

I hope they either strip it for Star Wars references and make their own EQ in Space or that they make a new Sandbox game based upon the original SWG (with that kind of flight).

 

 

 

 

 

 

  kilun

Hard Core Member

Joined: 12/25/07
Posts: 678

9/19/11 3:26:12 PM#52
Originally posted by Z3R01
Originally posted by SuperDonk
Originally posted by Z3R01
Originally posted by SuperDonk
Originally posted by Z3R01
Originally posted by SuperDonk

If they can somehow manage to get the SW out of the game, then maybe it relaunches.  Otherwise this game is dead forever. 

It does seem like a cruel joke that they would bring something as cool as flying around and killing each other on the planets after this game is scheduled for demolition.  Touche SOE.

Once SWTOR crashes and burns to mediocrity this game will get the green light to go f2p.

We all know the only reason SoE is shutting this down is so LA can soak up every bit of the SW fans into TOR. Once TOR proves itself to be nothing but a normal mmo and not a massive 11+ million sub juggernaught LA will loosen its grip and you will get SWG back 

So you think SWG has more potentional than swtor? lol.  If swtor cant get 11 million subs, how in the hell would SWG?

I didnt say that it had more potential. One of the big reasons SWG is being shut down is so TOR doesnt split the SW fans. Once LA realizes that TOR isnt the money maker they think it is they will allow SWG to keep going because by that point it will have no effect on TORs mediocre numbers.

You still dont make sense, or you're trolling.  SWG was never a symbol of success.  If swtor fails Lucas arts will just make games like force unleashed from here on out, not revive a buggy, outdated failure of a game that is SWG.

SWG is a game that requires very little development and has a steady 50-75k subscriber base. Whats 50k-75k x 14.99 a month? with virtually no dev cost and very little server maint fees? Its steady money in the bank.

Why wouldnt they re-open the game once its proven that TOR wont be affected? Do you really think LA is going to sink millions in a Force unleashed type mmo after both SWG and TOR prove that a starwars game will not be as popular as WoW? no way!

 They shut it down that is why.   Do you really think that the vast majority of people would say, no big deal I lost 8 years worth of gaming because they shut it down and resub?  Short of a pre-cu server opening up that would get maybe 10-20k people playing, the light in the tunnel is getting brighter.

  Phry

Elite Member

Joined: 7/01/04
Posts: 5102

9/20/11 6:14:23 AM#53

Atmospheric flight... can't believe they didnt do this much much sooner..  dogfighting over theed..  its almost like SOE is saying to Bioware .. if you can't do at least this much... then what good are you.. in all honesty.. Bioware needs SOE to shut down SWG..  because no matter how bad SWG may have been.. it has functionality that just is not present in SW;TOR... if SWG were to remain ongoing, there would be unhealthy comparisons.. no doubt there will be anyway. SOE may be sunsetting SWG with a bang.. but it does so in a way that totally embarasses Bioware...   just awesome

 

 

i am sooooo glad i resubbed in time.. if this is a sign of things to come over the next couple of months.. i might just change my opinion of SOE forever

  User Deleted
9/20/11 6:39:54 AM#54
Originally posted by Phry

Atmospheric flight... can't believe they didnt do this much much sooner..  dogfighting over theed..  its almost like SOE is saying to Bioware .. if you can't do at least this much... then what good are you.. in all honesty.. Bioware needs SOE to shut down SWG..  because no matter how bad SWG may have been.. it has functionality that just is not present in SW;TOR... if SWG were to remain ongoing, there would be unhealthy comparisons.. no doubt there will be anyway. SOE may be sunsetting SWG with a bang.. but it does so in a way that totally embarasses Bioware...   just awesome

 

 

i am sooooo glad i resubbed in time.. if this is a sign of things to come over the next couple of months.. i might just change my opinion of SOE forever

It's a shame the rather important mmo 'functions' like decent pve and pvp are not present in SWG really isn't it. Sadly for SOE the majority of gamers care more about the core mechanics of mmos.

 

OMG dog fighting over Theed! Well in a way it is handy for them that the system is being released with only a couple of months left. Because any longer and people would no doubt get rapidly bored of it and then what are they left with, the same old lame pve and lolworthy pvp systems.

 

It amazes me that after all this time, after SOE's track record with the game and with the fact that it's gotten so bad it's getting canned, that people still can't see through their shit.

  meleemadness

Novice Member

Joined: 12/07/06
Posts: 595

9/20/11 6:48:06 AM#55
Originally posted by Antarious

In response to the OP...

 

It should be pretty obvious why they are going to add atmospheric flight.   It really has nothing to do with SWG... they are testing a mechanic.

 

Which you will most likely see this implementation in Planetside 2. (in other words they took the basic system of the "in production" PS2 and wanted to test it.. as opposed to it was written for SWG a few months before shut down).

 

Sony has a habit of having new features show up in existing MMO's that are actually part of in production games.

 

 

This is exactly what I was thinking too.  This is not unheard of and it is actually a good idea.  I see lots of stuff in EQ2 that I believe is being tested for EQ Next.

  kuraikenshin

Advanced Member

Joined: 5/01/05
Posts: 48

9/20/11 7:21:07 AM#56

Wow, that is a really cool feature. I might even have subscribed for the last couple of months just to experience it. The flight was always my favorite part of the game, being able to hop into my old cruiser, yacht, or xwing or whatever to just cruise around over my favorite planet or get into a dogfight would have been so cool. What a shame, too late now.

 

You know, this is almost as insulting as the NGE was. Why wouldn't they have released this feature sooner, in hopes of bolstering the game a little? I certainly would have resubbed to try it.

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

9/20/11 11:15:34 AM#57


Originally posted by bunnyhopper


Originally posted by Phry
Atmospheric flight... can't believe they didnt do this much much sooner..  dogfighting over theed..  its almost like SOE is saying to Bioware .. if you can't do at least this much... then what good are you.. in all honesty.. Bioware needs SOE to shut down SWG..  because no matter how bad SWG may have been.. it has functionality that just is not present in SW;TOR... if SWG were to remain ongoing, there would be unhealthy comparisons.. no doubt there will be anyway. SOE may be sunsetting SWG with a bang.. but it does so in a way that totally embarasses Bioware...   just awesome
 
 
i am sooooo glad i resubbed in time.. if this is a sign of things to come over the next couple of months.. i might just change my opinion of SOE forever


It's a shame the rather important mmo 'functions' like decent pve and pvp are not present in SWG really isn't it. Sadly for SOE the majority of gamers care more about the core mechanics of mmos.
 
OMG dog fighting over Theed! Well in a way it is handy for them that the system is being released with only a couple of months left. Because any longer and people would no doubt get rapidly bored of it and then what are they left with, the same old lame pve and lolworthy pvp systems.
 
It amazes me that after all this time, after SOE's track record with the game and with the fact that it's gotten so bad it's getting canned, that people still can't see through their shit.


PVP back then was so much fun (June-Sept 2003 with the anchorhead-Bestine wars, spring 2004 before publish 9 with city invasions, base busting and just random battles on any planet then again in the combat upgrade usually outside Dant MO with random level 100 Jedi NPCs spawning).


PVP was soooooooo terrible in the NGE and even now, battlegrounds helped things for a while but it didn't last very long as it turned into an exploit shoebox and died down pretty quick.


  PaybackXero

Novice Member

Joined: 8/22/09
Posts: 34

9/20/11 12:17:57 PM#58
Originally posted by bunnyhopper
Originally posted by superniceguy
Originally posted by bunnyhopper
Originally posted by Z3R01
Originally posted by SuperDonk
Originally posted by Z3R01
Originally posted by SuperDonk

If they can somehow manage to get the SW out of the game, then maybe it relaunches.  Otherwise this game is dead forever. 

It does seem like a cruel joke that they would bring something as cool as flying around and killing each other on the planets after this game is scheduled for demolition.  Touche SOE.

Once SWTOR crashes and burns to mediocrity this game will get the green light to go f2p.

We all know the only reason SoE is shutting this down is so LA can soak up every bit of the SW fans into TOR. Once TOR proves itself to be nothing but a normal mmo and not a massive 11+ million sub juggernaught LA will loosen its grip and you will get SWG back 

So you think SWG has more potentional than swtor? lol.  If swtor cant get 11 million subs, how in the hell would SWG?

I didnt say that it had more potential. One of the big reasons SWG is being shut down is so TOR doesnt split the SW fans. Once LA realizes that TOR isnt the money maker they think it is they will allow SWG to keep going because by that point it will have no effect on TORs mediocre numbers.

Interesting split in the playerbase, 5 people paying for SWG and several million likely to pay for TOR. i'm no fan of TOR but nothing so far has pointed to it getting 'mediocre' numbers.

 

SWG has been clinging on for a while now, TOR may have heralded the end but the root cause of SWG's death has little to do with the new mmo.

I would say that TOR was the whole cause, as if TOR was not in production, LA would have put more attention to SWG, and fixed it up. but instead they just ignored it and focussd on TOR.

It needed more that 'fixing up' it needed a complete rework from the ground up and some kind of focus on it's identity and who it was trying to appeal to. Scapegoating TOR and LA is a nice get out and all but the fact of the matter is the game was not good enough and has not been for years.

 One or two fixes would easily have made the game successful. Repealing NGE and CU would do it in a hearbeat, if you could keep the rest of the updates. Besides, it's already been a themepark and a sandbox. What else would you make it? And there's no need to start from the ground up if it's going to be one of those two.

Ask yourself who exactly is the game meant to appeal to?

 Uh, pretty much all gamers that don't fall into a super niche like full loot PvP.

Does it have the combat mechanics in place to appeal to the pvp crowd? The simple answer is no, it has a shocking pvp system and the game is generally not in the least focused on pvp. So that is that rather large demographic out of the window.

 Yes. PvP is so good in SWG, it even survived the CU and NGE fairly unscathed.

Does it have the high quality pve and quality high level encounters needed to appeal to the ardent pve'r/raiders out there? No, it has heroics lulz. Other titles on the market offer far, far superior pvp. So again that is that massive demographic out of the window.

 I'll give this one to you, but honestly, the niche for hardcore raiders isn't as large as everyone thinks. We just hear about them more often cause what they do is pretty epic.

Which leaves what exactly? Twitch spacers, crafters, sandbox fanatics and the Star Wars fans. So let's look at them shall we..

 I'd add in "Average MMO gamer", since post-NGE its just another class-based game that anyone can learn to play farily easily. I'd also take off "Sandbox fanatics", as most of them seem to think sandboxes must include full loot pvp and massive death penalties - although maybe that's just the more vocal part of the sandbox community.

Twitch spacers would be attracted to the game, but two things occur, up until recently space was the one aspect SOE hadn't totally fucked up because it was the one aspect they left alone. Which doesn't exactly scream competent developer at you now does it. Secondly just what percentage of the mmo playerbase puts twitch space as their central play style and raison d' etre, not a very large one i'd wager.

 This is also true. And I'm not even a twitch player to begin with. I thought JTL was a bust as an expansion.

Crafters. Yep the crafting in SWG is fantastic, but then the economy is broken and is impossible to fix because there are no mechanics in place to drive the economy (player looting, territory control, decay etc etc). This means that it is primed to appeal to people only interested in crafting who don't give a toss about the economical side of the game. A small minority of players one would hesitate to suggest.

I disagree, but I couldn't cite facts. I know I was always buying armor, weapons, furniture and pretty much anything you could sell. I was fully capable of making the same stuff (and sometimes did) on other toons, but I was usually either not as good, lacking time, or lazy. The point is, I was always buying top of the line items, yet I had a steady income from PvE aspects (Hunting for rare loot, not heroics) and could craft as a last resort. I had plenty of incentive to participate in a player economy.

Sandbox. Well it's not is it really, it's a lame bastardization of a sandbox which has tried to become a themepark with little to no success. Sandbox fans looking for open skill systems, dynamic, world shaping territory controls and significant world pvp mechanics are not going to be enthralled by the game are they. People can dump houses everywhere and um, well yeah actually that's about as good as it gets. Lots of empty ghost towns lagging up the system.

 True post-NGE. It was still a sandbox before that, although a terrible one after the CU. Pre-CU was amazing though.

Fans of the IP. Not getting into the fact that the GCW aspect of the IP means pretty much fuck all in the game coupled with the fact that you have pink ewoks, fairy wings and hot pants all over the place. Relying on the IP alone was always going to put the game in jeopardy as soon as another mmo with the same IP came out.

 Don't know anyone that had a major problem with the first half of the statement. I completely agree on the 2nd half though.

The sad fact is the game is not good enough and does not appeal to any particular player (or at least not a large enough niche demographic of players) and that has been the case for a long time now. To fix that requires essentially making it a completely different game, which doesn't speak volumes for the thing really.

 I'd argue that replacing Smedley with a monkey would have fixed a lot of the problems, but in the end SWG had a solid core of players that would have sustained a small dev team, and once fixes started coming in the playerbase would grow. Now, it's never going to be a multi-million sub game, like LA is hoping TOR will be, but it would be a respectable mid-level MMO.

Sounds like someone, for the most part, either hates or misunderstands what was always a good game. It may have been slowly dying due to Smedley's incompetence, but all games he oversees do that. In the end, the fact is that LA didn't want to renew the license (I believe partially, but not all, because of TOR) and SOE didn't care enough about SWG to attempt to change LA's mind.

  Gardavsshade

Apprentice Member

Joined: 6/27/11
Posts: 615

9/20/11 12:27:49 PM#59

 



Originally posted by Z3R01


Originally posted by SuperDonk

If they can somehow manage to get the SW out of the game, then maybe it relaunches.  Otherwise this game is dead forever. 
It does seem like a cruel joke that they would bring something as cool as flying around and killing each other on the planets after this game is scheduled for demolition.  Touche SOE.


Once SWTOR crashes and burns to mediocrity this game will get the green light to go f2p.
We all know the only reason SoE is shutting this down is so LA can soak up every bit of the SW fans into TOR. Once TOR proves itself to be nothing but a normal mmo and not a massive 11+ million sub juggernaught LA will loosen its grip and you will get SWG back 


 
"We all know the only reason SoE is shutting this down is so LA can soak up every bit of the SW fans into TOR."

I myself believe this to be true, no matter what LA says. it fits their "Modus operandi" all to well.

SWG coming back to life as a F2P after SW:TOR crashes and burns? Not so sure about that part...

 

Atmospheric Flight Now... as SWG spins down.... Those who are still in SWG enjoy it, or yes, enjoy it. Your faithfulness has been rewarded.


Nothing to see here... just another MMO Ghost....

  User Deleted
9/20/11 1:29:58 PM#60
Originally posted by PaybackXero
Originally posted by bunnyhopper
Originally posted by superniceguy
Originally posted by bunnyhopper
Originally posted by Z3R01
Originally posted by SuperDonk
Originally posted by Z3R01
Originally posted by SuperDonk

 

 

 

 

 One or two fixes would easily have made the game successful. Repealing NGE and CU would do it in a hearbeat, if you could keep the rest of the updates. Besides, it's already been a themepark and a sandbox. What else would you make it? And there's no need to start from the ground up if it's going to be one of those two.

 

"Repealing" the NGE and CU is not a minor fix given all the extra code that has been shovelled on top of the system. The game has had no focus for years which has lead to it being neither a sandbox nor a themepark of any great merit. If you think they could make one or two minor fixes to turn it into either of them with any prominence then I simple cannot agree with that sentiment. Chucking out everything the NGE and the CU brought with them IS pretty much starting from the ground up anyway.

 

 

 Uh, pretty much all gamers that don't fall into a super niche like full loot PvP.

 

Uh, really? So it will appeal to the focused pve/raid crowd?.... Nope.

Will it appeal to the hardcore or e-sport pvp crowd?.... Nope.

How about the avid sandbox crowd? Given it has zero in the way of decay mechanics, no skill progression, no territory/resource control that's going to be a 'nope' as well for the main.

The game has tried to be the jack of all trades and it hasn't worked, keep in mind I am talking of it's current inception.


 Yes. PvP is so good in SWG, it even survived the CU and NGE fairly unscathed.

 

I'll take that as a joke right? Restuss and the baddlefields of SWG does not appeal to the great majority of pvpers. Nor does the sheer ludicrous amount of buffs and time spent hanging around, the fact the server tech cannot handle mass combat, nor the combat coding meaning borked mechanic is layered upon borked mechanic.


 I'll give this one to you, but honestly, the niche for hardcore raiders isn't as large as everyone thinks. We just hear about them more often cause what they do is pretty epic.

It's not just niche/hardcore raiders, it's the general expectation of pve in an mmo.


 I'd add in "Average MMO gamer", since post-NGE its just another class-based game that anyone can learn to play farily easily. I'd also take off "Sandbox fanatics", as most of them seem to think sandboxes must include full loot pvp and massive death penalties - although maybe that's just the more vocal part of the sandbox community.

If it is only there to appeal to the average gamer, then it needs to have better basic mechanics in terms of pve and pvp.

 

 

 This is also true. And I'm not even a twitch player to begin with. I thought JTL was a bust as an expansion.

 

I disagree, but I couldn't cite facts. I know I was always buying armor, weapons, furniture and pretty much anything you could sell. I was fully capable of making the same stuff (and sometimes did) on other toons, but I was usually either not as good, lacking time, or lazy. The point is, I was always buying top of the line items, yet I had a steady income from PvE aspects (Hunting for rare loot, not heroics) and could craft as a last resort. I had plenty of incentive to participate in a player economy.

Without decay/loot or some other driving event, supply and demand only works as long as new types of items are coming into the system, or new players are coming into the system. The economy on many servers stagnated, you only need to take a look at EVE to see how it should be done in a sandbox with meaningful player economy pretensions.

 

 True post-NGE. It was still a sandbox before that, although a terrible one after the CU. Pre-CU was amazing though.

 

 

 Don't know anyone that had a major problem with the first half of the statement. I completely agree on the 2nd half though.

 

Alot of the games players felt that the GCW had become a running joke and constantly asked for it to be worked on.

 

 

 I'd argue that replacing Smedley with a monkey would have fixed a lot of the problems, but in the end SWG had a solid core of players that would have sustained a small dev team, and once fixes started coming in the playerbase would grow. Now, it's never going to be a multi-million sub game, like LA is hoping TOR will be, but it would be a respectable mid-level MMO.

 

Sorry but I just don't see any evidence over the last few years to support that claim.

Sounds like someone, for the most part, either hates or misunderstands what was always a good game. It may have been slowly dying due to Smedley's incompetence, but all games he oversees do that. In the end, the fact is that LA didn't want to renew the license (I believe partially, but not all, because of TOR) and SOE didn't care enough about SWG to attempt to change LA's mind.

I don't hate the game (I simply think it is has been very poor for quite a long time now), nor do I misunderstand it. I simply feel that it has had no direction and is not good enough, nor has it been for years. The subscription figures attest to as much. 

 

As for the part about Smed being useless and both LA and SWG not wanting to continue, I agree.

5 Pages « 1 2 3 4 5 » Search