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Developers Corner 

MMORPG Game Concepts  » [Sandbox MMORPG] Life is Feudal

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23 posts found
  Falke88

Novice Member

Joined: 9/14/10
Posts: 5

 
8/03/11 1:57:39 PM#1

 

LIFE IS FEUDAL


Hello everyone!

I want to introduce you to a new hope of sandbox mmorpg which is currently under developement but already worth it to look at!


About the Project:

Fans of Sandbox MMORPGs like Wurm Online (the first project of Notch [Minecraft] btw.), Darkfall, Mortal Online, Xsyon, Haven and Hearth and many more - know that their games lack on some things which should be redone but never will actually - or too slowly to be satisfied with. Those people just dream about some perfect Sandbox MMORPG which contains everything they suggested within the game forum but never received so far.

Think about a team of indepentend developers who actually are such gamers. Now they established a team to raise a game just like they always dreamed about.
The actual project name is "Life is Feudal"

What are the features?



  • Terraform the whole area
  • Dig mines and go into gold digging
  • Build houses, walls, forts, castles
  • Hunt down animals with medieval ranged weapons like longbows or crossbows
  • A real chance in winning a fight doesn't depend on your equipment but mostly on your personal fighting skill
  • Open PvP against any player who dares to cross your way
  • Melee combat system comparable to Mount & Blade
  • Full Loot PVP
  • What you own is actually ingame there won't be any AI banks. You just can create local banks in your house like chests and store your stuff there
  • Mounts for riding, mounted combat, and dragging carts
  • A balanced random animal source in the whole map
  • Craft almost anything



What is the difference here compared to other sandbox mmorpg games currently available?

This is the pre alpha stage of the game keep that in mind!

Well let me - as one of those gamers who kinda got disappointed of many sandbox dreams - explain what Life is Feudal currently making a lot better!


Easy to join - hard to survive !

Life is Feudal is currently developing a skill based melee system which relies more on the actual player personal skill and not on their skilltree or their worn weapons. They take the fight system of the RPG game "Mount & Blade" as reference. But surely they want achieve a good balance between equipment and personal skill.
So a new player should never feel "weak" in a mmorpg world. It won't matter if the game exists for 3 years and many players already reached the top positions in the game. It should be as real as possible ! 

A farmer actually should be able to kill the epic knight

Staying with the farmer now. Players will be introduced to a complex crafting system which should be easy to use and easy to understand. They're won't be actually a grind messup crafting screen. Everything will stay in order and is eyecandy all over.

Keeping the visuals realistic

The Dev Team has a high standart depending on the visual aspects of the game. Life is Feudal's setting lies withing the medieval age which was driven by fear and gore. Because of that the color setting will stay realistic and low on saturation. The details in the game should lure the players to craft weapons, tools, buildings and so on. The game wants to give a reason to explore the world.


If you so far like the idea please visit the forums immediatly and post your thoughts!

http://lifeisfeudal.com

Also I want to inform anyone that the team can always need a helping hand!

Therefore also visit the homepage and check the "Community" tab!

  btraill

Apprentice Member

Joined: 2/28/08
Posts: 87

Currently Playing: Runescape, Path of Exile

8/03/11 2:00:40 PM#2

When will a playable client/verison be out?

  Falke88

Novice Member

Joined: 9/14/10
Posts: 5

 
8/03/11 2:06:22 PM#3

Check the website for further information!

  Excalaber2

Apprentice Member

Joined: 3/25/07
Posts: 344

8/03/11 2:07:52 PM#4

Great job...looks promising!  I love the direction you are going and I like some of that art style and the display.  I also noticed you have a button in the crafting window to filter down what to craft based on the materials you have.  Good stuff =)

 

P.S. I'll shoot you a PM about the project.

Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you.

  Falke88

Novice Member

Joined: 9/14/10
Posts: 5

 
8/03/11 2:13:48 PM#5

You actually shoot me a PM within this forum? or email what u ment?

  astoria

Novice Member

Joined: 11/26/08
Posts: 1685

8/03/11 3:05:40 PM#6

Some good looking stuff there. Sliders on character creation, building above and below ground. Nice.

"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  Mesfenlir

Apprentice Member

Joined: 5/12/10
Posts: 213

La ignorancia es atrevida - Ignorance is bold.

8/03/11 3:10:18 PM#7

Open pvp? Yes

Full Loot? Never

  Drevar

Novice Member

Joined: 4/25/04
Posts: 128

8/03/11 3:18:31 PM#8

Hate to sound like a douche, but they really need to hire someone to work on spelling and grammar and just basic English structure if they intend to target any primarily English speaking regions.  If it is just a poor localization for English, I can understand, though.

  Falke88

Novice Member

Joined: 9/14/10
Posts: 5

 
8/03/11 3:33:52 PM#9

Well if you mention the text above - thats just me - I'm german and I won't write any textes within the game ^^

  Rohn

Hard Core Member

Joined: 7/02/08
Posts: 3495

8/03/11 4:00:49 PM#10

Some good features listed.  Should be interesting to watch as it progresses.

Hell hath no fury like an MMORPG player scorned.

  Zinzan

Elite Member

Joined: 3/03/06
Posts: 1227

8/03/11 4:29:33 PM#11

Just can't get excited about small projects like this anymore, especially ones in pre-alpha which aren't truly formed yet. Heard it all before many times, each time the outcome is average at best.

Open world full loot pvp = niche game with small but dedicated population IF you do it well, if not, it's dead in the water because it doesn't appeal to the vast majority of mmo gamers and will be unlikely to ever see release. There is a lot of competition now for such games and there are a bunch out there already which are basically the same as this one.

The animations aren't bad, but there are better out there already and this game, if it were to reach fruition, probably won't release for a few years by which time it'll be 5+ years behind the times.

I hate to be pessimistic, but chances are it probably won't see release. Anyone investing in this game is crazy, tiny, highly competitive market with established competition and nothing to set it apart from every other run-of-the-mill medieval/fantasy game.

Why can't someone take a punt and try an original setting or something that has some original thought? This game has neither, it's all been done before many times.

  Zadawn

Hard Core Member

Joined: 11/04/10
Posts: 470

8/03/11 8:03:12 PM#12

"Bronze sword is a first metal sword,and it is Goooood!"

I literally lol'd at that.

Good luck with the game,hope it gets big!

  Jimmac

Hard Core Member

Joined: 2/28/10
Posts: 1586

8/03/11 9:20:41 PM#13

I like full loot PVP, but if you drop the "full loot" part, you can still draw in all of the players you would have drawn in otherwise, plus you can pick up the players who hate full loot. 

If gear in this game won't matter much anyway, as I'm guessing it won't, then it shouldn't make a difference. All you're doing is alienating those people who hate full loot, and (of your potential player pool) I bet there are more of those haters than non haters.

In what way do you or your game stand to benefit from full loot PVP? 

  Icewhite

Made History

Joined: 7/11/11
Posts: 5493

Pink, it's like red but not quite.

8/03/11 9:27:00 PM#14
Originally posted by Falke88
Open PvP against any player who dares to cross your way
Full Loot PVP

All we needed to read.  Thank you, and try again.

-Nearly every single bad trend in MMO development was started by the developers.--Wordiz

  Falke88

Novice Member

Joined: 9/14/10
Posts: 5

 
8/04/11 1:38:04 AM#15

Yea it's known that open pvp and full loot is very unpopular among the players around.

But keep in my mind that the dev team consists out of players who got disappointed by such mmorpgs aswell.

 

This team isn't aiming to get commercial with the game at all. They just want to build a game they ever wanted to play. And therefore they'll surely try hard to make this Open PVP and Full Loot system actually working. And also interesting for players who don't like it. It's a huge plan - many had - but giving up the idea just because it would lower the income from players? No way. They'll do their best to make it finally work.

Just take your time and judge the game when it's released.

 

All I wanted in this thread is to get some eyes on the game and start some discussions within the Game's forum.

 

greets Charlie

  tazarconan7

Novice Member

Joined: 8/04/11
Posts: 74

8/04/11 9:22:05 AM#16

The fact that they actually trying to make a combat system similar to mount & blade can only be good. 

Also in their site its clearly stated that there are going to be different types of dmg piercing (daggers,arrows) ,crushing (maces morning stars, slashing(swords axes) etc which i have long time to see in any rpg many years now and is great,adds alot of depth.

I was waiting to see an mmorpg with such a combat ,provided that they will manage to make it happen ofc which is ofc hypothetical,but from what they claim they are procceeding on that. I am always hopefull and positive for any attempt made by various proggraming groups, despice the  emptiness and shalloweness you face when u see see incomplete products like Darkfall or Mortal online, but im sure it can be done better and one day it will.

From what ive seen about the project so far it reminds me something like Shdowbane with better building fortress /castles system and hopefully a duplication of M&B combat system.

  tazarconan7

Novice Member

Joined: 8/04/11
Posts: 74

8/04/11 9:24:26 AM#17
Originally posted by Icewhite
Originally posted by Falke88
Open PvP against any player who dares to cross your way
Full Loot PVP

All we needed to read.  Thank you, and try again.

who is WE? :]

  Xexv

Novice Member

Joined: 6/02/11
Posts: 309

8/04/11 9:41:00 AM#18

Looks promising, not sure about the full loot but I like the PvP & the sieges.

Xexv Xfire Miniprofile
  lizardbones

Elite Member

Joined: 6/11/08
Posts: 6692

8/04/11 10:15:24 AM#19

Does skinning a bear aggro every bears within a 40 yard radius?

** edit **
Fixed for accuracy.

Join the League For Gamers.

  Caldenfor

Novice Member

Joined: 6/02/09
Posts: 133

8/04/11 6:59:34 PM#20

For those not enjoying the open PVP/full loot information, what would you suggest instead?

 

I can't help but want games to succeed and I die a little inside each time one fails. I hope the best for the project as it sounds like it has some good stuff coming with it.

 

Niche =/= bad.

 

Would the game be a niche if it was turned into an RVR/frontiers based PVP like DAoC? Would the game possess the same heart and dedication if one of the core values of the development team was changed?

 

I myself just haven't found a good FFA PVP/full loot game since UO and even that had many flaws with the system, but the other parts of the game available made up for it. Trammel really ruined it.

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