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9/15/11 11:08:39 AM#41
PS already has flight, better than that shown for SWG and I doubt they'll be using that engine. Not sure that's the reason as said earlier, prior to the closure announcment they had been working on that mechanic and even though it may not be polished what's the loss in releasing it at this stage. ----- |
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TUX426
Inquisitor
Joined: 8/04/09
Always remember that you're unique. Just like everyone else. |
9/15/11 1:48:31 PM#42
Who do you think the developer was? Lucas Arts? No. It was SOE. SOE holds ALL responsibility for the current state of the game. SOE ignored it. SOE let it die. SOE failed to invest in it. SOE is the ONLY company responsible. |
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9/15/11 2:07:37 PM#43
My oldest still plays and will continue until they pull the plug on him! LOL! The word they're getting is the remaining dev's have pretty much only now figured out the space coding (which makes sense since the word was the dev's wouldn't touch the space portion "back in the day" - after the original crew got the boot). So now that's the games ending why not go crazy and toss it in? As said you can do ship vs ship PVP but won't be able to shoot up anything on the ground, so no Tie Bomber support when you attack that fort. Down side is "remember when it took darn near a half an hour to walk out Mos E. spaceport door and over to the quest NPC on the other side of the courtyard because the lag was so bad?" what with all the vehicles, spambots, animals and players? You just know players are going to buzz the main hangout place causing all kinds of lag. Only thing that may save them will be the low numbers of players now a days. |
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9/16/11 6:47:55 AM#44
One reason: development experimentation, now that the game is coming to an end it's a free for all for these devs to do some more learning (half of them are fresh from college in the past year or so). |
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9/16/11 6:57:45 AM#45
Funny guy Smedley is, back in 2005 he said "The CU is here to stay" then "We are proud to announce the NGE... (blahblahblah goes on about explaining how the NGE is a good thing)" to "We apologize for releasing the NGE too early on you" to "We are not shutting down SWG" to "SWG is no longer worth having on the Station pass as our doesn't generate enough revenue therefor we are shutting SWG down on Dec 15, 2011"
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9/16/11 8:21:34 AM#46
Originally posted by TUX426 Do you know why the NGE happened? I'll give you a hint, not because of SoE. Originally posted by mrw0lf It doesn't work that way. LA wants a premium for the use of their SW license. |
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9/16/11 8:26:29 AM#47
Originally posted by Iadien Cool story bro.
http://massively.joystiq.com/2011/06/24/exclusive-smedley-on-the-sunsetting-of-star-wars-galaxies/
SOE has taken flak for various problems in the game's past -- do you think the company will take a reputation hit for this decision, and are you prepared for that?
Notice he's speaking as the head of SOE and not LA.
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9/16/11 10:36:31 AM#48
the NGE did not happen because of TOR, TOR wasn't even known to anyone but LA/Bioware until May 2006, even then The NGE happened in Nov 2005 and Bioware started up the project in Dec 2005 (actually earlier as they originally planned it to be KOTOR 3).
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9/16/11 10:45:30 AM#49
Originally posted by sookster54
Pretty much. Why would anyone in a live game care about TOR anyway.. People wanted to reproduce the success of WoW.. why emulate a product in early devleopment before anyone even knew what design choices would be made.
Tho I'm sure people knew about the project. Gordon Walton was the lead on SWG while the CU was in testing. He promised it would be done right and not go live until ready. It became pretty clear the CU wasn't going to be done the way he said and one day Gordon was just.. *poof* gone (while the CU was still in testing).
Of course he's left BioWare now but that was where he went. He was one of two guys hired to setup the Austin studio and he was doing all this before the NGE... so I'm pretty sure people that were close friends with Gordon were well aware of the upcoming project.
I just don't see TOR having anything to do with the NGE. In fact if anything another Star Wars MMO would be greater incentive to have a different game.. especially for Lucas Arts. People like different things... best of everything for LA was to be paid license fees while different Star Wars MMO's lured in different types of customers... |
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9/16/11 5:18:19 PM#50
Originally posted by sookster54 They need to update his pic, this ones 10-15 years old he looks more like Uncle Fester now.
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9/17/11 12:55:02 PM#51
Atmospheric flight is amazing! That they add this now is *cencored*!!!, should have been added years ago! SWG - imagine the original game with atmospheric flight! Would have been unbeatable! I hope they either strip it for Star Wars references and make their own EQ in Space or that they make a new Sandbox game based upon the original SWG (with that kind of flight).
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9/19/11 3:26:12 PM#52
Originally posted by Z3R01 They shut it down that is why. Do you really think that the vast majority of people would say, no big deal I lost 8 years worth of gaming because they shut it down and resub? Short of a pre-cu server opening up that would get maybe 10-20k people playing, the light in the tunnel is getting brighter. |
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9/20/11 6:14:23 AM#53
Atmospheric flight... can't believe they didnt do this much much sooner.. dogfighting over theed.. its almost like SOE is saying to Bioware .. if you can't do at least this much... then what good are you.. in all honesty.. Bioware needs SOE to shut down SWG.. because no matter how bad SWG may have been.. it has functionality that just is not present in SW;TOR... if SWG were to remain ongoing, there would be unhealthy comparisons.. no doubt there will be anyway. SOE may be sunsetting SWG with a bang.. but it does so in a way that totally embarasses Bioware... just awesome
i am sooooo glad i resubbed in time.. if this is a sign of things to come over the next couple of months.. i might just change my opinion of SOE forever |
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9/20/11 6:39:54 AM#54
Originally posted by Phry It's a shame the rather important mmo 'functions' like decent pve and pvp are not present in SWG really isn't it. Sadly for SOE the majority of gamers care more about the core mechanics of mmos.
OMG dog fighting over Theed! Well in a way it is handy for them that the system is being released with only a couple of months left. Because any longer and people would no doubt get rapidly bored of it and then what are they left with, the same old lame pve and lolworthy pvp systems.
It amazes me that after all this time, after SOE's track record with the game and with the fact that it's gotten so bad it's getting canned, that people still can't see through their shit. |
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9/20/11 6:48:06 AM#55
Originally posted by Antarious This is exactly what I was thinking too. This is not unheard of and it is actually a good idea. I see lots of stuff in EQ2 that I believe is being tested for EQ Next. |
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9/20/11 7:21:07 AM#56
Wow, that is a really cool feature. I might even have subscribed for the last couple of months just to experience it. The flight was always my favorite part of the game, being able to hop into my old cruiser, yacht, or xwing or whatever to just cruise around over my favorite planet or get into a dogfight would have been so cool. What a shame, too late now.
You know, this is almost as insulting as the NGE was. Why wouldn't they have released this feature sooner, in hopes of bolstering the game a little? I certainly would have resubbed to try it. |
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9/20/11 11:15:34 AM#57
PVP back then was so much fun (June-Sept 2003 with the anchorhead-Bestine wars, spring 2004 before publish 9 with city invasions, base busting and just random battles on any planet then again in the combat upgrade usually outside Dant MO with random level 100 Jedi NPCs spawning).
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9/20/11 12:17:57 PM#58
Originally posted by bunnyhopper Sounds like someone, for the most part, either hates or misunderstands what was always a good game. It may have been slowly dying due to Smedley's incompetence, but all games he oversees do that. In the end, the fact is that LA didn't want to renew the license (I believe partially, but not all, because of TOR) and SOE didn't care enough about SWG to attempt to change LA's mind. |
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9/20/11 12:27:49 PM#59
I myself believe this to be true, no matter what LA says. it fits their "Modus operandi" all to well. SWG coming back to life as a F2P after SW:TOR crashes and burns? Not so sure about that part...
Atmospheric Flight Now... as SWG spins down.... Those who are still in SWG enjoy it, or yes, enjoy it. Your faithfulness has been rewarded. |
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9/20/11 1:29:58 PM#60
Originally posted by PaybackXero I don't hate the game (I simply think it is has been very poor for quite a long time now), nor do I misunderstand it. I simply feel that it has had no direction and is not good enough, nor has it been for years. The subscription figures attest to as much.
As for the part about Smed being useless and both LA and SWG not wanting to continue, I agree. |
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