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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Doing things differently. (compiled list of what SW:TOR does differently to the standard MMOs)

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130 posts found
  Precusor

Advanced Member

Joined: 1/24/05
Posts: 4698

Aim Bot

8/21/11 10:46:05 AM#41
Originally posted by Lobotomist

1. It makes Starwars Fans cry

2. It makes GW2 Fans laugh

Why would starwars fans cry?

  BarakIII

Novice Member

Joined: 5/20/07
Posts: 802

8/21/11 10:53:31 AM#42
Originally posted by Timukas

While I honestly don't like companion crap and I'm worried about MMO in SW:TOR I still blieve that this game may be the first after long years where you can explore again and get mystery moments. All MMOS released during past 4-5 years have been as small as shoe boxes where even resource nodes spawn at exactly the same spot every time. Then again if EA wants to compete with WoW we can as well see this game watered down in no time and made so easy that half of brain cell makes you an elite there.

Btw, no need to call me a hater because I pre-ordered and still have high hopes. I'm talking about MMO trends. 

Sorry, but having a pre-order doesn't diminish the hater in people . I'm  not necessarily saying you are a hater, I'm just saying it wouldn't negate the fact if you were. There are lots of haters of this game on these forums that have already pre-ordered, and they'll deny they're haters as well, but every post they make concerning the game is negative. The proof is in the pudding, so to speak. I don't know why they get the game, it makes little sense, I guess they just can't help themselves and have to see for themselves. Perhaps some are just looking for an opportunity to say 'I told you so'. Of course they'll do that whether they turn out to be right or not. Yes, I really am that cynical.

  Rique9986

Novice Member

Joined: 3/29/11
Posts: 35

8/21/11 10:55:47 AM#43
Originally posted by PaybackXero
Originally posted by Rique9986
Originally posted by Scorchien
Originally posted by GMan3
Originally posted by Scorchien

Sorry .. but nothing new here .. Everything on this list has been done before...

     Really?  A completely Voiced Over MMO has been done before?  The huge utility of Companions has been done in an MMO before?  Anyways, that was not the premise of the OP.  He simply said he was making a list of what SWTOR is doing differently than most standard MMOs.  Utilizing some features that other games have used, but is not a standard is doing things differently.  Maybe next time you should actually read the post instead of jumping to conclusions.

lol thats what yer gonna stand on .. from that massive list you are gonna hang yer hat on Voice overs.. ..Voice over been done plenty enough in other games and honestly its not that impressive in ToR either and many people will turn it before long because .it becomes annoying or for technical problems..

 

The complete voice-over thing is a bit of a pandora's box as well.

 

The flexability or speed Bioware will release new content is/will be hampered by HUGE amounts due to voice-overs alone, with the production cost being so high that they will mostly opt to add them to sellable expasions rather than smaller content releases.  You watch...In 6 months after everyone has burnt through the lol 120 hrs of gameplay, we will all be here complaining on how slow Bioware releases content.

I suupose it's possible, but I won't be one of them. They could never put out a piece of content after release and I'd play forever (Or until the next Star Wars game comes out) I've spent more than 120 hours running/jumping in a circle on the roof of Orgrimmar's bank (When I played WoW). Heck, I spent 1500 hours on Oblivion one just one of my toons.

The problem I'm going to have is everyone rolling multiple characters because they finished their original class's story. Pick a character and stick to it! I tried a game called FoM, and it allows you to have one character, one account. You can't even delete the toon, you have to run out of clones and cash out in game to make a new one. Frankly, I'm sick of alts. You're characters suffer when 105% of your attention goes in to more than one (You might be able to have multiple if you pay for extra accounts, but I still think only one can be logged in).

The one caveat I have here is if you're playing solo 24/7. If you aren't gonna make friends or join groups/guilds, then play how you want. But if other people are depending on you because you volunarily decided to play with them, you should be stuck with one toon - that you've tricked out - forever. I know I'm only going to have one SWTOR toon. (Leaning Smuggler)

 It's not the "jumping around in the bank waiting for raid" that is the issue as much as how many months are you willing to do it?  

 

One of the saving graces or claims to fame that Trion (Rift) has atm is the ability to churn out content as a good rate.  This keeps players interested.  I cannot see Bioware having this ability mainly due to voice acting.  Unless they plan to drop the vioce-over feature with new content releases (that would be a bad move imo).

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

8/21/11 11:01:42 AM#44
Originally posted by Precusor
Originally posted by Lobotomist

1. It makes Starwars Fans cry

2. It makes GW2 Fans laugh

Why would starwars fans cry?

Some Star Wars fans don't feel that Biowares Old Republic universe, or much of anything outside the films, is truly Star Wars cannon. I can understand that.

Also quite a few Star Wars fans feel that Bioware's themepark direction is too narrow focused and does not give the players the freedom to create their own adventures and stories in what should be a truly massive sci fi universe. I can understand this as well.

Neither of those will stop me from having a good time in SWTOR, but I can see why they would be a detraction for others.

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  Jackdog

Elite Member

Joined: 3/19/04
Posts: 6372

8/21/11 11:03:01 AM#45

I was going to go see a movie this afternoon but looking at the paper I found everything was either a comedy, a war movie, a western, or a drama so why bother. I have already seen at least one of each of them.

I miss DAoC

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

8/21/11 11:07:53 AM#46
Originally posted by Jackdog

I was going to go see a movie this afternoon but looking at the paper I found everything was either a comedy, a war movie, a western, or a drama so why bother. I have already seen at least one of each of them.

Wonderful sarcasm. Sadly though the closer reality is every film is either a remake, a prequel, a sequel, or a indifferently made tentpole.

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 1989

8/21/11 11:10:25 AM#47

Pretty much everything in every game has been done in some way or another already, what's important is how well they are done, and are the features a good mix that works together.

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 1989

8/21/11 11:16:20 AM#48
Originally posted by Lobotomist

1. It makes Starwars Fans cry

2. It makes GW2 Fans laugh

 

No game will ever be so good that you'd shed tears of joy for it, even if you are hardcore fan of it!

  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4933

8/21/11 11:20:25 AM#49
Originally posted by BarakIII
Originally posted by Timukas

While I honestly don't like companion crap and I'm worried about MMO in SW:TOR I still blieve that this game may be the first after long years where you can explore again and get mystery moments. All MMOS released during past 4-5 years have been as small as shoe boxes where even resource nodes spawn at exactly the same spot every time. Then again if EA wants to compete with WoW we can as well see this game watered down in no time and made so easy that half of brain cell makes you an elite there.

Btw, no need to call me a hater because I pre-ordered and still have high hopes. I'm talking about MMO trends. 

Sorry, but having a pre-order doesn't diminish the hater in people . I'm  not necessarily saying you are a hater, I'm just saying it wouldn't negate the fact if you were. There are lots of haters of this game on these forums that have already pre-ordered, and they'll deny they're haters as well, but every post they make concerning the game is negative. The proof is in the pudding, so to speak. I don't know why they get the game, it makes little sense, I guess they just can't help themselves and have to see for themselves. Perhaps some are just looking for an opportunity to say 'I told you so'. Of course they'll do that whether they turn out to be right or not. Yes, I really am that cynical.

 

Why is having something negative to say being equated with being a "hater?"  Negative things CAN simply be TRUTHFUL things.  For example....I'm really lazy about vacuuming.  Does me saying that make me a hater?  No...it's simply a statement of fact. 

 

This is one of my pet peeves on this site....the number of words that are wrongly defined.  A hater is someone who dogs something repeatedly with misinformation and outright prejudicial statements that are not factual, but rather turned negatively by their subjectivity, making it easy to spin them.  Haters are trolls.  They will say  things simply to stir shit.  However, if what someone is saying is FACTUAL.....that does not a hater make.  It only makes someone who is stating facts that other people might not LIKE.

 

Just my opinion, but I do get sick of hearing "hater" attached to anyone who isn't in LOVE with some game.

President of The Marvelously Meowhead Fan Club

  Gormok

Advanced Member

Joined: 11/22/10
Posts: 392

8/21/11 11:21:45 AM#50

   Ok to all these people coming in here ripping on the OP about ToR putting a different take on the standard MMO features, saying it's been done before. Yeah it has been done before and BW is adding it's own twist to it, the same can be said about GW2 as well. A-net isn't doing anything new everything they are doing has been done before, yet they are adding their own twists to the features. But people seem to herald GW2 as the next great revolution, well I am here to tell you that it's not, some of the stuff GW2 is doing was done back in 1999 so get over yourselves.

 

    This genre has been going for well over ten years and everything in ir has pretty much been done, there has just been different takes on it. WaR introduced PQ's, Trion took it a bit farther with Rifts but it was still the same concept. GW2 is going the route of dynamic quests, they are the same as PQ's and Rifts but taking a bit farther. Actiony combat has been done in AoC, DCUO, TERA, and a number of F2Ps, GW2 is adding this feature it has been done before yet they are adding their own twist to it.

 

   Voice acting has been done in LoTRO, AoC, EQ2, and DCUO, but yet ToR, GW2 and TSW are adding this feature, yet they are expanding it farther than their predecessors ToR even farther. So everything in the genre has been done at some point or another, the different companies are just adding their own flavor and twists to it. There is nothing innovating about any of the upcoming titles just refinements to old systems that have alread been established. As long as MMOs are developed where you have to sit infront of a computer screen, look at a 3d world and input commands thru a keyboard and mouse, there won't be anything innovating about MMOs.

 

   The sooner people get this thru their heads the better. Until I am able to stand inside the world and do things based on my own body movements, like turning my head to look at something and seeing that object like I would in the real world. Nothing is going to be innovating about today's 3d keyboard and mouse MMOs, so just enjoy it for what it is: rehashes with different takes on what has worked in the past. If you can't do that than it's time for you to get out of the genre, because you are pretty much burned out on the genre or have some really high unrealistic expectations.

  Lokberg

Elite Member

Joined: 12/24/05
Posts: 305

8/21/11 11:33:59 AM#51
Originally posted by Zezda
Originally posted by whilan

 

Combat: The big one,mind as well start here. 

Duck and cover: yes two classes get this but it's still a new way to do combat.  How it works is that you select an enemy then hit the duck and cover button to roll behind cover. While you are behind cover (provided the cover is high enough) the enemy will basically hit the cover instead of you causing you to take no damage. But if you come out of cover to say...take a shot at the enemy, you are at risk of getting hit yourself. This provides a different way of combat from the straight up tank, the blasting of a mage or the use of invis to get behind the target. Think cops and robbers type thing.

Been done in lots of other MMO's which uses an arguably better system via line of sight mechanics. Mostly things like darkfall and such but also others. Even CORPG's like GW1 have had a feature like this - labeling it duck or cover doesn't make it much different, let alone the fact it's only for 2 classes.

CC immunity bar

If you continue to get hit by CCs either by other players or NPCs you will become immune which is different from other games where the CC immunity is more basd on stats and if you are not skilled in resisting the stat that the enemy is using there is a good chance (especially with players) that you can be locked down becoming completely ineffective.

Many MMO's include a system to reduce the timer on CC's eventually leading to immunity. WoW does it, for example.

Heavy use of pets

Most MMos tend to have one or two pet classes here everyone is, and they are highly customizable from anywhere from looks to AI control to types to being able to equip them to the same complexity as your main character. Thus spliting your character into two seperate parts.

Cant think of any ither MMO's off the top of my head which let pets go into this complexity but unless it is done well it could be just adding needless complexion (Like GW1 or Rift's skill systems). Gonna have to play the game to get a better idea on this one I think.

Lets move on to crafting

Companions are involved in crafting. Their abilities tell who is better at crafting certain items better then others thus providing a bit more complexity to crafting then normal. Most games have the character actually crafting. Some are more complex but in most cases the game requires you to gather mats, the blueprint then hit craft and voila you have the mats. Rarer is when their is a timer on said item allowing for a more realistic crafting time as it takes time to put things together.

Timer

This is a differnet way to go about crafting, it's been done before but not often enough to feel stale or done to death so it sort of fits.  Crafting takes time (as i outlined above) to do. If you gather the mats and the blueprints. When you hit craft you have a timer until the item is complete. THe player doesn't really have any control over the item but it's a middle road between player control and just hitting the craft button and getting the item. Think Fallen earth here.

These aspects of the crafting have been done before and it is very much upto the game on wether or not it turns out better or worse than 'standard'. Going to be another wait and see thing.

Crits

While not completely new, it's different from most MMOs i've seen where you either get the item or you don't. Here appearntly you can get a better version of the weapon. (this one is debatable on the list, so far 3 MMOs have been listed)

Crits have been done in quite a few games, including Aion. For the most part it is nothing but frustrating because the non-crit version of items are vastly inferior and vastly cheaper than the crit items.

Lets move on to character customization, this one i'm going to have to split into parts because theres a good bit here.

Light and dark allignment

Your allignment has a few effects on character customization. Note this is as far as i know purely cosmetic so it doesn't change how well your character does.

Light/dark allignment changes your skills: this gives your character a more defined look as your skills change as you slide up and down the allignment changes.

Armor dependant on your alignment: some armor is dependant on your allignment, such as some armor requires a certain ranking of light/dark to equip

Your face for force users changes based on your allignment allowing for a different look for your charcther if your really dark sided your face distorts and looks...well evil.

NPCs react to your dark and light allignment

Some dialog options close off based on your allignment

I can't think of another MMO that has matched TOR in this respect but we do all need to admit this sort of interaction has been standard affair for RPG games for a few years now. So while it may be new to MMO's it certainly isn't new for Bioware. It does fit the setting well though as it's one of those things that wouldn't work in every game (See it wouldn't work very well in GW2 for example since there isn't a good vs evil thing going on)

Equipment customization.

Equipment is based more solely on what mods you have in your weapon and armor rather then the equipment itself, equipment more solely bases on how many mods are allowed in said equipment that will then depict your stats from there.

The mods you have in your weapon/armor depict your weapons sound and color (ala lightsaber colors or blaster fire)

These two basically (assuming you can take mods in and out at will) allow for you to make any weapon you want provided you have the original, even take a low level weapon and armor such as if you like the brown robe from level 1, you could improve it to the stat where you can use that same brown robe for end-game.

This has been done to varying degrees in many MMO's, one of the more successful and recent being Aion. In Aion a large portion of your stats and such came from manastones and people often carried multiple sets of gear slotted with different sets of stones for different situations.

Questing

This is probably the biggest change and departure and where all the focus/innovation is coming in.

Voice over, as much as people might like to try and deny or say it's a passing phase theres a differnece between just text and voice acting.  Most games have some voice acting and some not, but no game has the level of voice acting this game does.  Thus it's a very big depature on how they do quests.

Interaction with npcs, such as talking back and forth with them, even being able to hit them.

Choices in quests allowing you to take different versions of the quest which result in different experiences when you play out the quest, and even different rewards. Most MMOs have you simply doing a quest for said reward, however here what you do in the actual quest when taking progressing and turning in change how the quest ends and what rewards you get.

Pursasion is an optino in questing, allowing you to attempt to get the upper hand by using a stat you invested in to get better rewards that might not be available to one who doesn't.

multiplayer dialog, to my knowledge this is an innovation but people are free to correct me if they've run into this before. But allowing a person to affect someone elses quest via dialog seems a pretty big depature from how normal MMOs do it where you can either do the quest and complete your own or help someone else do theres but the interaction stops when they go to turn in the quest, not so here, group interaction is not only allowed but encouraged as you get rewarded for doing group dialog and interacting in others quests.

This is TOR's big seeling point, it's good. But after you go through that wonderful cut-scene and get the same quest objective as 5 other people who are doing the same thing it kills the immersion a bit. I can still appreciate it but we have been getting this sort of stuff out of single player games for over a decade (Planescape: Torment was wonderful for these sorts of dialogue choices). We will need to see how this works for the game as a whole.

Hologram system

This allows you to not only turn in quests remotely but allows you to join in others peoples quest even if your not close but are still on the same planet. Far as i know the way this is implemented with being able to make decisions in others peoples quests without having to actually be there hasn't been done before.

A similar system is employed in WoW to share and hand in quests.

Companions

Being able to influence your companion from light to dark or dark to light

Influences your crafting abilities.

Getting quests from your companions if you talk to them enough.

Companions are able to go from loving you to betraying you even to crying in your ship if you are a total jerk to them.

 Another single player staple put into the MMO. Going to have to wait and see on this one as well I think.

Dungeons (aka flashpoints)

Changing dungeons based on choices in the dungeons

Players can get access to alternate paths and different bosses if they of the right class

Different loot at the end of flashpoints based on the decisions made in the flashpoint

 I don't see the point in making things class based but this is one of the few things that hasn't really been done well yet in a MMO. Of course GW2 is going to have their dynamic events inside dungeons but for now I can't think of another MMO that does it.

PvP

As mentioned above there is a CC immunity bar that everyone must be aware of and it's visable which gives for a more tatic route. Also this keeps players from being stun locked by another class merely because they lack the resistance to overcome said CC.

Warriors and healers can actually preform the desired role they want in PvP they did in PvE as they get rewarded for doing said role.

Warrior taunt works in PvP by making it undesirable for people to attack others besides the tank as their damage is severaly reduced.

Warhammer had a wonderful tank system with taunts and skills to help them be the focus of attention and so have other games. Having recieved damage and healing dealt counted is in quite a few games from what I understand and affects things like your ranking in a PQ in WAR, for example.

 

Exploration

Exploration in this game give you several rewards including,

Datacrons (which give permanent stat boosts): This isn't normal as i think only one other game did this and it was more of a grind thing where as these are more of a reward for exploration

options for dialog with your companions: Again this is tied in with the companion but getting to certain exploration areas can give you new oppertunities for dialog with your npcs as they comment on the areas

codex entries: Your lore background

The exploration thing I don't see as a good feature at all. First thing PvP'ers will want to do is go explore to min/max their stats.

Codex is in quite a few games but the dialogue for companions isn't really in any other MMO. It's another one of those things we have had in single player for a long time.

 

Misc

We finally get to the misc category which is basically everything i didn't feel fit into th other categories or wasn't enough to warrent a whole new category

Codex entries: This is where you get all your lore from anytime you run into some you can easily look back at this codex to get a refresher, this can include anything from a temple to a boss to companions or items which tend to be quite descriptive.

Codex entries are in a few games and it's a really nice feature, it should be done in every game imo.

No loading for instances: When you do eventually enter a instance in the game there is a green barrier which indicates an instance, this is completely instantanious and does not require loading, so you can go into your instance do what you want walk backwards walk forward enter someone elses instance, do their thing then back up and walk forward back into your instance all without ever hitting one loading screen...ever.

That's phasing, it's being used in quite a few games now instead of having load screens and server transitions.

Cheoregraphed combat: This one might be cosmetic but most games have you just swinging away as if you were swining at air. EQ2 was the biggest offender i've ever seen of this where you have literal gap where you can clearly see that not only are they not synced with each other but not even close but still hitting each other. In this game you can actually clash swords which makes things more beliveable.

That's another one of these things taken from single player games and I've seen a few cases now where people take damage from attacks while the animation shows swords clashing etc, It's cool but we will need to see how it stands upto the test in PvP and such like.

 

Thanks for the effort compiling the list - My replies are in red, it's a good list but I think either TOR will do well or bad depending on the quality of all these 'Yeah it's been done before in game x and y'. If it feels samey then people will get bored and stop, if they changed it up enough to keep people interested then it will help retain people longer.

There's lot of stuff in there ported from single player games and to be honest most of it is going to have to be played a lot to see if it fits within the MMO style. I know personally that if I have done a quest in ME or DA before I skip all the talking as quickly as I can so I can just get on with it. So depending on how many quests branch across to other classes will determine how quickly the voice overs get old and people start skiping them.

There's tons of potential in the game but even if it is executed to perfection I still wouldn't feel like it would be a safe bet that I would be playing it for years to come. Of course everyone's mileage may vary but with the sort of titles queing up for release now sticking with the traditional MMO could be risky in the long term.

 

 

Well i for one love exploring and i think the developers want people to go and and see what they have worked so hard on to create for us, not just sit in town spaming the bg button ^_^

  BarakIII

Novice Member

Joined: 5/20/07
Posts: 802

8/21/11 11:43:17 AM#52
Originally posted by just1opinion
Originally posted by BarakIII
Originally posted by Timukas

While I honestly don't like companion crap and I'm worried about MMO in SW:TOR I still blieve that this game may be the first after long years where you can explore again and get mystery moments. All MMOS released during past 4-5 years have been as small as shoe boxes where even resource nodes spawn at exactly the same spot every time. Then again if EA wants to compete with WoW we can as well see this game watered down in no time and made so easy that half of brain cell makes you an elite there.

Btw, no need to call me a hater because I pre-ordered and still have high hopes. I'm talking about MMO trends. 

Sorry, but having a pre-order doesn't diminish the hater in people . I'm  not necessarily saying you are a hater, I'm just saying it wouldn't negate the fact if you were. There are lots of haters of this game on these forums that have already pre-ordered, and they'll deny they're haters as well, but every post they make concerning the game is negative. The proof is in the pudding, so to speak. I don't know why they get the game, it makes little sense, I guess they just can't help themselves and have to see for themselves. Perhaps some are just looking for an opportunity to say 'I told you so'. Of course they'll do that whether they turn out to be right or not. Yes, I really am that cynical.

 

Why is having something negative to say being equated with being a "hater?"  Negative things CAN simply be TRUTHFUL things.  For example....I'm really lazy about vacuuming.  Does me saying that make me a hater?  No...it's simply a statement of fact. 

 

This is one of my pet peeves on this site....the number of words that are wrongly defined.  A hater is someone who dogs something repeatedly with misinformation and outright prejudicial statements that are not factual, but rather turned negatively by their subjectivity, making it easy to spin them.  Haters are trolls.  They will say  things simply to stir shit.  However, if what someone is saying is FACTUAL.....that does not a hater make.  It only makes someone who is stating facts that other people might not LIKE.

 

Just my opinion, but I do get sick of hearing "hater" attached to anyone who isn't in LOVE with some game.

And this is exactly what I mean when I say negativity. I have no problem whatsoever with criticisms that are factual, but for the most part that's not what I see here. What I often see is a repeat of arguments that have been proven false, as well as half truths spun with a negative slant. Heck, it took months and months to debunk the whole idea of the worlds in TOR being 'worlds on rails', as in you'll be guided down corridors hemmed in by walls of terrain or whatnot. Edit: Oh, and you stiill have people throwing this one out there from time to time, even tho most people on these forums know by now that it's an outright lie.

Also when I see someone continously saying negative stuff, even if it's factual...again usually repeating a favorite criticism then that too falls into hater category. If a person never posts a positive but consistently posts negitives, that too is a hater. The worst game in the world will have it's good points, but a hater will ALWAYS focus on the negative. Such a person has an agenda whether they're conciously aware of it or not. Consistency is the key here, not facts.

For instance, I have a lot of negative stuff to say about LOTRO. I dislike the combat and how the characters move. On the other hand I love the world itself. Now if I were a hater of LOTRO I wouldn't even let myself see the positives, but would consistently come up with negative things to say about it. The fact that my criticisms are factual doesn't change the fact that I'd be a hater.

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

8/21/11 11:57:05 AM#53
Originally posted by just1opinion
Originally posted by BarakIII
Originally posted by Timukas

While I honestly don't like companion crap and I'm worried about MMO in SW:TOR I still blieve that this game may be the first after long years where you can explore again and get mystery moments. All MMOS released during past 4-5 years have been as small as shoe boxes where even resource nodes spawn at exactly the same spot every time. Then again if EA wants to compete with WoW we can as well see this game watered down in no time and made so easy that half of brain cell makes you an elite there.

Btw, no need to call me a hater because I pre-ordered and still have high hopes. I'm talking about MMO trends. 

Sorry, but having a pre-order doesn't diminish the hater in people . I'm  not necessarily saying you are a hater, I'm just saying it wouldn't negate the fact if you were. There are lots of haters of this game on these forums that have already pre-ordered, and they'll deny they're haters as well, but every post they make concerning the game is negative. The proof is in the pudding, so to speak. I don't know why they get the game, it makes little sense, I guess they just can't help themselves and have to see for themselves. Perhaps some are just looking for an opportunity to say 'I told you so'. Of course they'll do that whether they turn out to be right or not. Yes, I really am that cynical.

 

Why is having something negative to say being equated with being a "hater?"  Negative things CAN simply be TRUTHFUL things.  For example....I'm really lazy about vacuuming.  Does me saying that make me a hater?  No...it's simply a statement of fact. 

 

This is one of my pet peeves on this site....the number of words that are wrongly defined.  A hater is someone who dogs something repeatedly with misinformation and outright prejudicial statements that are not factual, but rather turned negatively by their subjectivity, making it easy to spin them.  Haters are trolls.  They will say  things simply to stir shit.  However, if what someone is saying is FACTUAL.....that does not a hater make.  It only makes someone who is stating facts that other people might not LIKE.

 

Just my opinion, but I do get sick of hearing "hater" attached to anyone who isn't in LOVE with some game.

Not an unreasonable outlook, but understand most of what people are sick of is the same circle of a-holes that offer no constructive criticisms, or even original thought on the subject, but instead feel the need to wade into every forum thread and simply spout "I HATE THIS" at the top of their digital lungs. Its childish, arrogant, and tiresome. It seriously reminds me of the "They're all gonna laugh at you" skit of Adam Sandlers first comedy album. IE its funny for about ten seconds and then you just want to throttle the bastards.

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4749

8/21/11 12:05:20 PM#54

Pretty good list by the OP. Most of the things listed are true (or at least arguably true). There are a couple features listed that are just not new (in any way), ie some of the pvp features are taken directly from WAR (which was worked on and designed by some of the same exact people).

There is a good amount of twists in this game. I hope they add up to more than novelty features, as the biggest thing this game seems to have going for it atm (other than star wars) is the voice acted storylines. Some of the stuff like the cover mechanics look kinda kool, but seem more like an arbitrary buff than actual cover (I still see people getting hit quite a bit while behind cover, but they have a 'i'm in cover' defense buff up).

Overall, though, I'd say the thread title is going a bit far with the hype. I'd say TOR is more, doing the same with a different twist, than doing things differently. The developers have even stated as such that they designed the game to feel very familiar to MMO players (aka, retain a lot of the features of the standard themepark).

This game will be fun, but I don't think I've seen many objective critics toting this game for doing things differently, but rather more for it's story and voice acting. And of course the awesome fact that it has lightsabers.

  ormstunga

Advanced Member

Joined: 10/22/04
Posts: 752

stupid is as stupid does

8/21/11 12:13:24 PM#55

I think alot of ppl (purposely?) missed the "diffrently to the standard MMOs" part of OPs title. If a feature has been done in an indie game with 5k ppl playing it, IT IS NOT A STANDARD MMO FEATURE. Haters will hate I guess, what else is new....

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

8/21/11 12:19:21 PM#56

I think your list was pretty accurate, and I think it agrees with my basic philosophy of SWTOR.  In my opinion:

SWTOR = KOTOR + WoW

Many of the main differentiating features of SWTOR are things that were present in games like KOTOR but not MMORPGs.  Examples include companions, fully voiced stories, branching story arcs, light and dark alignment...all SPRPG features.

So if you accept that SWTOR = KOTOR + WoW, and you want to play that game I don't think you'll be disappointed at all.  I think it will deliver that experience in a great way.

On the other hand, if you're expecting some kind of revolutionary MMORPG, that is going to fix all of the problems you have with WoW or other games, then SWTOR is probably not going to be that game.

Are you team Azeroth, team Tyria, or team Jacob?

  BarakIII

Novice Member

Joined: 5/20/07
Posts: 802

8/21/11 12:21:31 PM#57
Originally posted by ormstunga

I think alot of ppl (purposely?) missed the "diffrently to the standard MMOs" part of OPs title. If a feature has been done in an indie game with 5k ppl playing it, IT IS NOT A STANDARD MMO FEATURE. Haters will hate I guess, what else is new....

That's not really the point either. Again what Whilan is talking about isn't what's new, but different. In other words it's been done before, but TOR is doing it differently.

  JuJutsu

Novice Member

Joined: 10/17/07
Posts: 339

8/21/11 12:42:17 PM#58
Originally posted by dreamscaper

I really wish the fanbois would quit hyping this game. There's nothing in the OP's list that hasn't been done before - fully voiced is debatable, since the last time I played EQ2 it seemed like every NPC I came across had a voice over. Even then, although nice, it's not anywhere near a selling point for a game.

 

Quit trying to make this game out to be the second coming and simply enjoy it for what it is when it's actually released.

 Yeah, we've heard this tripe before. What previous MMO has done companions like SWTOR?

  Bigdaddyx

Elite Member

Joined: 5/24/10
Posts: 1512

8/21/11 12:55:00 PM#59
Originally posted by dreamscaper

I really wish the fanbois would quit hyping this game. There's nothing in the OP's list that hasn't been done before - fully voiced is debatable, since the last time I played EQ2 it seemed like every NPC I came across had a voice over. Even then, although nice, it's not anywhere near a selling point for a game.

 

Quit trying to make this game out to be the second coming and simply enjoy it for what it is when it's actually released.

No body said it second coming. Also many posts after the OP explained what is exactly different with SWTOR but good job on selective reading or no reading at all.

  musicmann

Novice Member

Joined: 12/25/05
Posts: 1122

8/21/11 1:09:52 PM#60

Well, let's get down to the nuts and bolts of those that agree with the OP and those that are here for the sake of them bashing TOR once again with their GW2 tag in tow.  For me personally, TOR, while not not really inventing anything new, is bringing a lot of features to the genre that simply were light add on's in other game's. The biggest thing is the excellent, fully voiced system that simply in my opinion enhances the game a thousand fold. The other things mentioned in the OP. even though has been seen to a very light extent in other games have been improved and pushed so far ahead, thehy simply have taken on the perspective of innovation than just a rehashed and tired system that some games keep repeating over and over.

With that out of the way, these GW2 fans, need to only look at their precious and realize that the only thing that it brings to the table as far as something new, is the dodge system, and that's not really that new is it. You really can't say the underwater combat is new, or even expanded because anyone who has played WOW has definintly done their thing under water. The dynamic system is not really new nor is it gonna be that different than Rift or WAR's.

So really, if you want to put a head to head list of what TOR is doing and bringing to the table and what GW2 is doing, it is easy to see that both games are not innovating but pushing some core systems that have been around to a whole new level.

The way i see it, these games are like automobiles. Until i see one that can actually do things so different than what we see everyday, a car is just a car and every year they make improvements on them, but not really innovate to the point that it becomes something else.

 

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