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9/13/11 4:12:43 AM#81
Originally posted by PukeBucket If that's your opinion even after reading my own addition to the OP's post, well, to each their own I guess. Luckily there are enough MMO's around, also for people who can't enjoy traditional themepark gameplay anymore, but if differences aren't revolutionary or appealing to you enough to be acknowledged doesn't mean that those differences and distinctions aren't there. It just means that they don't appeal to you to mean something for you.
Originally posted by Corehaven Actually, iirc they have been saying stuff like that in sortlike words, various times. I can't be bothered to do some extensive searching for those particular quotes though. Just like with other quotes and comments and reviews, it's often a specific few that got picked where as the rest get buried or ignored. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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9/13/11 5:08:23 AM#82
Originally posted by MMO.Maverick I saw your post. It's colorful use of language, but it doesn't make things "different". That's the language used by the OP and generally discussed. Expanded, sure why not? If you're going to follow the text book prime example that's the least you can do via example. Different? Not at all. I used to play MMOs like you, but then I took an arrow to the knee. |
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catlana
Apprentice Member
Joined: 11/18/08
Playing Rift, ToR, PoE |
9/13/11 10:59:45 AM#83
Originally posted by Chilliesauce Bioware games have had companions for years. Even as far back as Baldur's gate, one of Bioware's strengths was in the quality of the writing for the companions (ala "Boo go for the eyes"). Suggesting that Bioware took companions from another game is pretty silly. |
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9/13/11 12:02:38 PM#84
Originally posted by PukeBucket Shrug. Whatever, mate. Like I said, if it's wildly revolutonary innovations is what it takes for you to acknowledge differences, then go ahead and move on to games that tickle that sense. To someone who has grown sick or bored of themepark gameplay and who craves for something completely different, every themepark game starts to look the same, kind of hard to argue with that. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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9/13/11 4:01:14 PM#85
Finally a good thread with minimal flaming and trolling. |
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9/13/11 4:11:21 PM#86
Originally posted by RefMinor This is so true on so many levels. |
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9/13/11 4:22:53 PM#87
Originally posted by MMO.Maverick Well shrug or whatever all you want. Do you really think TOR is doing anything different? There's even been a Star Wars MMORPG before. That's the macro level of it all. On the micro everything you've listed with the yellow text and all of that can be found even in many Korean F2P games. This game is for Star Wars fans. It's not even trying to be innovative on the smallest level. Over all a sound business plan on paper, but I don't think it's enough for even those alright with themepark standards. I used to play MMOs like you, but then I took an arrow to the knee. |
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9/13/11 5:06:03 PM#88
Originally posted by PukeBucket Look, mate, it's obvious that you have some prejudice against features or the gameplay that comes with it when it comes to themepark MMO's. However, if all themepark MMO's and their features are one grey mass of sameness to you, doesn't make it so for other people who aren't blinded by their aversion or jadedness with themepark related features. SWTOR has its own differences and improvements that you might be unable to recognise or acknowledge: so be it. If that's the case for you, then get over it and move on to MMO's that aren't themepark MMO's since you're apparently unable to appreciate them anymore for what they offer. However, this is not the case for other people who can still enjoy themepark MMO gameplay, including what SWTOR will bring with its own distinctions. Again, the fact that SWTOR's distinctions in gameplay doesn't float your boat doesn't mean that they aren't differences and distinctions from other (themepark) MMO's, or that they're not features that hadn't been seen in that form in themepark MMO's. I like to compare it with music, some people have grown a complete disgust of pop music or R&B, and to them all music, trends and songs in it sound drab and the same, without a shred of innovation. However, to those who can enjoy those music styles can recognise variations and trends and songs that have their own unique distinctions.
As for true innovations, I've once made a thread where the conclusion was that as good as everything including in the upcoming MMO's has been done one way or the other in former MMO's, even if it was in a more rudimentary form. But that's another discussion. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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9/14/11 7:59:34 AM#89
SWTOR is generic themepark MMO with generic themepark features....and voiceovers. |
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9/14/11 8:05:26 AM#90
Originally posted by mikahr ...well at least it has features...sandbox game players have to make their own! :p |
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9/14/11 8:13:31 AM#91
Originally posted by Teilo Yup, but at least it doesnt feel like i have been playing it for 10 years already. Im waiting for good sand-park/ theme box game, SWTOR has proven to be more of the same with some minor differences (that (oh the irony) imapct solo aspect of the game the most). *just a note, im very happy for this, but unfortunately it makes only this part of game worth playing, and its debatable is it worth paying a monthly sub for solo game* So all this talk of different is like some desperate search for something to hang on to to justify yourself playing same game you have been playing for years that got a coat of new paint. |
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9/15/11 6:44:11 AM#92
Originally posted by mikahr Bullshit. It's that themepark haters/critics have the tendency to be completely blind towards any differences from one themepark to the other, presumably because they dislike themepark MMO's. The OP was showing that each game has its differences next to its similarities with other games, something that everyone who claims to be reasonable and have common sense should have no problem acknowledging. But this is something that a lot of themepark opponents will never acknowledge, so I'd suggest to those people that cannot enjoy traditional themepark MMO's anyway to just move on and wait for their sandbox or hybrid sandbox or MMOFPS to arrive, since apparently this isn't their genre anyway, themepark MMO's
As for whether it's debatable to pay a monthly sub, another flawed interpretation: people have been playing themepark MMO's like WoW and LotrO for years subbed, and SWTOR is as much a themepark MMO in any sense as those, if not more (LotrO has no world pvp or battlegrounds). The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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9/15/11 7:28:17 AM#93
And fanbois tend to portray minor cosmetics as some earth shattering difference. And ive been playing themeparks for...hmm...8 years now, thank you very much. So, yah. |
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9/15/11 8:37:23 AM#94
Originally posted by mikahr If you consider Companions that can fill up a 4th team spot in groups when required or a Crew Skills system replacing a regular crafting/harvesting system or territory control based world PvP with bases to conquer and destroy something minor, next to decisionbased branched VO questing, then there's not much left to say to you. I question your criteria for 'different' though, sounds to me like your themepark experiences haven't been that extensive or detailed if you fail to spot the differences from one (themepark) MMO to the next. If you've grown bored of themepark MMO's to the level that they're not different enough anymore, then I think you should maybe look towards MMOFPS or such. Or maybe a game like Xsyon is something for you, that might be the kind of different enough that you're looking for. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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trash656
Advanced Member
Joined: 10/18/05
It is easier to Fight for Principles then it is to Live up to them. |
9/15/11 8:39:43 AM#95
Originally posted by whilan God I hope not. Fallen Earths crafting was a simplistic rehash of wow with a little timer added onto it (Oh wooo fun!) *sarcasm. |
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trash656
Advanced Member
Joined: 10/18/05
It is easier to Fight for Principles then it is to Live up to them. |
9/15/11 9:14:51 AM#96
Originally posted by MMO.Maverick Those differances are pretty small, and are usually nothing new, or ground breaking. Most themeparks follow the same Formula, and have been copying off of each other for along time. I don't dislike or hate them because I feel all games copy off of each other. However there also havin't been anything new or groundbreaking in along time, and I think developers need to stop thinking that copying off of wow/warhammer/rift is the only way for people to play a MMO. (Gods and Heroes: Rome Rising comes to mind, because even the lead developer said they believed that the old wow formula was going to bring in the big bucks, and get people playing? How misinformed he was ^_^) I think this new generation of developers for MMO's are disconnected from the playerbase, and are all lacking in the "creativity department" when it comes to comming up with their own creativity instead of copying something that someone else made 7, or 8 years ago.. Thats why I think it's refreshing when I see GW2 and Starwars the Old Republic, because I'm hoping those games will at least be a bit differn't then the same old run of the mill we have been playing for almost a decade. I mean even as someone like you who is a big fan of Themeparks, you got to admit. They really have over-done the whole WoW forumula. Don't you think? |
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9/15/11 3:18:30 PM#97
Originally posted by trash656 I mean even as someone like you who is a big fan of Themeparks, you got to admit. They really have over-done the whole WoW forumula. Don't you think? Of course the WoW instigated, game-instead-of-world focus as design concept has been followed far too often, I've stated this many times and praised the diversity and variety in the upcoming MMO's. In fact, I've as often stated that in my opinion a themepark-sandbox hybrid approach is the healthiest design model for MMO's That doesn't mean though that I've suddenly lost the ability to grasp the differences and improvements/changes from one MMORPG to another, whether it's a themepark MMO or sandbox or otherwise. Some people who've grown an allergy or aversion towards themepark MMO's or who've become jaded and burnt out by over exposure to (certain) MMO gameplay seemed to have lost the ability to acknowledge or recognise differences in their craving for something revolutionarily different from what they've grown to despise. I think that even if something isn't your type of game, you can still be able to discern the goods, the bads and the distinctions of each MMO. It only requires people to be objective and have an open mind, nothing more. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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9/15/11 3:54:39 PM#98
Damn, I was looking forward to this game, but from everything I see, it's just a fancy science fiction version of your typical theme park mmo. It's just not registering on the interest meter. I wish some new sandbox mmo's would come down the pike already. |
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9/15/11 4:28:49 PM#99
The only "new" thing one will notice are the VO when you get your quests. And after about 50 quests it starts to get pretty enoying to look at a cutscene before accepting a quest wich btw, wants you to go kill X amount of various mobs. This MMO just falls short in so many ways. |
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9/15/11 5:04:41 PM#100
So funny to see people who have never played a game bash it like they actually know anything about it. This damn NDA is SO frustrating. I guess I will just have to wait until release and then LAUGH at all the people who will be eating their words. |
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