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Guild Wars 2

Guild Wars 2 

General Discussion  » Does anyone have any criticisms so far?

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131 posts found
  sidhaethe

Novice Member

Joined: 12/22/06
Posts: 868

8/04/11 12:38:09 AM#61


Originally posted by jinxxed0
And more than likely 99% if not all the hairstyles will look like they belong to people of european and asian decent rather than be a little more diverse like 99% of all MMOs.

I do feel your pain on this, but Guild Wars is no stranger to African faces, skin tones, culture or hairstyles. See: Nightfall.

Elona (the African-themed continent from GW: Nightfall) won't be in the release version of GW2 (nor will Cantha, the Asian-themed continent), but they are part of the lore and it is completely expected that they will make an appearance in later expansions.

In the meantime, look at what the ANet team did with hair and faces/skin tones in Nightfall:

  Zeroxin

Elite Member

Joined: 6/21/06
Posts: 2402

My words are not here to sway you,they are here to make you understand.

8/04/11 12:54:23 AM#62
Originally posted by Drekker17

1. Artistic style is very plain and generic. I don't feel any character from it. Isn't going to kill me, but not memorable.

2. Classes aren't very exciting. They are not unique, and so far don't make me go "Oh wow I really want to be that!"

3. Story and world seems generic. Can't judge a book by its cover though.

The only thing that strongly fuels my imagination, my desire to explore Guild Wars 2 is the unique Charr, which means currently I wouldn't buy the game.

If you've played and read GW1 lore from the Wiki you'd know it is in no way generic.

This is not a game.

  Zeroxin

Elite Member

Joined: 6/21/06
Posts: 2402

My words are not here to sway you,they are here to make you understand.

8/04/11 12:58:55 AM#63
Originally posted by Murashu

There are just a couple of things I'm not excited about, but I haven't played the game yet so I might change my mind.

 

1) No healers is a huge negative for me. I've played a healer as my main class since EQ launched in 1999 so I won't play a game for long without healers.

 

2) The gameplay videos look terrible. Combat appears way too easy and mobs die extremely fast for my tastes.

 They've said that the demos have been toned down for the general public. There was a time when they didn't tone one part of the demo down and people who attempted it kept getting steamrolled.

3) I hated GW1 so I don't have much hope for GW2 =P They could surprise me and make a game totally different from GW1 with only the lore linking the two games, kinda like SOE did with EQ2. I'll wait until I've played the beta or trial before writing the game off completely though.

This is not a game.

  Zeroxin

Elite Member

Joined: 6/21/06
Posts: 2402

My words are not here to sway you,they are here to make you understand.

8/04/11 1:02:09 AM#64
Originally posted by Zylaxx

This is my 'it' game so far but  Ido have 1 pressing concern in that I truely believe that this game would of been a perfect platform for a classless, skill based system.  I would love to see some form of hybrid of Rift and Asherons Call.

 

I am just hoping that the trait and kit system will be enough to differentiate the differing playstyles and foster a hybrid approach to MMO gameplay that I truely enjoy. 

 

I really love a melee based class that usses lifetaps, debuffs, and Damage overtime to augment 2h or DW melee use.  Sort of a hybrid melee/necromancer class or to put a more finer point on it - something very similar to my DK in WoW, my Axe/Lifer in AC, or my Champ/VK/Reaver in Rift.

You could play a Warrior, modify your weapons to steal life from people and you're ready to roll.

This is not a game.

  Dvalon

Spotlight Poster

Joined: 8/10/07
Posts: 314

8/04/11 1:02:54 AM#65

I dont like the fact that everyone on my server is an ally, so no world pvp appart from what takes place in some seperate map, I do not see why they just didnt have all three factions on the same server would have been better imo.

http://www.cruel-gaming.com

Come join the new gaming and guild community in the UK.

  Lawlmonster

Advanced Member

Joined: 10/07/09
Posts: 873

Take my advice, I'm not using it anyway.

8/04/11 1:04:41 AM#66

My only criticisms so far are mostly because I don't know anything about GW2 yet, really. What I do know is that water content doesn't sound like fun to me (sorry, I'm skeptical), and I'm pretty damn tired of sword and sorcery MMO's. Medieval high fantasy is way, way over done, but people still want more of it.

"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5629

I believe in life before death... So dont forget to enjoy it while you still can.

8/04/11 1:09:55 AM#67
Originally posted by Tawn47

When we get some details on the W v W v W system, I may have criticisms.  This really is the central issue for me.  Will ANet learn from the success of DAoC (and improve on it) and will they learn the mistakes made by WAR and others..  If keep taking turns into another zerg-fest on a winding ramp I will probably cry.

Did you ever see a medieval movie with keep taking? How was that anything else but a zerg?

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  Zeroxin

Elite Member

Joined: 6/21/06
Posts: 2402

My words are not here to sway you,they are here to make you understand.

8/04/11 1:10:16 AM#68
Originally posted by jinxxed0

No martial artist (bare hands) class.

There might be some cool brass knuckles in the game because Anet loves their Falcon punch or should I say "Falken Punch".

And more than likely 99% if not all the hairstyles will look like they belong to people of european and asian decent rather than be a little more diverse like 99% of all MMOs.

From what I've seen, they have braids, low-cuts and corn-rows. And we all know braids, low-cuts and corn-rows  are the only African hairstyles in the world hehehe.

This is not a game.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5629

I believe in life before death... So dont forget to enjoy it while you still can.

8/04/11 1:18:07 AM#69
Originally posted by Zeroxin
Originally posted by Murashu

There are just a couple of things I'm not excited about, but I haven't played the game yet so I might change my mind.

 

1) No healers is a huge negative for me. I've played a healer as my main class since EQ launched in 1999 so I won't play a game for long without healers.

But you can play a support class aimed at keeping your buddies alive, with more then one selfhealing skill..

 

2) The gameplay videos look terrible. Combat appears way too easy and mobs die extremely fast for my tastes.

 They've said that the demos have been toned down for the general public. There was a time when they didn't tone one part of the demo down and people who attempted it kept getting steamrolled.

3) I hated GW1 so I don't have much hope for GW2 =P They could surprise me and make a game totally different from GW1 with only the lore linking the two games, kinda like SOE did with EQ2. I'll wait until I've played the beta or trial before writing the game off completely though.

Thats exactly what they did, tough some parts of the original GW formula are still in place.

 

But to enjoy a game people need to see it through neutral glasses, both dark glasses (overly critically because you already made up your mind as the game being bad) or light glasses (being hyped and expecting way to much) won't do any game any good.

 

 

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  chelan

Apprentice Member

Joined: 12/24/05
Posts: 991

8/04/11 1:18:15 AM#70

i will miss henchmen.

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5629

I believe in life before death... So dont forget to enjoy it while you still can.

8/04/11 1:22:57 AM#71
Originally posted by Dvalon

I dont like the fact that everyone on my server is an ally, so no world pvp appart from what takes place in some seperate map, I do not see why they just didnt have all three factions on the same server would have been better imo.

Because they are not 3 different factions.  they are 3 parallel dimension factions. Having 3 factions on one server would require 3 times as much PvE content. and a 3 times larger world...

People, that have played DAoC when it was at its prime, all can tell you that this kind of PvP system will work best, no need for open world PvP with a system like this.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2051

8/04/11 1:52:17 AM#72

First i have to say that the game look fantastic and i usually don't critizise for the fun at least i try. But they are 2 huge areas that are let down, and quiet hard.

The worst and the one that got the most critisism around the net is the pve, the ai and the overall behavior of mobs. Its clear they just didn't do anything in that aspect, which is a pitty. I think this area of mmorpg is one of the worst, in Uo the monster behavior was far better than any post EQ mmo, why? its quiet simple the UO team wanted their mob to follow some behavior that made sense, their coding was just a lot worst but they had idea behind it, now they don't anymore. Post EQ, they just never gave a fuck anymore, and mobs turned to be nothing else that dummies, easy dummies that is. Fps bots are far better we all knows it than any mmo ai, for a game that is supposed to be about creating worlds that's quiet ridiculous.

The second seam to be the crafting and maybe the economy behind. Even if they make some nice statement as "you won't craft worthless item and we will try to make every sword you carft worth it" (its not a quote, just what i recall of their statements), which is quiet good in theory for sure. So this is a half let down, more because of the lack of info. Also maybe they are some i'm not aware of it, i don't read everything about this game far from that. I beleive economy is very important in an mmo, and crafting is holding it.

This are the only domain that would need some looking imo. Also i really want to see how scaling will work in the game, and how good it will be, so its more a fear than anything, seam to work well though from the demos, but i won't be sure before playing the game.

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

8/04/11 1:57:17 AM#73

Criticisms?

 

Hmm, what could be considered criticisms for some people:

- it's another fantasy MMO, dragons, furry creatures, sword and sorcery and all that stuff

- no mounts, only quick TP options

- world divided in zones that use portals/loading screens between each zone

- it uses typical MMO combat mechanics, not something more action oriented like aim based as seen in TERA and MMOFPS games

- no raiding style endgame content as seen in current themepark MMO's

- no real open world pvp

- we have no idea how world vs world pvp will actually work out or how ANet has solved the 'mass fighting' lag issues yet.

 

That's all I could think of in a quick brainstorm. Overall GW2 is looking pretty good, but the above points could be considered negatives depending what your MMO gaming preferences are.

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  MumboJumbo

Advanced Member

Joined: 7/18/10
Posts: 2764

Veni, Vidi, Converti

8/04/11 3:37:14 AM#74
Originally posted by cali59

I have reservations about the energy system.  I think I get it in PVE, that it doesn't really matter but how often you replenish your potions it's just an indication of how well you're playing.  Offensive skills are cheap, it's the defensive that are expensive, so better positioning and dodging tactically, not constantly will maybe make you not need any.  It seems like a very casual friendly system, but I'm not sold on it.

 

Yeah the potions system in PvE... that's tricky for sure. There's a lot of convenience in GW2 and I find pots "cheat" the combat in past mmos... definitely waiting to see how this pans out. Good point.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5629

I believe in life before death... So dont forget to enjoy it while you still can.

8/04/11 8:24:47 AM#75
Originally posted by MumboJumbo
Originally posted by cali59

I have reservations about the energy system.  I think I get it in PVE, that it doesn't really matter but how often you replenish your potions it's just an indication of how well you're playing.  Offensive skills are cheap, it's the defensive that are expensive, so better positioning and dodging tactically, not constantly will maybe make you not need any.  It seems like a very casual friendly system, but I'm not sold on it.

 

Yeah the potions system in PvE... that's tricky for sure. There's a lot of convenience in GW2 and I find pots "cheat" the combat in past mmos... definitely waiting to see how this pans out. Good point.

Technically potions are nothing different then regeneration spells and buffs .... Only in potion form they are available to all the classes.

A good potion system could be a direct homerun when people finally get used to it.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  User Deleted
8/04/11 8:33:52 AM#76

Think the Charr & the other little none human being a playable races a bad idea.  One thing I always liked about GW was it was humans vs the freaks of nature.   The other races they have in GW2 look cool and can see them fitting in kind of.  But the Charr and the little gizmo knock offs I think are a waste of time.

  chelan

Apprentice Member

Joined: 12/24/05
Posts: 991

8/04/11 8:39:17 AM#77
Originally posted by MMO.Maverick

Criticisms?

 

Hmm, what could be considered criticisms for some people:

- it's another fantasy MMO, dragons, furry creatures, sword and sorcery and all that stuff

- no mounts, only quick TP options

- world divided in zones that use portals/loading screens between each zone

- it uses typical MMO combat mechanics, not something more action oriented like aim based as seen in TERA and MMOFPS games

- no raiding style endgame content as seen in current themepark MMO's

- no real open world pvp

- we have no idea how world vs world pvp will actually work out or how ANet has solved the 'mass fighting' lag issues yet.

 

That's all I could think of in a quick brainstorm. Overall GW2 is looking pretty good, but the above points could be considered negatives depending what your MMO gaming preferences are.

sounds like ArcheAge is more your kind of game.

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

8/04/11 8:43:07 AM#78

I think because Anet are trying things differently than other MMOs, it's hard to criticize, yet.  Once people have had a real chance to play it, I'm sure there will be a lot more criticism going around.  Real criticism, not the odd grasping at straws criticism this thread seems to be full of.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

8/04/11 8:45:14 AM#79
Originally posted by chelan
Originally posted by MMO.Maverick

Criticisms?

 

Hmm, what could be considered criticisms for some people:

- it's another fantasy MMO, dragons, furry creatures, sword and sorcery and all that stuff

- no mounts, only quick TP options

- world divided in zones that use portals/loading screens between each zone

- it uses typical MMO combat mechanics, not something more action oriented like aim based as seen in TERA and MMOFPS games

- no raiding style endgame content as seen in current themepark MMO's

- no real open world pvp

- we have no idea how world vs world pvp will actually work out or how ANet has solved the 'mass fighting' lag issues yet.

 

That's all I could think of in a quick brainstorm. Overall GW2 is looking pretty good, but the above points could be considered negatives depending what your MMO gaming preferences are.

sounds like ArcheAge is more your kind of game.

Sounds like you didn't really grasp my post. Maybe next time

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  User Deleted
8/04/11 9:07:27 AM#80
Originally posted by MMO.Maverick
Originally posted by chelan
Originally posted by MMO.Maverick

Criticisms?

 

Hmm, what could be considered criticisms for some people:

- it's another fantasy MMO, dragons, furry creatures, sword and sorcery and all that stuff

- no mounts, only quick TP options

- world divided in zones that use portals/loading screens between each zone

- it uses typical MMO combat mechanics, not something more action oriented like aim based as seen in TERA and MMOFPS games

- no raiding style endgame content as seen in current themepark MMO's

- no real open world pvp

- we have no idea how world vs world pvp will actually work out or how ANet has solved the 'mass fighting' lag issues yet.

 

That's all I could think of in a quick brainstorm. Overall GW2 is looking pretty good, but the above points could be considered negatives depending what your MMO gaming preferences are.

sounds like ArcheAge is more your kind of game.

Sounds like you didn't really grasp my post. Maybe next time

 I get the point.  It's a bunch of potential criticisms that anybody could make.  Think of any feature from any MMO, doesn't matter if you like it or not, someone else does.  Criticisms of GW2 could be that it's doing away with the henchmen from GW1, that there aren't contested dungeons, that there isn't random item loss on death, that there's too many levels, too few levels, that there are levels at all, etc etc etc.

I think more interesting would be the ones that you, MMO.Maverick, personally hold.

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