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News & Features Discussion  » General: The Real Top 10 MMOs of 2012

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263 posts found
  Lasterba

Hard Core Member

Joined: 5/10/09
Posts: 73

8/23/11 2:38:37 PM#101
I know vanguards launch was terrible...I was there. However, it launched with probably 10x the content that Rift has now, even after all the numerous updates.

Bottom line: Rift is fun for 2-3 weeks. Which happens to be the amount of time it requires to level max, max crafting, and experience every bit of available content.
  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

8/23/11 2:42:45 PM#102

:D


http://www.merriam-webster.com/dictionary/innovation

  ThomasN7

Apprentice Member

Joined: 3/17/07
Posts: 6671

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

8/23/11 2:44:01 PM#103

I believe The Secret World could be the best mmo next year. I believe that Guild Wars 2 will be the best looking mmo next year. I believe The Old Republic will be average at best.

  Abdar

Hard Core Member

Joined: 3/20/04
Posts: 400

8/23/11 2:47:51 PM#104

I would put SW TOR maybe at 5. It'll have a huge launch just cause of the IP, but really everything I've seen, the game is 6/10 at best (and that was before Huttball). Everything else looks good though. WoW's real threat is GW2.. that game just keeps looking better and better and better.

  Arshay

Novice Member

Joined: 8/23/11
Posts: 9

8/23/11 2:48:46 PM#105

Oh, right. I also agree with what was said about GW2 having an easier time capturing the eastern market. GW1 was quite popular in Korea, as it's PvP tournament history proves.


  Jenuviel

Apprentice Member

Joined: 5/26/05
Posts: 958

Sadness is but a wall between two gardens. -Kahlil Gibran

8/23/11 2:49:35 PM#106

I feel a little weird about admitting this, but my most anticipated game of 2012 isn't even an MMO (which is the genre I spend 95% of my time playing), though I do plan on playing TOR and GW2. For me, it's Curt Schilling's "Kingdom of Amalur: Reckoning." The various game-play videos and presentations/panels I've seen on YouTube have really captured my imagination, which is a rare occurrence for me these days.


  ThomasN7

Apprentice Member

Joined: 3/17/07
Posts: 6671

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

8/23/11 2:54:19 PM#107
Originally posted by Jenuviel

I feel a little weird about admitting this, but my most anticipated game of 2012 isn't even an MMO (which is the genre I spend 95% of my time playing), though I do plan on playing TOR and GW2. For me, it's Curt Schilling's "Kingdoms of Amalur: Reckoning." The various game-play videos and presentations/panels I've seen on YouTube have really captured my imagination, which is a rare occurrence for me these days.

 Now that is what I am talking about Kingdoms of Amalur: Reckoning is going to blow people away and it will be more fun than any of the mmos mentioned.

  VoxTrooper

Novice Member

Joined: 5/12/11
Posts: 92

8/23/11 2:58:56 PM#108

 How many more heretics need be crushed by my cult? THE MMO DOISEN'T NEED A POWERHOUSE OF QUALITY AS WE HAVE! If WoW gets repalced after death by an MMO that reaches its subscribers & monetary gain the MMO part of the industry will be set back by a large chunk.


 All this begging for a new king is foolish at best; and treason as a consumer at worst. To state that you want a NEW king with a new set of standards for MMO's is nothing short of consumer treason. Why? Because you betray yourself as a consumer, you’re fellow consumers, and your own wallet. Stop crying out for a new king and start yelling for the throne to remain empty.  We need no king.

It is best for the industry the MMO throne remains an dusty empty seat never to be filled.

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

8/23/11 3:05:29 PM#109
Originally posted by VoxTrooper
 

 All this begging for a new king is foolish at best; and treason as a consumer at worst. To state that you want a NEW king with a new set of standards for MMO's is nothing short of consumer treason. Why? Because you betray yourself as a consumer, you’re fellow consumers, and your own wallet. Stop crying out for a new king and start yelling for the throne to remain empty.  We need no king.

? The way I read it was that a whole lot of new MMO's will be doing well, and not that there would be one new king.

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  vesuvias

Apprentice Member

Joined: 10/13/04
Posts: 126

8/23/11 3:28:39 PM#110

Originally posted by Morfeus641

Sure. I'll elaborate.




1) A fulfilling experience without quests, and without resorting to making the players make their own fun. The quest experience in MMORPGs was a direct answer to the void of MMO spaces that offered little beyond grinding for solo players. It is perhaps over-iterated at this point, but GW2 offers a bold departure---No quests! Still fun! Lots to do! How fulfilling exactly will it be to "wander the land exploring, and stumbling upon dynamic events"? I wonder. RIFT promised that rifts were the most amazing thing ever, but actually they are pretty formulaic, and after a week I started taking pains to avoid them just so I could get on with my day. Will GW2's dynamic content be the same?




2) World vs. world vs world PVP. Interesting. Will it matter? Will it be epic, or merely instanced? What is the purpose of doing cross-server PVP this way? What if your opponent servers are low-population? Is there a queue? It seems a risk.




3) Underwater combat. They've spent a surprising amount of time on this. They've clearly invested a lot of development effort into it. Why? It's never been a forte of MMO play. Historically underwater combat is buggy, annoying, difficult to manage, and less fun than standing on the ground. So why develop this to the extent they have? Nobody I know enjoys it. Let's assume that they've made it more fun than it's ever been before---will that matter to players? Or will they continue to avoid underwater combat in droves simply because dealing with the Z-axis is annoying?




SWTOR is taking a mild risk---that simply adding voiceovers will be enough to spice up MMO play. GW2 is taking a much greater risk by radically changing so many systems at once. I applaud them, but I know from experience that, as George R. R. Martin would put it, "words are wind." We'll have to try GW2 to see if ArenaNet's ideas are worth the effort spent talking them up. 



 


Avid reader of George R.R. Martin I see, that explains your extreme pessimism. :)

  Z3R01

Novice Member

Joined: 9/09/08
Posts: 2459

MMO gamer since 1997

8/23/11 3:30:47 PM#111

WoW is no longer a mmorpg. Its a social networking platform or a internet religion even.

Millions don't care whats happening in the world of mmos they are happy with their little characters, chit chatting with friends.

So WOW will be number one for much longer than any of you would like it to be.

 

1. WoW

2. SWTOR

3. GW2

4. RIFT

5. EvE

6. LotRO

7. Aion

8. TSW

9. AoC

10. Insert random f2p convert.

Playing: None

Waiting on: None

  Visual_Fury

Novice Member

Joined: 3/07/09
Posts: 2

8/23/11 3:31:04 PM#112

Originally posted by redpins



From what I saw, Guild War 2 can actually have a lack of excited content and in general content for people to do. Their content is based on X numbers, and from X numbers only X people can generate the fun content. Further speculation suggests that GW2 is actually lacking content. It's nice and shinny, but the reason soo many themepark mmogs go into a themepark direct only path is because of the variations in content gaps. So to prove a point 105 ppl join a 50 event content dynamic event. the content should last for 10 minutes, instead it last for 2 minutes. The content does not scale based on player participation or aniticipation, it remains the same. Players who do not get their own mob cannot fill the content killing. Players who cannot find items to collect to contribute content, really can't contribute or particpate actively in that content. I find reason to say that GW2 is lacking therefore of content. When you branch off the themepark mmog, you will need to anticipate large scale and small scale, allowing your dynamics to scale depending on active user generation. What they did is mcdonalds, what they claim is subway.


You can lie to yourself all you want, there WILL be content gaps for dynamic events unless every square inch of the server will hold a dynamic event 24/7 which wouldn't make them soo randomly dynamic would it? Ultimately anything based on the themepark path of quests, grinding rinse and repeat dungeons and their arena competitive pvp will holdvast content gaps. Their free for all chaos pvp will also embelish content gaps. It solely depends on X number of players, and if that number burst X content then fails. You can count box sales all you want, but you only feed them money, and to patch up content is a lame excuse when that content should already be inside the game, but to add or improve upon content is not a lame excuse. $50 for a game, and I better damn well get my money, not empty words. I would gladly pay $500 for GW2 if it delivered 1/10th of what I wanted. For now, I'll be content to strip away the hype and shinny new gloss and look at it for what it really is. It is a filler for my downtime. 


Why do I want to buy and play GW2? Because I want to fill my downtime content with that style of game. Even if it lacks in content areas, I'll buy it because I want to. All the other mmogs, well GL same problem no solutions.



 


Not only is your comment completely baseless and 100% false, you also decide to call it a "downtime" MMO which is a direct insult to anyone actualy following the game. You obviously did not do any proper research.


Dynamic Events DO SCALE on the ammount of people participating, so your whole explanation falls short. I played the demo myself many times and there is absolutely NO sign of contentgaps whatsoever. We have seen maps FULLY PACKED with Dynamic Events and secondary objectives.


  Arshay

Novice Member

Joined: 8/23/11
Posts: 9

8/23/11 3:36:31 PM#113

Originally posted by Visual_Fury





Originally posted by redpins






From what I saw, Guild War 2 can actually have a lack of excited content and in general content for people to do. Their content is based on X numbers, and from X numbers only X people can generate the fun content. Further speculation suggests that GW2 is actually lacking content. It's nice and shinny, but the reason soo many themepark mmogs go into a themepark direct only path is because of the variations in content gaps. So to prove a point 105 ppl join a 50 event content dynamic event. the content should last for 10 minutes, instead it last for 2 minutes. The content does not scale based on player participation or aniticipation, it remains the same. Players who do not get their own mob cannot fill the content killing. Players who cannot find items to collect to contribute content, really can't contribute or particpate actively in that content. I find reason to say that GW2 is lacking therefore of content. When you branch off the themepark mmog, you will need to anticipate large scale and small scale, allowing your dynamics to scale depending on active user generation. What they did is mcdonalds, what they claim is subway.




You can lie to yourself all you want, there WILL be content gaps for dynamic events unless every square inch of the server will hold a dynamic event 24/7 which wouldn't make them soo randomly dynamic would it? Ultimately anything based on the themepark path of quests, grinding rinse and repeat dungeons and their arena competitive pvp will holdvast content gaps. Their free for all chaos pvp will also embelish content gaps. It solely depends on X number of players, and if that number burst X content then fails. You can count box sales all you want, but you only feed them money, and to patch up content is a lame excuse when that content should already be inside the game, but to add or improve upon content is not a lame excuse. $50 for a game, and I better damn well get my money, not empty words. I would gladly pay $500 for GW2 if it delivered 1/10th of what I wanted. For now, I'll be content to strip away the hype and shinny new gloss and look at it for what it really is. It is a filler for my downtime. 




Why do I want to buy and play GW2? Because I want to fill my downtime content with that style of game. Even if it lacks in content areas, I'll buy it because I want to. All the other mmogs, well GL same problem no solutions.







 




Not only is your comment completely baseless and 100% false, you also decide to call it a "downtime" MMO which is a direct insult to anyone actualy following the game. You obviously did not do any proper research.




Dynamic Events DO SCALE on the ammount of people participating, so your whole explanation falls short. I played the demo myself many times and there is absolutely NO sign of contentgaps whatsoever. We have seen maps FULLY PACKED with Dynamic Events and secondary objectives.



 


This. DE scaling is one of the whole points of the system. Also, almost all DE examples that we have seen involve multiple ways to contribute, whether by fighting directly or fulfilling other objectives (dousing burning houses with water, etc.) In short, there will always be enough for any amount of players to do to participate and receive rewards.


  Morfeus641

Novice Member

Joined: 7/05/11
Posts: 27

8/23/11 3:40:28 PM#114

Originally posted by vesuvias





Originally posted by Morfeus641


Sure. I'll elaborate.








1) A fulfilling experience without quests, and without resorting to making the players make their own fun. The quest experience in MMORPGs was a direct answer to the void of MMO spaces that offered little beyond grinding for solo players. It is perhaps over-iterated at this point, but GW2 offers a bold departure---No quests! Still fun! Lots to do! How fulfilling exactly will it be to "wander the land exploring, and stumbling upon dynamic events"? I wonder. RIFT promised that rifts were the most amazing thing ever, but actually they are pretty formulaic, and after a week I started taking pains to avoid them just so I could get on with my day. Will GW2's dynamic content be the same?








2) World vs. world vs world PVP. Interesting. Will it matter? Will it be epic, or merely instanced? What is the purpose of doing cross-server PVP this way? What if your opponent servers are low-population? Is there a queue? It seems a risk.








3) Underwater combat. They've spent a surprising amount of time on this. They've clearly invested a lot of development effort into it. Why? It's never been a forte of MMO play. Historically underwater combat is buggy, annoying, difficult to manage, and less fun than standing on the ground. So why develop this to the extent they have? Nobody I know enjoys it. Let's assume that they've made it more fun than it's ever been before---will that matter to players? Or will they continue to avoid underwater combat in droves simply because dealing with the Z-axis is annoying?








SWTOR is taking a mild risk---that simply adding voiceovers will be enough to spice up MMO play. GW2 is taking a much greater risk by radically changing so many systems at once. I applaud them, but I know from experience that, as George R. R. Martin would put it, "words are wind." We'll have to try GW2 to see if ArenaNet's ideas are worth the effort spent talking them up. 







 




Avid reader of George R.R. Martin I see, that explains your extreme pessimism. :)



 


What you call extreme pessimism I call measured optimism. I'm hopeful, but not expectant. 


  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

8/23/11 4:03:23 PM#115
Originally posted by SaintViktor
Originally posted by Jenuviel

I feel a little weird about admitting this, but my most anticipated game of 2012 isn't even an MMO (which is the genre I spend 95% of my time playing), though I do plan on playing TOR and GW2. For me, it's Curt Schilling's "Kingdoms of Amalur: Reckoning." The various game-play videos and presentations/panels I've seen on YouTube have really captured my imagination, which is a rare occurrence for me these days.

 Now that is what I am talking about Kingdoms of Amalur: Reckoning is going to blow people away and it will be more fun than any of the mmos mentioned.

Well the name is pretty uninspired, but I've been encouraged to watch for this title from others as well, so I plan on doing just that.  I'm also just kind of oddly curious about what sort of creature an ex-professional ball player might turn loose.

  oedi0catman

Novice Member

Joined: 6/14/07
Posts: 5

8/23/11 4:10:24 PM#116

With the exception of TERA I have no intention of playing any of the top 10.


And this list is for 2012???


  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

8/23/11 4:14:43 PM#117
Originally posted by VoxTrooper

 

 All this begging for a new king is foolish at best; and treason as a consumer at worst. To state that you want a NEW king with a new set of standards for MMO's is nothing short of consumer treason. Why? Because you betray yourself as a consumer, you’re fellow consumers, and your own wallet. Stop crying out for a new king and start yelling for the throne to remain empty.  We need no king.

 Nah.  I think most of us are wanting a respresentative democracy instead of an oligarchy.

I doubt anyone believes that there will ever be a new king after the present one is ousted.  Even if they did, it wouldn't happen because the market conditions that allowed WoW to dominate the way it has simply no longer exist.  Someone else may take top spot for a while, but it will be temporary.

The next time a WoW type of craze might hit is when someone develops cyberlink technology that would allow people to have a hyper-reality experience be plugging a wire into their brain.  No worries though -- that won't be happening any time soon.

  Golelorn

Hard Core Member

Joined: 4/23/03
Posts: 1090

8/23/11 4:28:40 PM#118

Personally, could never get into LOTRO. Doesn't seem to be much hype for it, either.


Anyways, I like the list. Really, anything outside the top 5 is just a crap shoot.


  Xondar123

Gumshoe

Joined: 11/08/07
Posts: 2601

8/23/11 4:30:43 PM#119

I'd swap the first two games on the list. I think SWTOR will blow every game, GW2 included, out of the water.

I don't think this website is at all an accurate barometer of hype levels for games. People will choose a favourite game and crank their hype vote to the top for that one, then crank the hype-meter score down for the other games on the list just so their favourite game looks even better.

People on this website want something "innovative" and they see GW2 as "innovative" and SWTOR as "not innovative" even if no one here can actually define what "innovative" actually is.

xondar10 Xfire Miniprofile
  Jimmy562

Advanced Member

Joined: 10/12/06
Posts: 1099

8/23/11 4:33:05 PM#120

Isn't ArchAge aiming for release next year? I can see that being a huge suprise hit. Great sandbox features piled with themepark features. It looks amazing. 

Also I'd put TOR above GW2 based purely on hype from all over, not just here.

Is GW2 launching in Asia? Because that will give it a BIG advantage over TOR.

In the west i see it being: (Top 3 only)

SW:TOR

GW2

WoW 

Overall I'd go:

WoW

GW2

SW:TOR

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