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9/15/11 7:55:42 AM#21
Originally posted by SuperDonk
I think if the two games came out now, with equal graphics, SWG (pre NGE) would absolutely kill SWTOR. |
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9/15/11 7:57:35 AM#22
Originally posted by Z3R01
If they can just retain 500k+ subscriptions through out the years, it will be a success (which I think will be no problem being a Star Wars franchise). Box sales and digital sales alone, they will make back a nice chunk of money. I don't think they will pull 11 million subscribers (1st of all gamers prefer Fantasy setting with Wizards and Warriors over Sci Fi guns and spaceships in their mmorpg) , but they will have enough subs to be lucrative. This is just hypothetical numbers still showing a success for 1 year. 500,000 players And it took (according to sources) $80,000,000 to make SWTOR. October 21, 2008 the news was dropped to us that SWTOR was in production (3 years of so called production this October). Hopefully I did that math correctly for 1 year, if not, I know I will be jolted
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9/15/11 8:40:36 AM#23
Originally posted by superniceguy It needed more that 'fixing up' it needed a complete rework from the ground up and some kind of focus on it's identity and who it was trying to appeal to. Scapegoating TOR and LA is a nice get out and all but the fact of the matter is the game was not good enough and has not been for years.
Ask yourself who exactly is the game meant to appeal to?
Does it have the combat mechanics in place to appeal to the pvp crowd? The simple answer is no, it has a shocking pvp system and the game is generally not in the least focused on pvp. So that is that rather large demographic out of the window.
Does it have the high quality pve and quality high level encounters needed to appeal to the ardent pve'r/raiders out there? No, it has heroics lulz. Other titles on the market offer far, far superior pvp. So again that is that massive demographic out of the window.
Which leaves what exactly? Twitch spacers, crafters, sandbox fanatics and the Star Wars fans. So let's look at them shall we..
Twitch spacers would be attracted to the game, but two things occur, up until recently space was the one aspect SOE hadn't totally fucked up because it was the one aspect they left alone. Which doesn't exactly scream competent developer at you now does it. Secondly just what percentage of the mmo playerbase puts twitch space as their central play style and raison d' etre, not a very large one i'd wager.
Crafters. Yep the crafting in SWG is fantastic, but then the economy is broken and is impossible to fix because there are no mechanics in place to drive the economy (player looting, territory control, decay etc etc). This means that it is primed to appeal to people only interested in crafting who don't give a toss about the economical side of the game. A small minority of players one would hesitate to suggest.
Sandbox. Well it's not is it really, it's a lame bastardization of a sandbox which has tried to become a themepark with little to no success. Sandbox fans looking for open skill systems, dynamic, world shaping territory controls and significant world pvp mechanics are not going to be enthralled by the game are they. People can dump houses everywhere and um, well yeah actually that's about as good as it gets. Lots of empty ghost towns lagging up the system.
Fans of the IP. Not getting into the fact that the GCW aspect of the IP means pretty much fuck all in the game coupled with the fact that you have pink ewoks, fairy wings and hot pants all over the place. Relying on the IP alone was always going to put the game in jeopardy as soon as another mmo with the same IP came out.
The sad fact is the game is not good enough and does not appeal to any particular player (or at least not a large enough niche demographic of players) and that has been the case for a long time now. To fix that requires essentially making it a completely different game, which doesn't speak volumes for the thing really.
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
9/15/11 9:10:56 AM#24
Originally posted by bunnyhopper
The atmospheric flight, instant coding to the datapad for transferring vehicles, removal of TCG No-Trade, return of smuggler buffs, Smuggler and Medic profession update in one update etc etc I don't think SOE has worked so hard acros SWGs entire life. SOE have probably done more to SWG in the last few months, than they have in the last few years! This has also been done on the mininal dev crew it has. If they had more devs, a whole lot more could have been done to SWG, without a doubt, except Bioware came along, and gave LA what they wanted. Star Trek Online - Best Free MMORPG of 2012 |
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9/15/11 9:14:59 AM#25
:shrug: Sounds like a system that was 90% done (plus QC time of course) at the time of the shutdown announcement. If it's ready now, why not release it? At least someone'll get to enjoy it before Dec. |
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9/15/11 9:53:30 AM#26
Next week it will be "oh just before we go down, look what we found, the pre-nge disks, I knew I put them somewhere. Anyway here you go have a few weeks of this". I would fkin lmao until I puked blood. ----- |
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9/15/11 9:59:27 AM#27
Originally posted by superniceguy Thanking Bioware for that. |
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9/15/11 10:02:51 AM#28
Originally posted by Z3R01 This forum continues to spew mis-information, it's amazing. lol SoE did NOT want SWG closed down, you can blame your beloved LA for that. SoE's SWG license is up in 2012 and LA wanted too much money to renue the license. So unless SoE renues the license passed 2012 (highly doubtful) it will not be going F2P ever. |
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9/15/11 10:06:45 AM#29
Originally posted by superniceguy So you didn't address any of the points I raised and instead just said "it's all LA's fault" for all intents and purposes...
The removal of TCG no trade and adding yet more buffs is not going to get in droves of players when the core aspects of the game appeal to little to none of the mmo playerbase.
You think removing no trade from cash shop items is going to suddenly make pvpers or pve raiders think "whoah that's the game for me!!!"?
The game is flawed at the core concept level, updating professions isn't going to do anything except appease the pathetically small playerbase (for a game with such an IP).
I would have thought that with the game being reduced to pretty much just three active servers and soon to be shut down that people would have woken up and smelled the coffee as to just how deep the games problems are. But nope, people still seem to be living in la la land. |
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9/15/11 10:08:32 AM#30
Originally posted by Iadien I think his rather obvious point was, based on his supposition that TOR will c&b, LA will then go back and reduce licence fees to soe as they have all the TOR box sales that they were after. ----- |
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9/15/11 10:14:00 AM#31
No, they didnt 'decide' now to add athmospheric flight. During last fanfaire one of the devs showed they were already checking if they could make it work. This was shortly after the announcement of SWG shutdown. The dev said that he was already testing this. Nevertheless, any addition now sucks. Each addition will make you think about the coming shutdown. I also dont see SWG going f2p anymore. Decision isnt in SOE's hands anymore. |
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9/15/11 10:17:24 AM#32
of course SWG won't go f2p..it's not SOE's call to shut it down. It's Lucas Arts NOT renewing the license that is FORCING them too.
c'mon they still have Vanguard going...they wouldn't shut down SWG if they didn't have too.
and because of the license ordeal SWG NEVER had a chance to go F2P |
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9/15/11 10:20:21 AM#33
Originally posted by Z3R01 Keep on wishing there bud, ain't never gonna happen in this lifetime. |
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9/15/11 10:22:09 AM#34
Originally posted by Abdar This
I think if Lucas Arts or SOE were smart, they would take SWG down for awhile, redo the graphics, readd the pre-nge game, get rid of the loot is better than crafted items mentality, and do a huge promotion/advertizement the SWG 2.0 would be a success. SWG in its prime did have a good sized player base, and with the newer players coming in after i think it would do well. I would re-sub in a heartbeat.
Remember now SWG has one of the best crafting systems ever, has one of the best housing system ever (minus the ghost houses all over they would have to change that), has one of the best pve set ups ( animals would fight each other, havent seen that in other mo's that i have played), has a decent space combat set up, multiple planets, thousands upon thousands of items, collectable, vet rewards, etc that you can display. TO me SWG was one of the best mmo's out. Lucas Arts killed it with the nge/cu trying to attract the younger crowd (i guess). Yeah i think SWG would crush TOR if released today along side it polished up. TOR even as much as they are polishing it, still doesnt have half the features SWG did. |
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9/15/11 10:24:01 AM#35
Originally posted by Vorthanion I have heard this a dozen times about games released in the past 5-10 years. And a dozen games have failed. As much as i hope it doesnt happen to TOR, since i need my Star Wars mmo of one title or another. But it is possible. But they are bring a lot to the table and its bioware. But EA sucks so.................... |
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Kost
Newshound
Joined: 1/15/10
In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro. |
9/15/11 10:24:16 AM#36
Originally posted by jmayor That isn't accurate, in fact it is completely wrong. Smedley has already stated that even if LA had allowed them to renew the license, SOE would have declined the offer. SOE no longer considers SWG to be a worthwhile endeavour. Bottom Line: Even though LA is pulling the license, SOE doesn't want a chance to renew it. |
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9/15/11 10:28:31 AM#37
Originally posted by Onomas SWG's graphics are/were the least of its problems. The complete lack of direction and the inability to appeal to the key mmo playerbase demographics are the glaring issues that people somehow seem to be missing.
They could use the new CryEngine3 and it wouldn't solve the gameplay and identity issues the game has. You can polish a turd and all that.
Back when SWG had a decent sized population it was for all intents an purposes a completely different game to what it is now. Nothing short of a massive overhaul from the ground up and a sea change in the direction of the game could ever really stop the rot. |
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9/15/11 10:31:14 AM#38
I do wonder if there is a possibility they could re-brand the game and relaunch it? If LucasArts doesn't own any part of the game other than the branding, whose to say they don't redo the artwork, rebrand it under a new sci-fi setting and relaunch as a f2p title? |
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9/15/11 10:31:52 AM#39
Originally posted by bunnyhopper Spot on and the truth is the original SWG had a huge impact on me as my first ever mmorpg but once I tried themepark mmo's I realized that was my preference to sandbox style gameplay offered by SWG. But even given that once the NGE came it astounded me when I realized how little direction this game had thinking about it this way allows me to think there could be something to the whole "blame LA" movement because it is quite obvious SOE did just that and never figured out excactly what this game was going to be. |
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9/15/11 10:37:43 AM#40
In response to the OP...
It should be pretty obvious why they are going to add atmospheric flight. It really has nothing to do with SWG... they are testing a mechanic.
Which you will most likely see this implementation in Planetside 2. (in other words they took the basic system of the "in production" PS2 and wanted to test it.. as opposed to it was written for SWG a few months before shut down).
Sony has a habit of having new features show up in existing MMO's that are actually part of in production games.
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