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The Pub at MMORPG.COM  » MMO using Frostbite 2.0?

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26 posts found
  Etherouge

Novice Member

Joined: 11/22/09
Posts: 522

 
OP  7/31/11 2:30:30 PM#1

As I followed my slight interest in ArcheAge, I have realized that the game is running off of Crytek's CryEngine 3, famous for it's use in Crysis 2. — I have also been following my keen interest in DICE's Battlefield 3 ... and the Frostbite 2.0 engine.

If the CryEngine 3 could be implemented in an MMO, what are the chances of a developer using the legendary Frostbite 2.0 engine? As far as I know, only Need for Speed: The Run and Mirror's Edge 2 will be using it. Could it even be implemented into an MMO and provide a level of detail we have seen in Battlefield 3?

http://steamcommunity.com/id/Cloudsol/

  Zadawn

Apprentice Member

Joined: 11/04/10
Posts: 672

7/31/11 2:32:43 PM#2

And have only a handful of players playing them because of how demanding they would be?

  Zolgar

Novice Member

Joined: 1/11/11
Posts: 540

Where is fancy bred? In the heart or in the head?

7/31/11 2:34:41 PM#3
Originally posted by Zadawn

And have only a handful of players playing them because of how demanding they would be?

Graphics settings can scale. DX11 is backwards compatable with DX9 as well, so it really shouldn't be too much of an issue, unless you're playing on something that is ancient.

 

But the issue is the Frostbite engine isn't made for the MMO setting. It COULD be done, I'm sure, but it would have to be heavily modified.

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  Etherouge

Novice Member

Joined: 11/22/09
Posts: 522

 
OP  7/31/11 2:35:00 PM#4
Originally posted by Zadawn

And have only a handful of players playing them because of how demanding they would be?

I read this over several times. — What?

http://steamcommunity.com/id/Cloudsol/

  Killswitch34

Novice Member

Joined: 3/22/10
Posts: 93

"That was my sin, and this... this is my punishment."

7/31/11 2:41:02 PM#5
Originally posted by DanMcC
Originally posted by Zadawn

And have only a handful of players playing them because of how demanding they would be?

I read this over several times. — What?

He's talking about how demanding a game using that engine would be on a computer, I don't think 70% of the general population has a computer that could run that very well.


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  psyclum

Novice Member

Joined: 2/01/10
Posts: 800

7/31/11 2:41:46 PM#6

pff who cares:D  I want to see an MMO based on the Real Virtuality3 engine:D  I want to use my Uber-enchanted arrow and byakugan to snipe someone from 1500 meters away:D

  Zolgar

Novice Member

Joined: 1/11/11
Posts: 540

Where is fancy bred? In the heart or in the head?

7/31/11 2:42:18 PM#7
Originally posted by Killswitch34
Originally posted by DanMcC
Originally posted by Zadawn

And have only a handful of players playing them because of how demanding they would be?

I read this over several times. — What?

He's talking about how demanding a game using that engine would be on a computer, I don't think 70% of the general population has a computer that could run that very well.

Ah, but it's not the general population that would be playing anyways. Just PC gamers. ;D

 

Personally, I'm tired of the "Cartoony" look in a lot of MMO's. I know it helps the game age well visually, but I think I'd like to see more MMO's push limits graphically, without the cartoony aesthetics.

 

Also, since we're speaking of Frostbite 2, destructable environments could make battles for territory, storming keeps, etc, so much better, rather than just breaking down the front doors.

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  Gabby-air

Tipster

Joined: 7/20/08
Posts: 3447

7/31/11 2:55:03 PM#8

I would rather have the Id tech 5 engine being used but as far as i know both of these engines aren't going to be licensed to third parties so it doesn't even matter.

  GroovyFlower

Apprentice Member

Joined: 5/12/11
Posts: 1252

Skyrim

7/31/11 4:19:35 PM#9
Originally posted by DanMcC

As I followed my slight interest in ArcheAge, I have realized that the game is running off of Crytek's CryEngine 3, famous for it's use in Crysis 2. — I have also been following my keen interest in DICE's Battlefield 3 ... and the Frostbite 2.0 engine.

If the CryEngine 3 could be implemented in an MMO, what are the chances of a developer using the legendary Frostbite 2.0 engine? As far as I know, only Need for Speed: The Run and Mirror's Edge 2 will be using it. Could it even be implemented into an MMO and provide a level of detail we have seen in Battlefield 3?

Im affraid we are stuck with DX9 untill new consoles are released and still doubfull we get real DX11 games, only few dare release a game purely DX11 like battlefield 3 for moment only truely first DX11 game released sinds introduction DX11 in 2009.

As long majority have pc thats at least 5years old and still 51% runs on XP we wont get many DX11 games.

 

The new WII U will have a ATI 4870 card inside by the time its released the console have a graphics card more then 3 years old DX10. I doub PS4 AND NEW XBOX will be much more powerfull. So future dont look that bright for PC Gamers :(

  jpnole

Advanced Member

Joined: 2/13/10
Posts: 1651

7/31/11 6:07:00 PM#10
Originally posted by Zadawn

And have only a handful of players playing them because of how demanding they would be?

I don't think so buddy. Not everyone has a crappy rig like you think. This is one of the most irrelevent, tired arguments and needs to be put to bed.

Games don't need to be made to run on a "wide range of systems", they need to be made GOOD!

  jpnole

Advanced Member

Joined: 2/13/10
Posts: 1651

7/31/11 6:09:22 PM#11

Having just gotten into Battlefield 2, I was actually thinking how awesome it would be to use the Frostbite engine too. I would love to sit back and crash buildings down onto unsuspecting enemies!

  Derebus

Novice Member

Joined: 1/08/11
Posts: 54

7/31/11 6:11:46 PM#12
Originally posted by jpnole
Originally posted by Zadawn

And have only a handful of players playing them because of how demanding they would be?

I don't think so buddy. Not everyone has a crappy rig like you think. This is one of the most irrelevent, tired arguments and needs to be put to bed.

It is an old argument, but you can't ignore it. You know why? Because MMO's needs cash. Lots of cash. So, the more players playing on it, the higher the income. Not all players can run on those settings, and, not only that, not all SERVERS can maintain large quantities of players with all that weight from the engine. So MMO's companies tend to use an engine that can answer to both those issues.

Future: WoD, SWTOR, Arche Age, Tera (maybe), GW2.
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  Xsonic

Novice Member

Joined: 11/07/04
Posts: 94

A mind without purpose will wander in dark places.

7/31/11 6:15:23 PM#13

Destructible environment mmo? World of Minecraft.

  User Deleted
7/31/11 6:19:49 PM#14

I'd rather the mmo plays smoothly when anywhere near other people than have it become the prettiest slideshow on the block.

  Gabby-air

Tipster

Joined: 7/20/08
Posts: 3447

7/31/11 8:00:03 PM#15
Originally posted by jpnole
Originally posted by Zadawn

And have only a handful of players playing them because of how demanding they would be?

I don't think so buddy. Not everyone has a crappy rig like you think. This is one of the most irrelevent, tired arguments and needs to be put to bed.

Games don't need to be made to run on a "wide range of systems", they need to be made GOOD!

Have you seen the steam hardware surveys? The majority have a dual core computer with a graphics equivalent of a Nvidia 9800 or lower, Not exactly Battlefield 3 requirements.

  gmac21

Novice Member

Joined: 10/03/08
Posts: 1

2/14/12 3:47:30 AM#16

I may be wrong but I think a lot of people may have missed an important part here. A MMO could and should be developed with frostbite 2.0 it's absolutely stunning and will be for years to come, which is important because MMO development takes about 4-5 years and with the rate technology advances that will easily run on a cheap computer 4-5 years from now.

  Castillle

Forum Bunny

Joined: 10/24/10
Posts: 2681

2/14/12 11:43:38 AM#17
Originally posted by Gabby-air
Originally posted by jpnole
Originally posted by Zadawn

And have only a handful of players playing them because of how demanding they would be?

I don't think so buddy. Not everyone has a crappy rig like you think. This is one of the most irrelevent, tired arguments and needs to be put to bed.

Games don't need to be made to run on a "wide range of systems", they need to be made GOOD!

Have you seen the steam hardware surveys? The majority have a dual core computer with a graphics equivalent of a Nvidia 9800 or lower, Not exactly Battlefield 3 requirements.

 

Whoa i did not know that o.o

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  drbaltazar

Apprentice Member

Joined: 3/28/07
Posts: 7941

2/14/12 11:50:42 AM#18

this is the main issue often with game engine!the rule here it has to be designed from scratch with intended struff if you plan to hav e 1000 player on a map you need to think about donnybrooks and differential compression before you think of anything else

then you think of 64 bit ,dx11 once those are covered then you can think who cover those field!since i dont think any exist this mean dont bother with any of it stick to 32 bit dx 9,no rdc,no 1000 player ,no donnybrook

  TE5LA

Novice Member

Joined: 10/15/06
Posts: 31

4/13/13 1:42:34 PM#19

Not many people can afford a Ferrari, but they still continue to make and sell them. Why does a game need to be playable by everyone? If you want to play the best games, find a way to upgrade your computer. Why should those who have the hardware and spent good money on it be held back by those who don't? Besides, those who can afford the better computers are the ones most likely to spend money on the games.

I currently play games like Guild Wars 2 and Battlefield 3 at the absolute highset setiings and get 100-180 fps consistently. I think I could play an MMORPG based on Frostbite 2 (or 3).

  Yamota

Advanced Member

Joined: 10/05/03
Posts: 6506

"I fight so you don't have to."

4/13/13 1:48:43 PM#20
Originally posted by Killswitch34
Originally posted by DanMcC
Originally posted by Zadawn

And have only a handful of players playing them because of how demanding they would be?

I read this over several times. — What?

He's talking about how demanding a game using that engine would be on a computer, I don't think 70% of the general population has a computer that could run that very well.

Why does all MMOs have to be for the masses? It is about time an exclusive MMO was released, requiring a monster of a computer.

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