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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » SWTOR has some of the best graphics for an MMO out there

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268 posts found
  darlok6666

Apprentice Member

Joined: 2/04/11
Posts: 218

8/22/11 9:42:06 PM#121
Originally posted by Atlan99
Originally posted by Corehaven
 

The only problem I see is that Swtor isnt significantly better graphically (as far as I can tell) than WoW for instance.  I said significant.  I do agree I think it looks a little better than WoW.   Im not sure it really quite compares to TSW or GW2 though.  Ive seen some amazing graphics in games recently.  And for a few years now.  Id kind of expected Tor to be a little more graphically advanced. 

 

But as some as said, great graphics and pretty lights do not make a great game.  Thats very true. 

Not significant. Come on.

 Yeah post pic comparisons of the latest and greatest graphics of SWTOR and compare it to Vanilla WoW pics....

How bout posting pic comparisons of WoW's Cata models numbnuts

  fadis

Novice Member

Joined: 12/16/09
Posts: 473

8/22/11 9:42:41 PM#122
Originally posted by Corehaven

This reply is pretty much exactly as I saw it.  Each class has a personal story which factors into it.  So thats individual time allotment.  Id imagine there are also class specific quests and missions. 

I know classes will be doing some of the same stuff or playing with one another.  So in response to Fadis, maybe a bit of both.   But if the 200+ hour thing is true, especially for each of the classes, yea.....thats a LOT of game. 

 

 

 Let me try a different approach.

If you were to decide to play through the entire story of two classes solo - smuggler and trooper, for example - and you were to ignore time spent trying to solo flashpoints or group quests... you believe that by the end of each story, you would have 200 hours of content, none of which is the exact same as the other class.

Or, do you believe there might be 20 hours of unique content... and about 180 hours of generic quest hub content that is shared by the entire faction?

 

* and for a comment actually on topic - I see nothing wrong with the TOR graphics.

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6743

Perhaps tomorrow will be better.

8/22/11 9:45:07 PM#123

I am sure they have improved them from a year ago,but they are nothing to brag  about.The texture is still low end ,there is not one sign of shader use anywhere and lighting looks really done cheap.The characters clothing still looks like ancient console graphics,eq2 puts swtor to shame in this respect and eq2 is ancient tech.I actually find that ffxi using real low tech has better looking clothing with alot more detail and ffxi is a very old game engine,using real low end graphics.

Sorry but swtor is not going for anything hi end or high tech as a matter of fact,it barely makes it as being average.There is not a single hi res texture used.The gun  fire since they are using hi tech lazers ,should have some sort of knockback or some indication they are getting hit  ,expecially since the character is wearing next to nothing for defense.There should be a sort of side to side motion to show the player is getting hit,instead they added zero for extra animations ,only the death animation.

They also made sure to keep the polys down with very little use of coulour,there is a common theme in first map,greyish.brown.green.

The animation is ok for looking proper,but it has very little realism as it looks to be one dimensional.There is nothing that moves on the character ,example clothing moving or breathing nothing realistic.Also the animation looks blocky when turning ,it only looks normal when moving in a straight line.

IMO this being a very well known IP needed to go that extra step,this is a game that SHOULD have used destructive surfaces.This game using such low end tech ,could have easily pulled it off,but instead it is quite obviouis they are going the easy ,cheaper route for developing this game.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  artemisentr4

Elite Member

Joined: 12/25/08
Posts: 1441

8/22/11 9:49:24 PM#124
Originally posted by fadis
Originally posted by Corehaven

This reply is pretty much exactly as I saw it.  Each class has a personal story which factors into it.  So thats individual time allotment.  Id imagine there are also class specific quests and missions. 

I know classes will be doing some of the same stuff or playing with one another.  So in response to Fadis, maybe a bit of both.   But if the 200+ hour thing is true, especially for each of the classes, yea.....thats a LOT of game. 

 

 

 Let me try a different approach.

If you were to decide to play through the entire story of two classes solo - smuggler and trooper, for example - and you were to ignore time spent trying to solo flashpoints or group quests... you believe that by the end of each story, you would have 200 hours of content, none of which is the exact same as the other class.

Or, do you believe there might be 20 hours of unique content... and about 180 hours of generic quest hub content that is shared by the entire faction?

 It will be very different for the class quests. Not the open world quests and bonus quests. Now if you go smuggler then bounty hunter. There would be no quests the same at all.

 

The devs had a post about the three chapters of the bounty hunter. And that based on your choices in chapter one, you would end up on a different planet for chapter two than another bounty hunter. So even in the same class, the 200 hours can be different.

 

But this is off topic and not about graphics. Graphics are hand crafted and I think will be a great setting for SW. But on par with the best out there is very subjective and can not be proven in any way. It is personal taste and opinion, so I will just leave it there.

“How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
R.A.Salvatore

  Corehaven

Novice Member

Joined: 7/27/11
Posts: 1574

I swear by my pretty floral bonnet, I will end you.

8/22/11 9:56:35 PM#125
Originally posted by fadis
Originally posted by Corehaven

This reply is pretty much exactly as I saw it.  Each class has a personal story which factors into it.  So thats individual time allotment.  Id imagine there are also class specific quests and missions. 

I know classes will be doing some of the same stuff or playing with one another.  So in response to Fadis, maybe a bit of both.   But if the 200+ hour thing is true, especially for each of the classes, yea.....thats a LOT of game. 

 

 

 Let me try a different approach.

If you were to decide to play through the entire story of two classes solo - smuggler and trooper, for example - and you were to ignore time spent trying to solo flashpoints or group quests... you believe that by the end of each story, you would have 200 hours of content, none of which is the exact same as the other class.

Or, do you believe there might be 20 hours of unique content... and about 180 hours of generic quest hub content that is shared by the entire faction?

 

* and for a comment actually on topic - I see nothing wrong with the TOR graphics.

Beats me.  Seriously I cant imagine its 200 hours of pure individual content per class.  I have to assume if they're saying 200+ hours for each class, that has to include everything.  Group quests, killing mobs, PvP maybe.  All of it. 

 

So how much unique class content?  I have no idea.  My best guess?  80 hours?  50?  Something around there.  Heck it could be more.  But I doubt it. 

  User Deleted
8/22/11 10:08:52 PM#126
Originally posted by Corehaven
Originally posted by fadis
Originally posted by Corehaven

This reply is pretty much exactly as I saw it.  Each class has a personal story which factors into it.  So thats individual time allotment.  Id imagine there are also class specific quests and missions. 

I know classes will be doing some of the same stuff or playing with one another.  So in response to Fadis, maybe a bit of both.   But if the 200+ hour thing is true, especially for each of the classes, yea.....thats a LOT of game. 

 

 

 Let me try a different approach.

If you were to decide to play through the entire story of two classes solo - smuggler and trooper, for example - and you were to ignore time spent trying to solo flashpoints or group quests... you believe that by the end of each story, you would have 200 hours of content, none of which is the exact same as the other class.

Or, do you believe there might be 20 hours of unique content... and about 180 hours of generic quest hub content that is shared by the entire faction?

 

* and for a comment actually on topic - I see nothing wrong with the TOR graphics.

Beats me.  Seriously I cant imagine its 200 hours of pure individual content per class.  I have to assume if they're saying 200+ hours for each class, that has to include everything.  Group quests, killing mobs, PvP maybe.  All of it. 

 

So how much unique class content?  I have no idea.  My best guess?  80 hours?  50?  Something around there.  Heck it could be more.  But I doubt it. 

 nice you doubt something you never played :) wait until it releases. one you dont know how much content  you have wait until you play it 2. it has alot of content i read up on it and they work hard on it and it has tons of content to doubt a game you never played thats nice unless you in beta you dont know :P. well play the game if you doubt it. if not dont play it ether way i am going to enjoy it .

  Corehaven

Novice Member

Joined: 7/27/11
Posts: 1574

I swear by my pretty floral bonnet, I will end you.

8/22/11 10:16:21 PM#127
Originally posted by shinobi234
Originally posted by Corehaven
Originally posted by fadis
Originally posted by Corehaven

This reply is pretty much exactly as I saw it.  Each class has a personal story which factors into it.  So thats individual time allotment.  Id imagine there are also class specific quests and missions. 

I know classes will be doing some of the same stuff or playing with one another.  So in response to Fadis, maybe a bit of both.   But if the 200+ hour thing is true, especially for each of the classes, yea.....thats a LOT of game. 

 

 

 Let me try a different approach.

If you were to decide to play through the entire story of two classes solo - smuggler and trooper, for example - and you were to ignore time spent trying to solo flashpoints or group quests... you believe that by the end of each story, you would have 200 hours of content, none of which is the exact same as the other class.

Or, do you believe there might be 20 hours of unique content... and about 180 hours of generic quest hub content that is shared by the entire faction?

 

* and for a comment actually on topic - I see nothing wrong with the TOR graphics.

Beats me.  Seriously I cant imagine its 200 hours of pure individual content per class.  I have to assume if they're saying 200+ hours for each class, that has to include everything.  Group quests, killing mobs, PvP maybe.  All of it. 

 

So how much unique class content?  I have no idea.  My best guess?  80 hours?  50?  Something around there.  Heck it could be more.  But I doubt it. 

 nice you doubt something you never played :) wait until it releases. one you dont know how much content  you have wait until you play it 2. it has alot of content i read up on it and they work hard on it and it has tons of content to doubt a game you never played thats nice unless you in beta you dont know :P. well play the game if you doubt it. if not dont play it ether way i am going to enjoy it .

Hey Im just giving my best guess.  I can doubt it.  I mean, if I had played it I wouldnt have to doubt or believe in anything cause then Id know.  Which is where the whole "doubting" thing comes into.....play.  Sorta....

Anyways I just find it hard to believe they have 200 hours of completely unique content per class.  Because there's a lot of content there I imagine the classes share.  Similar quests, definitely the same zones.  PvP.  Group stuff.  So if its 200 hours of unique content wouldnt that other stuff added to it be more like.....600 hours of content per class?  Or more? 

 

But heck I dunno.  Obviously.    : P

  User Deleted
8/22/11 10:18:03 PM#128
Originally posted by Wizardry

I am sure they have improved them from a year ago,but they are nothing to brag  about.The texture is still low end ,there is not one sign of shader use anywhere and lighting looks really done cheap.The characters clothing still looks like ancient console graphics,eq2 puts swtor to shame in this respect and eq2 is ancient tech.I actually find that ffxi using real low tech has better looking clothing with alot more detail and ffxi is a very old game engine,using real low end graphics.

Sorry but swtor is not going for anything hi end or high tech as a matter of fact,it barely makes it as being average.There is not a single hi res texture used.The gun  fire since they are using hi tech lazers ,should have some sort of knockback or some indication they are getting hit  ,expecially since the character is wearing next to nothing for defense.There should be a sort of side to side motion to show the player is getting hit,instead they added zero for extra animations ,only the death animation.

They also made sure to keep the polys down with very little use of coulour,there is a common theme in first map,greyish.brown.green.

The animation is ok for looking proper,but it has very little realism as it looks to be one dimensional.There is nothing that moves on the character ,example clothing moving or breathing nothing realistic.Also the animation looks blocky when turning ,it only looks normal when moving in a straight line.

IMO this being a very well known IP needed to go that extra step,this is a game that SHOULD have used destructive surfaces.This game using such low end tech ,could have easily pulled it off,but instead it is quite obviouis they are going the easy ,cheaper route for developing this game.

i know what you mean you dont like the grachics :P. but then again they went this route so others can play this game with out being able to build super mechine..... my wife lab top can play this game with out upgrades it has the specs required and its fun . but then again if you dont like the grachics and want shiney games i sure there tons of games out there. but me and wife going to be happy dont matter how it looks i still play it because its fun.

  Jimmy562

Advanced Member

Joined: 10/12/06
Posts: 1099

8/22/11 10:21:57 PM#129
Originally posted by Corehaven
Originally posted by fadis
Originally posted by Corehaven

This reply is pretty much exactly as I saw it.  Each class has a personal story which factors into it.  So thats individual time allotment.  Id imagine there are also class specific quests and missions. 

I know classes will be doing some of the same stuff or playing with one another.  So in response to Fadis, maybe a bit of both.   But if the 200+ hour thing is true, especially for each of the classes, yea.....thats a LOT of game. 

 

 

 Let me try a different approach.

If you were to decide to play through the entire story of two classes solo - smuggler and trooper, for example - and you were to ignore time spent trying to solo flashpoints or group quests... you believe that by the end of each story, you would have 200 hours of content, none of which is the exact same as the other class.

Or, do you believe there might be 20 hours of unique content... and about 180 hours of generic quest hub content that is shared by the entire faction?

 

* and for a comment actually on topic - I see nothing wrong with the TOR graphics.

Beats me.  Seriously I cant imagine its 200 hours of pure individual content per class.  I have to assume if they're saying 200+ hours for each class, that has to include everything.  Group quests, killing mobs, PvP maybe.  All of it. 

 

So how much unique class content?  I have no idea.  My best guess?  80 hours?  50?  Something around there.  Heck it could be more.  But I doubt it. 

No the 200 hours is an average for class story alone. It factors in no other content be it group quests, normal quests that everyone can do, pvp, world bosses or anything else. 

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

8/22/11 10:51:12 PM#130
Originally posted by Jimmy562

No the 200 hours is an average for class story alone. It factors in no other content be it group quests, normal quests that everyone can do, pvp, world bosses or anything else. 

Hmm, this is not how I recall it, what they said. Continuing below:

Originally posted by fadis

Let me try a different approach.

If you were to decide to play through the entire story of two classes solo - smuggler and trooper, for example - and you were to ignore time spent trying to solo flashpoints or group quests... you believe that by the end of each story, you would have 200 hours of content, none of which is the exact same as the other class.

Or, do you believe there might be 20 hours of unique content... and about 180 hours of generic quest hub content that is shared by the entire faction?

This is going offtopic, but ok, here it goes: iirc they mentioned the 200 hrs or 'hundreds of hours' referred to the gameplay hours in total, so incl World Quests you might want/need to do to level up but excluding everything else, the pure basics of Class Quest content, required combat and traveling for that and additional World Quests. They also mentioned that at the starter worlds the amount of Class Quest content ws 60-70%, afterwards it becomes 40% and only at the very end the Class Quest content amounts to 10% compared to the World Quest content.

So from this I gather the pure Class Quest content is around 75 gameplay hours of your leveling experience, or in the range of 50-100 hours of it.

Of course, that's for one playthrough, there are examples and they also mentioned where different choices lead to entirely different questlines and locations you'll visit. Not every decision you make will have such drastic different outcomes, but from the amount of examples and statements I'd say it's still a significant content variation within the same CQ class.

 

In short, I'd estimate that the Class Quest content for each class holds like 125-150 hours of gameplay with all its variations in decisions, about which you'll probably see 75 hours of on your first playthrough. the rest of the gameplay hours that you'll spend leveling will be doing the World Quests that are shared with your faction, or as alternate leveling options, Flashpoints, Heroic Group Quests, Warzones, and open world pvp.

 

Of course, even if they're estimations based on the info and facts available so far, it's still just speculation.

 

/offtopic

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  User Deleted
8/22/11 11:08:26 PM#131

/offtopic again

just to clarify a little bit here. maybe backup what maverick just said. this game isnt 200 hours of personal story then "bam" youre at endgame. its more like the game starts out heavy personal story and then as you are leveling, the personal story is a steady but quieter backdrop to the other stories you'll come across ie political, military, underworld, etc type stories. your choices affect how those play out as well. so it s a combination of class and personal choices that makes the entire leveling process unique.

  ThomasN7

Novice Member

Joined: 3/17/07
Posts: 6656

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

8/22/11 11:17:23 PM#132

The graphics aren't bad but they aren't the greatest either. This game needs Mass Effect type graphics or even the original Dragon Age type graphics.

  SuperXero89

Novice Member

Joined: 8/16/09
Posts: 2609

8/22/11 11:18:19 PM#133
Originally posted by Torgrim

Yet another one who is confuced and don't know the difference between grahics and artstyle.

But it do looks nice.

Why brag about your games graphics when the game isn't appealing to look at?  I've never really understood why people keep trying to separate art style and graphics.

  BarakIII

Novice Member

Joined: 5/20/07
Posts: 802

8/22/11 11:25:05 PM#134
Originally posted by MMO.Maverick
Originally posted by Jimmy562

No the 200 hours is an average for class story alone. It factors in no other content be it group quests, normal quests that everyone can do, pvp, world bosses or anything else. 

Hmm, this is not how I recall it, what they said. Continuing below:

Originally posted by fadis

Let me try a different approach.

If you were to decide to play through the entire story of two classes solo - smuggler and trooper, for example - and you were to ignore time spent trying to solo flashpoints or group quests... you believe that by the end of each story, you would have 200 hours of content, none of which is the exact same as the other class.

Or, do you believe there might be 20 hours of unique content... and about 180 hours of generic quest hub content that is shared by the entire faction?

This is going offtopic, but ok, here it goes: iirc they mentioned the 200 hrs or 'hundreds of hours' referred to the gameplay hours in total, so incl World Quests you might want/need to do to level up but excluding everything else, the pure basics of Class Quest content, required combat and traveling for that and additional World Quests. They also mentioned that at the starter worlds the amount of Class Quest content ws 60-70%, afterwards it becomes 40% and only at the very end the Class Quest content amounts to 10% compared to the World Quest content.

So from this I gather the pure Class Quest content is around 75 gameplay hours of your leveling experience, or in the range of 50-100 hours of it.

Of course, that's for one playthrough, there are examples and they also mentioned where different choices lead to entirely different questlines and locations you'll visit. Not every decision you make will have such drastic different outcomes, but from the amount of examples and statements I'd say it's still a significant content variation within the same CQ class.

 

In short, I'd estimate that the Class Quest content for each class holds like 125-150 hours of gameplay with all its variations in decisions, about which you'll probably see 75 hours of on your first playthrough. the rest of the gameplay hours that you'll spend leveling will be doing the World Quests that are shared with your faction, or as alternate leveling options, Flashpoints, Heroic Group Quests, Warzones, and open world pvp.

 

Of course, even if they're estimations based on the info and facts available so far, it's still just speculation.

 

/offtopic

I think you're wrong here Mav. Just sayin. As I recall if they went with gameplay hours in total which include class quests, world quests, flashpoints etc., then the number they mentioned with that was 1600 hours. They never mentioned that number again however so I think someone just pulled that one out of a hat, but in any case the number of hours for gameplay hours in total is a heck of a lot more than 200 hours. I mean heck, DA:O averaged out at only 100 hours and I've gotten the impresson that the average of class stories in TOR is quite a bit more than that.

  BarakIII

Novice Member

Joined: 5/20/07
Posts: 802

8/22/11 11:29:35 PM#135
Originally posted by Foomerang

/offtopic again

just to clarify a little bit here. maybe backup what maverick just said. this game isnt 200 hours of personal story then "bam" youre at endgame. its more like the game starts out heavy personal story and then as you are leveling, the personal story is a steady but quieter backdrop to the other stories you'll come across ie political, military, underworld, etc type stories. your choices affect how those play out as well. so it s a combination of class and personal choices that makes the entire leveling process unique.

No, nobody ever said that the 200 hours would get you to max level. I mean 200 hours in an MMO isn't really that much. If that's all it was people would be max level rather quickly. The 200 hour average is only referring to the number of hours to get through your class story.

Edit: Altho I'm sure that by the time you do finish your class story you will be max level, but you will have done a lot of other stuff along the way as well.

  donjuanagain

Novice Member

Joined: 3/16/11
Posts: 136

8/22/11 11:29:47 PM#136
Originally posted by SaintViktor

The graphics aren't bad but they aren't the greatest either. This game needs Mass Effect type graphics or even the original Dragon Age type graphics.

Nailed it. I would say they are just below LOTRO. Out of all the games Ive played, AoC has the best graphics followed by LOTRO. TOR's graphics are good enough for the graphical style they went with but arent that great. I wish they would have stepped this up to be comprable to LOTRO's graphics.

  BarakIII

Novice Member

Joined: 5/20/07
Posts: 802

8/22/11 11:36:24 PM#137
Originally posted by donjuanagain
Originally posted by SaintViktor

The graphics aren't bad but they aren't the greatest either. This game needs Mass Effect type graphics or even the original Dragon Age type graphics.

Nailed it. I would say they are just below LOTRO. Out of all the games Ive played, AoC has the best graphics followed by LOTRO. TOR's graphics are good enough for the graphical style they went with but arent that great. I wish they would have stepped this up to be comprable to LOTRO's graphics.

I think they're on par with those of Lotro in my personal opinion, perhaps a bit better. I still don't like the cartoon style, but the graphics themselves is easily on par with Lotro.

  User Deleted
8/22/11 11:41:09 PM#138

So a friend of mine I havent talked to in over a year calls me out of the blue yesterday. Wouldnt you know it, hes been playing ToR for the past 7 months haha. I asked him about the graphics. He said the landscapes are better than any released mmo to date. He also said that the range of emotions and facial expressions makes tor really stand out in the character graphics dept. But he did state that the character bodies and interactive objects look pretty basic. Who knows, maybe they will overhaul those as well. He did say that the graphics have improved dramatically since he's been playing.

  donjuanagain

Novice Member

Joined: 3/16/11
Posts: 136

8/22/11 11:43:55 PM#139
Originally posted by BarakIII
Originally posted by donjuanagain
Originally posted by SaintViktor

The graphics aren't bad but they aren't the greatest either. This game needs Mass Effect type graphics or even the original Dragon Age type graphics.

Nailed it. I would say they are just below LOTRO. Out of all the games Ive played, AoC has the best graphics followed by LOTRO. TOR's graphics are good enough for the graphical style they went with but arent that great. I wish they would have stepped this up to be comprable to LOTRO's graphics.

I think they're on par with those of Lotro in my personal opinion, perhaps a bit better. I still don't like the cartoon style, but the graphics themselves is easily on par with Lotro.

I wholeheartedly disagree. As having seen the game, the level of detail compared to LOTRO just isnt there for me. The detail of the armour in LOTRO compared to TOR isnt even close.  However, that could be due to the game being in beta testing etc. Is it possible the graphics could be turned up a few notches by the develepors for launch?

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

8/22/11 11:49:41 PM#140
Originally posted by BarakIII
Originally posted by Foomerang

/offtopic again

just to clarify a little bit here. maybe backup what maverick just said. this game isnt 200 hours of personal story then "bam" youre at endgame. its more like the game starts out heavy personal story and then as you are leveling, the personal story is a steady but quieter backdrop to the other stories you'll come across ie political, military, underworld, etc type stories. your choices affect how those play out as well. so it s a combination of class and personal choices that makes the entire leveling process unique.

No, nobody ever said that the 200 hours would get you to max level. I mean 200 hours in an MMO isn't really that much. If that's all it was people would be max level rather quickly. The 200 hour average is only referring to the number of hours to get through your class story.

Edit: Altho I'm sure that by the time you do finish your class story you will be max level, but you will have done a lot of other stuff along the way as well.

I think that it was Erickson who stated that when you're done with chapter 3 of your class storyline, you're close to level cap.

In that time you won't have spent all your leveling and gameplay just doing Class Quests though. There'll have been a sizeable portion of World Quests and such that you've done as well, or as he stated, things that helped you level.

 

As for LotrO, I think that SWTOR is on the level of a LotrO, the character models of SWTOR are better than the LotrO char models and the environment graphics of SWTOR are on par with LotrO if not better.

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

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