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The Pub at MMORPG.COM  » What makes ganking newbs fun?

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385 posts found
  robert4818

Spotlight Poster

Joined: 4/14/03
Posts: 661

"Everyone is born with just a spark of madness. You mustn't lose it."

--Robin Williams

 
OP  9/13/11 11:38:42 AM#1

SWTOR announced that you would not be able to make your way to the opponents starting world and gank starting players.  It did not say that they removed PVP, that it would only be instanced PVP, or that once someone left the starter planets (around lvl 20 or so) that you couldn't attack them.  ONLY that you you couldn't go and gank brand new toons.

Nerd rage followed from the PK community.

My question is WHY?

Why is the ability to kill brand new players so integral to the playstyle?  Why does the temporary ability to avoid ganking cause so much hate and discontent?

So long, and thanks for all the fish!

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10008

I've become dependent upon spell check. My apologies for stupid grammatical errors.

9/13/11 11:39:41 AM#2

This might be interesting...

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Kaerigan

Apprentice Member

Joined: 11/18/06
Posts: 712

9/13/11 11:41:07 AM#3

Because herp derp danger/carebears was what I got out from that other thread.

<childish, provocative and highly speculative banner about your favorite game goes here>

  Clocksimus

Apprentice Member

Joined: 5/07/10
Posts: 356

9/13/11 11:47:59 AM#4

Being able to gank new players only works in systems designed in a manner that allows any level player to effectively kill another player completely disregarding levels.  I'm rather sure that SWTOR does not have such a system in place and therefore forced to restrict pvp to counter the fact that in video games you don't go to prison for being a pyscho and mass killing a bunch of helpless people.

Is the concept of full open pvp from the start a bad idea? That is completely  subjective to how the game is designed in terms of players abilities to fight back.

Does the concept of full open pvp from the start add an interesting sense of danger to the world?  Yes it does, but no more than it will if the danger is delayed untill you are level 10/20/30 or whichever level is decided upon that you can  defend yourself against ganks.

  waynejr2

Advanced Member

Joined: 4/12/11
Posts: 3666

RIP City of Heroes!

9/13/11 11:49:02 AM#5

Beating the crap out of bullies is more fun.

  Leoghan

Novice Member

Joined: 12/27/03
Posts: 611

9/13/11 11:50:07 AM#6

The only thing I can see making it fun is a low level of self-esteem. 

  Ceridith

Novice Member

Joined: 11/24/09
Posts: 3001

The more you hype an upcoming game in your mind, the more it will fail to meet your expectations.

9/13/11 11:54:21 AM#7
Originally posted by robert4818

SWTOR announced that you would not be able to make your way to the opponents starting world and gank starting players.  It did not say that they removed PVP, that it would only be instanced PVP, or that once someone left the starter planets (around lvl 20 or so) that you couldn't attack them.  ONLY that you you couldn't go and gank brand new toons.

Nerd rage followed from the PK community.

My question is WHY?

Why is the ability to kill brand new players so integral to the playstyle?  Why does the temporary ability to avoid ganking cause so much hate and discontent?

I could go into all sorts of psychological reasoning as to why...

But long story short... it's typical bully behavior; it gives them a self esteem boost to beat up people who can't defend themselves.

  mmoguy43

Spotlight Poster

Joined: 3/31/09
Posts: 2260

9/13/11 11:55:21 AM#8

I hear the voices of infomercials reply with a smile, " Its fun!, Its Easy!, its Great." *smile*

I dunno.

  User Deleted
9/13/11 11:57:35 AM#9
Originally posted by robert4818

SWTOR announced that you would not be able to make your way to the opponents starting world and gank starting players.  It did not say that they removed PVP, that it would only be instanced PVP, or that once someone left the starter planets (around lvl 20 or so) that you couldn't attack them.  ONLY that you you couldn't go and gank brand new toons.

Nerd rage followed from the PK community.

My question is WHY?

Why is the ability to kill brand new players so integral to the playstyle?  Why does the temporary ability to avoid ganking cause so much hate and discontent?

 

whats there to discuss if you chosse a pvp server ganking has to be part of it, i f you can't deal with ganking go play on a pve server.

Anyway real PvP has lost its way since Daoc and Pre-Trammel so I'm not interested in PvP servers anymore you lose nothing, there is no thrill or fear.

 

  Meltdown

Apprentice Member

Joined: 8/09/03
Posts: 1186

9/13/11 11:59:02 AM#10

The most accurate description I've seen is from one of my favorite web comics nerfnow.

 

"That feeling of despair and hopeleness, that's what I think drives DOTA players. To utterly crush your enemies. From destroying their ancients to denying their kills. Isn't about winning as much as it is to make the enemy lose everything."

 

"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath

  jedensuscg

Novice Member

Joined: 1/18/06
Posts: 212

9/13/11 12:06:31 PM#11

People get bored and lazy, and when this happens, they will go and gank lowbies that have a 0% chance to defend themselves, why?

Because they are bored and have nothing better to do, and because they are lazy and don't want to take the time to challange someone that can...well...actually challenge them back.

It's one thing to go and wipe out a noobie zone once just to laugh and say you did, but truth is, most gankers get the vast majority of there in-game enjoyment doing this, and that is just pathetic behavior.

The irony is, THEY call the people against this playstyle carebears, when in reality they are the ones too chicken-shit to face someone that can beat them back.

  twodayslate

Apprentice Member

Joined: 4/04/11
Posts: 756

9/13/11 12:09:33 PM#12
Originally posted by Meltdown

The most accurate description I've seen is from one of my favorite web comics nerfnow.

 

"That feeling of despair and hopeleness, that's what I think drives DOTA players. To utterly crush your enemies. From destroying their ancients to denying their kills. Isn't about winning as much as it is to make the enemy lose everything."

 

Ensuring that the weak stay weak has been the only semi-coherent justification that I've ever heard come out of any of them.  The exact same principle that drives modern bankers.

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7649

Logic be damned!

9/13/11 12:13:27 PM#13

Boredom.

Sure, it's fun to do every once in a while. Go to a low level zone, slaughter everything in order to draw out the high level friends/alts/guildies etc. for a real fight.

I could never sit there and do it all the time.

Noobs though? No. Never.

There is a big difference between a level 60 toon killing level 30's and a level 60 killing level 5's.

Bioware is very smart to keep ganking off the starter zones.

Give new players 10-15 levels to figure the game out.

 

The real key is to offer enough enjoyable content for high level players that they are never bored enough to go gank.

 

Now Playing: D3:RoS
Looking Towards: Destiny

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7649

Logic be damned!

9/13/11 12:14:34 PM#14
Originally posted by twodayslate
Originally posted by Meltdown

The most accurate description I've seen is from one of my favorite web comics nerfnow.

"That feeling of despair and hopeleness, that's what I think drives DOTA players. To utterly crush your enemies. From destroying their ancients to denying their kills. Isn't about winning as much as it is to make the enemy lose everything."

Ensuring that the weak stay weak has been the only semi-coherent justification that I've ever heard come out of any of them.  The exact same principle that drives modern bankers.

Problem is that because this is only a game, the weak who are forced to stay weak will simply leave the game.

People won't pay to be victims forever.

Everyone has a breaking point. For most people, it's pretty damn quick.

Now Playing: D3:RoS
Looking Towards: Destiny

  udon

Elite Member

Joined: 12/23/07
Posts: 1492

9/13/11 12:15:44 PM#15
Originally posted by DerWotan
Originally posted by robert4818

SWTOR announced that you would not be able to make your way to the opponents starting world and gank starting players.  It did not say that they removed PVP, that it would only be instanced PVP, or that once someone left the starter planets (around lvl 20 or so) that you couldn't attack them.  ONLY that you you couldn't go and gank brand new toons.

Nerd rage followed from the PK community.

My question is WHY?

Why is the ability to kill brand new players so integral to the playstyle?  Why does the temporary ability to avoid ganking cause so much hate and discontent?

 

whats there to discuss if you chosse a pvp server ganking has to be part of it, i f you can't deal with ganking go play on a pve server.

Anyway real PvP has lost its way since Daoc and Pre-Trammel so I'm not interested in PvP servers anymore you lose nothing, there is no thrill or fear.

 

 

Killing other players that are so low level they have no chance at all of defending themsleves is not PVP.

 

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

9/13/11 12:21:10 PM#16
Originally posted by Leoghan

The only thing I can see making it fun is a low level of self-esteem. 

 

After fifteen years of these threads -- yes.  Adler said superiority and inferiority complexes are just different expressions of the same pathology.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Slukjan

Hard Core Member

Joined: 3/10/11
Posts: 229

9/13/11 12:21:36 PM#17

If you are a particularly sadistic person then noob ganking is a source of great enjoyment.  Knowing the furstration and pain you are causing the other person makes it fun and worthwhile.  Laughing at them as they struggle, knowing there is nothing they can do but log out to avoid the ganking.  I've done it a few times and have to say that it's pretty fun.  I would get bored of it if it was my only thing to do, however.  But every once in a while, in WoW, when I'd get bored....sometimes I'd hunt down lowbies to squash.  One of my favorite haunts was Duskwood (it's been so long I forget if that is the right name).  There was a building in the town that was close to a hill and if you had a mount you could jump onto the roof and proceed to use your ranged attack to kill the lowbs and the guards could not reach you.  Plus the noobs usually had no idea where the attacks were coming from so they would just run around all panicked.  Like I said, fun for a little while, but not as a regular playstyle.  Except for those moe sadistic types.

  fansede

Novice Member

Joined: 6/23/03
Posts: 957

Pain is fear leaving the body..

9/13/11 12:23:59 PM#18

Ok there is a game in production that has been listed here. PvP Gankers  full loot  and permadeath. Rejoice. Here it is

SALEM

 

Now you can stop folowing SW: TOR and delve in the glory of Salem!

  godzilr1

Apprentice Member

Joined: 10/09/06
Posts: 551

9/13/11 12:24:24 PM#19
Originally posted by mmoguy43

I hear the voices of infomercials reply with a smile, " Its fun!, Its Easy!, its Great." *smile*

I dunno.

Followed by commercials that point you to youtube for "It gets better"...

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3442

The problem with censorship is ********

9/13/11 12:24:50 PM#20
Originally posted by BadSpock

Boredom.

Sure, it's fun to do every once in a while. Go to a low level zone, slaughter everything in order to draw out the high level friends/alts/guildies etc. for a real fight.

I could never sit there and do it all the time.

Noobs though? No. Never.

There is a big difference between a level 60 toon killing level 30's and a level 60 killing level 5's.

Bioware is very smart to keep ganking off the starter zones.

Give new players 10-15 levels to figure the game out.

 

The real key is to offer enough enjoyable content for high level players that they are never bored enough to go gank.

 

hmm could you tell me what is very different about a level 60 ganking 30's vs 5's? It's really not that different or a "fair fight" still, its an ego trip more than anything else...


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