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Here is a thread to compile all of the Gamescom videos. Interviews:
High Quality:
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8/17/11 3:07:14 AM#2
Wow, IGN suck so hard that they turned 2 epic boss battles into 1 minute borefest. It's a shame that these will likely be the only HD direct feeds from gamecom (T_T). *I noticed that ANet really did improve the static boss battles by at least making the target reticles move, with the target. Gamescom Trailer (better link to use) |
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8/17/11 3:41:37 PM#3
http://www.youtube.com/watch?v=f0nCHPl_mEU - Boss fight in Asuran territory invaded by undead, |
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8/17/11 4:09:28 PM#4
A lot of these vids are erroring Currently Playing Random shizzle!
Waiting on TERA, GW2, TSW |
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8/17/11 5:33:03 PM#5
This is very interesting
Boss Fight: Tequatl the Sunless
I actually liked that. Only problem I see is that is going to be a fps/lag nightmare. Do not tell me this will run perfect on regular Guild Wars setting. That is Aion style graphics and combat and boss mechanics and people could not handle it then and they will not be able to handle it now.
I put some money into my computer so more videos like that and even I might pick this up. |
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8/17/11 7:23:13 PM#6
Originally posted by Puremallace The graphics in this game is based on the artists painting it instead of letting a program do the whole job, so it can run on mid range computer. |
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8/17/11 10:51:51 PM#7
Better quality Asura boss fight: |
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8/17/11 11:05:09 PM#8
http://www.youtube.com/watch?v=BNtwF6UjkR0 pure fing awesome!!!! |
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8/18/11 1:26:42 AM#9
Romanator0, can you please clean up the links (like in the GW2guru's compendium) and get rid of the crappy vids. That way people can easily find the vid they want, because as of now, it is a mess. |
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8/18/11 2:20:59 AM#10
Good videos thanks for sharing.
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8/18/11 2:51:14 AM#11
Thief retreating shot has no cooldown again. It also looks like leg shot [cripple] is back at least #1 skill appears to be that. Watch around 4:58 http://www.youtube.com/watch?v=Cb42Kpnhpy4 |
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8/18/11 3:21:44 AM#12
Originally posted by InkRaven I'm glad that ArenaNet improved the way these static bosses fights work, like tightening up the mechanics and having the target-reticles actual move with what they are targeting. Now all they'll need to do is ramp up the difficulty and get rid of any bugs (like how the boss died at 40% HP) and these kind of events will be ready for release. |
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8/18/11 3:27:45 AM#13
Originally posted by Puremallace You forget about programming competence. They have run shatterer on 1920x1200 resolution on gamescom 2011 with everything maxed out and 50+ players taking part in action on i5-750 4gb ram and gtx460. While it is not a bad comp it also isnt high end setting. |
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8/18/11 3:34:57 AM#14
Originally posted by Master_M2K Many dynamic events are scaled down for purpose of show. Don't worry :) |
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8/18/11 4:22:34 AM#15
http://www.youtube.com/user/wwwWARTOWERde#p/u/0/BqWcn2Ua6lg HD no shaky no telesync asura vid http://www.youtube.com/watch?v=M3ryn_E-ug4 charr intro and sylvari male/female custom very high quality |
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Originally posted by wojtekpl Those are already up. They're the ones with Wartower.de next to them. |
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8/18/11 4:30:27 AM#17
okies:D |
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8/18/11 4:46:54 AM#18
Originally posted by wojtekpl I already knew that, which is why I was talking about things they need to do, to get these event ready for release. |
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8/18/11 4:50:02 AM#19
Boss fights are impressive. Character creation is good, not as extensive as other games, but enough to make a unique character. Edit: didn't see the human char creator demo where everything was available at first. |
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8/19/11 1:17:31 AM#20
Bumping for others to see and avoid duplicate threads. |
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