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7/30/11 7:06:38 PM#61
15 years is realistic and a smart approach. They will plan out at least 5 year blocks and likely will end each block with a major story arch ending and a tech upgrade. Pumping out expansions that have no connection to the last one is easy. The only way to plan out a story that make sense is to plan far in the future. Lotro is doing this because they already have the story laid out for them. Wow obviously pulls their story out of their ass because each expansion is damn near a remake of the game and separate from the last. As for tech, their existing engine is likely scalable to a degree as it is. Each 5 year marker can have something as simple as texture upgrades or could go so far as increase poly counts. Even games who's engines didn't support this managed to do it in the past. There is always the chance the game won't effective last 15 years but it is very smart and proactive to plan for it. Sticking to a long reaching plan is always more cost effective as well as you lay the foundations for it in the years leading up to it. |
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7/30/11 7:46:59 PM#62
I would only take it as jest. 15 years is really rather ambitious, considering the rate at which technology is changing. Think about how dated it would be. Who is to say we won't be plugging something directly into our heads in 15 years? LOL |
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7/30/11 9:07:09 PM#63
That was just humor words he didnt mean it for real. Besides after 15 years we will be playing virtual reality lol |
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7/30/11 9:38:04 PM#64
You're right, most AAA games live much longer. But they lived only that longer because very few changes were done in this genre for the last 10 years, from which only rare ones could be considered "revolutionary". There were a lot of features developped, that's true, but most of them would only make the MMORPG have the old flaws even more harder to fix. Tera is moving forward because of the combat. Blade & Soul has a lot of changes too, one of them is simillar to SWTOR - story-driven progession. So, all of these are good because each of them are bringing something really different from the last 10 years of MMORPGs. If each of these has month subscriptions, it makes it hard to have the interest of the players to play more than 1 or 2 of them. PLUS, GW2 is B2P and a lot of companies are starting to see the potential of non-subscription payment models, which will make even more difficult to play those games. Then, even though you don't believe in some things about GW2, it has been showed repeatedly in gaming conventions that GW2 not only brings a lot of new things to the table (like SWTOR, TERA, B&S and some others) but it really is focusing and succeding in kicking most of the flaws out of the MMORPG genre. With all these changes, and with the actual evolution of technology, do you really think that planning to be "alive" in 2025 it's a realistic statement?
When I talked about 3-4 years "alive", I was talking about a game having a big player-base, have regular updates, with still new players trying it and there's profits from having it run properly. Most MMORPGs you see right now, a lot of them F2P, start getting really hit in all those things when they reach 3-4 y.o. Of course, I don't mean AAA, and you're right by saying they're "alive" for much longer, but there are some AAA games latelly that are failling to achieve even that too. And we have to consider the change the genre will have in the next 2-3 years will be crucial to wether or not a lot of games stay even online, some AAA included. About SWTOR having negative criticism from players that weren't very fond of Star Wars and only played a few hours. If playing that few hours is already something that makes them say "Yap, I was right, this isn't worth it" is good for the you and the devs, than I really won't believe it will live for 15 years. You see, for a game to live that long, it has to satisfy all kinds of players and their tastes, in order to make them say instead "Cool, I wasn't expecting this to be this good". Besides, it's not a good idea giving bad impressions in the first time the players try the game, it should be the opposite - make the player want to play more and more. Now, I ask again: With all these considerations about the genre and the game, do you think it's a realistic statement? Don't you think it's too much? For me, is like saying: I will be alive in 15 years (I'm just ignoring the fact that I might get Alzheimer)! |
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7/30/11 9:51:09 PM#65
Positive projections. Its something successful people do. If you can't see yourself being successful 15 years from now, you probably won't be. Its nice to actually hear a dev say in more or less words, "I can see my game still being alive 15 years from now.". |
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7/30/11 9:55:55 PM#66
Originally posted by Revivial Fair enough, and I totally agree with that. I still think 15 is too much, though. |
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7/31/11 12:01:13 AM#67
I wouldn't be surprised if 75% of the servers are closed within 2 years. This story-driven MMO will lack replayability except for hard-core star wars fans. |
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7/31/11 12:48:59 AM#68
Part of the "500 worlds" quote was a vision for 497 character races each with their own starter world, levels 1 - 4.
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7/31/11 12:58:42 AM#69
Originally posted by SBE1 75% is a bit high. I would more say that a good chunk of the servers will be merged, but I doubt that most will be closed within 2 years. The game has a story, but it's a got a little something extra on the side too. |
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AzurePrower
Apprentice Member
Joined: 3/18/07
I neither give in to the hype or hate. |
7/31/11 3:03:50 AM#70
Wow. Lost a lot of respect for MMORPG.com staff. Not only did they post this exact statement once, but twice claiming it to be fact.
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7/31/11 3:55:04 AM#71
Oh c'mon. At least read the article before you jump on the soap box: "Now in all fairness, the quoted sentences were said partially in jest. However, and as your sainted mothers have doubtless told you, every blithely uttered remark tends to contain a nugget of truth." I think everyone realizes the remark wasn't a hard-lined development strategy, but more of a showing of commitment to keep expanding on the game. It's a good entry for a discussion on in what way they should expand the game though. |
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DarthVious
Novice Member
Joined: 4/23/09
"Caedite eos. Novit enim Imperator qui sunt eius!" -Darth Vious |
7/31/11 5:42:32 AM#72
I believe BioWare can pull if off. No 500 planets by 2025 for sure but a 15 year plan? Hell yeah lets do it. |
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7/31/11 7:10:33 AM#73
Because Everquest 1 didn't need to complete with a massive market of compeditors on release. Everquest 1 also looks like crap and lets be honest, has some seriously archaic gameplay elements (but what do you expect from such an old game).
One thing I think people are really missing out on is how detailed said plan could be. On the one hand they could have designed some crazy expanded universe full of features...on the other that 15 years could literally be a few dot points and years for when they expect expansions to take place. MMO wish list: -Changeable worlds |
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7/31/11 7:58:14 AM#74
Why is the statment wrong? The template is too old to last 10 years let alone 5 or even a full year before going down in smoke to rest at the bottom. The very second it stops makign EA cash they will pull dev teams to work on other things; if they don't do so immidietly. Because we need to shoe horn in more BS into ME3.
Seriously they are putting the cart before the horse here. They don't even know if people will stick around(people pre ordered WAR in droves but look at it 2 months after launch) and lying to themselvesl ike this is bad. Bad for them good for us. It is best for the industry the MMO throne remains an dusty empty seat never to be filled. |
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7/31/11 8:33:01 AM#75
My brain hurts |
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7/31/11 12:29:22 PM#76
getting excited about some pixels? pathetic........ |
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7/31/11 1:05:37 PM#77
We will not know how good the game is until it launches and we get some play time. They should probably focus on the launch and see how things go. Hype means diddly. Remember Warhammer?
Even if it was a great game, there will be other games released in that time frame that TOR will be competing with. However, I think the graphics are good enough that it could last quite a while. As some have said, the technological improvements by then will make this game very old and tired. There could be advances we don't even have an inkling of yet too. Gamers can be very fickle also. |
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7/31/11 3:14:07 PM#78
Anti-fans? So, because we don't like the direction the game has taken we are anti-fans? I expect mindless drivel from the forumites that have trouble even passing a public high school class, but I do expect more from the professional writers. |
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7/31/11 4:10:39 PM#79
Oh, so it's 500 different planets, not 500 different shards. |
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Bruise187
Advanced Member
Joined: 1/17/06
AC2..Greatest game ever to be closed. They did it dirty. |
7/31/11 6:29:15 PM#80
So as the op stated, that if the graphics are expeted to last for 15 years they will be garbage. they are already bad. Could you tell us again with larger caps how they think it will work for them? How many delicate flowers have you met in Counterstrike? I'm not your friend. I got a case of beer and a chainsaw waiting for me at home after work. |