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9/06/11 6:39:35 PM#41
we have reached a point where DLC is not even a correct acronym anymore. Hell the "DLC" for Deus Ex is actually installed from the DVD if you buy hard copy.
At this point a lot of "DLC" is actually game content that has been deliberately held back at release. |
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9/06/11 6:40:48 PM#42
Originally posted by warmaster670 Sure, and sales have went up in proportion as games are becoming mainstream. In fact, take a look at what blockbuster games make today in profit vs what they made 10 or 20 years ago. Same with hollywood, they now spend an immense fortune to make a movie but continue to break records (thus make More $$$) every season- Yet still QQ about pirates and claim they are "ruining the industry". |
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9/06/11 6:44:34 PM#43
Originally posted by NavyJackal I beg to differ. Many books take year's to write, some a lifetime. The vast majority of sale's, is usually... not always, when a book or game is released. That's when the lion's share of the money is made. I would bet the profit margin of a successful title is something, almost all of us would salivate over. As far as title's go that don't sell, well... Well heck you took a chance and you didn't make it, just like any other kind of industry. A stinker is a stinker and should lose capital, just like any other product. At least with material product's if something's a stinker you can usually get a refund. Risk versus reward right? The entertainment industry as a whole is one of the most lucrative businesses period. But in our society it's never enough. |
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9/06/11 6:50:24 PM#44
A company doesn't lose money to Piracy unless the person was going to buy the game. /Oh but if given a choice people will steal the game../ No they won't. Not everyone does it. Not even the majority. None of this makes it right, but to use it as a reason to raise prices or for a game selling poorly is silly. Piracy is an issue when one company tries to steal or copy (game/code/etc) from another. Piracy could be an issue if someone/s stole and copied the game then sold copies of it. Saying "Some kid(or a thousand) dl a game. Played if for a hour then deleted it", and this cost the company huge amounts of money isn't somehting I can agree with. Not when these people never planned on buying it. Wait.. Let me change my mind a bit. If the game was crap and word of mouth spread and people didn't buy it because they heard it was crap then yes I guess it could cost the comapny money. When more people knew their game was crap then less people bought it. However that's assuming none of those people ever looked at reviews. |
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9/06/11 7:11:36 PM#45
Originally posted by laserit Alright, I can concede that writing a book takes alot of effort and can take a long time to write depending who you are. Not everyone can write a book every couple of months like Stephen King and have constant best sellers. But I can tell you that profit margins from writing a book aren't the greatest. I've actually looked into it and for a book to be classified as a 'best seller' only has to sell ten thousand copies in my country. The author recieves a royalty (which is normally based on how well they are known or success of their previous work), then normally only recieves a couple of dollars per book sold, so it's not exactly something to 'salivate over'. But it's all subjective depending on your point of view. So no, I cannot say you are wrong. As for stinkers being stinkers, yes. By all means they should lose money. A poor product is a poor product. But that doesn't mean even poor games should be pirated. And well, if it's a stinker the resale value isn't going to be high anyway. As for the greed of westren society or society in general...Meh...Don't get me started. |
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9/06/11 7:18:28 PM#46
Originally posted by NavyJackal LoL no doubt. By the way... I'm not arguing for, or justifing software piracy. It's theft, plain and simple. The electronic form of shoplifting. |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
9/06/11 9:03:11 PM#47
Originally posted by NavyJackal You're still assuming that people who pirate can actually afford the games they pirate, let alone would be willing to pay the $60+ that some developers are asking for the base game if they could afford it. That's $60-70 for just the base game and not any of the DLC content. Most can't afford to pay what some developers demand, so they pirate. In other cases, people pirate simply because the pirated version of the game works better than the purchased version, expressly due to restrictive DRM added by developers. Your belief that DLC in any way combats piracy is nonsense. Any DLC can be pirated, just as easily as the base game can be. In several cases it's actually even easier because the DLC is already part of the base game, it's just locked away waiting to be activated. Also that you think that the easiest route is what everyone will take... if that were truly the case, most developers would be out of business. It's extremely easy to download pirated games, particularly with how prevelant broadband connections are tofay. Yet your "easiest path" belief doesn't hold true for me, because I still buy the games I play. Then again, I only pay what I feel games are worth. If a really good game comes out and gets rave reviews, I might pay the full release price. But if it's something I'm not overly excited over or I hear negative things such as it being a short game or not spectacular, I'll wait for it to go on sale and pay what I feel is a more fair price. And I'm sure a lot of other people who actually do pirate games would have been willing to pay a more reasonable price, but sadly so many developers think it's appropriate to charge $60+ for a lackluster game that's over in under 10 hours. If developers charged more reasonable prices and made it easy for gamers to buy games over the Internet, they would make more money. Oh wait, that's already happening, and it's called Steam. Developers just need to catch on and start lowering the release prices on the base game and charge more reasonable prices for DLC... They might get more people willing to pay that way. |
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9/06/11 9:21:34 PM#48
Sometimes I wonder if DLC's are just things that were in-game but they decided to take out and release in regiments just for a proper milking of their product... maybe im just crazy though and expect to little from people... even civ 5 jumped on the bandwagon, which was just sickening in my honest opinion. Dont get me wrong, I dont mind if a DLC is worth it but come on, how often does that actually happen. Its almost like single player games want us to pay a monthly fee as well, like they didnt get the same memo about the state of the economy that the rest of us did... |
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9/07/11 12:22:15 PM#49
People actually buy dlcs?
I buy the full version, and uh..."download" the dlcs for free. ESPECIALLY if the content was already part of the game, and purposely left out, so people HAVE to buy it. Oblivion did this with their mage tower and a couple other things. I also download them if they get released within 1-2 weeks of a game release...but that goes back to the previous sentence. I didn't pay 50 dollars, only to have things locked out (Oblivion mage tower is a great example) on purpose, forcing people to buy it. I do however buy it if it is NEW content, and not things that were purposely taken out of the game.
Heck, you could even visit the mage tower in Oblivion, but you couldn't go in...and then there were player made mods that opened it up and unlocked it. Since it was already in the game. Bethesda fail. My youtube channel: http://www.youtube.com/user/TheExplorium MMORPG.com is like 4chan, but for gamers. WoW already does WoW good. PvPers that gank newbies, are carebears. They don't want a challenge (like a carebear), they just want easy mode (like a carebear) and a no challenge combat (like a carebear). |
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9/07/11 12:44:50 PM#50
Originally posted by NavyJackal Piracy is wrong. It is theft. However resale is an entirely different issue. Not only is resale NOT wrong but it's an inherent part of classical property rights which our entire capitalist system is based upon. Ownership of property entails the inherint right to determine what is done with that property including selling it or gifting it to some-one else. If you own a piece of land or a painting or a book or a board game, you have an inherent right to determine what to do with it, including selling it or giving it away to someone else. That's what ownership means. It's the video game companies that came along and tried to warp the classic property rights model that pretty much the entirety of Western Civilization was built upon. They are trying to pretend that when you hand in your 50 bucks to the store clerk, you aren't actualy "buying" anything and therefore you don't "own" anything....you are simply licensing access to thier property (i.e. you are "renting" from them). I wouldn't actualy take them to task for that (although I think it's a raw deal for the consumer), if they didn't have "buy" and "own" plastered over pretty much every peice of adverstisement they have. If all they are doing is renting or leasing it to you...then they shouldn't be fostering the impression (false advertising) that you are BUYING anything when you fork over your 50 bucks.
BTW - Thank you for your service. |
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9/07/11 12:52:56 PM#51
Originally posted by Isasis Interesting take on things and I can only assume you mean that you tend to purchase games like I do. I have stopped buying games new and tend to wait until a "complete" version is released instead of buying the game immediately and then paying constantly throughout the year for dlc's. Now there are some issues I think need to be addressed with this concern, first are games now shorter than they have tended to be in the past? From my limited experience I would say no for example Dragon Age Origins which had quite a few dlc's was a pretty long game even without the extra content just as was Mass Effect 2 in those cases I have a hard time finding fault with them making a game last a player for an entire year as opposed to the few months games lasted us before we had dlc. I think the next issue is the speed in which dlc's are created, I noticed a few companies recently had dlc's available on the same week as release and that is a practice I think the industry needs to avoid because in those cases it's too easy for the playerbase to look at it as a half baked product with content intentionally held back (whether it is true or not). I tend to be very limited in my game style so I don't know about alot of popular genres such as fighting games or fps but with the games I tend to play it hasn't been a problem where I feel like they are doing something dishonest, I also pointed out though that I have also stopped buying games new because I would rather pay 60 dollars a year later for everything than 50 now and twenty every few months. Maybe this is a practice that those with a problem with dlc's should look into adopting because to constantly support the practice while complaining about it sure doesn't help state your case. |
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